- Proposal
- I propose that players should be able to give benefits under a new system. 'Apprenticeship'. Already, players can /teach, what apprentiship should allow is for a character not of the same account, to be granted Apprenticeship similar to consent to a player with the Master box in the craft, entertainment, or combat box they want to Master giving them an extra bit of xp boost while in the same party as well as a mentor they can access for immediate /teaching to both save money and learn directly from an experienced player.
- Justification
- Combat classes have spin groups, but for various crafters and entertainers, this would be the most beneficial. A player who chooses to be a mentor can then take in an apprentice, teaching them the ropes, all while the player gets a bonus to the grind while learning. This would increase community interactivity and knowledge.
- Motivation
- At first I thought about how long the crafter grind can be, and how unrewarding. I've also seen so many easily answered questions asked in the discord. While this idea isnt inherent to crafters, in essence my motivation for this idea is to improve the knowledge over a complex game easing the bell curve using in-game benefits to playing with your community.
Please converse and grant input to, in essence, the idea of giving players the ability to take on an apprentice and grant them an xp bonus.
Should there be rewards and badges to mentoring?
Would this make the game too easy?
Is it a moot point because this is already how it should be without any incentives?
Should there be rewards and badges to mentoring?
Would this make the game too easy?
Is it a moot point because this is already how it should be without any incentives?