Implemented - Remove mando armor restrictions | Star Wars Galaxies Restoration

Implemented Remove mando armor restrictions

This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
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Proposal
Just remove the no sense pre cu mando armor restrictions and let all classes wear it.
Justification
QoL and fancy end game fashion.
Motivation
To look cooler with any class.
Just remove the no sense pre cu mando armor restrictions and let all classes wear it.
 
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I heartily approve of this. Because i so heartily approve of this, i will write you the song of my peoples.

Vercopa at rala anade kar'taylir ibac, mhi hwa bal'ban gotal'ur mando beskar'gam ra beskar'gam lo a beskar'gam o'aryihida ibac garay va cavu'a btalr. Jorcu mhi cuyir an va shi beroya bal ramikad. Bathas be mhi Vod cuyir li'yav bal tailers, bathas be mhi emuurir at nadata. Miak cad olyay bathas be mhi ibac emuurir at naska laam bat gar shebs miak mimir gar. Bid gedet'ye. Rala mhi surya cuun beskar'gam.
 
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The problem with these restrictions is that only 2 professions can wear it. Like "I will be fencer and wear mando armor when i get it! ", but then you get your hopes crushed because you have to play BH like everyone else or crippled Commando
 
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The problem with these restrictions is that only 2 professions can wear it. Like "I will be fencer and wear mando armor when i get it! ", but then you get your hopes crushed because you have to play BH like everyone else or crippled Commando
Isn't the solution to that to make more cool options for players to select from, rather than limit the few cool options? Other than the recon/assault/battle mitigation mechanics of course.
 
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Isn't the solution to that to make more cool options for players to select from, rather than limit the few cool options? Other than the recon/assault/battle mitigation mechanics of course.
Technically there are 2 Mando sets with Battle certifications which are in GCW thing and this Mando Relic Armor in a state of floating(JarJar wanted to make it recon), just need them to be added. Also SL and Ranger still forgotten ...
 
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Removing the class restriction will make it less meaningful. "Play anything and wear anything" mentality will water down the game and just become another Legends
 
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Removing the class restriction will make it less meaningful. "Play anything and wear anything" mentality will water down the game and just become another Legends
not really, making it less meaningful would be making the grind to get the armor stupidly easy or giving free away mando armor like some pre cu servers, this is just to make the choice of playing your favourite class and wearing that fancy armor you hard worked to get. Also with the current restrictions the only viable class who can wear it is BH, which already has been the most popular class regardless of the mando armor
 
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Removing the class restriction will make it less meaningful. "Play anything and wear anything" mentality will water down the game and just become another Legends
There is the mitigation mechanic, its there and makes sense. It makes no sense to say you can't put on a particular piece of clothing because you aren't a certain profession. Can I not put on America Football pads, just because I'm a rugby player? Pre-NGE is classless, you can't have class defined gear.
 
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why do people keep referring to pre-cu? This game is cu/nge. if it was pre-cu we would have elemental weps that matter need buffs to wear armor and kill anything etc.
 
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the whole profession system is pre-cu based, thx god because if not we would have a shitty 6 classes system, jedi included :ROFLMAO:
 
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makes sense was just curious as to where it was coming from
 
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why do people keep referring to pre-cu? This game is cu/nge. if it was pre-cu we would have elemental weps that matter need buffs to wear armor and kill anything etc.
I misstyped Pre-NGE out of habit. If you were talking about my comments, thats why
 
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no i have seen it a few times jus thats why. Not a you thing
 
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why do people keep referring to pre-cu? This game is cu/nge. if it was pre-cu we would have elemental weps that matter need buffs to wear armor and kill anything etc.

CU was inbetween Pre CU and NGE.

Some elements of CU likely were important from Pre CU but since this is stepping back from NGE, some of that is lost.

Consideration for this, in my opinion, would be that since Mandalorian Armor is Assault - it should be allowable to Squad Leader since the original 4 classes that could wear it were Commando, Bounty Hunter, Squad Leader, and Ranger.

Since Ranger is Battle armor - Squad Leader would be a reasonable add. I assume the later Commando/Bounty Hunter qualification were in NGE? My personal interest would be having it allowed for armoursmith given Mandalorian lore but that's probably up to interpretation.

I think overall, Mandalorian Armor should keep it's qualifications as long as the upcoming Mandalorian Relic, Rebel Crusader, and Imperial Crusader leave open to be used aesthetically for others.

Edit: spelling
 
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