This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
*Create an "Elite Bounty Hunter" progression path through missions—much like the progression systems for Imperial or Rebel pilots. This would take players from low-level tasks to truly extreme challenges, featuring a mix of group and solo missions, with bosses or mission finales that cannot be easily defeated.

*Introduce unique items exclusive to bounty hunters—such as armor and weapons with slight stat boosts—that can only be equipped by those in the bounty hunter profession. Many of these items would be obtainable only by defeating mission bosses, with the specific items tied to the difficulty level of the boss.

*Implement a diverse and varied bounty hunter mission terminal. Depending on a player’s "Elite Bounty Hunter" rank, they would gain access to missions that involve achieving specific milestones—for example: “Eliminate A, then acquire B in space, locate object C, and finally obtain D—take it to E and eliminate the target.” It would also be great to have the ability to choose the type of missions that appear on the terminal; just as you can currently select a direction (N, S, W, or E) for standard missions, you should be able to choose the mission type as well.
Include unexpected, highly powerful final bosses—whether within the elite bounty hunter progression path or via bounty hunter mission terminals. Occasionally, the target NPC could suddenly change into a high-level boss—acting as a trap for the bounty hunter—or the player might be ambushed en route by a group of high-level “anti-bounty hunters.”

*As a fan of Boba Fett, I would love to see an item or piece of his armor included—even if it’s just a decorative piece rather than something that can be worn. It could be a random reward granted at the final stage of the elite progression path.
Justification
The PvE bounty hunter gameplay currently feels too linear and repetitive.
Motivation
Make playing as a bounty hunter more FUN and engaging.
Ever since I started playing SWGR, "Extremely Dangerous" missions become repetitive, and the rewards are almost always the same. PvP hunts are often frustrating; I’ve consistently been pitted against Jedi or elite-level players. I believe this can be improved—making the role more engaging and rewarding so that players don’t give it up so easily would be fantastic.
 
I still hope they find a way to do the Triangle with BHvs Inquisitorsvs Jedi that they were considering but know that is probably 0%. Other than that maybe make a BH that ONLY gets bonuses vs Force Users and that might be fine but your idea while nice makes them too strong compared to others and unbalances things.
 
I still hope they find a way to do the Triangle with BHvs Inquisitorsvs Jedi that they were considering but know that is probably 0%. Other than that maybe make a BH that ONLY gets bonuses vs Force Users and that might be fine but your idea while nice makes them too strong compared to others and unbalances things.

How does it unbalance anything if it's related to PvE? I mean if we put the stats on the side (and it could be PvE-related stats anyway specifically made for such missions), the idea of making the BH terminal more interesting will always get my upvote personally, especially if there are better missions to do.

Because there is a lot of new players interested in Bounty Hunting and the PvE part is a great way to learn the basics. It would be interesting to investigate a mysterious case that takes us from point to point with a bit of lore, certainly more than the actual extremely dangerous NPCs!
 
How does it unbalance anything if it's related to PvE? I mean if we put the stats on the side (and it could be PvE-related stats anyway specifically made for such missions), the idea of making the BH terminal more interesting will always get my upvote personally, especially if there are better missions to do.

Because there is a lot of new players interested in Bounty Hunting and the PvE part is a great way to learn the basics. It would be interesting to investigate a mysterious case that takes us from point to point with a bit of lore, certainly more than the actual extremely dangerous NPCs!
Better missions yes. Adding more stat gear ONLY useable by BH starts to run into issues with BH becoming he meta pve clas and possibly alpha pve class. So yes to part and no to part unless it is rewritten better.
 
I still hope they find a way to do the Triangle with BHvs Inquisitorsvs Jedi that they were considering but know that is probably 0%. Other than that maybe make a BH that ONLY gets bonuses vs Force Users and that might be fine but your idea while nice makes them too strong compared to others and unbalances things.
It’s not about making Bounty Hunters superpowered (though they should be close to the Jedi in terms of power)... it’s about making hunting more interesting in PvE; PvP hunting is a whole different world...
 
How does it unbalance anything if it's related to PvE? I mean if we put the stats on the side (and it could be PvE-related stats anyway specifically made for such missions), the idea of making the BH terminal more interesting will always get my upvote personally, especially if there are better missions to do.

Because there is a lot of new players interested in Bounty Hunting and the PvE part is a great way to learn the basics. It would be interesting to investigate a mysterious case that takes us from point to point with a bit of lore, certainly more than the actual extremely dangerous NPCs!
Exactly that! It should be of interest to both veteran and new players—discovering that sense of mystery and the adrenaline rush that leads one to become a BH...
 
