Make All Profession Melee Attacks Usable With Sabers

Make All Profession Melee Attacks Usable With Sabers
  • Thread starter Thread starter Ohmss
  • Start date Start date
  • Open Force Sensitive Combat 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Make all melee attacks on brawler, advanced, and hybrid professions be usable with a lightsaber.
Justification
All other melee weapons using general melee skill can be used interchangeably with each other as long as you know the skill, besides lightsabers (except on the rare occasional skill like Ambush, Last Ditch, or Lucky Attack).
Motivation
This would encourage more hybrid play with players who want to engage in jedi lightsaber combat, but not necessarily want to go full Obi-Wan to pair with force powers. Hybrid trees that provide generic melee skills like reckless hit, or even advanced brawler trees to give more specialized skills could make lightsaber melee combat more engaging and viable while also encouraging build variety and being more lore friendly. Risk of overpowered gimmicks would be offset by less force and overall reduced skill modifiers gained as they don't stack. All those one-handed bonuses in the Fencer trees won't help a saber wielder, but having Scatter Hit and using Soresu Form abilities could add a new element to PvP.
Cal Kestis, Kanan Jarrus, Ezra Bridger, Kyle Katarn, Luke Skywalker. These characters all existed during this era and learned to hide their jedi abilities when necessary to prevent the Empire's attention. They weren't afraid to use blasters, but when the sabers came out, they could pair them to their survival skills for new and varied forms of combat. The game's current design essentially requires you go all-in or nothing on jedi disciplines which is traditionally where a jedi would want to grow to (à la Luke), but is not necessarily indicative of interactive survival in this era.
 
The game's current design essentially requires you go all-in or nothing on jedi disciplines

The Jedi/BH and the Jedi/CH and others render this statement incorrect.
 
The game's current design essentially requires you go all-in or nothing on jedi disciplines

The Jedi/BH and the Jedi/CH and others render this statement incorrect.
I believe the sentence modifier "essentially" covers limited exceptions like yours listed. See a lot of demand out there for those builds? I appreciate your contribution to the discussion with an attempt at a "gotcha." Have a great day!
 
I believe the sentence modifier "essentially" covers limited exceptions like yours listed. See a lot of demand out there for those builds? I appreciate your contribution to the discussion with an attempt at a "gotcha." Have a great day!
No it comes across as you want to have your cake and eat it too here. These are just Padawan right now with Knight and others coming. If you want to have Fender or Brawler or Pistol skills go ahead as the Jedi/BH example shows. If not you can RP them all you want.
 
Jedi hybrid builds are EXTREMLY niche giving up jedi passive boxes for force power max etc massively hinder any build
 
No it comes across as you want to have your cake and eat it too here. These are just Padawan right now with Knight and others coming. If you want to have Fender or Brawler or Pistol skills go ahead as the Jedi/BH example shows. If not you can RP them all you want.
That's... what I'm arguing for? I'm trying to increase those kinds of build options by letting their melee attacks be used with sabers. Let's see some jedi/rangers pop out with Ambush. Jedi/smugglers try to reckless hit and last ditch to burn down an enemy before they get wrecked with their reduced defenses. Jedi BH that try armor/shields and aren't just taking the first tree to hunt. Etc.

Sabers have high damage and very high elemental damage which would throw off the weapon balances that exist.
They do have advantages in straight damage, but that's where the jedi premium and visibility systems come in to regulate that and bring it at a cost. Same reason Jedi tanks have more demand than "normie" tanks. Jedi are already brought for their tank options, battle med, etc. Maybe this will give a Jedi melee dps a more demanded draw?

Jedi hybrid builds are EXTREMLY niche giving up jedi passive boxes for force power max etc massively hinder any build
Absolutely. This could offer potential to mitigate that by offering alternative build options instead of just accepting the max force detriment as a total deterrent.
 
Bumping this suggestion with renewed intrigue after Ornj's quick noting of interest in Jedi-hybrid builds during the town hall last night. Only cons noted so far in this thread are niche interest due to lack of current viability and personal disinterest. High saber damage also noted, but with Jedi as an alpha class those premiums come with already existing downsides in the visibility system.
 
If powers were a ranged weapon you equipped and used other skills with, you could make that argument. As it stands, that's a false equivalence.
 
