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Chu-Gon Dar - Item Combinations

Chu-Gon Dar - Item Combinations
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  • Last updated Last updated: Jul 25, 2026
  • Mustafar Content
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Navigation

Mustafar Content
   An Archeologist's Problem
   Champion of Mustafar
   Chu-Gon Dar - Glowing Items
   Chu-Gon Dar - Item Combinations
   Mustafar Trials Token
   Raktaki
   Sher Kar
   Sickness of the Storm Lord
   Symbols of Chu-Gon Dar
   The Serpent Shard

Wiki index

Page
  • Contents

    • Components
    • a warmly glowing dispersal unit
    • Adhesive Friction Surface
    • Disruptor Pistol Coil
    • Disruptor Rifle Coil
    • DP-23 Rifle Coil
    • Heavy Republic Flame Thrower Coil
    • Ion Relic Pistol Coil
    • Lava Cannon Coil
    • Micro Optic Fiber-weave
    • Mustafar Bandit Sword Core
    • Obsidian Lance Core
    • Old Republic Power Converter
    • One Handed Obsidian Sword Core
    • Reinforced Support Beam
    • Sfor Carbine Coil
    • Soft Lighting Source
    • Synthetic Creature Hide
    • Transthermal Padding
    • Tulrus Lance Core
    • Two Handed Obsidian Sword Core
    • Two Handed Tulrus Sword Core
    • Consumables
    • Decoration Items
    • Jedi Items
    • Other
    • Schematics
    • Wearables
    • Master Taming Necklace
    • Weapons
    There are numerous items that can be created with the Chu-Gon Dar Cube. These items range from decoration items, to consumables, and even a highly sought after lightsaber crystal.

    In order to create an item from the Chu-Gon Dar Cube, the player must place a combination of three glowing items into the cube, right click on the cube, and select Activate. This will cause the desired item to be generated inside the cube and you will lose the three glowing items you had originally placed inside of the cube.

    If the combination is incorrect or doesn't exist, you will be prompted with a message and your items will not get consumed.
    • The Chu-Gon Dar cube shudders slightly, but nothing special seems to happen.
    Summary of notable items per category:
    • Consumables
      • True Strike Multi-Retaliation Device (Standard/Improved/Advanced)
        • Reduce incoming damage by (5.00/10.00/15.00)%
        • Reduce damage from melee attacks by (5.00/10.00/15.00)%
      • Static Field Generator (Standard/Improved/Advanced)
        • Reduce damage from Lightsaber and Force attacks by (10.00/18.00/25.00)%
    • Jedi Items
      • All of them
    • Wearables
      • Amoebic Discharge Bracer
        • Adds a chance to proc an additional damage effect while using a melee weapon, ranged weapon, or Lightsaber
      • Bio-Capacitance Discharge Bracer
        • Adds a chance to proc an additional electrical damage effect while using a melee weapon or Lightsaber
      • Explosive Pellet Bracer
        • Adds a chance to proc an additional damage effect while using a ranged weapon
      • Master Taming Necklace
        • 10 Creature Knowledge
      • All of the armor does not seem worth crafting
        • Each piece requires an expensive glowy item and protection/skill mods are mediocre
    • Weapons
      • All of the weapons do not seem worth crafting
    Below is a list of every item that can by created and the combination of glowing items needed.

    * indicates that the item is very difficult to obtain due to either:
    • Being an instance boss
    • Boss-level NPC in the open world (very difficult / impossible to solo)
    • Not easily farmed, think carefully before using as a component
    * indicates that the item is difficult to obtain due to being dropped by an NPC on a respawn timer
    • Elite-level NPC in the open world (can be solo'd if geared and/or buffed)
    • ~10 minute respawn timer
    • Not easily farmed

    Components​


    a warmly glowing dispersal unit​

    Item used as a component to create an omniglobular syringe.
    • a faintly glowing booster*
    • a faintly glowing patch of hair
    • a faintly glowing slave collar

    Adhesive Friction Surface​

    Item used as a component to create a Display Case from the Display Case Schematic.
    • a dimly glowing shisha*
    • a faintly glowing cyborg kit
    • a faintly glowing impulse scanner

    Disruptor Pistol Coil​

    Item used as a component to create a Disruptor Pistol from the Technical Readout of a Disruptor Pistol.
    • a dimly glowing sphere of water*
    • a faintly glowing brazier
    • a faintly glowing impulse detector

    Disruptor Rifle Coil​

    Item used as a component to create a Disruptor Rifle from the Technical Readout of a Disruptor Rifle.
    • a dimly glowing recording rod*
    • a faintly glowing medical enhancement
    • a faintly glowing small crate*

    DP-23 Rifle Coil​

    Item used as a component to create a DP-23 Rifle from the Technical Readout of a DP-23 Rifle.
    • a dimly glowing spool of wire
    • a faintly glowing cyborg kit
    • a faintly glowing distress beacon

    Heavy Republic Flame Thrower Coil​

    Item used as a component to create a Heavy Republic Flame Thrower from the Technical Readout of a Heavy Republic Flamer.
    • a dimly glowing sphere of water*
    • a faintly glowing circuit board
    • a faintly glowing impulse scanner

    Ion Relic Pistol Coil​

    Item used as a component to create an Ion Relic Pistol from the Technical Readout of a Ion Relic Pistol.
    • a dimly glowing spool of wire
    • a faintly glowing booster*
    • a faintly glowing module interface

    Lava Cannon Coil​

    Item used as a component to create a Lava Cannon from the Technical Readout of a Lava Cannon.
    • a dimly glowing shisha*
    • a faintly glowing powerpack
    • a faintly glowing retrofit kit

    Micro Optic Fiber-weave​

    ???
    • a dimly glowing ammo box*
    • a faintly glowing distress beacon
    • a faintly glowing medical enhancement

    Mustafar Bandit Sword Core​

    Item used as a component to create a Mustafar Bandit Sword from the Technical Readout of a One-Handed Mustafar Bandit Sword.
    • a dimly glowing recording rod*
    • a faintly glowing chance die
    • a faintly glowing slave collar

    Obsidian Lance Core​

    Item used as a component to create an Obsidian Lance from the Technical Readout of a Obsidian Lance.
    • a dimly glowing recording rod*
    • a faintly glowing camera
    • a faintly glowing document

    Old Republic Power Converter​

    Item used as a component to create a Tech Analyzer from the Tech Analyzer Schematic.
    • a faintly glowing cyborg kit
    • a faintly glowing impulse scanner
    • a faintly glowing medical enhancement

    One Handed Obsidian Sword Core​

    Item used as a component to create a One-Handed Obsidian Sword from the Technical Readout of a One-Handed Obsidian Sword.
    • a dimly glowing shisha*
    • a faintly glowing feather
    • a faintly glowing slave collar

    Reinforced Support Beam​

    Item used as a component to create a Large Mustafar Table from the Large Mustafar Table Schematic.
    • a faintly glowing chance die
    • a faintly glowing feather
    • a faintly glowing medical enhancement

    Sfor Carbine Coil​

    Item used as a component to create a Sfor Republic Carbine from the Technical Readout of a Sfor Republic Carbine.
    • a dimly glowing ammo box*
    • a faintly glowing ambush detector
    • a faintly glowing radio

