Make Musty heroic weapon loots deconstructable

Make Musty heroic weapon loots deconstructable
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Make the quest reward weapons and the weapons that get dropped by heroic bosses deconstructable
Justification
Musty weapons were added as part of the NGE and are therefore much weaker than crafted high end weapons. These skins are therefore never used as the player built weapons are just flat better.

Oppressor Flamer vs Normal flamer for an example of "end game boss loot" vs generic crafted. Or any of the swords/pikes etc.

By making these deconstructable, it adds business to weaponsmiths and increases the variance in weapons skins (that already exist) that can be used. Also uses up resources and other loot drops from heroics (decrepits etc).
Motivation
Add more variance to the weapons used by various classes, and make more weapons buildable by weaponsmiths. This already exists for things like the CR-1 and others. Increasing this to include the Mustafar loot drops would add more diversity.
Currently on nightmare and hard mode heroics, you can loot "rare" weapons that are way worse than mid range player made ones. There is the functionality already in the game to deconstruct specific weapons and have them able to be made to a weaponsmiths ability, effectively just making them skins.

This is a request to add some of the Mustafar loot drops (and hoth when it comes out) to have this. This isnt a thing on the non-musty heroics as they drop schematics already, but where musty was added post NGE, they are all designed around a previous NGE damage level which is detached from the resto crafting level.
 
Pretty sure almost all these weapon skins are available via chugon dar cube? Think every dropped weapon appearance has a recraftable version.
Looking at the wiki, I dont think so: https://swgr.org/wiki/chu_-_gon_dar_item_combinations/#-weapons

Oppressor Flamer/Pistol for example?

And I havent tested the CGD versions if they are deconstructable, but why make the ones you make in the CGD deconstructable (if they are) but not the ones you actively loot from a boss/get as a quest reward?
 
The wiki isn't fully up too snuff with all that information, But I can confrim that all the Mustafarian weapons can be Crafted through the Chu-Gon-Dar Cube.

Specifically the "Technical Readout of a..." items will give you an Infinite use schematic of the weapon for a WS to craft...
The boss dropped version's are unique and balanced around Musty drops, They don't need to be deconstructed... And if they could be they would lose their unique stats (because otherwise it would probably be unbalanced)

If all you are looking for is Craftable versions of the "Appearance" then check here --> https://www.swgjunkyard.com/cube/combinations?name=technical readout