- Proposal
- 1) Clarify Which Professions/Trees/Skill Boxes Qualify for Crafting
Please consider making absolutely clear, either on the website, or better yet, the terminals themselves, which professions, trees, and skill boxes qualify crafters to pull tools from the Terminals. There is currently a mismatch between what players see on their own character info and what the terminals say when it's time to actually prepare for a battle.
2) Address Unattainability of Existing Achievements
Either restore the Invasion Generals as valid targets or remove the Kill a[n] [Imperial/Rebel] General Requirement from the Rebel/Imperial achievement collection requirements.
- Justification
- 1) Prior to the update, any Artisan seemed able to craft kits for the various pylons. Now, characters that were previously qualified are not (including mine), and even with a Novice Architect box, nothing is available at the Terminal. This is despite having the necessary schematics on the datapad.
2) The removal of the Generals as valid targets means that players can no longer complete the Kill an Imperial/Rebel General achievement, which also means that the Rebel Fighter/Imperial Fighter collections can no longer be completed.
- Motivation
- These issues came up as soon as the update went live in July, but I'm a fairly new player, and didn't yet have Player Voice privileges. I'm also coming to this having known only the immediately previous system, and that for only about 10 weeks, before the changeover, so I didn't personally have the opportunity to experience the breadth of gameplay possible before the change was implemented.
For the crafting issue the terminals should match player data. Either players should not have the schematics in their datapads, or the materials should be available in the terminals.
The achievement issue is to ensure that players aren't faced with an achievement/collection on their sheets that is permanently unattainable through no fault of their own.
Apologies if this is in the wrong format or delivered the wrong way, but there are two related issues to the adjusted Invasion mechanics that I think the dev team can address. Hope I did this right!