Icon | Name | Description |
---|---|---|
1 | Stealth Sneak -> Skulk -> Shroud -> Vanish | All stealth cooldowns are the same 10s, the only difference is the strength of the camouflage and the movement speed you can walk. |
1 | Steal | This ability allows you to relieve a humanoid from some of their belongings. Under stealth you have the ability to loot NPC's of items: sample list is still being tested but here are things that have been confirmed. Junk loot, Stims, Stat clothing, Rings, Necklace, Bracelets, Common Schematics, Power Crystals, Color Crystals, Backpacks, Tracking device's, Housings (village), House Collections, Weapons, Aurebesh tiles, All collectable parts for auto loom items, all collectable parts for recyclers. You can steal from a NPC and get something, then kill the same NPC and get other items. (This list will continue to be updated) |
1 | Snipe - (Ranged) Ambush - (Melee) | Both of these are special attacks you have at achieving Master Ranger. They are attacks from stealth that causes heavy damage and reduces the target's healing output for a short period of time if the weapon has elemental damage, the chance is increased for the element damage to proc from a stealth attack. |
1 | Camouflage Ally | This ability allows you to render a friend invisible in the wilderness (does have a time limit of 30s of stealth and 2 min cooldown before reapply). |
1 | Cover Up | This ability allows the Ranger to enter stealth from a prone position after some preparation time (4 sec). This allows the Ranger to hide from enemies during combat, although they may still be detected by enemies in close proximity. If the Ranger leaves the prone position, or performs an action, this will break the stealth. This will be your primary break contact from NPC's for the Ranger this will hide you off all radar also. |
1 | Detect Stealth | Ranger has the highest chance to detect other players that are using Stealth. |
1 | (Trap) Venomous Ploy | This trap explodes with a toxic cloud, causing poison damage to all enemies nearby. (Has Improved version; Instant Cast) |
1 | (Trap) Tangle Bomb | This trap allows the Ranger to deploy a trap at their immediate position that is used to lower the movement speed of any target entering the trap area. (Instant Cast) |
1 | (Trap) Razor Net | This trap allows the Ranger to place a trap at their immediate position which that lowers the movement speed while causing a bleeding wound to any target that enters the trap area. (Has Improved version; Instant cast) |
1 | (Trap) Net Trap | This trap allows the Ranger to build a net trap (4 sec setup timer) that will ensnare any targets in a net that they must break free from, and reduces their defenses. This trap lasts for a longer duration than other traps. Note: NPC's will be trapped for 20 sec's; During PVP the player will be trapped until they break free by doing damage to the trap. (This trap will not root a Elite Melee Humanoid NPC or any Boss Gold Chevron NPC) |
Base Stat's with just Master Ranger |
---|
Camouflage 120 | Mask Scent 70 |
Terrain Negotiation 85 | Trapping 85 |
Camping 10 | Creature Knowledge 10 |
Creature Harvesting 25 | Creature To-Hit Bonus 25 |
Burst Run Efficiency 45 | General Ranged Speed 25 |
General Melee Speed 22 | General Ranged Accuracy 60 |
General Melee Accuracy 50 | Ranged Defense 75 |
Melee Defense 95 | Anti-Personnel Traps 100 |
Tactical Expertise 100 | DNA Harvesting 20 |
Detect Camouflage 100 |
Build | Purpose |
---|---|
| Stacked Poison and Bleeds |
| Mow lots of things down |
| Grizzly Adams Build |
| Jedi Run lockdown |
| AOE Nest killer/Team Buff |
| Can't catch the Healer |
| Extra Crit damage Tank |
| AOE's + Blind |
| Can't run away from the Burn |
| Prepare the battlefield for destruction |
Set | Purpose |
---|---|
Makes you even more stealthy and allows you to escape combat with a Decoy. | |
Allows you to place traps from Stealth and makes one of the traps into a Dire Root, an unbreakable debuff. |