This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
This prefix is applied by a Galactic Senator when they are officially sponsoring a post for consideration by the Development Team.
Proposal
reduce those outliers eg the firespray (dont know exactly what it was changed to on resto so this already may be in the right ballpark) and up over to bring them a bit more in line Im not suggesting par for par but when 2 ships are almost 4 times more likely to be hit then something is still way off.
Justification
a handful of neutral ships are at a severe disadvantage in both PVE and PVP especially PVE/PVP roles in which they should shine.

eg the rhik and convoys its a fast ship with a narrow front profile that should make it a good jouster however due its top bottom profile its not as soon as it approaches the swarm it starts getting melted from above and below due to being almost 4 times likely to be hit than a xwing 4+ v a bwing for eg
Motivation
ship balance and more people using more ships
I understand from past PV's that neutral hitboxes where changed to the GU17 sizes of live which brought them down massively on some ships.

However some are still so massive they are at such a disadvantage across all elements of play PVE and PVP, the how more likely to be hit is based on the AI's actual code (which i presume resto hasnt changed from source) v the hitbox size, not some "well thats how it feels to me" the xwing tie def hitbox of 7m sphere is used as the 1.0

ShipHitboxArea hittable (m², average)Hit chance vs X-wing / Defender
V-wingsphere r 2.9270.18×
A-wingsphere r 3.8440.29×
N-1sphere r 4.1540.35×
TIE Aggressorsphere r 4.3580.38×
Jedi Starfighter, Belbullab-22sphere r 4.8740.48×
TIE Interceptor (incl. Royal Guard), TIE Advanced (both), T-wingsphere r 5.0780.51×
TIE Oppressorsphere r 5.5950.62×
TIE Fighter family (fighter, modified, basic, prototype, light duty, TIE/in), B-wing, Scyk (all four)sphere r 6.01130.73×
TIE Bombersphere r 6.51330.86×
X-wing, Advanced X-wing, TIE Defender, Z-95 (all four), Black Sun Light s01–s04, Vaksai (both)sphere r 7.01541.00×
ARC-170sphere r 7.81931.25×
Y-wing (both)box 12.5 × 3.6 × 22.02001.30×
Dunelizard s01 / s02sphere r 8.3 / 8.4219 / 2201.42× / 1.43×
Firespraysphere r 10.03142.04×
Havocbox 26.5 × 5.6 × 17.33532.29×
Hutt Heavy s01 / s022 boxes3732.43×
Hutt Turret Ship2 boxes3872.52×
Ixiyen s03/s04 · s01/s02box 23.2 × 7.2 × 29.3 · 23.2 × 7.0 × 31.3530 · 5553.44× · 3.61×
Black Sun Heavy s03/s04 · s01/s02box 20.7 × 7.1 × 36.2 · 20.8 × 6.9 × 37.6576 · 5913.74× · 3.84×
 
100% agree there could be some freelance hit box adjustments.

One of the issues I see if trying to reduce a few of them further than their actual visual size though.

I’m going to sponsor this, fight my case, and hopefully work with the devs if they see adjustments needed.

Others please post your feelings, concerns, or support
 
very easy to retain just an example it takes very little movment to quite dramatically reduce things.

hitbox_proposal_all.webp