    Soft Lighting Source​

    Item used as a component to create a Medium Mustafar Table from the Medium Mustafar Table Schematic.
    • a faintly glowing camera
    • a faintly glowing fuse*
    • a faintly glowing module interface

    Synthetic Creature Hide​

    Item used as a component to create blue, red, and yellow throwpillows from the appropriate throwpillow schematics.
    • a faintly glowing circuit board
    • a faintly glowing distress beacon
    • a faintly glowing retrofit kit

    Transthermal Padding​

    Item used as a component to create a Mustafar Chair from the Mustafar Chair Schematic.
    • a faintly glowing comm unit
    • a faintly glowing patch of hair
    • a faintly glowing powerpack

    Tulrus Lance Core​

    ???
    • a dimly glowing ammo box*
    • a faintly glowing comm unit
    • a faintly glowing fuse*

    Two Handed Obsidian Sword Core​

    Item used as a component to create a Two-Handed Obsidian Sword from the Technical Readout of a Two-Handed Obsidian Sword.
    • a dimly glowing spool of wire
    • a faintly glowing feather
    • a faintly glowing small crate*

    Two Handed Tulrus Sword Core​

    Item used as a component to create a Two-Handed Tulrus Sword from the Technical Readout of a Two-Handed Tulrus Sword.
    • a dimly glowing shisha*
    • a faintly glowing chemical antidote
    • a faintly glowing homing beacon

