Proposed Change to Entertainer Missions

Proposed Change to Entertainer Missions
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Create a new Entertainer Mission
Justification
The current Entertainer Mission system can interfere with performances and the prompts can be lost in the shuffle of system messages. The pass/fail mechanic can be punishing as well.
Motivation
The desire to see a more engaging and ergonomic Entertainer Mission system.
Hello!

This is a proposed change to the current Entertainer Mission system.

This would be a modification to current pop up mini games such as the droid repair mini game and the surveying pop up.

Once a player accepts a mission and begins performing, the timer begins.

After a few minutes, a pop up appears. This will contain information about the patron currently watching/listening to you. The patron does not need to physically be there, they can exist in this window, The window will give information about the type of patron, which will give the player a clue as to which type of inspiration they require. The patron description is random, but will require a specific inspiration in order to win a bonus percentage to the mission payout. If you apply the incorrect inspiration, or ignore the patron, they will be unhappy and you will receive a reduction percentage to the mission payout.

Players will be able to skip a patron if they are busy with a real player or if they are unable to do the mission objective at that time; enabling them to still be able to get some reward at the end of the mission without a complete pass/fail. Similar to the Surveying pop up, this message can also hang here indefinitely, causing the mission timer to be suspended until an action by the player is taken. This will discourage afk play as it will never complete the mission on its own without player interaction with the pop up. If a player decides to ignore all patrons, the mission payout will be significantly less than if they were to apply the correct inspiration.

For example: over the course of ten minutes, three patrons will request an inspiration. Each time the player gets the inspiration correct, their payout will increase by 10%. If the inspiration given to the patron is not what they wanted or if they are ignored, the mission payout will be reduced by 30%.

When a patron is ready to be inspired, clicking the Apply Inspiration button will open a new pop up with a short list of buff packages. The player must match the buff package to what most closely resembles the name of the patron.

Example:

First Window
--------------------------------------------------
A Clumsy Brawler is ready to be inspired!
--------------------------------------------------
Apply Inspiration
Ignore
--------------------------------------------------
OK | Cancel



Next Window (assuming Apply Inspiration was selected):
-------------------------------------------------
Ranged Accuracy
Melee Accuracy
Ranged Speed
Melee Speed
Ranged General
Melee General
Defense General
Healing Efficiency
Opportune Chance
Flush With Success
PvP Damage Reduction
Amazing Success Chance
Hand Sampling
Resource Quality
Back
-------------------------------------------------
OK | Cancel


In this scenario, A Clumsy Brawler would want Melee Accuracy. Their name gives the player the clue.
Patrons can have names like: Sluggish Sniper, Frail Scrapper, Depressed Gambler, Fresh Recruit, Imperial Officer, Frugal Prospecter, Medical Student, Promising Researcher, and the like. You could add rare patrons that could give a higher payout bonus and have a more cryptic name.

This system would address several issues with the current Entertainer Missions:

1. It would remove command requests from the System Message tab. Pass/fail messages can still be displayed here, as they do not require player interaction.
2. It removes flourish requirements from mission objectives. This allows players to continue with their performance without risking a mission fail or muddying up their arrangement.
3. Removes the ability to afk credit farm. Since the patrons are random, and the choices are many, a player must interact with the menu in some capacity in order to compelte the mission, whether that is successfuol or not is up to the player's level of interaction.


thank you for taking the time to review this proposal. I look forward to reading your feedback.

-Ofo'gen Ram
 
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This would be a lot better than the updated system that was put in place. Hard to catch it and see it when chatting with friends or trying to buff others.
 
Upvote, this is a well thought out system to replace the current punishing system that is easy to miss in system chatter window especially if you’re buffing or just being social with customers.
 
As an active Entertainer who never played afk, I hate the changes to ent. No one groups any more. No tip sharing. Can't make money on missions any more unless you do not run macros and pay close attention to the stupid 'Simon Says" crap. Making me want to dump ent.
 
As an active Entertainer who never played afk, I hate the changes to ent. No one groups any more. No tip sharing. Can't make money on missions any more unless you do not run macros and pay close attention to the stupid 'Simon Says" crap. Making me want to dump ent.
I just logged in today, been away for a bit. Tried this all out as Dah'joo. I have to agree with these sentiments. I agree with the idea of encouraging atk entertainer play.

