Make Major City Buildings Player Ownable

Make Major City Buildings Player Ownable
  • Thread starter Thread starter bZerK
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This idea/suggestion has been flagged as Not Implemented because of a lack of popularity, lack of interest, lack of feasibility, or other determination by the Development Team, so the suggestion will not be implemented. Once a suggestion has been flagged this way, the decision is final. Although the issue may be raised again in the future after a six month cooldown. A response explanation from the Development Team can be found in the thread.
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Proposal
My main thought is the Cantinas, Theaters, and Hospitals, but it could honestly extend to any of the buildings that have interiors. Make the hourly rent Extremely high as a late game option for players. Players can not edit any pre-existing furniture or assets but can add more standard player items/furniture to decorate. If the player does not keep up with the rent the city repossesses the building. If possible having all placed items being returned to the players inventory would be nice, but I am not opposed to it being left in the building as a bit of a slap on the wrist. This would allow the next player who purchases the building to choose to pick up the previous decorations and stations or leave them and add on. I also think that the Senators should be able to vote to have the city repossess a property like Cantinas or Theaters if it is determined that the player owner is intentionally making the interior look bad.
Justification
Making the Cantinas and similar buildings feel unique to Resto with their interior design, and in addition open a lot of fun Role-Play opportunities for the Major City building owners.
Motivation
There is not necessarily a "Problem" that this idea fixes as much as adds on to the current player experience. Both for the players who get to own the buildings as a new Role-Play avenue and way to show off their skills as an interior designer, as well as the general player base who get to experience fresh new interior designs in classic elements of the game.
My main thought is the Cantinas, Theaters, and Hospitals, but it could honestly extend to any of the buildings that have interiors. Make the hourly rent Extremely high as a late game option for players. Players can not edit any pre-existing furniture or assets but can add more standard player items/furniture to decorate. If the player does not keep up with the rent the city repossesses the building. If possible having all placed items being returned to the players inventory would be nice, but I am not opposed to it being left in the building as a bit of a slap on the wrist. This would allow the next player who purchases the building to choose to pick up the previous decorations and stations or leave them and add on. I also think that the Senators should be able to vote to have the city repossess a property like Cantinas or Theaters if it is determined that the player owner is intentionally making the interior look bad.

A lot of the buildings already have the interface terminal in them that could be used as the interface point for this interaction.

I am unsure of how possible something like this would be, but I think it would add a lot to making the Cantinas and similar buildings feel unique to Resto, and in addition open a lot of fun Role-Play opportunities for the Major City building owners.
 
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I originally thought you were unaware that players do own cantina's, med centers, cloners, and theaters. Reading it again, it seems you are aware, and what you want is for a city to be able to take these player owned building away from the original owners and assign them to a new owner.
As a mayor, I have gone through cantina owners who have quit the game, that I would have loved to take over. But no, I really don't want that power. Way too much potential for griefing. It would be a total dev nightmare, I can't imagine they would ever want.
So no, I'm voting no.
 
I believe he is saying those buildings in the NPC cities. In which case, I don't feel there's any need to spend dev resources on this. Way too many things that would improve QOL or game play that would be much better spent on Dev resources imo and I just don't think it really adds anything.
 
I originally thought you were unaware that players do own cantina's, med centers, cloners, and theaters. Reading it again, it seems you are aware, and what you want is for a city to be able to take these player owned building away from the original owners and assign them to a new owner.
As a mayor, I have gone through cantina owners who have quit the game, that I would have loved to take over. But no, I really don't want that power. Way too much potential for griefing. It would be a total dev nightmare, I can't imagine they would ever want.
So no, I'm voting no.
I believe he is saying those buildings in the NPC cities. In which case, I don't feel there's any need to spend dev resources on this. Way too many things that would improve QOL or game play that would be much better spent on Dev resources imo and I just don't think it really adds anything.
I am in fact purposing that the buildings in the NPC cities like Mos Eisley and Theed could be purchased. It is simply an Idea that I think could improve the unique factor of the common points around the galaxy by allowing talented interior designers decorate major city POIs, and also allow players to own homes in some of the cities that have buildings with interiors that are fitting as such.

And I would like to clarify that by " the city repossesses the building" I simply mean that the building reverts to having no owner and can be rented on the terminal by any player
 
I am in fact purposing that the buildings in the NPC cities like Mos Eisley and Theed could be purchased. It is simply an Idea that I think could improve the unique factor of the common points around the galaxy by allowing talented interior designers decorate major city POIs, and also allow players to own homes in some of the cities that have buildings with interiors that are fitting as such.

And I would like to clarify that by " the city repossesses the building" I simply mean that the building reverts to having no owner and can be rented on the terminal by any player
OK, I did misunderstand.
I still vote no. We already tried having a player owned building in Mos Eisley. Ultimately it was decided that wasn't a good idea and it was moved out of town.
A player owning the Mos Eisley Cantina would be a very bad thing. They could have a cover charge, put down vendors, deny entry to players, or entire guilds, they don't like.
 
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OK, I did misunderstand.
I still vote no. We already tried having a player owned building in Mos Eisley. Ultimately it was decided that wasn't a good idea and it was moved out of town.
A player owning the Mos Eisley Cantina would be a very bad thing. They could have a cover charge, put down vendors, deny entry to players, or entire guilds, they don't like.
I should have been more clear, the buildings would also still stay public access, so no covers or entry bans allowed. Vendors, I don't see a problem with personally so long as they are done tastefully, meaning fitting the decor and not over filling the building with them either. That is part of what the "City Repossessions" by the Senators (or which ever "Governing" group would be in charge of this) would be taking into account when declaring a building for "City Repossession".

Again the major focus of this idea, is allowing players to use their interior design skills in major cities, and open Role Play opportunities with actual meaning for players who are interested in doing so. Things like Ents getting to RP as the Theed Cantina Business Owner or a Doctor RPing as the Director of the Theed Hospital, and it actually having meaning and also therefor pride in how the interior looks. So an ENT who wants to RP as the Cantinas Owner but isn't very good at interior designs may hire someone to come decorate their building to entice more players to visit
 
Thanks for this suggestion, as Savacc mentioned, we discovered with the Etinoca properties that there was a lot of downside to this, and we also want to somewhat insulate the formal “story” parts of the game versus those that are player curated. Some good news on this front, however, is that we’re currently exploring some dynamic options for cities like popup “farmers markets” type activations.
 
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