    Consumables​


    All-Purpose Repulsion Generator
    Effect: Modify defense by 75.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing liquid*
      • a faintly glowing booster*
      • a faintly glowing impulse detector
    • 10 uses:
      • a dimly glowing bottle*
      • a faintly glowing ambush detector
      • a faintly glowing impulse detector
    All-Purpose Repulsion Generator (Improved)
    Effect: Modify defense by 100.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing battery*
      • a dimly glowing medicine
      • a faintly glowing module interface
    • 10 uses:
      • a dimly glowing pair of binoculars
      • a dimly glowing spray bottle*
      • a faintly glowing booster*
    All-Purpose Repulsion Generator (Advanced)
    Effect: Modify defense by 150.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing spray bottle*
      • a dimly glowing pair of binoculars
    • 10 uses:
      • a dimly glowing ledger*
      • a dimly glowing magnetite cleaner*
      • a dimly glowing shield repair kit*
    All-Purpose Weapon Lubricant
    Effect:
    • Modify ranged speed by 10.00 points
    • Modify melee speed by 10.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing magnetite cleaner*
      • a faintly glowing small crate*
      • a warmly glowing magseal detector*
    All-Purpose Weapon Lubricant (Advanced)
    Effect:
    • Modify ranged speed by 25.00 points
    • Modify melee speed by 25.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a few warmly glowing splinters*
      • a dimly glowing bone*
      • a dimly glowing liquid*
    Antibiotic Caplets
    Effect: Modify disease absorption by 5.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing brazier
      • a faintly glowing impulse detector
      • a faintly glowing small crate*
    • 20 uses:
      • a faintly glowing ambush detector
      • a faintly glowing decryptor
      • a faintly glowing patch of hair
    Antibiotic Caplets (Improved)
    Effect: Modify disease absorption by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing magnetite cleaner*
      • a faintly glowing brazier
      • a faintly glowing retrofit kit
    • 20 uses:
      • a dimly glowing ledger*
      • a faintly glowing ambush detector
      • a faintly glowing distress beacon
    Antibiotic Caplets (Advanced)
    Effect: Modify disease absorption by 20.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing pair of binoculars
      • a faintly glowing brazier
    • 20 uses:
      • a dimly glowing canister*
      • a dimly glowing ledger*
      • a faintly glowing ambush detector
    Antibiotic Caplets with Immu-Boost
    Effect:
    • Modify disease resistance by 10.00 points
    • Modify disease absorption by 5.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing device*
      • a faintly glowing homing beacon
      • a faintly glowing impulse scanner
    • 10 uses:
      • a dimly glowing bone*
      • a faintly glowing cyborg kit
      • a faintly glowing radio
    Antibiotic Caplets with Immu-Boost (Improved)
    Effect:
    • Modify disease resistance by 15.00 points
    • Modify disease absorption by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bone*
      • a dimly glowing shield repair kit*
      • a faintly glowing homing beacon
    • 10 uses:
      • a dimly glowing id badge*
      • a dimly glowing ledger*
      • a faintly glowing impulse detector
    Antibiotic Caplets with Immu-Boost (Advanced)
    Effect:
    • Modify disease resistance by 25.00 points
    • Modify disease absorption by 20.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing battery*
      • a dimly glowing bottle*
      • a dimly glowing liquid*
    • 10 uses:
      • a dimly glowing canister*
      • a dimly glowing id badge*
      • a dimly glowing medicine
    Auto-Counter IFF Device
    Effect: Reduce incoming damage by 10.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing brazier
      • a faintly glowing chemical antidote
      • a faintly glowing decryptor
    • 20 uses:
      • a dimly glowing magnetite cleaner*
      • a faintly glowing comm unit
      • a faintly glowing powerpack
    Auto-Counter IFF Device (Improved)
    Effect: Reduce incoming damage by 18.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing device*
      • a faintly glowing patch of hair
      • a faintly glowing retrofit kit
    • 20 uses:
      • a dimly glowing medicine
      • a dimly glowing spray bottle*
      • a faintly glowing slave collar
    Auto-Counter IFF Device (Advanced)
    Effect: Reduce incoming damage by 25.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing canister*
      • a dimly glowing shield repair kit*
      • a faintly glowing small crate*
    • 20 uses:
      • a dimly glowing droid interface*
      • a dimly glowing magnetite cleaner*
      • a dimly glowing shield repair kit*
    Constitution Boost Stim
    Effect: Modify health regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing ambush detector
      • a faintly glowing chance die
      • a faintly glowing powerpack
    • 20 uses:
      • a faintly glowing circuit board
      • a faintly glowing fuse*
      • a faintly glowing homing beacon
    Constitution Boost Stim (Improved)
    Effect: Modify health regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing medicine
      • a faintly glowing ambush detector
      • a faintly glowing booster*
    • 15 uses:
      • a dimly glowing bottle*
      • a faintly glowing brazier
      • a faintly glowing homing beacon
    Constitution Boost Stim (Advanced)
    Effect: Modify health regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing droid interface*
      • a dimly glowing medicine
      • a faintly glowing circuit board
    • 10 uses:
      • a dimly glowing battery*
      • a dimly glowing canister*
      • a faintly glowing fuse*
    Dermal Laminant Spray
    Effect: Modify bleeding resistance by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing fuse*
      • a faintly glowing homing beacon
      • a faintly glowing medical enhancement
    • 20 uses:
      • a faintly glowing camera
      • a faintly glowing chance die
      • a faintly glowing retrofit kit
    Dermal Laminant Spray (Improved)
    Effect: Modify bleeding resistance by 15.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing id badge*
      • a faintly glowing module interface
      • a faintly glowing radio
    • 20 uses:
      • a dimly glowing shield repair kit*
      • a faintly glowing booster*
      • a faintly glowing impulse detector
    Dermal Laminant Spray (Advanced)
    Effect: Modify bleeding resistance by 25.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing ledger*
      • a faintly glowing medical enhancement
    • 20 uses:
      • a dimly glowing canister*
      • a dimly glowing magnetite cleaner*
      • a faintly glowing cyborg kit
    Dermal Laminant Styptic
    Effect:
    • Modify bleeding resistance by 10.00 points
    • Modify bleeding absorption by 5.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bacta ampule*
      • a faintly glowing patch of hair
      • a faintly glowing small crate*
    • 10 uses:
      • a dimly glowing ledger*
      • a faintly glowing comm unit
      • a faintly glowing feather
    Dermal Laminant Styptic (Improved)
    Effect:
    • Modify bleeding resistance by 15.00 points
    • Modify bleeding absorption by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing liquid*
      • a dimly glowing shield repair kit*
      • a faintly glowing impulse scanner
    • 10 uses:
      • a dimly glowing bone*
      • a dimly glowing device*
      • a faintly glowing retrofit kit
    Dermal Laminant Styptic (Advanced)
    Effect:
    • Modify bleeding resistance by 25.00 points
    • Modify bleeding absorption by 20.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bone*
      • a dimly glowing canister*
      • a dimly glowing magnetite cleaner*
    • 10 uses:
      • a dimly glowing liquid*
      • a dimly glowing shield repair kit*
      • a dimly glowing spray bottle*
    Determination Enhancement
    Effect:
    • Modify action regeneration
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing battery*
      • a faintly glowing radio
      • a faintly glowing retrofit kit
    • 15 uses:
      • a dimly glowing canister*
      • a faintly glowing chemical antidote
      • a faintly glowing circuit board
    Determination Enhancement (Advanced)
    Effect:
    • Modify action regeneration
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing battery*
      • a dimly glowing pair of binoculars
      • a faintly glowing slave collar
    • 10 uses:
      • a dimly glowing bottle*
      • a dimly glowing canister*
      • a faintly glowing small crate*
    Endurance Hormones
    Effect:
    • Modify health by 75.00 points
    • Modify action regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing medicine
      • a faintly glowing fuse*
      • a faintly glowing patch of hair
    • 15 uses:
      • a dimly glowing bottle*
      • a faintly glowing camera
      • a faintly glowing fuse*
    Endurance Hormones (Advanced)
    Effect:
    • Modify health by 100.00 points
    • Modify action regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing ledger*
      • a dimly glowing pair of binoculars
      • a faintly glowing booster*
    • 10 uses:
      • a dimly glowing bottle*
      • a dimly glowing id badge*
      • a faintly glowing brazier
    Experimental Hormone Alpha
    Effect:
    • Modify health by 75.00 points
    • Modify health regeneration
    • Modify action regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing device*
      • a dimly glowing shield repair kit*
      • a faintly glowing feather
    • 10 uses:
      • a dimly glowing bone*
      • a dimly glowing medicine
      • a faintly glowing medical enhancement
    Experimental Hormone Beta
    Effect:
    • Modify health by 75.00 points
    • Modify health regeneration
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bottle*
      • a dimly glowing shield repair kit*
      • a faintly glowing cyborg kit
    • 10 uses:
      • a dimly glowing id badge*
      • a dimly glowing medicine
      • a faintly glowing distress beacon
    Experimental Hormone Epsilon
    Effect:
    • Modify health regeneration
    • Modify action regeneration
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing droid interface*
      • a dimly glowing liquid*
      • a faintly glowing powerpack
    • 10 uses:
      • a dimly glowing device*
      • a dimly glowing ledger*
      • a faintly glowing circuit board
    Experimental Hormone Gamma
    Effect:
    • Modify health by 75.00 points
    • Modify action regeneration
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bottle*
      • a dimly glowing spray bottle*
      • a faintly glowing impulse scanner
    • 10 uses:
      • a dimly glowing ledger*
      • a dimly glowing magnetite cleaner*
      • a faintly glowing retrofit kit
    Experimental Hormone Omega
    Effect:
    • Modify health by 75.00 points
    • Modify health regeneration
    • Modify action regeneration
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing battery*
      • a dimly glowing id badge*
      • a dimly glowing medicine
    External Melee Weapon Stabilizer
    Effect: Modify melee accuracy by 75.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing chance die
      • a faintly glowing fuse*
      • a faintly glowing impulse detector
    • 20 uses:
      • a faintly glowing ambush detector
      • a faintly glowing homing beacon
      • a faintly glowing impulse scanner
    External Melee Weapon Stabilizer (Improved)
    Effect: Modify melee accuracy by 115.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bacta ampule*
      • a faintly glowing distress beacon
      • a faintly glowing feather
    • 20 uses:
      • a dimly glowing ledger*
      • a faintly glowing cyborg kit
      • a faintly glowing medical enhancement
    External Melee Weapon Stabilizer (Advanced)
    Effect: Modify melee accuracy by 175.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing droid interface*
      • a dimly glowing ledger*
      • a faintly glowing cyborg kit
    • 20 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing spray bottle*
