This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Create a new ability called elude
Give it s roll animation
CD 10 seconds
Granted at Nov combat classes
When used ability drops all current targeting on you
Justification
Spice up combat
Motivation
Ive been playing alot of healer recently and when you are hard focused you have all your clickies which are a one fight use or Los and that it to survive. Then when you are full you are cooked pretty much. I think adding evading targeting ability create a new why to get out of trouble. It shouldnt be game breaking.
In PVP you have no way to remove the targeting on you other than LoS. This makes the assist train very potent with no real way to escape it. I think it would be nice to have some differnt abilities which arent just reduce damage as much as possible.

I would like to propose the idea of an ability caled "Elude" which has a combat roll animation back to standing. Once this ability is used anyone who has you targeted has it dropped. The idea is to give the target of the assist train a chance to get a momemtry pause of damage while the target is re-aquired.

This would give then those seconds to get lost in the crowd, just make it to los, delay the kill barrage so you team can catch up, basically halt the momentum of a kill.

I think this should be given at nov brawelr and nov sharpshooter, maybe nov medic ? Reason being it shoud be a tool for all combat classes.
 
I don't know if this is exactly what'd work or can be done, but I'll admit the /assist macro trains get old fast.

Upvote for interest in at least the idea of something being done to maybe shake up the /assist macro supremacy.

(Edit: Elude I'm assuming Because Duck isn't as flashy?)
 
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I get the idea behind it. Theres other games that have similar mechanics and it usually results in everyone spamming that ability on cooldown which makes targeting for everyone an absolute nightmare.

The is an argument to be made that part of PvP is also your positioning and that if the assist train gets you its usually because of that - because if you are out of reach, theres no point in keeping the target on you for long.

However im not technically against an ability like that, i just think the cooldown should be longer than 10 seconds so it's used more selectively as a tactical ability that you can use 1-2 twice in a fight instead of spamming it whenever it is available which many people simply will do.
Im also not sure if i like it at every novice combat class since that means it will be simply available for free to everyone, this kinda gives one part of the stealth abilities utilities to everyone for free.
Also keep in mind that this needs to be somehow prevented in PvE because dropping target target means dropping aggro there basically i would assume which is a simple "end combat" button or "my tank messed up now i press this to easy fix it" - button.

One can also consider to put a cooldown on the assist ability itself which would make assist trains generally harder to operate.
 
I get the idea behind it. Theres other games that have similar mechanics and it usually results in everyone spamming that ability on cooldown which makes targeting for everyone an absolute nightmare.

The is an argument to be made that part of PvP is also your positioning and that if the assist train gets you its usually because of that - because if you are out of reach, theres no point in keeping the target on you for long.

However im not technically against an ability like that, i just think the cooldown should be longer than 10 seconds so it's used more selectively as a tactical ability that you can use 1-2 twice in a fight instead of spamming it whenever it is available which many people simply will do.
Im also not sure if i like it at every novice combat class since that means it will be simply available for free to everyone, this kinda gives one part of the stealth abilities utilities to everyone for free.
Also keep in mind that this needs to be somehow prevented in PvE because dropping target target means dropping aggro there basically i would assume which is a simple "end combat" button or "my tank messed up now i press this to easy fix it" - button.

One can also consider to put a cooldown on the assist ability itself which would make assist trains generally harder to operate.
I like the idea of a cooldown on /assist as a practical option.