This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.


Suggestion Title
Overhaul Space Battles

Proposal
-spacebattles should have an invisible 2000m bubble around them.
-players that enter the bubble should be tracked like flashpoints (for gcw channel tracking - separate PV)
-players should have an increased % aggro from fighter craft to keep fighters focused on players and not in loops.
-turrets on opposing frigate side should be focused on enemy frigate, ones in middle top are on frigate, middle bottom should focus on enemy/player craft

Justification
To get a better payout for space battles and increase turnout.

Motivation
People don’t join space battles because the payout isn't worth it, and when they do, they just farm the frigate without much bother from enemy craft.

Notes
token/prestige payout should be adjusted as well, but others have posted about this.
 
They should promote PVP sp having the fighters focus players goes against it.

Everyone's in agreement they need a overhaul and reset but you will get a dozen different ideas as to how.

I'm in favour of a pulse system so you always have to be active and your time is rewarded.
 
They should promote PVP sp having the fighters focus players goes against it.

Everyone's in agreement they need a overhaul and reset but you will get a dozen different ideas as to how.

I'm in favour of a pulse system so you always have to be active and your time is rewarded.
i’d be down lowering the aggro slightly on pvp battles. but taking it away makes those too easy to farm if no one shows up on the other side.