Remove the Cap on Bounty Hunters for Jedi Player Bounties

Remove the Cap on Bounty Hunters for Jedi Player Bounties
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Remove the current cap on the number of bounty hunters who can take a player bounty on a Jedi.

Allow any number of bounty hunters to take a Jedi bounty mission from the terminal, enabling hunters to group up and engage high-skill Jedi targets without artificial restrictions. The existing reward system — where only the hunter or group that lands the kill gets credit — can remain unchanged.
Justification
High-skill Jedi require coordination to take down. Many experienced Jedi are simply too strong to take out solo. Between Force heals, stuns, movement abilities, and damage output, it often takes two or three well-prepared bounty hunters to succeed.

Jedi can hide indefinitely. They’re able to retreat into player housing — and unless you’re carrying a breach charge (which are rare and expensive), there’s nothing you can do. They pop out to farm XP, then vanish into safety. The system favors their protection, not the pursuit.

Friends abuse the system. It’s common for Jedi players to have their friends take and hold their bounty missions — not to hunt them, but to block others from being able to. This creates an artificial shield around them that has nothing to do with gameplay or balance.

They’re not hiding anymore. Jedi are seen in large sprinting XP groups, farming right alongside regular players. The "rare, hidden, and hunted" theme is gone — yet the bounty system still acts like Jedi are a rare encounter that only one or two people should chase.

Lore supports multiple hunters. In Empire Strikes Back, Darth Vader hires six bounty hunters to go after a single target (the Millennium Falcon). If Vader doesn’t mind stacking high-powered hunters for an important target, why are we limiting bounty access in a game where Jedi are actively and openly engaging in combat?
Motivation
Right now, the galaxy doesn’t feel dangerous for Jedi. Instead of hiding in fear as they should in this era (between Episodes IV and V), they dominate openly. If we’re going to accept that Jedi are active in large numbers, we also need to embrace the natural counterbalance: bounty hunters working together to track and eliminate them.

This isn’t about nerfing Jedi. It’s about restoring balance and immersion.

Let bounty hunters do what they were designed to do:

Hunt high-value targets.

Work together when needed.

Enforce consequence in a galaxy where walking around with a lightsaber should carry weight.


Right now, Jedi are operating like invincible front-liners with little risk. That’s not Star Wars. That’s not balance. That’s not fun.

Let’s fix it.
Hey everyone,

I've been thinking a lot about the current state of bounty hunting in SWG Restoration — especially when it comes to Jedi player bounties — and I believe there's a fundamental issue holding the system back. Jedi are no longer rare or hidden. They're out in the open, sprinting in XP groups, farming side by side with regular players, and yet the tools we have to counter them as bounty hunters are artificially limited.

I want to propose a change that I think would bring more balance, tension, and fun to both sides of the equation. Below is a structured breakdown of the issue, the reasoning behind it, and why it matters to the overall experience of the game.
 
We tested this last night and even tho there were between 3-5 bounty listings on a jedi target only 2 of us could accept it before it stopped showing up, this only applied to the jedi bounties as when we tried an operative it worked as supposed.
 
I've not played since weeks, and I spend most of my time trying to picking up the same bounty. We were unable to be more than 2 on every jedi bounty (we tried several different), so I was even wondering if something changed.

I'm not sure if we should not capp the number of hunters as it was before, but at least we should have a countdown (edit : a timer) on missions to avoid people keeping the bounty and log out.

I think this idea has already been shared on discord.
 
I support this.

Jedi seem WAY too comfortable in general, which goes against what playing as one is about. They were supposed to be a high-risk high-reward profession, yet it doesn't seem like they feel enough fear to stop them from doing stupid things at the moment. I've literally watched a Jedi walk into the Mos Eisley cantina and stand around letting an inquisitor beat them to death and make a show out of it, for whatever reason. At some point that stuff gets ridiculous, so something like this would be a good step towards bringing back the balance.

I've had a discussion about this general issue in the #jedi-discussion channel on Discord, but it's hard to discuss anything there when people who are active on that channel are mostly Jedi themselves, so biased and trying to save their own skin by deflecting any sort of change proposal as a "nonissue", and that's including the current Force Sensitive Senator. They use PvE-only players as a cover for not making things harder for them. Listen, if you don't like being hunted by players, then simply try to avoid raising your visibility bar for once. I mean, that's what the whole thing is supposed to be about, and you knew this was part of the deal when you signed up for it.
 
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To what end? Full groups of bounty hunters coming after one Jedi just for them to lock them out their character for 18 hours is not a fun mechanic for anyone. You all earn next to no credits unless the bounty is in the millions. Its meant to be challenging for all.

Besides, 90% of the Jedi on this server can be killed with 2 bounty hunters. 3 Bounty hunters can easily kill 1 Jedi right now so long as your builds compliment eachother and aren't braindead.

Only 2 people being able to pick up a mission seems like a bug if there genuinely is no other person holding the mission. The real fix for this issue is just having the mission expire after 1 hour if you haven't used a probe droid in that time to track them.
 
How many Jedi were actively flaunting their force powers in the canon universe? There's a reason Obi-Wan became Ben. If we don't Perma death at least make it really uncomfortable. If you get locked out for 18 hours I'm pretty sure you have a fourth slot.
 
I think people holding bounties is prolly the biggest issue here.
I'd agree with this 100% jedi aren't ss strong here as they once were. Thus dropping from 5 bhs to 3. I don't think there are many jedi here that can beat a decent 3 man bh group with good a good comp. Moreso the jedi will just run. Increasing the numbers on the amount of bh's that can grab a mission will just make more jedi run rather than fight. The real problem is that there are too many ways to avoid it all together, (safe houses, ranch, sanctum, FoTV, gunship, and logging out.) Then if you do catch them, any intelligent jedi with have fr2 or fr3 and run away.
 