      • a faintly glowing distress beacon
    External Ranged Weapon Scope
    Effect: Modify ranged accuracy by 75.00 points
    Duration: 61 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing booster*
      • a faintly glowing circuit board
      • a faintly glowing patch of hair
    • 20 uses:
      • a faintly glowing chemical antidote
      • a faintly glowing feather
      • a faintly glowing feather
    External Ranged Weapon Scope (Improved)
    Effect: Modify ranged accuracy by 115.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bacta ampule*
      • a faintly glowing homing beacon
      • a faintly glowing slave collar
    • 20 uses:
      • a dimly glowing ledger*
      • a faintly glowing chance die
      • a faintly glowing impulse detector
    • 20 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing shield repair kit*
      • a faintly glowing retrofit kit
    External Ranged Weapon Scope (Advanced)
    Effect: Modify ranged accuracy by 175.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bottle*
      • a dimly glowing ledger*
      • a faintly glowing impulse scanner
    Fiery Strike
    Effect: Chance to fire an additional offensive damage attack
    Duration: 2 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing device*
      • a dimly glowing droid interface*
      • a faintly glowing brazier
    • 10 uses:
      • a dimly glowing droid interface*
      • a faintly glowing homing beacon
      • a faintly glowing radio
    Fiery Strike (Improved)
    Effect: Chance to fire an additional offensive damage attack
    Duration: 2 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bottle*
      • a dimly glowing medicine
      • a faintly glowing ambush detector
    • 10 uses:
      • a dimly glowing bottle*
      • a dimly glowing bone*
      • a dimly glowing spray bottle*
    Fiery Strike (Advanced)
    Effect: Chance to fire an additional offensive damage attack
    Duration: 2 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing id badge*
      • a dimly glowing pair of binoculars
      • a dimly glowing shield repair kit*
    • 10 uses:
      • a faintly glowing brazier
      • a faintly glowing chemical antidote
      • a warmly glowing deed*
    Fire Prevention Spray
    Effect: Modify fire resistance by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing homing beacon
      • a faintly glowing distress beacon
      • a faintly glowing slave collar
    • 20 uses:
      • a faintly glowing document
      • a faintly glowing cyborg kit
      • a faintly glowing radio
    Fire Prevention Spray (Improved)
    Effect: Modify fire resistance by 15.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing droid interface*
      • a faintly glowing impulse detector
      • a faintly glowing medical enhancement
    • 20 uses:
      • a dimly glowing battery*
      • a faintly glowing chemical antidote
      • a faintly glowing feather
    Fire Prevention Spray (Advanced)
    Effect: Modify fire resistance by 25.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing device*
      • a dimly glowing liquid*
      • a faintly glowing radio
    • 20 uses:
      • a dimly glowing id badge*
      • a dimly glowing spray bottle*
      • a faintly glowing chemical antidote
    Fire Retardant Spray
    Effect: Modify fire absorption by 5.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing booster*
      • a faintly glowing comm unit
      • a faintly glowing retrofit kit
    • 20 uses:
      • a faintly glowing chance die
      • a faintly glowing circuit board
      • a faintly glowing impulse scanner
    Fire Retardant Spray (Improved)
    Effect: Modify fire absorption by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing canister*
      • a faintly glowing chance die
      • a faintly glowing small crate*
    • 20 uses:
      • a dimly glowing medicine
      • a faintly glowing decryptor
      • a faintly glowing slave collar
    Fire Retardant Spray (Advanced)
    Effect: Modify fire absorption by 20.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bone*
      • a dimly glowing spray bottle*
      • a faintly glowing chance die
    • 20 uses:
      • a dimly glowing id badge*
      • a dimly glowing magnetite cleaner*
      • a faintly glowing slave collar
    Fire Retardant and Prevention Spray
    Effect:
    • Modify fire resistance by 10.00 points
    • Modify fire absorption by 5.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bottle*
      • a faintly glowing chance die
      • a faintly glowing document
    • 10 uses:
      • a dimly glowing liquid*
      • a faintly glowing camera
      • a faintly glowing chemical antidote
    Fire Retardant and Prevention Spray (Improved)
    Effect:
    • Modify fire resistance by 15.00 points
    • Modify fire absorption by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing magnetite cleaner*
      • a dimly glowing spray bottle*
      • a faintly glowing small crate*
    • 10 uses:
      • a dimly glowing liquid*
      • a dimly glowing spray bottle*
      • a faintly glowing feather
    Fire Retardant and Prevention Spray (Advanced)
    Effect:
    • Modify fire resistance by 25.00 points
    • Modify fire absorption by 20.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bone*
      • a dimly glowing device*
      • a dimly glowing droid interface*
    • 10 uses:
      • a dimly glowing battery*
      • a dimly glowing device*
      • a dimly glowing droid interface*
    Fortitude Enhancement
    Effect:
    • Modify health regeneration
    • Modify action regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing spray bottle*
      • a faintly glowing cyborg kit
      • a faintly glowing document
    • 15 uses:
      • a dimly glowing magnetite cleaner*
      • a faintly glowing fuse*
      • a faintly glowing module interface
    Fortitude Enhancement (Advanced)
    Effect:
    • Modify health regeneration
    • Modify action regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing ledger*
      • a dimly glowing liquid*
      • a faintly glowing impulse detector
    • 10 uses:
      • a dimly glowing bottle*
      • a dimly glowing magnetite cleaner*
      • a faintly glowing radio
    Glucose Metabolite Inhaler
    Effect: Modify combat speed by 5.00 points
    Duration: 10 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing battery*
      • a dimly glowing bone*
      • a dimly glowing droid interface*
    • 10 uses:
      • a faintly glowing chance die
      • a faintly glowing circuit board
      • a warmly glowing artifact*
    Glucose Metabolite Inhaler (Advanced)
    Effect: Modify combat speed by 10.00 points
    Duration: 10 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a faintly glowing circuit board
      • a faintly glowing cyborg kit
      • a warmly glowing pill box*
    • 10 uses:
      • a dimly glowing canister*
      • a faintly glowing camera
      • a warmly glowing aeromagnifier*
    Health Boost Hormone
    Effect: Modify health by 75.00 points
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing booster*
      • a faintly glowing chemical antidote
      • a faintly glowing impulse scanner
    • 20 uses:
      • a faintly glowing cyborg kit
      • a faintly glowing decryptor
      • a faintly glowing feather
    Health Boost Hormone (Improved)
    Effect: Modify health by 100.00 points
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing battery*
      • a faintly glowing camera
      • a faintly glowing decryptor
    • 15 uses:
      • a dimly glowing liquid*
      • a faintly glowing document
      • a faintly glowing module interface
    Health Boost Hormone (Advanced)
    Effect: Modify health by 150.00 points
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing canister*
      • a dimly glowing droid interface*
      • a faintly glowing retrofit kit
    • 10 uses:
      • a dimly glowing device*
      • a dimly glowing id badge*
      • a faintly glowing powerpack
    Image Cohesion Diffusing Module
    Effect: Modify ranged defense by 75.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing brazier
      • a faintly glowing homing beacon
      • a faintly glowing radio
    • 20 uses:
      • a faintly glowing chance die
      • a faintly glowing slave collar
      • a faintly glowing small crate*
    Image Cohesion Diffusing Module (Improved)
    Effect: Modify ranged defense by 100.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing magnetite cleaner*
      • a dimly glowing pair of binoculars
      • a faintly glowing camera
    • 20 uses:
      • a faintly glowing document
      • a faintly glowing module interface
      • a faintly glowing powerpack
    Image Cohesion Diffusing Module (Advanced)
    Effect: Modify ranged defense by 150.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing pair of binoculars
      • a dimly glowing shield repair kit*
      • a faintly glowing document
    • 20 uses:
      • a dimly glowing canister*
      • a dimly glowing bone*
      • a faintly glowing camera
    Immu-Boost Caplets
    Effect: Modify disease resistance by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing camera
      • a faintly glowing chemical antidote
      • a faintly glowing feather
    • 20 uses:
      • a faintly glowing module interface
      • a faintly glowing medical enhancement
      • a faintly glowing powerpack
    Immu-Boost Caplets (Improved)
    Effect: Modify disease resistance by 15.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing spray bottle*
      • a faintly glowing module interface
      • a faintly glowing powerpack
    • 20 uses:
      • a dimly glowing bacta ampule*
      • a faintly glowing booster*
      • a faintly glowing fuse*
    Immu-Boost Caplets (Advanced)
    Effect: Modify disease resistance by 25.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing droid interface*
      • a faintly glowing module interface
    • 20 uses:
      • a dimly glowing battery*
      • a dimly glowing spray bottle*
      • a faintly glowing booster*
    Instinct Enhancement
    Effect:
    • Modify health by 75.00 points
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing pair of binoculars
      • a faintly glowing homing beacon
      • a faintly glowing patch of hair
    • 7 uses:
      • a dimly glowing id badge*
      • a faintly glowing booster*
      • a faintly glowing comm unit
    • 15 uses:
      • a dimly glowing shield repair kit*
      • a faintly glowing decryptor
      • a faintly glowing chance die
    Instinct Enhancement (Advanced)
    Effect:
    • Modify health by 100.00 points
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing canister*
      • a dimly glowing spray bottle*
      • a faintly glowing ambush detector
    • 10 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing bone*
      • a faintly glowing homing beacon
    Kinetic Repulsion Generator
    Effect: Modify melee defense by 75.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing decryptor
      • a faintly glowing document
      • a faintly glowing module interface
    • 20 uses:
      • a faintly glowing camera
      • a faintly glowing ambush detector
      • a faintly glowing impulse detector
    Kinetic Repulsion Generator (Improved)
    Effect: Modify melee defense by 100.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing id badge*
      • a faintly glowing camera
      • a faintly glowing brazier
    • 20 uses:
      • a dimly glowing shield repair kit*
      • a faintly glowing module interface
      • a faintly glowing patch of hair
    Kinetic Repulsion Generator (Advanced)
    Effect: Modify melee defense by 150.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing shield repair kit*
      • a dimly glowing spray bottle*
      • a faintly glowing patch of hair
    • 20 uses:
      • a dimly glowing id badge*
      • a dimly glowing droid interface*
      • a faintly glowing decryptor
    Overwhelming Shock
    Effect: Chance to fire additional offensive damage attack
    Duration: 2 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing spray bottle*
      • a faintly glowing chemical antidote
      • a faintly glowing chance die
    • 10 uses:
      • a dimly glowing battery*
      • a dimly glowing bottle*
      • a faintly glowing homing beacon
    Overwhelming Shock (Improved)
