Imperial jedi

Imperial jedi
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This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Update faction-based NPC behavior to properly reflect a Jedi’s current faction alignment. Specifically:
• Imperial NPCs (e.g., stormtroopers, officers) should not harass, threaten, or comment negatively toward Imperial-aligned Jedi.
• Rebel NPCs should be the ones making hostile or suspicious remarks when encountering Imperial-aligned Jedi.
• The same should apply in reverse: Rebel-aligned Jedi should be treated neutrally by Rebel NPCs, and harassed by Imperials.
This change would allow faction-aligned Jedi to feel properly integrated into their chosen side, instead of being treated like outcasts or spies regardless of allegiance.
Justification
Currently, Jedi are treated as hostile or suspicious by Imperial NPCs regardless of their faction alignment. This breaks immersion and creates a disconnect between gameplay and lore — especially for players who choose to roleplay as loyal Imperial or Rebel Jedi.
By updating NPC behavior to reflect a Jedi’s faction, it reinforces player choice, improves immersion, and makes faction alignment feel meaningful. If a player has gone through the effort of aligning their Jedi with the Empire, they should be treated as part of that faction — not as a rogue or threat.
This also opens up more roleplay opportunities and improves the overall consistency of the game world. Having Rebel NPCs acknowledge Imperial Jedi with suspicion, and vice versa, would make the galaxy feel more reactive and alive.
Motivation
The current system treats all Jedi the same regardless of faction, causing Imperial-aligned Jedi to be harassed by their own NPCs, like stormtroopers and officers. This feels wrong both in terms of lore and gameplay.
It creates a situation where being an Imperial Jedi feels more like being a spy or rogue, rather than a loyal member of the Empire. That’s frustrating for players who’ve chosen to align with a faction and want their roleplay or gameplay experience to reflect that choice.
As more players unlock Jedi and choose to align with a faction, this inconsistency becomes more noticeable and immersion-breaking. It’s time to give Jedi proper faction recognition.
I’d like to propose a change to how faction NPCs interact with Jedi characters. Currently, Jedi are treated as hostile or suspicious by Imperial NPCs even if they’re aligned with the Empire. This breaks immersion and makes it feel like Imperial Jedi are undercover spies, not loyal faction members.
I’m suggesting that NPC behavior be updated so that:
• Imperial-aligned Jedi are not harassed by Imperial NPCs.
• Rebel-aligned Jedi are not harassed by Rebel NPCs.
• Instead, enemy faction NPCs (e.g., Rebels toward Imperial Jedi) should be the ones reacting with suspicion or hostility.
This would help Jedi feel truly aligned with their chosen faction and improve immersion for both gameplay and roleplay.
 
According to the lore in this game's time and age, Jedi are almost nonexistent and are hunted, hated, and shunned by the vast majority of the population. The life of those who choose the way of the Force should be perilous, and they must be extremely careful to avoid being noticed as Jedi.

With that said it is not a bad idea itself (what about neutral jedi? It is not like everyone just knows hey look over there that guy is a rebel and Jedi. Really even rebels hide that they are rebel unless free from spying eyes of the Empire. If a Jedi gained enough "fame" for people other than his few trusted friends to know what he was he was at the minimum being hunted already. Jedi had to stay very very low key during this time frame of the game. It is why Yoda hid in a swamp until he died.

This is already kinda in the game as well with favorable attitudes and such. I agree the system could use a little more flavor maybe but that flavor seems to be coming with the whole Inquisitor thing as the new order.

Unattackable NPCs who have a favorable attitude and environment towards the Jedi will now either alert you to your visibility level or even help you reduce it. You will find these NPCs all over the game (such as Commoners or the NPCs of The Ranch), and the circumstances that factor into their opinions of Jedi will change along with their environment. Things like factional control, your visibility level, attributes about themselves or your character, and so on are all considered.

Order 66 is still active and the Patriot of Dathomir on Dath tells you how many/most feel about them.

The Great Jedi Purge was largely accomplished through the initial activation of Order 66. Even after the initial onslaught, Order 66 still stood, and all Jedi, even people who were merely suspected of being Jedi, were to be summarily killed on sight, without requiring evidence or explanation as to why the kill was carried out.
 
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I'm responding here to a couple comments in the discord channel.

Luke just needs to be changed to someone who offers shelter - problem solved.

As for same faction vis... maybe jedi shouldn't be able to permanently align with a faction? Perhaps they should only be able to be mercenaries.

Finally, lore-wise, it isn't so much that the same faction is reporting you to Vader. It's more that word gets out. It's why you might not tell even a close friend a very important secret. They're not going to tell your enemy, but they'll tell their friend who will tell their friend etc. until eventually everyone knows. If a rebel saw a rebel jedi, do you honestly think they wouldn't tell a soul?
 
According to the lore in this game's time and age, Jedi are almost nonexistent and are hunted, hated, and shunned by the vast majority of the population. The life of those who choose the way of the Force should be perilous, and they must be extremely careful to avoid being noticed as Jedi.

With that said it is not a bad idea itself (what about neutral jedi? It is not like everyone just knows hey look over there that guy is a rebel and Jedi. Really even rebels hide that they are rebel unless free from spying eyes of the Empire. If a Jedi gained enough "fame" for people other than his few trusted friends to know what he was he was at the minimum being hunted already. Jedi had to stay very very low key during this time frame of the game. It is why Yoda hid in a swamp until he died.

