Teras Kasi Artist

Teras Kasi Artist
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  • What makes Teras Kasi Artist different?

    Whipping kicks, heavy punches, swirling blows, inner peace and meditation, - all this coupled with a legendary defense makes a practitioner of Teras Kasi a master of the world around them, and of the world within themself. Teras Kasi Artists are primarily known for their defensive abilities and being able to rely on innate strength to attack and defend. One of the most powerful tanking abilities in the game is Center of Being, which adds significant stats to your defense. That combined with Power Boost, which increases health, makes for a formidable tank profession. As a TKA gets stronger and puts more experience into their skill lines, their innate armor, defenses, and unarmed damage will increase. The true benefit of this is that Teras Kasi Masters are just as effective at taking a hit as a trooper in full armor, the only thing is, the TKA doesn't need the armor. They're good to go with a pair of fists and a pair of pants, maybe a shirt. Grabbing a good melee weapon (IE, unarmed weapon, like a blaster fist or vibro knuckler) is recommended to increase damage done even further, despite fighting truly unarmed being more possible as a TKA. A fast, almost-mystical, yet fierce profession that starts out slow but quickly ramps up as skills improve.

    Requirements
    • Brawler, Two-Handed IV (2H Sword xp)
    • Brawler, Unarmed IV (Unarmed xp)

    Skill Tree Lines
    • Novice (Unarmed xp) -
      • Meditate
    • Meditation (Unarmed xp) -
      • Meditation I: Blind Recovery
      • Meditation II: Power Boost
      • Meditation III: Dizzy Recovery
      • Meditation IIII: Force of Will
    • Balance Techniques (Unarmed xp) -
      • Balance I: Stun Recovery
      • Balance II: Improved Leg Sweep
      • Balance III: Improved Center of Being
      • Balance IIII: Advanced Leg Sweep
    • Power Techniques (Unarmed xp) -
      • Power Techniques I: Dizzy Attack
      • Power Techniques II: Taunt Bonus
      • Power Techniques III: Improved Dizzy Attack
      • Power Techniques IIII: Taunt Bonus
    • Precision Striking (Combat xp) -
      • Precision Striking I: Combo Attack
      • Precision Striking II: Taunt Bonus
      • Precision Striking III: Improved Combo Attack
      • Precision Striking IIII: Taunt Bonus
    • Master (Unarmed xp) -
      • Focus Movement
      • Advanced Dizzy Attack
      • Advanced Combo Attack
      • Greater Center of Being

    Armor type: Innate Armor - Requires no armor and is equivalent to 6000 stat armor at highest level, innate armor is lost when any armor is worn (having armor as appearance is fine, however)

    Abilities
    • Meditate - Heals lasting wounds and accel (must /sit prior)
    • Center of Being - Grants significant defense bonus (100, 300, 400), but lowers damage done
    • Force of Will - Fast incapacitation recovery
    • Power Boost - Adds +500 to health (must be meditating to use)
    • Leg Sweep - Single target knockdown
    • Combo Attack - High damage single target attack, grants a stacking +15 defense buff each time the ability is used, up to ten stacks (150 defense)
    • Dizzy Attack - Enemy accuracy and defense reduction
    • Taunt Bonus - Pulls aggro

    Common Crafted Weapons
    • Unarmed - No weapon equipped
    • Blaster Fist
    • Massassi Knuckler
    • Vibro Knuckler

    Rare Weapons
    • TBD


    -SoloWest, and Grembolt