    Effect: Chance to fire additional offensive damage attack
    Duration: 2 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing canister*
      • a dimly glowing device*
      • a faintly glowing impulse detector
    • 10 uses:
      • a dimly glowing canister*
      • a dimly glowing liquid*
      • a dimly glowing medicine
    • 10 uses:
      • a dimly glowing canister*
      • a dimly glowing spray bottle*
      • a dimly glowing magnetite cleaner*
    Overwhelming Shock (Advanced)
    Effect: Chance to fire additional offensive damage attack
    Duration: 2 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing liquid*
      • a dimly glowing id badge*
      • a dimly glowing shield repair kit*
    • 10 uses:
      • a warmly glowing rod*
      • a faintly glowing homing beacon
      • a faintly glowing fuse*
    Poison Interdiction Compound
    Effect: Modify poison absorption by 5.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing decryptor
      • a faintly glowing impulse scanner
      • a faintly glowing module interface
    • 20 uses:
      • a faintly glowing comm unit
      • a faintly glowing radio
      • a faintly glowing small crate*
    Poison Interdiction Compound (Improved)
    Effect: Modify poison absorption by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bottle*
      • a faintly glowing medical enhancement
      • a faintly glowing powerpack
    • 20 uses:
      • a dimly glowing id badge*
      • a faintly glowing decryptor
      • a faintly glowing patch of hair
    Poison Interdiction Compound (Advanced)
    Effect: Modify poison absorption by 20.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing pair of binoculars
      • a dimly glowing device*
      • a faintly glowing patch of hair
    • 20 uses:
      • a dimly glowing canister*
      • a dimly glowing pair of binoculars
      • a faintly glowing decryptor
    Poison Prevention Serum
    Effect: Modify poison resistance by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing homing beacon
      • a faintly glowing impulse detector
      • a faintly glowing circuit board
    • 20 uses:
      • a faintly glowing chemical antidote
      • a faintly glowing distress beacon
      • a faintly glowing powerpack
    Poison Prevention Serum (Improved)
    Effect: Modify poison resistance by 15.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing liquid*
      • a faintly glowing slave collar
      • a faintly glowing small crate*
    • 20 uses:
      • a dimly glowing medicine
      • a faintly glowing feather
      • a faintly glowing impulse scanner
    Poison Prevention Serum (Advanced)
    Effect: Modify poison resistance by 25.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing liquid*
      • a dimly glowing bottle*
      • a faintly glowing fuse*
    • 20 uses:
      • a dimly glowing shield repair kit*
      • a dimly glowing droid interface*
      • a faintly glowing comm unit
    Poison Prevention and Interdiction Compound
    Effect:
    • Modify poison resistance by 10.00 points
    • Modify poison absorption by 5.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing pair of binoculars
      • a faintly glowing document
      • a faintly glowing comm unit
    • 10 uses:
      • a dimly glowing shield repair kit*
      • a faintly glowing camera
      • a faintly glowing circuit board
    Poison Prevention and Interdiction Compound (Improved)
    Effect:
    • Modify poison resistance by 15.00 points
    • Modify poison absorption by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing medicine
      • a dimly glowing device*
      • a faintly glowing document
    • 10 uses:
      • a dimly glowing battery*
      • a dimly glowing shield repair kit*
      • a faintly glowing camera
    Poison Prevention and Interdiction Compound (Advanced)
    Effect:
    • Modify poison resistance by 25.00 points
    • Modify poison absorption by 20.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing canister*
      • a dimly glowing bottle*
      • a dimly glowing pair of binoculars
    • 10 uses:
      • a dimly glowing magnetite cleaner*
      • a dimly glowing device*
      • a dimly glowing droid interface*
    Resilience Hormones
    Effect:
    • Modify health by 75.00 points
    • Modify health regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing canister*
      • a faintly glowing impulse scanner
      • a faintly glowing powerpack
    • 15 uses:
      • a dimly glowing liquid*
      • a faintly glowing circuit board
      • a faintly glowing comm unit
    Resilience Hormones (Advanced)
    Effect:
    • Modify health by 100.00 points
    • Modify health regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing pair of binoculars
      • a dimly glowing magnetite cleaner*
      • a faintly glowing camera
    • 10 uses:
      • a dimly glowing battery*
      • a dimly glowing id badge*
      • a faintly glowing module interface
    Stamina Boost Stim
    Effect: Modify action regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing feather
      • a faintly glowing patch of hair
      • a faintly glowing radio
    • 20 uses:
      • a faintly glowing document
      • a faintly glowing slave collar
      • a faintly glowing fuse*
    Stamina Boost Stim (Improved)
    Effect: Modify action regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing pair of binoculars
      • a faintly glowing chemical antidote
      • a faintly glowing impulse detector
    • 15 uses:
      • a dimly glowing shield repair kit*
      • a faintly glowing radio
      • a faintly glowing slave collar
    Stamina Boost Stim (Advanced)
    Effect: Modify action regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing id badge*
      • a faintly glowing comm unit
    • 10 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing magnetite cleaner*
      • a faintly glowing patch of hair
    Static Field Generator
    Effect: Reduce damage from Lightsaber and Force attacks by 10.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing distress beacon
      • a faintly glowing module interface
      • a faintly glowing radio
    • 20 uses:
      • a dimly glowing bone*
      • a faintly glowing circuit board
      • a faintly glowing fuse*
    Static Field Generator (Improved)
    Effect: Reduce damage from Lightsaber and Force attacks by 18.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing droid interface*
      • a faintly glowing small crate*
      • a faintly glowing impulse scanner
    • 20 uses:
      • a dimly glowing bottle*
      • a dimly glowing device*
      • a faintly glowing feather
    Static Field Generator (Advanced)
    Effect: Reduce damage from Lightsaber and Force attacks by 25.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing medicine
      • a dimly glowing pair of binoculars
      • a faintly glowing medical enhancement
    • 20 uses:
      • a dimly glowing liquid*
      • a dimly glowing medicine
      • a dimly glowing droid interface*
    Styptic Powder
    Effect: Modify Bleeding Absorption by 5.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing impulse detector
      • a faintly glowing distress beacon
      • a faintly glowing impulse scanner
    • 20 uses:
      • a faintly glowing ambush detector
      • a faintly glowing feather
      • a faintly glowing cyborg kit
    Styptic Powder (Improved)
    Effect: Modify Bleeding Absorption by 10.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing spray bottle*
      • a faintly glowing ambush detector
      • a faintly glowing homing beacon
    • 20 uses:
      • a dimly glowing pair of binoculars
      • a faintly glowing brazier
      • a faintly glowing slave collar
    Styptic Powder (Advanced)
    Effect: Modify Bleeding Absorption by 20.00 points
    Duration: 30 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing spray bottle*
      • a dimly glowing device*
      • a faintly glowing distress beacon
    • 20 uses:
      • a dimly glowing battery*
      • a dimly glowing liquid*
      • a faintly glowing impulse scanner
    Tenacity Enhancement
    Effect:
    • Modify health regeneration
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing device*
      • a faintly glowing brazier
      • a faintly glowing ambush detector
    • 15 uses:
      • a dimly glowing bone*
      • a faintly glowing impulse detector
      • a faintly glowing distress beacon
    Tenacity Enhancement (Advanced)
    Effect:
    • Modify health regeneration
    • Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing spray bottle*
      • a dimly glowing droid interface*
      • a faintly glowing chemical antidote
    • 10 uses:
      • a dimly glowing magnetite cleaner*
      • a dimly glowing device*
      • a faintly glowing chance die
    True Strike Multi-Retaliation Device
    Effect:
    • Reduce incoming damage by 5.00%
    • Reduce damage from melee attacks by 5.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing medicine
      • a faintly glowing chemical antidote
      • a faintly glowing radio
    • 10 uses:
      • a dimly glowing battery*
      • a dimly glowing device*
      • a faintly glowing powerpack
    True Strike Multi-Retaliation Device (Improved)
    Effect:
    • Reduce incoming damage by 10.00%
    • Reduce damage from melee attacks by 10.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing liquid*
      • a dimly glowing magnetite cleaner*
      • a faintly glowing circuit board
    • 10 uses:
      • a dimly glowing battery*
      • a dimly glowing canister*
      • a dimly glowing id badge*
    True Strike Multi-Retaliation Device (Advanced)
    Effect:
    • Reduce incoming damage by 15.00%
    • Reduce damage from melee attacks by 15.00%
    Duration: 30 seconds
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing pair of binoculars
      • a dimly glowing magnetite cleaner*
      • a dimly glowing device*
    • 10 uses:
      • a warmly glowing scroll*
      • a faintly glowing ambush detector
      • a faintly glowing small crate*
    Universal Weapon Scope
    Effect:
    • Modify ranged accuracy by 75.00 points
    • Modify melee accuracy by 75.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing canister*
      • a faintly glowing decryptor
      • a faintly glowing ambush detector
    • 20 uses:
      • a dimly glowing battery*
      • a faintly glowing document
      • a faintly glowing brazier
    Universal Weapon Scope (Improved)
    Effect:
    • Modify ranged accuracy by 115.00 points
    • Modify melee accuracy by 115.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing bottle*
      • a dimly glowing bone*
      • a faintly glowing fuse*
    • 20 uses:
      • a dimly glowing pair of binoculars
      • a dimly glowing droid interface*
      • a faintly glowing comm unit
    Universal Weapon Scope (Advanced)
    Effect:
    • Modify ranged accuracy by 175.00 points
    • Modify melee accuracy by 175.00 points
    Duration: 1 minute
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a dimly glowing ledger*
      • a dimly glowing liquid*
      • a dimly glowing spray bottle*
    • 20 uses:
      • a dimly glowing bacta ampule*
      • a dimly glowing bone*
      • a dimly glowing shield repair kit*
    Willpower Boost Stim
    Effect: Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 10 uses:
      • a faintly glowing booster*
      • a faintly glowing ambush detector
      • a faintly glowing medical enhancement
    • 20 uses:
      • a faintly glowing chance die
      • a faintly glowing cyborg kit
      • a faintly glowing retrofit kit
    Willpower Boost Stim (Improved)
    Effect: Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 7 uses:
      • a dimly glowing bone*
      • a faintly glowing small crate*
      • a faintly glowing cyborg kit
    • 15 uses:
      • a dimly glowing battery*
      • a faintly glowing distress beacon
      • a faintly glowing retrofit kit
    Willpower Boost Stim (Advanced)
    Effect: Modify mind regeneration
    Duration: 5 minutes
    Bio Link: Yes
    Reuse Time: 15 minutes
    • 5 uses:
      • a dimly glowing id badge*
      • a dimly glowing bone*
      • a faintly glowing decryptor
    • 10 uses:
      • a dimly glowing canister*
      • a dimly glowing liquid*
      • a faintly glowing document