But the current new system is implemented poorly., and is leaving many entertainer mains feeling like they've been rejected.

I like the recommended initial suggestion but Feels like a lot of work for the devs, so might be hard to get them to agree.

Honestly if we had to stick with the current system I'd say these changes.

Only one mission at a time, but double its Potential payout.

Link the location of the spawns to be at and near the last registered cantina in 24 hours or something at the terminal.

Link it to Effects related to dancer or musician NOT FLOURISHES.
Floor lights, Firejet2 etc. That way the buff macro can stay and keep timers going.

I know this is its own thread and I'm not just here to shill my Ideas. I'll gladly back this proposal over the current otherwise. Regardless of my ideas, The above idea is better than keeping the current situation.
 
I just logged in today, been away for a bit. Tried this all out as Dah'joo. I have to agree with these sentiments. I agree with the idea of encouraging atk entertainer play.

But the current new system is implemented poorly., and is leaving many entertainer mains feeling like they've been rejected.

I like the recommended initial suggestion but Feels like a lot of work for the devs, so might be hard to get them to agree.

Honestly if we had to stick with the current system I'd say these changes.

Only one mission at a time, but double its Potential payout.

Link the location of the spawns to be at and near the last registered cantina in 24 hours or something at the terminal.

Link it to Effects related to dancer or musician NOT FLOURISHES.
Floor lights, Firejet2 etc. That way the buff macro can stay and keep timers going.

I know this is its own thread and I'm not just here to shill my Ideas. I'll gladly back this proposal over the current otherwise. Regardless of my ideas, The above idea is better than keeping the current situation.
Thanks for your feedback and support. My proposal uses existing interface assets from other professions and abilities so I'm hoping this is something which can be done without too much pain.

One side note about effects instead of flourishes: some of us macro flourishes for specific performances. For example my friend does a performance about fire in the chorus and we all have our fire effects go off at different times.

Relegating this to buff types guarantees that no entertainers performance will cause a mission to fail and no mission requirements will cause a performance to be compromised.

Thanks again for your feedback. I appreciate you taking the time to read and reply.
 
I just logged in today, been away for a bit. Tried this all out as Dah'joo. I have to agree with these sentiments. I agree with the idea of encouraging atk entertainer play.

But the current new system is implemented poorly., and is leaving many entertainer mains feeling like they've been rejected.

I like the recommended initial suggestion but Feels like a lot of work for the devs, so might be hard to get them to agree.

Honestly if we had to stick with the current system I'd say these changes.

Only one mission at a time, but double its Potential payout.

Link the location of the spawns to be at and near the last registered cantina in 24 hours or something at the terminal.

Link it to Effects related to dancer or musician NOT FLOURISHES.
Floor lights, Firejet2 etc. That way the buff macro can stay and keep timers going.

I know this is its own thread and I'm not just here to shill my Ideas. I'll gladly back this proposal over the current otherwise. Regardless of my ideas, The above idea is better than keeping the current situation.
They did not make the change because of wanting to encourage atk ent play. The ents who were using the exploit caused this. Simple just reduce payments back down to what they used to be.

It’s in response to a specific exploit we had to address and was the best way to do it. We can adjust the logic of holograms. Entertainer missions are intended to be an alternative way to make money when buffing needs are slow/absent.
 
I would always encourage grouping whenever I was in cantina and this new system has punished that and made it out to be everyone for themselves. This system punishes grouping now. I see a lot of entertainers being harder to find after the newness of this collection wears off. I have seen some new player ents come in that did not even have enough credits to train and other ents would not group them as they had to stop to train them. This system which I agree that novice entertainer should be required or even a master dancer or musician to run missions etc but the hard to see and messing with peoples songs or dances that they have choreographed as a solution to atk play is pretty shoddily put together. I also believe the buff collection should apply for the group as well as that is also discouraging grouping and the social part of the cantina. The buff collection for crafters @ 30 people as well is way too high for our current server population and some of the crafters should possibly be reduced.