I'd also say people obviously aren't reporting them if they are spinning.

More charges but for all, bh'ing was just wasted time most of time for me, never got on with it
 
While I do agree with many of the points in this thread and thank you all for participation. I must say that remember that we are between episode 4 and 5. We do need to keep the population in check especially given that this is a community server.

I like the idea of a timer. To be honest that does seem like a good approach!
 
While I do agree with many of the points in this thread and thank you all for participation. I must say that remember that we are between episode 4 and 5. We do need to keep the population in check especially given that this is a community server.

I like the idea of a timer. To be honest that does seem like a good approach!
It's a game And people want to play jedi, it's a real difficult balance. Make jedi to difficult and there is no point having itiand you won't be hunting any as no one will play it. And pop would defo suffer. Visibility right now is perfect imo.

But hiding in house and holding bounties when offline is kinda wack I gotta admit

I would imagine the FRS (iirc name correctly) will get more visibility out there on jedi
 
Want my honest opinion on the matter about Jedi, it should’ve never been implemented in SWG in the first place. Being a normie is plenty. Besides, who wants to the be main character??? I don’t…. But I’m weird. So, yeah I can get behind this. Also, on this note. If the we live in now universe, on several planets, to be realistic, a lot of us if not, none would even survive the first day. Then the game would feel very survivable, then it wouldn’t be fun. Which is a whole other topic alone. But padawans I’d say 4 Hunters is an even and fair number. But FFS this is a must, for sure.
 
Right now Padawan is 1vs3 with Knight going to be even more allowed to take the bounty. It sounds like a either a bug or people just taking and holding bounties. Here are some things that the team has said about Jedi:
    • Jedi is always going to be a class that can't make everyone happy, but we're going to be taking steps to help it fit better into the game and fit into more playstyles. The Force Ranking System is still a ways off, but we are shifting the first part of this system forward to introduce a higher-risk, higher-reward mode of gameplay.Jedi Knight, which will have a different name in-game, will include access to 5th Generation Lightsabers, and more Force bar to help you stay in the fight longer. It will also introduce higher stakes: A longer ghost timer, Breaching charges for all bounties, and the ability for any player to attack you after issuing a Report, if you're visible. This will also open up opportunities to make sure that visibility consequences are also appropriate for those players that wish to remain at Padawan.We will be making these changes extremely carefully. We want to make sure that everyone can feel a sense of progression and viability in this game, not just Jedi Knights or Masters. We will have more to share about our plans for the FRS, and additional ranking systems for non-Jedi, at a later date.
but. i am also very very confident that bounty hunting as it originally was conceived is basically going to die, under the new system
 
Right now Padawan is 1vs3 with Knight going to be even more allowed to take the bounty. It sounds like a either a bug or people just taking and holding bounties. Here are some things that the team has said about Jedi:
    • Jedi is always going to be a class that can't make everyone happy, but we're going to be taking steps to help it fit better into the game and fit into more playstyles. The Force Ranking System is still a ways off, but we are shifting the first part of this system forward to introduce a higher-risk, higher-reward mode of gameplay.Jedi Knight, which will have a different name in-game, will include access to 5th Generation Lightsabers, and more Force bar to help you stay in the fight longer. It will also introduce higher stakes: A longer ghost timer, Breaching charges for all bounties, and the ability for any player to attack you after issuing a Report, if you're visible. This will also open up opportunities to make sure that visibility consequences are also appropriate for those players that wish to remain at Padawan.We will be making these changes extremely carefully. We want to make sure that everyone can feel a sense of progression and viability in this game, not just Jedi Knights or Masters. We will have more to share about our plans for the FRS, and additional ranking systems for non-Jedi, at a later date.
but. i am also very very confident that bounty hunting as it originally was conceived is basically going to die, under the new system

I couldn't disagree more. Just yesterday in the span of 4 hours we reported 8 Jedis doing spins from Tox City.
 
Just here to down vote. It's working around an issue that can be fixed...
make any bounty timed to it automatically fails after 1 or 2h and the target is back on the board
 
Banth is right on this. 2 BHs can take down an equally skilled jedi. There are plenty of average to weak jedi you can kill if you don't find your skills up to snuff for the best jedi. But you do need to dedicate yourself to the craft. Your build has to be 100% geared toward BHing and complementing your teammate.

While I agree BH missions should expire sooner to allow a new person to pick it up, too many people jump to the conclusion that someone is exploiting simply because only 2 missions were available. There are a lot of people with BHs who are going after targets. Just because they're not working with you doesn't mean they're working with the jedi.
 
I agree, Jedi is a touchy subject, but here’s the deal in lore as well, we all know Vader? Yeah? If they’re is more than 4 Jedi in the same area, or planet, Vader would come himself and Instant kill them. Hands down. Not just, Visibility. Imagine a Jedi knight and or master. Vader would be all over them like white on rice. So to add to this, if and I mean if, we stick to the lore. The real lore here, no one would be Jedi ever. We are the normies in the background of the Star Wars movies. We are the white noise. Right? So yes, being a Jedi. And it does state in game. Significant risks involved. If you choose that path. Rebels wouldn’t be reporting them as they are on the same team. Not all Jedi. Or Sith for this matter. As if inquisitors are introduced then the imperials wouldn’t be able to go after them. And but bounty hunters, I think. Should hunt both. Bounty hunters are in it for one thing…. CREDITS. And possibly fame.