- Proposal
- Make the quest reward weapons and the weapons that get dropped by heroic bosses deconstructable
- Justification
- Musty weapons were added as part of the NGE and are therefore much weaker than crafted high end weapons. These skins are therefore never used as the player built weapons are just flat better.
Oppressor Flamer vs Normal flamer for an example of "end game boss loot" vs generic crafted. Or any of the swords/pikes etc.
By making these deconstructable, it adds business to weaponsmiths and increases the variance in weapons skins (that already exist) that can be used. Also uses up resources and other loot drops from heroics (decrepits etc).
- Motivation
- Add more variance to the weapons used by various classes, and make more weapons buildable by weaponsmiths. This already exists for things like the CR-1 and others. Increasing this to include the Mustafar loot drops would add more diversity.
Currently on nightmare and hard mode heroics, you can loot "rare" weapons that are way worse than mid range player made ones. There is the functionality already in the game to deconstruct specific weapons and have them able to be made to a weaponsmiths ability, effectively just making them skins.
This is a request to add some of the Mustafar loot drops (and hoth when it comes out) to have this. This isnt a thing on the non-musty heroics as they drop schematics already, but where musty was added post NGE, they are all designed around a previous NGE damage level which is detached from the resto crafting level.
This is a request to add some of the Mustafar loot drops (and hoth when it comes out) to have this. This isnt a thing on the non-musty heroics as they drop schematics already, but where musty was added post NGE, they are all designed around a previous NGE damage level which is detached from the resto crafting level.