Combat Medic

Combat Medic
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  • Combat Medic

    Profession Overview

    Combat Medic is one of the advanced professions in Restoration which branches from the Medic and/or Sharpshooter trees.

    Combat Medic forms the core of many builds depending on the players level of point-investment. It underpins the basis of full-healer style builds, which are essential to endgame PvE and PvP content. It also has a number of both powerful full damage builds and hybrid damage-healer builds. In addition, it is a popular option for a wide variety of builds which opt to ‘dip in’ to pick up powerful group heals from Bacta Spray and on-demand heals from Bacta Toss.

    It is primarily used to heal allies at range, via AoE and also to debuff enemy players with Damage over Time effects or lowering their regen rates.

    Master Combat Medic allows the player access to Blackbar's DOOM and Plaguespreader jewellery sets.

    Sample Builds

    Full healer PvE/PvP - MDoc/MCM/MMedic/xx4x Smuggler

    Hybrid PvP - MFencer/MCM/4xxx Doctor/xx3x Smuggler

    Hybrid PvP/PvE - MCM/MCH/4xxx BH

    Abilities

    Abilities At a glance

    Healing abilities:
    • Bacta Spray - Heal yourself and all friendly players within 15m (AoE)
    • Bacta Toss - Single target heal on either yourself or another friendly player at medium-range (shares a GCD with the Doctor skill Bacta Shot).
    Damaging abilities:
    • Neurotoxin - Applies a Poison, Health Damage over Time Effect
    • Deuterium Toss - Applies a Fire, Health Damage over Time Effect
    • Infect - Applies a Disease, Action Damage over Time Effect
    • Nerve Gas - Produces a gas cloud on the floor around the player, causing enemies to bleed.
    Debuff abilities:
    • Hemorrhage - Reduces targets action regen
    • Traumatize - Reduces targets mind regen
    • Shock - Reduce targets state resistance
    • Electrolyte Drain - Reduces targets movement speed
    • Thyroid Rupture - Reduces targets combat speed
    Utility abilities:
    • Resusitate Player - Resuscitates a dead player, can only be used outside of combat.
    • Revive Player - Revives a dead player, can be used in combat.
    • Paralyze - Render the target unable to take action. Any damage will break this effect

    Abilities in detail:

    Ability nameDurationCDRange | RadiusComment
    Improved Bacta Toss-2s?
    Advanced Bacta Toss2s
    Bacta Spray4s
    Concentrated Bacta Spray4s
    Advanced Bacta Spray4s
    Viral Neurotoxin55s7s35m
    Infect30s90s(4 ticks of action reduction 10s apart)
    Improved Infect30s90s(4 ticks of action reduction 10s apart)
    Advanced Infect30s90s(4 ticks of action reduction 10s apart)
    Deuterium Toss60s7s35m
    Hemorrhage30s40s35m
    Improved Hemorrhage60s40s35m
    Traumatize30s40s35m
    Improved Traumatize60s40s35m
    Shock30s7s35m
    Improved Shock30s7s35m
    Electrolyte Drain30s40s35m
    Improved Electrolyte Drain40s40s35m
    Thyroid Rupture30s40s35m
    Improved Thyroid Rupture60s40s35m
    Nerve Gas20s
    Paralyze7s60s
    Resuscitate Player90sMust be grouped or have given /consent*
    Does not work in combat
    Revive Player300sMust be grouped or have given /consent*

    Combat Medic Tree Skill Mods

    • Healing Efficiency/Efficacy/Potency - Increases healing by 1% per point*
    • Medical Combat Speed - Increases Speed of Medical Combat Abilities
    • Bio-Suppression Efficiency - Increases potency and chance to land Combat Medic debuffs.
    • Medical Warfare Efficiency - Increases potency and chance to land Combat Medic dots.
    Efficiency is your chance to hit with the ability, which is against the targets base resistance.

    (Formula is something like this, need a confirm)

    1d100+your efficiency
    vs
    1d100+their resistance

    If your number beats theirs, you land your dot.

    Potentially Useful gear for Combat Medic

    • "A cybernetic arm": +15% Healing Efficiency arm obtained through this quest: Queen's Healing Touch
    • Microsensory Mesh: Gloves +4% Healing Potency gloves obtained through this quest: The cursed shard
    • Taskmaster Sword: +5% Healing Efficiency (drops from HK-Taskmaster inside the HK-47 instance)
    • Taskmaster Gauss Rifle: +5% Healing Efficiency (drops from HK-Taskmaster inside the HK-47 instance)