This is already kinda in the game as well with favorable attitudes and such. I agree the system could use a little more flavor maybe but that flavor seems to be coming with the whole Inquisitor thing as the new order.

Unattackable NPCs who have a favorable attitude and environment towards the Jedi will now either alert you to your visibility level or even help you reduce it. You will find these NPCs all over the game (such as Commoners or the NPCs of The Ranch), and the circumstances that factor into their opinions of Jedi will change along with their environment. Things like factional control, your visibility level, attributes about themselves or your character, and so on are all considered.

Order 66 is still active and the Patriot of Dathomir on Dath tells you how many/most feel about them.

The Great Jedi Purge was largely accomplished through the initial activation of Order 66. Even after the initial onslaught, Order 66 still stood, and all Jedi, even people who were merely suspected of being Jedi, were to be summarily killed on sight, without requiring evidence or explanation as to why the kill was carried out.
I agree that Jedi should be living under constant pressure and scrutiny during this era. Order 66 is still in effect, and being a Jedi is supposed to be dangerous. No argument there.


But my suggestion is more about how faction alignment should impact that danger. If a Jedi has formally joined the Empire and is actively working for it — running missions, maintaining faction rank, supporting the cause — then from an immersive gameplay perspective, Imperial NPCs shouldn’t automatically treat them as enemies or spies. That’s the part that feels off.


I’m not asking for Jedi to walk freely or be accepted by everyone — just that their chosen faction matters. If the developers want to maintain that tension, then perhaps specific NPC types (such as Inquisitors, ISB agents, etc.) could express suspicion or monitor faction-aligned Jedi. That would be immersive and keep the danger high — but still recognize faction loyalty.


Also, regarding neutral Jedi: yeah, I think they should still be treated with general suspicion by both sides unless they’ve built a reputation in that region. Makes sense. But when you’re wearing full Imperial armor and walking through a fully Imperial city you helped defend… It’s weird when a stormtrooper still calls you out.


I get that we’re in a dark time for Force users — I think it’d be cool and immersive if faction alignment added a little more nuance, especially now that systems like inquisitors and visibility mechanics are evolving
 
But my suggestion is more about how faction alignment should impact that danger. If a Jedi has formally joined the Empire and is actively working for it — running missions, maintaining faction rank, supporting the cause — then from an immersive gameplay perspective, Imperial NPCs shouldn’t automatically treat them as enemies or spies. That’s the part that feels off.
Glorfindel spoke to this in his post when he said "It's more that word gets out. It's why you might not tell even a close friend a very important secret. They're not going to tell your enemy, but they'll tell their friend who will tell their friend etc. until eventually everyone knows. " Your perspective is off. How would they even know I am imperial or rebel among trillions of beings unless I am somehow advertising the fact that I am one of those? Unless I do something that is obvious you also can't tell I am a Padawan. (you being the npc's). If you look rebel and imperial troops on here clearly marked (like in uniform) so the rebel/imperials know who is what. They don't know anyone else is unless they purposely advertise by being combatant/SF.

I agree some more flavor would be nice and it is coming with the Inquistors but trying to add the factions piece does not work on top of what has been said here but also because this still applies no matter what faction -->and all Jedi, even people who were merely suspected of being Jedi, were to be summarily killed on sight, without requiring evidence or explanation as to why the kill was carried out.

Also unless they changed it Jedi can not be officer rank in GCW
 
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Yeah. No. The average goober Stormtrooper will see a Force wielder with as much suspicion and fear as anyone else irrelevant of what symbol is on their arm. Jedi, Neutral or Sith would all be in hiding for fear of witch hunts from scared civilians, bounty hunters or Imperial agents.

We've also got the FRS on the horizon with no doubt loads of changes, so good to wait for that and see what comes of it.

There's more issues at the moment with some mobs giving Vis or chirping when they shouldn't (why do Tuskens suddenly learn Basic to shout at Jedi? Why are Exar Kun cultists and Witches of Dathomir saying that I'm stealing and brainwashing their children?)
 
I'm responding here to a couple comments in the discord channel.

Luke just needs to be changed to someone who offers shelter - problem solved.

As for same faction vis... maybe jedi shouldn't be able to permanently align with a faction? Perhaps they should only be able to be mercenaries.

Finally, lore-wise, it isn't so much that the same faction is reporting you to Vader. It's more that word gets out. It's why you might not tell even a close friend a very important secret. They're not going to tell your enemy, but they'll tell their friend who will tell their friend etc. until eventually everyone knows. If a rebel saw a rebel jedi, do you honestly think they wouldn't tell a soul?
I agree 100% with this, Jedi should never be part of a Faction it is way to much risk at this point in the war. I would go as far as say your always flagged vs NPC's if they see you doing any jedi stuff or the stormtroopers do a scan and you have anything on you they turn combative and start firing on you once that happens your vis pops, no 1 min to kill them it was automatically reported. your bio data was transmitted to imperial HQ when they did the scan.
 
Unpopular opinion, jedi shouldn't be allowed to join factions and should stay neutral and hidden from the GCW war. You are not Luke or Kyle katarn, just some schmuck hiding in a swamp and the ranch.
 
I could see the Rebellion embracing a jedi in their ranks but that would be problematic as an imperial, keeping the Rule of Two in mind.

... But yes, all force users were on the fringes and in hiding, which is what the vis system is supposed to emulate. Too brazen with your Jedi? Get ghosted for 18 hours and lose 1m exp.