Ship Rebalance / Better Multiplayer Fighters

Ship Rebalance / Better Multiplayer Fighters
Proposal
I propose giving bombers and ships with turrets a helping hand, getting viable in both high end PvE and PvP.

General Proposal
Make ships able to have component slots with built in mass reduction. For example a gunner slot with 20k reduction. If you fit a gun that is below 20k mass, then none of the total ship mass is used. If you put in a gun with 24500 mass, then 4500 mass is used from the ship.

Ships with turrets
I propose giving all fighters (not POB and gunboats) with turrets a mass reduction (for example 20k mass) in all the turret slots. That way the ship does not get buffed for solo pilots, but the ships gets much more viable for group play. This would affect the ARC-170, TIE Agressor, Y-Wing, Krayt and Havoc. Even if the guns are close to free, the capacitor might need an upgrade, forcing sacrifices for a gunner.

Bombers
I suggest giving the least used bombers a lift to make them actually be considered in PvP and for anything other than leveling. I want bombers to get an extra shield slot, so they can field a total of 2 shields instead of one, combining the stats on the shield. At the same time I propose increasing their targeting cone on missiles by 10-20%, due to being very slow turners. The specific ships I think need this buff are Tie Bomber, Y-Wing, Ixiyen and Kimoglia. I know the Havoc also has 2 launchers, but based on how well it performs in PvP and PvE, combined with getting extra mass for a turret, I dont see it needing these buffs.
I know some of these ships are used for leveling. If it is a worry they will be too strong, maybe unlock the extra slot at master pilot.

POBs
The YT-1300 and YT-2400 are slightly worse than their factional counterparts due to missing a launcher. I suggest giving the YT-1300 a slight speed boost, 5-10% to make up for this, while giving the YT-2400 a slightly better PYR, to give both an advantage the other POBs cant match.
Justification
I find it sad that many of the most iconic Star Wars ships are barely used by players and that you see only about 1/3 of the available ships in PvP and high end PvE content. At the same time, putting someone in a turret is never nearly as good as just flying your solo PvE or PvP ship. This basically cuts experienced players off from taking new players to space and teaching them how to play. Giving free mass for turrets will fix this problem and hopefully over time cause an influx of people who learned PvP or high end PvE by flying with an experienced player, thus keeping them alive for long enough to actually learn something.
Motivation
I want to see as many ships as possible utilized, not just a few that are the best. I see a huge interest both with experienced pilots and new players to fly together in ships. Unfortunately outside POBs and gunboats, its a niche that is worse than just flying yourself.
See above
 
I'm so about this. It's a bummer that cool ships like the ARC or Y-Wing never get used. Why not an advanced Y-Wing that has a gunner, 200k mass, and slightly better turning. The advantage for the interceptor ships is pretty large.

Edit: merely experimenting with raising the mass on a lot of unused ships may reveal something in testing.
 
I'm so about this. It's a bummer that cool ships like the ARC or Y-Wing never get used. Why not an advanced Y-Wing that has a gunner, 200k mass, and slightly better turning. The advantage for the interceptor ships is pretty large.

Edit: merely experimenting with raising the mass on a lot of unused ships may reveal something in testing.
Arc 170 is used pretty often tho. I ran one for a long time, i can name atleast 5 people who actively pvp with it.
 
ARC gets plenty of use. Not every ship in the game needs to fill the same roles and use as the next. Giving ships additional shield slots is crazy.
 
Arc 170 is used pretty often tho. I ran one for a long time, i can name atleast 5 people who actively pvp with it.
But all of them use it as a solo interceptor. The point here is to make it viable also as a multiplayer ship, without making it better at solo play, as it just fine as it is there.
 
Would be nice if the Firespray got option to take passengers, like a co-pilot to run droid commands, while the pilot focus on flying and shooting.
Or just take passengers, considering in the lore ship can fit more than a single pilot.
 
Would be nice if the Firespray got option to take passengers, like a co-pilot to run droid commands, while the pilot focus on flying and shooting.
Or just take passengers, considering in the lore ship can fit more than a single pilot.
Would require turning a gun into a turret.

It's not a pob it doesn't have an interior, cockpit doesn't have a second seat etc.
 
Not against either idea although id say there needs to be reasons to group PVE in space first other than cheesing an ALT which can do just fine with a level 1 weap banged in the turret slot.

You aren't taking an arc to a group convoy, POD etc
 
Not against either idea although id say there needs to be reasons to group PVE in space first other than cheesing an ALT which can do just fine with a level 1 weap banged in the turret slot.

You aren't taking an arc to a group convoy, POD etc
Well the arc is the ship that I use for convoys when bringing players that cant run convoys themselves. The problem is that I usually have fit one level 10 turret in the rear and not have a gun myself. Having 2 gunners is just not viable in any way due to mass. Its exactly what I want to fix with this rebalance, so you can actually take gunners without making the ship worse than when you are running solo in it, but instead making it better than going solo. This resulting in more new pilots trying out the fun content and hopefully staying.
 
There are some ships that could use some love to make useful.
There are ships that have some usefulness even if it's not the role you want it for.
I don't think lumping whole groups of ships together that "bombers" or "turret fighters" all need the same thing to fix them.
These changes need discussion from different points of view in discord before an umbrella PV is put forward to encompass all ships of a type rather than a specific chassis.
 
Would be nice if the Firespray got option to take passengers, like a co-pilot to run droid commands, while the pilot focus on flying and shooting.
Or just take passengers, considering in the lore ship can fit more than a single pilot.
20+ years ago when I first tried this ship, I was pumped to get it. The disappointment set in shortly after. It's not that fun to fly. It's not very effective.

If ships started getting changed, and the interceptors were less viable in PVP/PVE, so be it. That's not the end of the world. Unless someone wants to play PVE on hardmode, they're only gonna fly a select few ships.

Bombers, and other ships have to be able to do something others ships can't do. And that's not the case. An Advanced X-wing can just hack away at an ISD, and it's done. Like, what?
 
The extra shield slot is a big no no, bombers are already viable in PvP and end game content the idea behind a bomber is your not charging in solo and actually having ints and heavy fighters back you up boom and zoom, giving any ship extra mass or a shield slot would cause balance issues as for the turreted ships like the arc/aggressor you can outfit them for a second gunner and pvp/pve fine is it trickier to set up then a 180k mass ship yes but does every ship need to be rebalanced to be exactly the same? you can do all endgame content in a arc with ease, I'm also not sure why the pobs need a 10% speed boost either? gunboats and POB's are used a lot during void week and perform very well as is you can also do convoys in POB's it is a little tricker though.