    Decoration Items​


    Beginnings
    • a dimly glowing ammo box*
    • a dimly glowing recording rod*
    • a dimly glowing shisha*
    Eyes of Mesra
    • a faintly glowing brazier
    • a faintly glowing camera
    • a faintly glowing patch of hair
    Jedi Relic
    • a dimly glowing ammo box*
    • a dimly glowing shisha*
    • a dimly glowing sphere of water*
    Lava Geode
    • a dimly glowing id badge*
    • a faintly glowing module interface
    • a warmly glowing engine component*
    Living Canals
    • a dimly glowing ammo box*
    • a dimly glowing sphere of water*
    • a dimly glowing spool of wire
    Sith Relic
    • a dimly glowing recording rod*
    • a dimly glowing sphere of water*
    • a dimly glowing spool of wire
    Stuffed Bantha
    • a dimly glowing droid interface*
    • a faintly glowing circuit board
    • a faintly glowing cyborg kit
    Stuffed Dewback
    • a dimly glowing bacta ampule*
    • a dimly glowing medicine
    • a faintly glowing homing beacon
    Stuffed Rancor Doll
    • a dimly glowing canister*
    • a dimly glowing pair of binoculars
    • a dimly glowing spray bottle*

    Jedi Items​


    Old Republic Jedi Knight Cloak (Version 1)

    The Version 1 and Version 2 of the Old Republic Jedi Knight Cloaks are identical stat-wise. The only difference between them, is that one is brown and the other is black.

    Bio Link: Yes
    Tradeable: Yes
    Color: Black
    Stats:
    • Attribute mods: 750 health
      • Skill Mods:
        • Force Power Regeneration Bonus: 5
        • Saber Break Armor Effectiveness: 10
      • Effect Name: Increase your total Force Power
      • Increases your total Force Power by ???
      • 2 Piece Bonus:
        • 150 Toughness
        • 150 Endurance
        • 150 Defense General
        • 150 Opportune Chance
        • 5 Lightsaber Experimentation
    • Sockets available: 1
    Combination:
    • a warmly glowing gravestone*
    • a warmly glowing rod*
    • a warmly glowing pill box*
    Old Republic Jedi Knight Cloak (Version 2)

    The Version 1 and Version 2 of the Old Republic Jedi Knight Cloaks are identical stat-wise. The only difference between them, is that one is brown and the other is black.