I have a lot of time, credits, and social time invested on my entertainer (FS ent, Thriller Set, Doc buffer so I can help others). I enjoyed playing on there for the social aspect and helping new players as they come through. The solution for a ATK or a mission failing was poorly deisgned and when you lose the social aspect for a ATK check it needs to be redone. I hope this can be redrafted and also allowing the buff collection to apply to group as no one is grouping anymore and the social or fun aspect has been taken out of the cantina.
 
I look at this new system for entertainers like a punishment for being an entertainer. Can only take one mission. If you don't do the flourish you fail. Lots of time entertainers are not getting tipped so for the most part the missions were the backup for this. We can't do combat missions, or get looted junk to sell off so taking a mission sometimes becomes our only means of income. We also have to pay for our houses and buying items off vendors including those that are player vendors. This can cause a whole shift in the economic dynamic that was not even looked at. Personally I am walking away from my charecters that are entertainers because of this patch. I see myself playing less because I can't even socialize and make money for fear of a mission failure. This was a bad change and I myslef would like to see it reversed. How many AFK doctors out there still making dime. Honestly it wasn't like the missions were holding people afk. You still had to come in a get new ones all the time. As I said this looks more like a punishment on a profession.
 
I look at this new system for entertainers like a punishment for being an entertainer. Can only take one mission. If you don't do the flourish you fail. Lots of time entertainers are not getting tipped so for the most part the missions were the backup for this. We can't do combat missions, or get looted junk to sell off so taking a mission sometimes becomes our only means of income. We also have to pay for our houses and buying items off vendors including those that are player vendors. This can cause a whole shift in the economic dynamic that was not even looked at. Personally I am walking away from my charecters that are entertainers because of this patch. I see myself playing less because I can't even socialize and make money for fear of a mission failure. This was a bad change and I myslef would like to see it reversed. How many AFK doctors out there still making dime. Honestly it wasn't like the missions were holding people afk. You still had to come in a get new ones all the time. As I said this looks more like a punishment on a profession.
You can take two missions and complete both in less than 10 minutes with the 30% bonus pretty easily. That being said, I liked an earlier idea about changing it from flourishes to the effects like dazzling lights. Just make surenuf they ask for, say, dazzling lights, it isnt a specific rank of it.

Tipping is a different topic entirely, as is afk doctoring, but entertaining isnt a way to predominately make money and is never or has never been planned to be. They gave us an option for nonafk money and plan to polish it.
Combat characters fuel their crafters until said crafters can effectively hold a customer base. Combat is required for heroic jewelry for every spec in this game. Entertainers and crafters are required for Combat. Its a cyclical investment and one that is difficult to balance for certain from an economic standpoint.

Regardless, the main thing about this reply is to tell you that yes, you can take two missions and do it just fine.
 
I look at this new system for entertainers like a punishment for being an entertainer. Can only take one mission. If you don't do the flourish you fail. Lots of time entertainers are not getting tipped so for the most part the missions were the backup for this. We can't do combat missions, or get looted junk to sell off so taking a mission sometimes becomes our only means of income. We also have to pay for our houses and buying items off vendors including those that are player vendors. This can cause a whole shift in the economic dynamic that was not even looked at. Personally I am walking away from my charecters that are entertainers because of this patch. I see myself playing less because I can't even socialize and make money for fear of a mission failure. This was a bad change and I myslef would like to see it reversed. How many AFK doctors out there still making dime. Honestly it wasn't like the missions were holding people afk. You still had to come in a get new ones all the time. As I said this looks more like a punishment on a profession.
I understand youre upset. I was there, for a different reason, but yeah.

This PV is about a proposed change to the entertainer missions which can curb afk credit farming, offer a mini game level of engagement, and not interfere with a prepared performance.

If you have any feedback youd like to contribute about this PV, this is the correct format.

Thanks
 
Well, as an entertainer who usually goes broke fast and relies on missions to buffer income, I am suggesting all entertainers throw a cover charge from now on. It is part of the game, and with more people not tipping for rested bonus etc., at least we will have some residual income.
 
Well, as an entertainer who usually goes broke fast and relies on missions to buffer income, I am suggesting all entertainers throw a cover charge from now on. It is part of the game, and with more people not tipping for rested bonus etc., at least we will have some residual income.
Thats fine. You should make a separate PV about that since this PV is about changing the current entertainer missions.