- Proposal
- Update faction-based NPC behavior to properly reflect a Jedi’s current faction alignment. Specifically:
• Imperial NPCs (e.g., stormtroopers, officers) should not harass, threaten, or comment negatively toward Imperial-aligned Jedi.
• Rebel NPCs should be the ones making hostile or suspicious remarks when encountering Imperial-aligned Jedi.
• The same should apply in reverse: Rebel-aligned Jedi should be treated neutrally by Rebel NPCs, and harassed by Imperials.
This change would allow faction-aligned Jedi to feel properly integrated into their chosen side, instead of being treated like outcasts or spies regardless of allegiance.
- Justification
- Currently, Jedi are treated as hostile or suspicious by Imperial NPCs regardless of their faction alignment. This breaks immersion and creates a disconnect between gameplay and lore — especially for players who choose to roleplay as loyal Imperial or Rebel Jedi.
By updating NPC behavior to reflect a Jedi’s faction, it reinforces player choice, improves immersion, and makes faction alignment feel meaningful. If a player has gone through the effort of aligning their Jedi with the Empire, they should be treated as part of that faction — not as a rogue or threat.
This also opens up more roleplay opportunities and improves the overall consistency of the game world. Having Rebel NPCs acknowledge Imperial Jedi with suspicion, and vice versa, would make the galaxy feel more reactive and alive.
- Motivation
- The current system treats all Jedi the same regardless of faction, causing Imperial-aligned Jedi to be harassed by their own NPCs, like stormtroopers and officers. This feels wrong both in terms of lore and gameplay.
It creates a situation where being an Imperial Jedi feels more like being a spy or rogue, rather than a loyal member of the Empire. That’s frustrating for players who’ve chosen to align with a faction and want their roleplay or gameplay experience to reflect that choice.
As more players unlock Jedi and choose to align with a faction, this inconsistency becomes more noticeable and immersion-breaking. It’s time to give Jedi proper faction recognition.
I’d like to propose a change to how faction NPCs interact with Jedi characters. Currently, Jedi are treated as hostile or suspicious by Imperial NPCs even if they’re aligned with the Empire. This breaks immersion and makes it feel like Imperial Jedi are undercover spies, not loyal faction members.
I’m suggesting that NPC behavior be updated so that:
• Imperial-aligned Jedi are not harassed by Imperial NPCs.
• Rebel-aligned Jedi are not harassed by Rebel NPCs.
• Instead, enemy faction NPCs (e.g., Rebels toward Imperial Jedi) should be the ones reacting with suspicion or hostility.
This would help Jedi feel truly aligned with their chosen faction and improve immersion for both gameplay and roleplay.
I’m suggesting that NPC behavior be updated so that:
• Imperial-aligned Jedi are not harassed by Imperial NPCs.
• Rebel-aligned Jedi are not harassed by Rebel NPCs.
• Instead, enemy faction NPCs (e.g., Rebels toward Imperial Jedi) should be the ones reacting with suspicion or hostility.
This would help Jedi feel truly aligned with their chosen faction and improve immersion for both gameplay and roleplay.