This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
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Proposal
Make buffs (and possible wound heals) most effective ONLY at a medical center bedside
Justification
The current mechanism makes medical centers obsolete, and disrupt immersion by crowding buff bots at doorways.
Motivation
Mostly I long for the old days of social interaction inside hospitals
There is a recent suggestion to move the doctors to the cantina, which is generally believed to be bad.... but it seems EVERYONE agrees that moving doctors out of the door in Mos Eisley would be nice. SO I propose:

1. Create 3 levels of effectiveness for buffs and perhaps wound heals. Lowest level is when in the field, middle level is in a camp with the appropriate module, highest level is when using a hospital bed.

I do not know exactly how you would code the last part. But it would be neat I think to make the hospital bed a SMALL credit sink for doctors to lease in order to provide the highest buffs. But the intended result is to make a hospital bed that is staffed by a doctor the clear answer to your medical needs. I proposed this, because the other thread had a lot of downvotes specifically because of the cantina proposal, so I am offiering an alternative to possibly get traction.
 
The Development Team has provided a final answer on this suggestion. Votes are no longer accepted.
They already are working on Doctor and the problem. Here is what Ornj posted:

A lot of people really prefer this server for the fact that we do not have AFK players everywhere. There's obviously a tradeoff between convenience and immersion with the AFK doc bots, but as a server we have leaned in on the immersion (especially since no other server really can). So yes, there were lots of people that did not like encountering AFK players at every major starport and being constantly spammed with the sound effects and reminders that this is just an old clunky game.

We have kept trying find a balance between wanting this service to be available to players (especially newbies) and trying to maintain the most important aspect of this game, which is the true sandboxy "you're IN star wars" feeling. Unfortunatly, it just keeps turning into a game of whack-a-mole where the doctor bots keep finding the most efficient ways to get their money, and now we have the zombie doorframe.

So, now we're going to try and tackle the heart of the problem, which is simply that AFK doc buffs are needed in the first place. We're finalizing designs around having both the ability for anyone to get the buffs they need at any hour of the day, maintain the credit sink that is necessary for the economy, but also allow for at-the-keyboard docs to provide a much better service. It's just a lot of factors to consider so we are taking our time. https://discord.com/channels/109347519493914624/711697005910556713/1486408803196080198
 
That's good to know.. And I can imagine how complicated the right 'fix' is... I will leave this up though, just so there is a place for ideas to hopefully help the devs'
 
That's good to know.. And I can imagine how complicated the right 'fix' is... I will leave this up though, just so there is a place for ideas to hopefully help the devs'.
I like the idea of them using the beds.
Yep never hurts to have more ideas they can look over.
 
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Docs get a portion of the extended buff payment correct? If they’re AFK don’t allow them to get any of it? Could make a mini game/pop-up similar to sampling to test for AFK. The pop up could be random similar to sampling or required on every extended buff purchase.

I know this isn’t a fix, but could deter some/encourage them to change tactics.
 
There is another PV discussion with a similar vein.

Fuego posted calls for Feedback in the Discord #Senate-Pve channel as well.
Yeah... i created this one because THAT discussion got a BUNCH of downvotes because of the 'cantina' detail, even though most of the chatter was positive. So I thought it would be helpful to create a thread without that detail, that might garner enough support to be helpful to the devs. It is possible I was incorrect or foolish, would not be the first time :)
 
The first thing I noticed when the Med Center requirements for extended doc buffing were put into place was that (perhaps not surprisingly) we went from having docs scattered at ports around the Galaxy to having 12 AFK buff-bots, each with their own message on a macro timer, sitting in the same basic spot. On the worst days, they're crowded from the entrance to the Mos Eisley med center all the way back to the T Junction, and it's ridiculous.

How about, in order to encourage the dissemination of these docs into places where they'd be useful, the devs put a cap on buffers per square meter with a tangible and pertinent debuff for overcrowding. For example, only location registered docs can use their droids, and only 3 can be registered at the same location simultaneously. This would push buffing out to the rest of the galaxy, making it easier for cloning players to become battle ready again.
 
How about, in order to encourage the dissemination of these docs into places where they'd be useful, the devs put a cap on buffers per square meter with a tangible and pertinent debuff for overcrowding. For example, only location registered docs can use their droids, and only 3 can be registered at the same location simultaneously. This would push buffing out to the rest of the galaxy, making it easier for cloning players to become battle ready again.
Bad idea. They are already working on this anyway and forcing doctors to go somewhere else isn't a good answer really. The bed piece is nice but only 3 is not.
 
hmm..... there is SOME value to limiting doctors in one place.. (like one for each of the 8 beds in a Med Center)... because it could contribute to spreading healthcare around the galaxy...
..I am patiently waiting to see what the Devs come up with, I only comment to encourage further investigation and thoughts :)
 
What if being inside a medical center gave you a buff in crafting or buffing that only applied when doing so inside the medical center. Carrot, not stick.

Or, limit doctor buffing to only be available when the client is sitting on a bed in the medical center. Stick, not carrot.

EDIT: looks like multiple people have similar ideas in both threads.
 
There is a recent suggestion to move the doctors to the cantina, which is generally believed to be bad.... but it seems EVERYONE agrees that moving doctors out of the door in Mos Eisley would be nice. SO I propose:

1. Create 3 levels of effectiveness for buffs and perhaps wound heals. Lowest level is when in the field, middle level is in a camp with the appropriate module, highest level is when using a hospital bed.

I do not know exactly how you would code the last part. But it would be neat I think to make the hospital bed a SMALL credit sink for doctors to lease in order to provide the highest buffs. But the intended result is to make a hospital bed that is staffed by a doctor the clear answer to your medical needs. I proposed this, because the other thread had a lot of downvotes specifically because of the cantina proposal, so I am offiering an alternative to possibly get traction.
As an entertainer, I agree, moving the Docs to the cantina is a bad idea.
 
As part of our ongoing efforts to address Doctor buffing issues, we are going to grant a tangible benefit from a Doctor being in a player or NPC med center.
 
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