It was meant to be sarcasm. But if you were to do this for LS why not for Powers? You equip a LS and use ranged attacks so if you are going to boost one might as well boost both to be fair right? Or do we just make Powers even weaker than it is already and keep pumping up LS? Overall still a no.
 
It's not sarcasm if you're still arguing the point. They are clearly not the same thing, and not what's being argued for here. A physical weapon, held in the hand, that does melee attacks in melee range, versus a force ability that originates from no physically existing equipped items in a weapon slot.
 
Just want to add my thoughts to the discussion.

I like what you're trying to promote, i do think build diversity is a good idea broadly speaking but i am always concerned with how far we go with jedi specifically. Currently MLS is in a very good place, i dont want to tip the balance too far toward being broken. I know this isn't your intention either but i do forsee examples like Razor Walts/MLS Jedi roaming around adding huge DoT damage to an already big damage kit on MLS. Obviously thats just one example and im sure there would be significant tradeoffs not just in total force values but in abilities/utitilies/heals etc too, but i think in its current state the extra abilities it can use are already enough personally.

I think moreso, the thing to remember is that in the future we are potentially freeing up our FS invested points (with knight). This could mean that we could be suddenly looking at Master fencer/MLS/3xxx healer/x4xx Enhancer, just to follow my previous example on. So while we look at the current effect of these balance changes we always have to keep in mind what problems we create for ourself with changes like this, further down the road.

With that in mind i wont be sponsoring but thats not to say that i dont like that you're thinking about jedi in alternative ways so keep that up <3
 
Just want to add my thoughts to the discussion.

I like what you're trying to promote, i do think build diversity is a good idea broadly speaking but i am always concerned with how far we go with jedi specifically. Currently MLS is in a very good place, i dont want to tip the balance too far toward being broken. I know this isn't your intention either but i do forsee examples like Razor Walts/MLS Jedi roaming around adding huge DoT damage to an already big damage kit on MLS. Obviously thats just one example and im sure there would be significant tradeoffs not just in total force values but in abilities/utitilies/heals etc too, but i think in its current state the extra abilities it can use are already enough personally.

I think moreso, the thing to remember is that in the future we are potentially freeing up our FS invested points (with knight). This could mean that we could be suddenly looking at Master fencer/MLS/3xxx healer/x4xx Enhancer, just to follow my previous example on. So while we look at the current effect of these balance changes we always have to keep in mind what problems we create for ourself with changes like this, further down the road.

With that in mind i wont be sponsoring but thats not to say that i dont like that you're thinking about jedi in alternative ways so keep that up <3
Thank you for the well-reasoned argument. What are your thoughts on the current status being applied inconsistently? Being able to use Last Ditch and Lucky Attack with sabers would make you think that sabers are currently allowed because they just say "an attack" not a "melee attack." Unfortunately, this reasoning falls apart with Ranger's Ambush being currently able to be used with sabers specifying a "melee attack" but Reckless Hit also coming from a hybrid profession with the same wording can not be used. While likely just an oversight, it makes it difficult to discern the devs intent on usability.
 
Thank you for the well-reasoned argument. What are your thoughts on the current status being applied inconsistently? Being able to use Last Ditch and Lucky Attack with sabers would make you think that sabers are currently allowed because they just say "an attack" not a "melee attack." Unfortunately, this reasoning falls apart with Ranger's Ambush being currently able to be used with sabers specifying a "melee attack" but Reckless Hit also coming from a hybrid profession with the same wording can not be used. While likely just an oversight, it makes it difficult to discern the devs intent on usability.
So I assume the cause of the inconsistency correlates to when the attacks that do work were introduced/reworked in correlation to jedi release. I suspect that all the attacks whether listed as "melee attack" or just "attack" were all introduced or adjusted after Jedi was released and as such they werent properly tagged as conflicting with the Lightsaber weapon type (which i believe dont count as melee weapons for this reason) and have therefore slipped through the cracks.

So i think the intention is hard to discern for exactly that reason, its just unintended. In all honesty it would likely be wise to sort this one way or the other by either adding in the other melee attacks or removing the ones that exist already. I have been focusing energy elsewhere so far with the jedi changes that have come around in recent times rather than suggesting cleaning up some of this but i do suspect, if cleaning up were to occur, it would likely be the removal of the attacks/abilities we can use, rather than adding more to the pool basically for the reasons i listed in my previous post.