    Bio Link: Yes
    Tradeable: Yes
    Color: Brown
    Stats:
    • Attribute mods: 750 health
      • Skill Mods:
        • Force Power Regeneration Bonus: 5
        • Saber Break Armor Effectiveness: 10
      • Effect Name: Increase your total Force Power
      • Increases your total Force Power by ???
      • 2 Piece Bonus:
        • 150 Toughness
        • 150 Endurance
        • 150 Defense General
        • 150 Opportune Chance
        • 5 Lightsaber Experimentation
    • Sockets available: 1
    Combination:
    • a warmly glowing deed*
    • a warmly glowing gravestone*
    • a warmly glowing scroll*
    Lava Crystal
    • a warmly glowing artifact*
    • a warmly glowing engine component*
    • a warmly glowing skull*

    Other​


    an omniglobular syringe
    Item required to enter the Sher Kar instance. This item can be traded to other players.
    • a warmly glowing dispersal unit*
    • a warmly glowing poison gland*
    • a warmly glowing reactive antidote*

    Schematics​


    Schematic Deed: Display Case
    *schematic,requires Adhesive Friction Surface
    • a dimly glowing sphere of water*
    • a dimly glowing spool of wire
    • a warmly glowing crystal
    Schematic Deed: Mustafarian Chair
    *schematic,requires Transthermal Padding
    • a dimly glowing ammo box*
    • a faintly glowing slave collar
    • a warmly glowing eyeball
    Schematic Deed: Mustafarian Table, Large
    *schematic,requires Reinforced Support Beam
    • a dimly glowing shisha*
    • a faintly glowing distress beacon
    • a warmly glowing sensor jammer
    Schematic Deed: Mustafarian Table, Medium
    *schematic,requires Soft Lighting Source
    • a dimly glowing recording rod*
    • a faintly glowing brazier
    • a warmly glowing crystal
    Schematic Deed: Radar Screen
    Schematic Deed: Tech Analyzer
    Schematic Deed: Throwpillow, Blue
    Schematic Deed: Throwpillow, Red
    Schematic Deed: Throwpillow, Yellow
    Schematic: Jedi Relic
    Schematic: Jedi Statue
    Schematic: Mustafar Painting 1 (Cataclysm)
    Schematic: Mustafar Painting 3 (Progress)
    Schematic: Old Republic Technology 1
    Schematic: Old Republic Technology 9
    Technical Readout of a DP-23 Rifle
    Technical Readout of a Disruptor Pistol
    Technical Readout of a Disruptor Rifle
    Technical Readout of a Heavy Republic Flamer
    Technical Readout of a Ion Relic Pistol
    Technical Readout of a Lava Cannon
    Technical Readout of a Obsidian Lance
    Technical Readout of a One-Handed Mustafar Bandit Sword
    Technical Readout of a One-Handed Obsidian Sword
    Technical Readout of a Sfor Republic Carbine
    Technical Readout of a Two-Handed Obsidian Sword
    Technical Readout of a Two-Handed Tulrus Sword
    Technical Readout of a Xandank Lance

    Wearables​


    Amoebic Discharge Bracer
    Effect: Adds a chance to proc an additional damage effect while using a melee weapon, ranged weapon, or Lightsaber
    Bio Link: Yes
    Slot used: Right wrist (bracelet)
    • a warmly glowing aeromagnifier*
    • a warmly glowing metallic eye*
    • a warmly glowing rod*
    Bio-Capacitance Discharge Bracer
    Effect: Adds a chance to proc an additional electrical damage effect while using a melee weapon or Lightsaber
    Bio Link: Yes
    Slot used: Right wrist (bracelet)
    • a faintly glowing cyborg kit
    • a warmly glowing metallic eye*
    • a warmly glowing skull*
    Dance Baton (Left)
    • a faintly glowing decryptor
    • a faintly glowing radio
    • a faintly glowing slave collar
    Dance Baton (Right)
    • a faintly glowing booster*
    • a faintly glowing fuse*
    • a faintly glowing powerpack
    Domesticator's Necklace
    Skill mod: 2 Creature Knowledge
    • a dimly glowing device*
    • a faintly glowing impulse detector
    • a warmly glowing magseal detector*
    Explosive Pellet Bracer
    Effect: Adds a chance to proc an additional damage effect while using a ranged weapon
    Bio Link: Yes
    Slot used: Right wrist (bracelet)
    • a faintly glowing feather
    • a warmly glowing aeromagnifier*
    • a warmly glowing gravestone*
    Flat Blade Dance Baton (Left)
    • a faintly glowing cyborg kit
    • a faintly glowing patch of hair
    • a faintly glowing small crate*
    Flat Blade Dance Baton (Right)
    • a faintly glowing document
    • a faintly glowing powerpack
    • a faintly glowing retrofit kit
    Forward Deployment Boots
    Skill mods: ??
    Bio Link: Yes
    • a dimly glowing device*
    • a dimly glowing pair of binoculars
    • a warmly glowing magseal detector*
    Forward Deployment Chestplate
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing medicine
    • a dimly glowing spray bottle*
    • a warmly glowing artifact*
    Forward Deployment Gloves
    Skill mods: ??
    Bio Link: Yes
    • a dimly glowing bone*
    • a dimly glowing pair of binoculars
    • a warmly glowing aeromagnifier*
    Forward Deployment Helmet
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing battery*
    • a dimly glowing bottle*
    • a warmly glowing rod*
    Forward Deployment Left Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing spray bottle*
    • a dimly glowing id badge*
    • a warmly glowing deed*
    Forward Deployment Left Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing canister*
    • a dimly glowing shield repair kit*
    • a warmly glowing metallic eye*
    Forward Deployment Leg Armor
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing bottle*
    • a dimly glowing device*
    • a warmly glowing pill box*
    Forward Deployment Right Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing liquid*
    • a dimly glowing spray bottle*
    • a warmly glowing scroll*
    Forward Deployment Right Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing canister*
    • a dimly glowing id badge*
    • a few warmly glowing splinters*
    Light Engagement Boots
    Skill mods: ??
    Bio Link: Yes
    • a dimly glowing bottle*
    • a dimly glowing magnetite cleaner*
    • a warmly glowing magseal detector*
    Light Engagement Chestplate
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing pair of binoculars
    • a dimly glowing shield repair kit*
    • a warmly glowing artifact*
    Light Engagement Gloves
    Skill mods: ??
    Bio Link: Yes
    • a dimly glowing battery*
    • a dimly glowing liquid*
    • a warmly glowing aeromagnifier*
    Light Engagement Helmet
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing canister*
    • a dimly glowing device*
    • a warmly glowing rod*
    Light Engagement Left Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing liquid*
    • a dimly glowing pair of binoculars
    • a warmly glowing deed*
    Light Engagement Left Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing bone*
    • a dimly glowing device*
    • a warmly glowing metallic eye*
    Light Engagement Leg Armor
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing canister*
    • a dimly glowing id badge*
    • a warmly glowing pill box*
    Light Engagement Right Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing magnetite cleaner*
    • a dimly glowing medicine
    • a warmly glowing scroll*
    Light Engagement Right Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing battery*
    • a dimly glowing bone*
    • a few warmly glowing splinters*

