This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.


Suggestion Title
Overhaul Space Battles

Proposal
-spacebattles should have an invisible 2000m bubble around them.
-players that enter the bubble should be tracked like flashpoints (for gcw channel tracking - separate PV)
-players should have an increased % aggro from fighter craft to keep fighters focused on players and not in loops.
-turrets on opposing frigate side should be focused on enemy frigate, ones in middle top are on frigate, middle bottom should focus on enemy/player craft

Justification
To get a better payout for space battles and increase turnout.

Motivation
People don’t join space battles because the payout isn't worth it, and when they do, they just farm the frigate without much bother from enemy craft.

Notes
token/prestige payout should be adjusted as well, but others have posted about this.
 
They should promote PVP sp having the fighters focus players goes against it.

Everyone's in agreement they need a overhaul and reset but you will get a dozen different ideas as to how.

I'm in favour of a pulse system so you always have to be active and your time is rewarded.
 
They should promote PVP sp having the fighters focus players goes against it.

Everyone's in agreement they need a overhaul and reset but you will get a dozen different ideas as to how.

I'm in favour of a pulse system so you always have to be active and your time is rewarded.
i’d be down lowering the aggro slightly on pvp battles. but taking it away makes those too easy to farm if no one shows up on the other side.
 
They dont agro at all as is unless fired upon. There's nothing to change on that side of things.
im sorry but that doesnt make any sense to me. i look at the vette comp. when someone flies up to the vette, within 1km they get fired upon. why should space battles be some weird middle ground where someone can fly up in a gunship and only have to worry about when the turrets on the frigate target them?
 
im sorry but that doesnt make any sense to me. i look at the vette comp. when someone flies up to the vette, within 1km they get fired upon. why should space battles be some weird middle ground where someone can fly up in a gunship and only have to worry about when the turrets on the frigate target them?
I think smogs is tlking about the enemy fighter escort.
 
im sorry but that doesnt make any sense to me. i look at the vette comp. when someone flies up to the vette, within 1km they get fired upon. why should space battles be some weird middle ground where someone can fly up in a gunship and only have to worry about when the turrets on the frigate target them?
Because you're thinking of them from a PVE standpoint and frankly that should be ripped up. SOE should have never had a PVE option.

They are supposed to be PVP content with the battle more as ambience. That's why they where always coded the way they are.

They will attack when fired upon or if you just happen to be the closest thing when a fighter spawns. But they aren't locked to target players as priority nor should be because that defeats the whole purpose of them.
 
Because you're thinking of them from a PVE standpoint and frankly that should be ripped up. SOE should have never had a PVE option.

They are supposed to be PVP content with the battle more as ambience. That's why they where always coded the way they are.

They will attack when fired upon or if you just happen to be the closest thing when a fighter spawns. But they aren't locked to target players as priority nor should be because that defeats the whole purpose of them.
okay ill use two pvp comps then:

in pvp spacebattles theres the frigate, which only fires on players until they are killed. and if they fly back, they are essentially non-existent to the frigate. obviously that should be fixed, but adding in fighters into the mix doesnt make a bad thing. right now fighters do nothing to pvp OR pve battles. i think that should change.

in ground invasions there are npcs as well as players. when players show up, the npcs dont just fight each other or disappear.

in one flashpoint, theres the generals. and the generals cycle players. players have to deal with both the general and the other players.
 
to say “soe should have never had a pve option” isnt what this PV is about. its about reworking the system in place now. if people are genuinely okay with the broken system thats already there, then that, to me, is a bummer.
 
Nope everyone agrees they outright suck.

A combination of mechanics/payouts/what and when tokens can be used on. Etc

The whole system needs ripped up and a fresh Resto take on it. Many have offered suggestions but every single k e of us have a different opinion on how they should work.

I'm of the view a pulse system should be tracking all contribution for the full duration and your payment is totalled at end. You cant just rock up do nothing and get rewarded.

Others think 1 PVP kill in the last minute should Trump everything.

Another thinks just get rid altogether as they are pants and unfixable, put the effort to DS revamping.
 
id imagine recoding everything from scratch will still have people complaining about whats there. my hope with this pv was to offer a bridge to fix the things i find glaring with spacebattles.