- Proposal
- Rework "Avoid incap" to be a long cooldown and short duration ability. 15 second duration. 2 Min cooldown. Reduce movement speed reduction to a 25% penalty as a trade off.
- Justification
- Avoid incap is far too strong in PVE Heroics. Currently it requires no skill and is sustainable for an unhealthy amount of time (Force Feed/Channel/Nimans).
- Motivation
- The suggested change would elimate the skill trivialising top tier heroics while repurposing it for a meaningful, healthy spot in the current game environment.
Good Day, Ladies and Gentlmen.
Today we are here to discuss the invincible elephant in the room. Avoid incap needs to be reworked.
For too long "AI" has been used to trivialise our hardest PVE content. Tanks rely on a single button press every 25-30 seconds, are then fed force or channel their way out of all damage/skill checks. It's time to make tanking great again.
I propose the ability be reworked to a short duration - high cooldown ability. I think a 15 second duration (half its current duration) and a 2 min cooldown on this ability is reasonable with a buff to the movement speed penalty moving it to 25% or so (open to this number being different). As the ability sits at the master box of Defender, I recognise it needs to be strong, have impact and feel rewarding. However, for too long this has become the solution to all problems in high end content.
I believe my suggestion would change the ability from being an overpowered one-size-fits-all button press to a tool that can be utilised when it is required. Effectively repurposing it to either give healers a break mid-fight or for use as a panic button if things head south fast, putting it in a much healthier spot for game balance.
This will obviously impact PVP/BH too as said changes will significantly reduce the consistency a MDefender can utilitise AI to stay alive. However, as most of the time it merely delays the inevitable, i think the impact should be minimal to outcomes changing. However, i do think that the movement speed penalty should be reduced to balance out the loss the ability would suffer in PVP/BH to help bring it to a healthier place.
Thanks for coming to my TED talk, feel free to flame me in the comments below.
Today we are here to discuss the invincible elephant in the room. Avoid incap needs to be reworked.
For too long "AI" has been used to trivialise our hardest PVE content. Tanks rely on a single button press every 25-30 seconds, are then fed force or channel their way out of all damage/skill checks. It's time to make tanking great again.
I propose the ability be reworked to a short duration - high cooldown ability. I think a 15 second duration (half its current duration) and a 2 min cooldown on this ability is reasonable with a buff to the movement speed penalty moving it to 25% or so (open to this number being different). As the ability sits at the master box of Defender, I recognise it needs to be strong, have impact and feel rewarding. However, for too long this has become the solution to all problems in high end content.
I believe my suggestion would change the ability from being an overpowered one-size-fits-all button press to a tool that can be utilised when it is required. Effectively repurposing it to either give healers a break mid-fight or for use as a panic button if things head south fast, putting it in a much healthier spot for game balance.
This will obviously impact PVP/BH too as said changes will significantly reduce the consistency a MDefender can utilitise AI to stay alive. However, as most of the time it merely delays the inevitable, i think the impact should be minimal to outcomes changing. However, i do think that the movement speed penalty should be reduced to balance out the loss the ability would suffer in PVP/BH to help bring it to a healthier place.
Thanks for coming to my TED talk, feel free to flame me in the comments below.