- Proposal
- Revert the sound effects for the melee combat professions to the older versions that had more diverse sound.
- Justification
- I remember my days in original SWG playing as a Pikeman fondly. When trying it out again in Restoration I was met with sounds that made me think of a grandma beating an old rug with a broomstick. And thats for everything, all types of melee weapons for Pikeman/Lancer. Very immersion breaking for me compared to the old sounds.
- Motivation
- Immersion and combat quallity. I don't know what they were thinking when they swapped the old sounds out for NGE back in the day. But if we can lets remedy that.
Sound is a major part of immersion. The NGE sounds for Melee professions are just not as lively or diverse the originals. I made a video comparing the originals to the Restoration III one's (from NGE I've assumed) for those who might not know what I am talking about due to having never played the original. Here is a short video to show the difference:
I honestly don't know if this is possible or not, but it would sure be a huge improvement in my opinion.
Side note: Super Battle Droids and some others sound like creatures spitting instead of blaster sounds when they shoot. Another immersion breaker.
I honestly don't know if this is possible or not, but it would sure be a huge improvement in my opinion.
Side note: Super Battle Droids and some others sound like creatures spitting instead of blaster sounds when they shoot. Another immersion breaker.
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