    Master Taming Necklace​

    Skill mods: 10 Creature Knowledge
    Bio Link: Yes
    • a few warmly glowing splinters*
    • a warmly glowing magseal detector*
    • a warmly glowing metallic eye*
    Mustafarian Composite Boots
    Skill mods: ??
    Bio Link: Yes
    • a faintly glowing ambush detector
    • a faintly glowing retrofit kit
    • a warmly glowing metallic eye*
    Mustafarian Composite Chestplate
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing chance die
    • a faintly glowing medical enhancement
    • a warmly glowing scroll*
    Mustafarian Composite Gloves
    Skill mods: ??
    Bio Link: Yes
    • a faintly glowing brazier
    • a faintly glowing fuse*
    • a few warmly glowing splinters*
    Mustafarian Composite Helmet
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing powerpack
    • a faintly glowing small crate*
    • a warmly glowing rod*
    Mustafarian Composite Left Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing booster*
    • a faintly glowing feather
    • a warmly glowing pill box*
    Mustafarian Composite Left Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing document
    • a faintly glowing impulse scanner
    • a warmly glowing aeromagnifier*
    Mustafarian Composite Leg Armor
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing circuit board
    • a faintly glowing distress beacon
    • a warmly glowing deed*
    Mustafarian Composite Right Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing impulse detector
    • a faintly glowing module interface
    • a warmly glowing artifact*
    Mustafarian Composite Right Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing camera
    • a faintly glowing radio
    • a warmly glowing magseal detector*
    Mustafarian Padded Boots
    Skill mods: ??
    Bio Link: Yes
    • a faintly glowing feather
    • a faintly glowing retrofit kit
    • a warmly glowing metallic eye*
    Mustafarian Padded Chestplate
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing chemical antidote
    • a faintly glowing decryptor
    • a warmly glowing scroll*
    Mustafarian Padded Gloves
    Skill mods: ??
    Bio Link: Yes
    • a faintly glowing impulse detector
    • a faintly glowing slave collar
    • a few warmly glowing splinters*
    Mustafarian Padded Helmet
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing chance die
    • a faintly glowing patch of hair
    • a warmly glowing rod*
    Mustafarian Padded Left Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing distress beacon
    • a faintly glowing patch of hair
    • a warmly glowing pill box*
    Mustafarian Padded Left Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing impulse scanner
    • a faintly glowing radio
    • a warmly glowing aeromagnifier*
    Mustafarian Padded Leg Armor
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing comm unit
    • a faintly glowing cyborg kit
    • a warmly glowing deed*
    Mustafarian Padded Right Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing homing beacon
    • a faintly glowing medical enhancement
    • a warmly glowing artifact*
    Mustafarian Padded Right Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing circuit board
    • a faintly glowing document
    • a warmly glowing magseal detector*
    Mustafarian Recon Boots
    Skill mods: ??
    Bio Link: Yes
    • a faintly glowing comm unit
    • a faintly glowing impulse detector
    • a warmly glowing metallic eye*
    Mustafarian Recon Chestplate
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing brazier
    • a faintly glowing camera
    • a warmly glowing scroll*
    Mustafarian Recon Gloves
    Skill mods: ??
    Bio Link: Yes
    • a faintly glowing medical enhancement
    • a faintly glowing module interface
    • a few warmly glowing splinters*
    Mustafarian Recon Helmet
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing cyborg kit
    • a faintly glowing decryptor
    • a warmly glowing rod*
    Mustafarian Recon Left Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing chance die
    • a faintly glowing powerpack
    • a warmly glowing pill box*
    Mustafarian Recon Left Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing chemical antidote
    • a faintly glowing fuse*
    • a warmly glowing aeromagnifier*
    Mustafarian Recon Leg Armor
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing ambush detector
    • a faintly glowing module interface
    • a warmly glowing deed*
    Mustafarian Recon Right Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing comm unit
    • a faintly glowing small crate*
    • a warmly glowing artifact*
    Mustafarian Recon Right Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a faintly glowing booster*
    • a faintly glowing distress beacon
    • a warmly glowing magseal detector*
    Ornate Dance Baton (Left)
    • a faintly glowing camera
    • a faintly glowing comm unit
    • a faintly glowing medical enhancement
    Ornate Dance Baton (Right)
    • a faintly glowing booster*
    • a faintly glowing feather
    • a faintly glowing slave collar
    Riot Control Boots
    Skill mods: ??
    Bio Link: Yes
    • a dimly glowing bottle*
    • a dimly glowing canister*
    • a warmly glowing magseal detector*
    Riot Control Chestplate
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing battery*
    • a dimly glowing magnetite cleaner*
    • a warmly glowing artifact*
    Riot Control Gloves
    Skill mods: ??
    Bio Link: Yes
    • a dimly glowing magnetite cleaner*
    • a dimly glowing spray bottle*
    • a warmly glowing aeromagnifier*
    Riot Control Helmet
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing magnetite cleaner*
    • a dimly glowing shield repair kit*
    • a warmly glowing rod*
    Riot Control Left Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing bottle*
    • a dimly glowing id badge*
    • a warmly glowing deed*
    Riot Control Left Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing liquid*
    • a dimly glowing medicine
    • a warmly glowing metallic eye*
    Riot Control Leg Armor
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing bone*
    • a dimly glowing medicine
    • a warmly glowing pill box*
    Riot Control Right Bicep
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing battery*
    • a dimly glowing pair of binoculars
    • a warmly glowing scroll*
    Riot Control Right Bracer
    Skill mods: ??
    Protections: ??
    Bio Link: Yes
    • a dimly glowing shield repair kit*
    • a dimly glowing spray bottle*
    • a few warmly glowing splinters*
    Subduer's Necklace
    Skill mods: 4 Creature Knowledge
    Bio Link: Yes
    • a dimly glowing id badge*
    • a dimly glowing medicine
    • a warmly glowing aeromagnifier*
    Subjucator's Necklace
    Skill mods: 6 Creature Knowledge
    Bio Link: Yes
    • a faintly glowing retrofit kit
    • a few warmly glowing splinters*
    • a warmly glowing aeromagnifier*
    Surveyor's Bracelet
    Skill mods: 20 Surveying
    Bio Link: Yes
    • a dimly glowing battery*
    • a dimly glowing bottle*
    • a dimly glowing bone*
    Tamer's Necklace
    Skill mods: 8 Creature Knowledge
    Bio Link: Yes
    • a dimly glowing bone*
    • a few warmly glowing splinters*
    • a warmly glowing scroll*
    Weighted Dance Baton (Left)
    • a faintly glowing brazier
    • a faintly glowing comm unit
    • a faintly glowing module interface
    Weighted Dance Baton (Right)
    • a faintly glowing chemical antidote
    • a faintly glowing circuit board
    • a faintly glowing document

    Weapons​


    Blade of the Betrayer
    Caller of Storms
    Coynite Disruptor Pistol
    Coynite Disruptor Rifle
    Coynite Sfor Republic Carbine
    Coynite Two-Handed Sword
    Coynite Xandank Lance
    DP-23 Rifle
    Disruptor Pistol
    Disruptor Rifle
    Heavy Republic Flame Thrower
    Ion Relic Pistol
    Lava Cannon
    Mustafar Bandit Sword
    Mustafarian Modified Disruptor Pistol
    Mustafarian Modified Disruptor Rifle
    Mustafarian Modified Mustafar Bandit Sword
    Mustafarian Modified Obsidian Lance
    Mustafarian Modified Sfor Republic Carbine
    Mustafarian Modified Two-Handed Obsidian Sword
    Obsidian Lance
    Obsidian Sword
    Sfor Republic Carbine
    Two-Handed Obsidian Sword
    Two-Handed Tulrus Sword
    Xandank Lance
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