This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
A building where craftsmen can set up production units as an alternative to separate factories.
Maybe it will be avaiable in Artisan Tree, and each Crafter Tree sets the needed Factoryunit free.
Best would be if there was a Resouce- and Componentstorage i can use in the Crafting Process.
Maybe i could build a complete Craftingprocess, like all components in Line up to a Housingdeed.
I think about a small, medium and large Factory Hall with 2, 4 and 8 Lots. That would make 500, 1000, and 2000 Items, and 2, 4 and 8 Factoryunits to build in.
Justification
We would have one Building for Crafting and Producing in Factories.
Then maybe it would clean the Landscape, cause there are no, or not that much Factories built.
Motivation
Right now i got a Guildhall, 5 Lots 6 Factories another 6 Lots. So we got more Lots for needed Harvesters.
Then i think it would make the Crafting better. ATM i have to store the Resources and Components into my House. When i want to Craft something i have to place them in my Inventory and so on.
Then i forget to store it back into the House, and log to the other Char.....Log back, and so on. :P
If i can use the Resource- and Componentstorage i dont need all that mess, got a smart Craftingprocess and personally i think the Landscape will look better without all the Factories.
I hope i'm able to make the Idea undersandable, cause my English is not that good.
 
A livable factory.

So like a factory/warehouse with a living space as well?

I don't even craft and I love the idea.
 
Nice idea. But we really don't need more freed up lots 40 was a mistake. BUT you could do it like if the house/factory was going to have 5 factories and large house size storage that would also be 5 so 10 for a Large home/factory.
 
Well, i dont got 40 Lots, cause in dont made a Char to Jedi. It's ok when People say 30 Lots is enough. But it would also be QoL if i dont have to take Resources and Components to my Inventory, and log back everytime i forgot to put them back to my House for another Char. Then i think its better to have that one Building instead of a bunch of seperate Factories.
So QoL was my main Intention.
It's just some Base Idea, and the Devs will know better then me what Changes will have impact to the Game.
 
This is an interesting idea.
It would be tricky to balance.
Right now, the landscape is dotted with various production and procurement structures.
If this was a powerful qol, those would all be replaced with this singular structure, which would probably have a much larger footprint, and would homogenize the structures you see out in the world.

Maybe it comes down to personal preference. I like the cluttered, messy feel of the Star wars universe.

Seeing a row of factories and a generic house with some harvesters feels homesteader to me. Fits the feel of the game.

Perhaps this could be a minor city spec instead? Allows the mayor to place a production facility within city borders that have rental stalls for citizens.
 
This is an interesting idea.
It would be tricky to balance.
Right now, the landscape is dotted with various production and procurement structures.
If this was a powerful qol, those would all be replaced with this singular structure, which would probably have a much larger footprint, and would homogenize the structures you see out in the world.

Maybe it comes down to personal preference. I like the cluttered, messy feel of the Star wars universe.

Seeing a row of factories and a generic house with some harvesters feels homesteader to me. Fits the feel of the game.

Perhaps this could be a minor city spec instead? Allows the mayor to place a production facility within city borders that have rental stalls for citizens.
Hmm. Yep To be Honest the look of the Galaxy was a point i was not sure about. As a Crafting Central for Cities sounds Good.
But maybe we could get a Crafting Storage we could place into any Structure that i can Access in Crafting without taking the Stuff to my Inventory.
When i acces it while Craftig i get a Menu opened like on Bazzar, like Steel, Specific Steel and what i got Stored there. Hope this is understandable.
As said before my main intention ist to make the Resource-and Componentusage in Crafting easier.
 
Oh and by the way...... It has nothing to do with the Idea, but with Crafting and selling.
Since "A new Dawn" i got a Problem according to Bazzarchanges.
A lot of People sell their Crafting Good for Dumping Prices. Means when i look to SWG Tracker Shematics -> Produtioncost, the sell they Stuff much cheaper then the Cost.
Ok, i found out that Tracker is not correct in all Terms, like a medium House uses 20 Walls there instead the correct 3 Walls. But it is a good Reference for Pricing anyways, since i would be to lazy to calculate the Cost in Game myself, haha.
Before the Update i was able to Sell on Bazzar for regular Prices, now People see the Dumping priced stuff as well, and will not pay 70 to 80K CR for a large House by example, if they get two of them for the same Price elsewhere.
Bahhh, it is getting to long here...
Simple Question is, Is it possible to show the "individual" (Merchant modifiers, self powered Harvester and so on make the Cost really individual) Productioncost in Game on the crated Item?
This would help Crafters a lot to make Prices without bleeding Credits.
 
Hmm. Yep To be Honest the look of the Galaxy was a point i was not sure about. As a Crafting Central for Cities sounds Good.
But maybe we could get a Crafting Storage we could place into any Structure that i can Access in Crafting without taking the Stuff to my Inventory.
When i acces it while Craftig i get a Menu opened like on Bazzar, like Steel, Specific Steel and what i got Stored there. Hope this is understandable.
As said before my main intention ist to make the Resource-and Componentusage in Crafting easier.
Ah ok I'm trying to understand. Are you wanting to be able to view and access all of your resources from any factory or storage facility?
 
I think this is a half baked idea , i think what the author is trying to do is have all the crafting done from inside their house.
I think that is a neat idea however their implementation is poor at best.
Now if architects were able to craft new miniature versions of factories using exotic materials like asteroids or mustafar or kashyyyk resources AND these miniature factories could be placed inside homes and pull resources from within the house that might be a really nice QoL improvement , it would clean up all those abandoned factories and save space for cities to actually place houses.
I'm not sure the amount of dev resources and time committed for what essentially amounts to a QoL that cuts the time it takes to set up a factory outside warrants this effort or if it is even possible , nonetheless a cool idea
 
Ah ok I'm trying to understand. Are you wanting to be able to view and access all of your resources from any factory or storage facility?
At least, if not a Crafters only Building, then a in my House placable Storage or Hopper to place my resources and Components in, instead of the Crates or whatever. Then when using the Crafting Tool i can access that Storage like my Backpack? I got no Clue abaut Programming and Developing, so i think the easiest way to avoid to place all Resouce and Components in my Inventory and back to the Crate in my House.
No idea if this is even possible if not a Completly new Building for Crafters.