This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
A building where craftsmen can set up production units as an alternative to separate factories.
Maybe it will be avaiable in Artisan Tree, and each Crafter Tree sets the needed Factoryunit free.
Best would be if there was a Resouce- and Componentstorage i can use in the Crafting Process.
Maybe i could build a complete Craftingprocess, like all components in Line up to a Housingdeed.
I think about a small, medium and large Factory Hall with 2, 4 and 8 Lots. That would make 500, 1000, and 2000 Items, and 2, 4 and 8 Factoryunits to build in.
Justification
We would have one Building for Crafting and Producing in Factories.
Then maybe it would clean the Landscape, cause there are no, or not that much Factories built.
Motivation
Right now i got a Guildhall, 5 Lots 6 Factories another 6 Lots. So we got more Lots for needed Harvesters.
Then i think it would make the Crafting better. ATM i have to store the Resources and Components into my House. When i want to Craft something i have to place them in my Inventory and so on.
Then i forget to store it back into the House, and log to the other Char.....Log back, and so on. :P
If i can use the Resource- and Componentstorage i dont need all that mess, got a smart Craftingprocess and personally i think the Landscape will look better without all the Factories.
I hope i'm able to make the Idea undersandable, cause my English is not that good.