It’s not about making Bounty Hunters superpowered (though they should be close to the Jedi in terms of power)... it’s about making hunting more interesting in PvE; PvP hunting is a whole different world...
I agree with you on the missions more interesting. But you are trying to sneak in the close to Jedi in power piece too. I am a BH and enjoy them but that does not mean my view should be warped in that they should be the top tier pve class and close to an alpha.
 
Better missions yes. Adding more stat gear ONLY useable by BH starts to run into issues with BH becoming he meta pve clas and possibly alpha pve class. So yes to part and no to part unless it is rewritten better.
I’m not asking for elite gear sets that provide +50 damage or +250 health (like the Jedi have)... I’m just talking about upgrades that already exist—specifically items or objects that only Bounty Hunters can equip—without making them invincible. It’s essentially a PvE framework for Bounty Hunters.
 
specifically items or objects that only Bounty Hunters can equip

This is the problem. If they are items that anyone can already have what is the point. Unless you mean make things that are the same as say Vitality caps but call them something and have Bounty Caps for example that do the exact same but only BH can use. That is fine if that is what you mean. If you are talking about making stuff that elevates them above other classes big no.
 
I agree with you on the missions more interesting. But you are trying to sneak in the close to Jedi in power piece too. I am a BH and enjoy them but that does not mean my view should be warped in that they should be the top tier pve class and close to an alpha.
Jedi use the Force... Bounty Hunters use intelligence and strategy... Let’s take advantage of this and have some fun—let’s lean into what makes us Bounty Hunters! We need more entertaining missions with rewards that only Bounty Hunters can obtain...
 
Jedi use the Force... Bounty Hunters use intelligence and strategy... Let’s take advantage of this and have some fun—let’s lean into what makes us Bounty Hunters! We need more entertaining missions with rewards that only Bounty Hunters can obtain...
I agree as long as it fits what I stated above. However other classes use "intelligence and strategy" as well. Smugglers jumps out but all of them do. Again yes and more fun, complex missions and normal rewards for BH that are for BH without elevating them and causing unbalance. (Edit you are letting your bias/love for BH color your thoughts like they are the bestest of all the classes.).
 
TYR said: "Unless you mean make things that are the same as say Vitality caps but call them something and have Bounty Caps for example that do the exact same but only BH can use. That is fine if that is what you mean. "
That’s exactly what I want: even if it’s the same item with the exact same stats, just in a different color and labeled "BH only," I’d be happy. And if you add a quest tree for BHs with good rewards, along with a BH terminal featuring a variety of missions, that would be a huge incentive for me—and, I believe, for many other BHs as well.
 
TYR said: "Unless you mean make things that are the same as say Vitality caps but call them something and have Bounty Caps for example that do the exact same but only BH can use. That is fine if that is what you mean. "
That’s exactly what I want: even if it’s the same item with the exact same stats, just in a different color and labeled "BH only," I’d be happy. And if you add a quest tree for BHs with good rewards, along with a BH terminal featuring a variety of missions, that would be a huge incentive for me—and, I believe, for many other BHs as well.
Well then no problemo.
 
I agree as long as it fits what I stated above. However other classes use "intelligence and strategy" as well. Smugglers jumps out but all of them do. Again yes and more fun, complex missions and normal rewards for BH that are for BH without elevating them and causing unbalance. (Edit you are letting your bias/love for BH color your thoughts like they are the bestest of all the classes.).

Well then no problemo.
Imagine if you could complete the final mission in the "BH Elite" (Bounty Hunter Elite) skill tree alongside Boba Fett, traveling across the entire galaxy and serving as his comrade-in-arms through a series of consecutive missions... That would be incredible! ... (And yes, I happen to like Bounty Hunters more than Jedi)...
 
Expanding a larger storyline and quest diversity yes.

Unique rewards cosmetics wearables and what not for completing highly difficult or longer missions yes.

Stat increases? No. Making them more powerful, no. Power creeping them, no.

I don’t want to play on infinity, and don’t even want to open that can of worms.

Upvote let the devs sort it out missions and BH exclusive cosmetics. Solid idea
 
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Ampliar la trama y la diversidad de misiones, sí.

Sí, recompensas únicas, cosméticos, prendas de vestir y demás por completar misiones muy difíciles o más largas.

¿Aumento de estadísticas? No.

No quiero jugar al infinito, y ni siquiera quiero abrir la caja de Pandora.

Vota a favor para que los desarrolladores lo solucionen. Buena idea.
(y)