Make All Profession Melee Attacks Usable With Sabers

Make All Profession Melee Attacks Usable With Sabers
  • Thread starter Thread starter Ohmss
  • Start date Start date
  • Open Force Sensitive Combat 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Make all melee attacks on brawler, advanced, and hybrid professions be usable with a lightsaber.
Justification
All other melee weapons using general melee skill can be used interchangeably with each other as long as you know the skill, besides lightsabers (except on the rare occasional skill like Ambush, Last Ditch, or Lucky Attack).
Motivation
This would encourage more hybrid play with players who want to engage in jedi lightsaber combat, but not necessarily want to go full Obi-Wan to pair with force powers. Hybrid trees that provide generic melee skills like reckless hit, or even advanced brawler trees to give more specialized skills could make lightsaber melee combat more engaging and viable while also encouraging build variety and being more lore friendly. Risk of overpowered gimmicks would be offset by the overall reduced skill modifiers gained as they don't stack. All those one-handed bonuses in the Fencer trees won't help a saber wielder, but having Scatter Hit and using Soresu Form abilities could add a new element to PvP.
Cal Kestis, Kanan Jarrus, Ezra Bridger, Kyle Katarn, Luke Skywalker. These characters all existed during this era and learned to hide their jedi abilities when necessary to prevent the Empire's attention. They weren't afraid to use blasters, but when the sabers came out, they could pair them to their survival skills for new and varied forms of combat. The game's current design essentially requires you go all-in or nothing on jedi disciplines which is traditionally where a jedi would want to grow to (à la Luke), but is not necessarily indicative of interactive survival in this era.
 
The game's current design essentially requires you go all-in or nothing on jedi disciplines

The Jedi/BH and the Jedi/CH and others render this statement incorrect.
 
The game's current design essentially requires you go all-in or nothing on jedi disciplines

The Jedi/BH and the Jedi/CH and others render this statement incorrect.
I believe the sentence modifier "essentially" covers limited exceptions like yours listed. See a lot of demand out there for those builds? I appreciate your contribution to the discussion with an attempt at a "gotcha." Have a great day!
 
I believe the sentence modifier "essentially" covers limited exceptions like yours listed. See a lot of demand out there for those builds? I appreciate your contribution to the discussion with an attempt at a "gotcha." Have a great day!
No it comes across as you want to have your cake and eat it too here. These are just Padawan right now with Knight and others coming. If you want to have Fender or Brawler or Pistol skills go ahead as the Jedi/BH example shows. If not you can RP them all you want.
 
No it comes across as you want to have your cake and eat it too here. These are just Padawan right now with Knight and others coming. If you want to have Fender or Brawler or Pistol skills go ahead as the Jedi/BH example shows. If not you can RP them all you want.
That's... what I'm arguing for? I'm trying to increase those kinds of build options by letting their melee attacks be used with sabers. Let's see some jedi/rangers pop out with Ambush. Jedi/smugglers try to reckless hit and last ditch to burn down an enemy before they get wrecked with their reduced defenses. Jedi BH that try armor/shields and aren't just taking the first tree to hunt. Etc.

Sabers have high damage and very high elemental damage which would throw off the weapon balances that exist.
They do have advantages in straight damage, but that's where the jedi premium and visibility systems come in to regulate that and bring it at a cost. Same reason Jedi tanks have more demand than "normie" tanks. Jedi are already brought for their tank options, battle med, etc. Maybe this will give a Jedi melee dps a more demanded draw?

Jedi hybrid builds are EXTREMLY niche giving up jedi passive boxes for force power max etc massively hinder any build
Absolutely. This could offer potential to mitigate that by offering alternative build options instead of just accepting the max force detriment as a total deterrent.