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Proposal
The proposal is a method to increase the yields of fishing and gathering molusks/crusteans. After all, the minigame is a considerable timesink, with a chance to fish up junk (granted, some of those are collectibles!) and the shellfish tool has a yield rate that is worse than harvesting a dead level 2 creature with novice Scout.
My suggestion would be to let the yields be affected by the Creature Harvesting line. The end result, with master scout, might be a 20-fold result, meaning that you'd get between 160 and 200 meat per harvest, as opposed to 6 to 11 now.
Justification
It will make harvesting fish/mollusks/crusteans less bad. People would actually be engaging in these activities, and chefs will have an easier time with access to more resources. Most of the time people don't even bother to sample fish/crusteans/mollusks because of the horrendous time-to-unit ratio. I don't think it will be a significant change to the economy either, as while there are plenty of scouts, the market for any fish is "it doesn't exist". I doubt it'd break any economy as harvesting creatures is still going to be a massive improvement in spin groups, where scouts get literally *MILLIONS* of meat/hide/bone in a single afternoon.
Motivation
I've seen a few good fish/mollusk/crustean spawns come and go, with virtually nobody doing anything with it. Nothing is on the market, nobody is really doing any fishing, and an entire side activity is generally just ignored, because it is considered boring, and unrewarding.
Currently, to get fish, mollusks and crusteans, one needs to have a fishing pole, and/or the shellfish harvesting tool. This is fine. These items currently do not benefit from good resources.
If you are fishing, you get a minigame we all know and love to hate. The yields of fish are... OK... for the time invested.
For mollusks and crusteans, you stand in water and use the tool. And get a yield of a maximum of 12.
In the meantime, being in a spin group, even as a level 1 crafter with nothing but a harvester droid and some veghash, has yields of 400 to 1000. If you are a Scout, the yields can increase to the thousands per harvest.
 
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