- Proposal
- Create a new set of classes dedicated to farming and agriculture
- Justification
- A new way to collect resources and introduce a new method of player interaction.
- Motivation
- Watching my son play slime rancher and thinking that SWG is the perfect medium to have a great farming system with new possibilities for player interactions.
So i was watching my son play slime rancher and an idea popped into my head.
I know this idea would take a VERY long time to implement but i believe it would be a lot of fun.
I myself grew up on a farm and love animal husbandry and was thinking that SWG would absolutely benefit from it. people right now have to go out and farm animals through hunting to get resources. why not give people the ability to have their own animal ranch.
It could be a whole new class called Novice Farmer with its own advanced classes.
YES I AM HIGHLY AWARE THAT THIS PROPOSAL WOULD BE A MONUMENTAL UNDERTAKING WITH LOTS OF DIFFICULTY TO IMPLEMENT.
its four trees are:
1) Animal husbandry.
1) Master Rancher; The animal specialist.
The four trees would be;
The four trees would be;
The four trees would be;
All this is purely an idea to give more reason to diversify players individual characters. while i understand artisans survey for their resources and have automated harvesters i do feel these classes would add a much more rich and diverse way for artisans to gather their resources. Also i think it would be cool to walk into a city to find an area where there are entire groups of livestock grazzing. i hope others will, enjoy this idea. im aware there are probably redundancies in the trees.
I know this idea would take a VERY long time to implement but i believe it would be a lot of fun.
I myself grew up on a farm and love animal husbandry and was thinking that SWG would absolutely benefit from it. people right now have to go out and farm animals through hunting to get resources. why not give people the ability to have their own animal ranch.
It could be a whole new class called Novice Farmer with its own advanced classes.
YES I AM HIGHLY AWARE THAT THIS PROPOSAL WOULD BE A MONUMENTAL UNDERTAKING WITH LOTS OF DIFFICULTY TO IMPLEMENT.
- (Planet biomes and soil would play and MASSIVE role in what plants can be grown and which animals can be raised. )
- (This does not include animals or creatures that yield extremely rare and low rate drops that require groups to grind to get.)
IMPORTANT NOTE. ALL EARLY FARMING IS ACTIVE WORK. FARMERS MUST TEND TO THEIR FIELDS AND ANIMALS. EVEN WITH DROID ASSISTANCE PLAYERS MUST HARVEST OR GATHER RESOURCES MANUALLY. ONLY A MINOR AMOUNT OF STUFF WILL BE PASSIVE.
its four trees are:
1) Animal husbandry.
- Breed livestock for milk, hides, meat, eggs and others resources.
- Improve animal traits across generations.
- raise young animals and improve survival rates.
- Produce rare genetic traits for valuable livestock.
- only low level common animals can be raised in this tree. think novice to low mid creature handlers.
- Grow vegetables, fruits, grains and alien crops
- Breed plants for improved yields, quality or unusual properties
- Manage soil, irrigation, fertilizer and growing conditions
- Produce seeds and rare botanical ingredients
- Grow plants used by chefs, doctors, artisans and other crafters.
- Improve soil fertility and crop yields
- Build and maintain irrigation systems
- manage land quality and environmental conditions
- Improve farm plots, storage and production efficiency
- Develop advanced hydroponic or controlled-enviroment farms
- Increased Harvesting speed and resources yields
- Reduce spoilage and improved storage
- Process raw agricultural materials into trade-ready goods
- improve livestock feed efficiency and crop rotation
- manage production cycles and large scale farm operations
1) Master Rancher; The animal specialist.
The four trees would be;
- Animal husbandry: Acquire and manage animals and creature. Each block increases rarity of animals.
- Genetics and Breeding: Breed offspring with desirable inherited traits. Each block increases the base stats and abilities of each generation. (Think reverse engineering where you try for selective traits)
- Livestock care and Nutrition: Increases the quality of resources generated by livestock
- Livestock production: Increases the amount of resource generated by livestock
- Finally the Master Rancher block will combine all four trees to produce the highest quality resources if livestock is bred well. Master Ranchers will also be able to breed animals that can be use as pets for Creature handlers.
The four trees would be;
- Botanical Genetics: Develop a variety of plants with desirable medicinal properties. Increase yield quality
- Soil science & Horticulture: Optimize nutrients and growing conditions.
- Cultivation: Grow the plants efficiency at commercial scale. Increase yield amount
- Botanical Products: Harvest and sell the resulting materials.
- Finally a Master Botanist block will combine all four tree to produce the highest quality resources if crops are cared for properly. Master Botanists will also be able to cultivate rare botanical species.
The four trees would be;
- Farm infrastructure: increase the number or capacity of supported farm structures. unlock specialized barns silos and storage facilities. improve form plot layouts. unlock advanced agricultural facilities.
- Mechanization & Automation: Improve automated feeding and watering systems. unlock mechanized planting and harvesting. Reduce maintenance requirements. improve production efficiency through farm machinery.
- Storage and preservation: increase agricultural storage capacity. reduce spoilage of perishable products. improve preservation of meat, produce and botanical materials. unlock specialized storage for rare agricultural products.
- Logistics & production management: Improve the efficiency of collecting and moving farm products. coordinate multiple production facilities. reduce operational costs. Unlock advanced farm management capabilities.
- Finally the Master Agronomist block reduces operating costs and improves automation efficiency.
All this is purely an idea to give more reason to diversify players individual characters. while i understand artisans survey for their resources and have automated harvesters i do feel these classes would add a much more rich and diverse way for artisans to gather their resources. Also i think it would be cool to walk into a city to find an area where there are entire groups of livestock grazzing. i hope others will, enjoy this idea. im aware there are probably redundancies in the trees.