Open - Science - Group Healing and Utility for Doctor | Star Wars Galaxies Restoration

Open Science Group Healing and Utility for Doctor

This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.

PaladinTelreyne

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Proposal
My proposal is to give the Doctor profession more cleansing ability to remove debuffs from players, as well as allowing them to slowly heal battle fatigue, and lastly to provide them with group healing capabilities.
Justification
Doctor is currently a profession that only has single target healing and very inefficient cleansing power in group scenarios. This makes it difficult for Doctors to serve as defensive support healers and medics in a group setting whether that be PvE or PvP.
Motivation
The healing meta heavily revolves around Combat Medic whether that be PvE or PvP. These changes would allow for Doctor to serve a more useful, unique, and diverse purpose in group settings rather than they currently are which is mostly for farming and buffing in my opinion. They provide little group utility and buffing this could see full supporting medical builds more often that would make group content more interesting.
The following are my suggestion for additional abilities or at least an idea of what could be added. Credit for these go to @elchapodan

Extinguish
  • rank 1 is single target, rank 2 and 3 are aoe up to 20m
  • removes burning (tier dependent on enhancer/improved version, etc)
  • group members relieved of burning are healed for {<250/500/1000 + healModifier> depending on tier of burning removed}
  • leave normal and improved versions where they are, put new "Advanced" version in master box
Disinfect - removes disease/infect (tier dependent on enhancer/improved version, etc)
  • rank 1 is single target, rank 2 and 3 are aoe up to 20m
  • group members relieved of disease healed for {<250/500/1000 + healModifier> depending on tier of disease removed}
  • group members relieved of infect are healed for {<200/400/800 + healModifier>} action and {<20/50/100>} battle fatigue, depending on tier of infect removed
  • leave normal and improved versions where they are, put new "Advanced" version in master box
Sterilization Spray (or w/e you want to call it) (steal the Advanced Fire Prevention buff icon)
  • same duration as other doc buffs
  • reduces battle fatigue gained by 15/30/50%
  • Rank 1 in novice, Rank 2 in Doc x4xx, Rank 3 in MDoc
Bacta Cloud - MDoc only (steal the icon used for the big big heal from NGE medic)
  • aoe up to 20m
  • cooldown is 1min
  • action cost dependent on # of allies affected (caps at 10 allies)
  • 3k base + healModifier
  • Grants a -200 ranged and melee defense debuff on the doctor for 2 minutes
 
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Numbers were honestly just placeholders, they could be whatever. The whole idea is to give more tools to healers to combat current meta. For instance, the action heal can probably go away.
 
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MDoc needs love out side of CH. I like this.

In addition

Dedicated Healer class doesn't exist because CM 4xxx and doc 4xxx is so strong. Maybe MCM and MDoc get stronger group heals and anyone just dabbling in the prof gets a reduced heal say 50%. Maybe just on aoes.

No change when not grouped.
 

PaladinTelreyne

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MDoc needs love out side of CH. I like this.

In addition

Dedicated Healer class doesn't exist because CM 4xxx and doc 4xxx is so strong. Maybe MCM and MDoc get stronger group heals and anyone just dabbling in the prof gets a reduced heal say 50%. Maybe just on aoes.

No change when not grouped.
Yeah right now MDoc feels like most people only get it for buff bots or for CH/Doc farming. There are a few exceptions but this is the overwhelming majority
 
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MDoc needs love out side of CH. I like this.

In addition

Dedicated Healer class doesn't exist because CM 4xxx and doc 4xxx is so strong. Maybe MCM and MDoc get stronger group heals and anyone just dabbling in the prof gets a reduced heal say 50%. Maybe just on aoes.

No change when not grouped.
The idea behind the gradual scaling of the abilities was to encourage investment into trees other than 4xxx. As it currently stands with the mechanics behind uncapped dots and battle fatigue stacking too quickly, 4xxx alone is no longer going to cut it.

I agree that 4xxx nullified the need for dedicated healers. We're hoping for some solid tools outside of those trees to encourage the archetype for group play. MCM and MDoc already have a substantial buff to their healing with the heal potency increase, but there are tools that currently just straight up suck that could use some adjustments to address currently unmatched mechanics.
 
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Big problem with CM 4/x/x/x being required for PvP these days.
Maybe CM needs a skill point cost increase. So its a choice. Not a requirement for PvP.
 

PaladinTelreyne

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Big problem with CM 4/x/x/x being required for PvP these days.
Maybe CM needs a skill point cost increase. So its a choice. Not a requirement for PvP.
Unless equal healing was added to novice medic stuff or the healing is all moved to master, 4xxx CM will always be required. Imo there are a lot more issues that need to be addressed befor that one.
 
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Extinguish fire should be aoe at master, disinfect shouldnt because we dont have any aoe poisons in the game so its an overkill. "Sterilization Spray" is not the solution for battle fatigue, devs need to nerf infect instead of adding another buff into the game, its been broken since 1.1. "Bacta Cloud" seems like an overkill to me as well because Mdocs already heal for 3200+ with bacta shots, and their healing potential combined with CM is already insane.