This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Increase smugglers bounty the more missions they complete and only reseting on death.
Justification
Increase the risk the more smuggling you do
Motivation
More value for hunting, more exciting, more notoriety
Smuggler bounties should increase per successful mission you complete.
 
Oh I read it and I still think it's a dumb idea since the proposed elevated mode would still be balanced only in favor of the BH (a topic which you seem to be avoiding), whether it's selectable or not is irrelevant. So now we'll rephrase with what you've suggested in mind: Why would a Smuggler accept greater risk for very little reward and what do we do about the fact BH only stand to gain in this equation?

P.S.: If you want more money for a Bounty, take Slicing I, problem solved :)
Your point is that the smuggler loses because they invest their own money/resources and stand to lose said money/resources while the BH gets more money for no real extra effort. I believe.

While true, I’d say that would work similarly to pvp supply lines which people are happy to do. Maybe smuggler missions could work similarly but instead have a system where the bounty hunter would put down a type of “security deposit” (similarly to the investment you put into supply lines for the cargo) in proportion to the price of the bounty. If they succeed, the “deposit” is returned as part of the mission reward, if the bounty runs out because the smuggler’s mission has been completed, the money is returned, and if they fail and get killed by the smuggler, the smuggler receives the money as part of their mission reward. Everybody wins.

As a side note… you could add to the conversation rather than simply say something is stupid. While you are indeed pointing out the obvious, it’s also how certain current systems work which have been widely well received by the community. High risk/high reward is the nature of any pvp missions.
 
Oh I read it and I still think it's a dumb idea since the proposed elevated mode would still be balanced only in favor of the BH (a topic which you seem to be avoiding), whether it's selectable or not is irrelevant. So now we'll rephrase with what you've suggested in mind: Why would a Smuggler accept greater risk for very little reward and what do we do about the fact BH only stand to gain in this equation?

P.S.: If you want more money for a Bounty, take Slicing I, problem solved :)
i will try to address your concerns but first a couple points. 1) Slicing does not increase PvP bounties. 2) BH missions are not free, it costs droids and an investment in food. Smugglers investment of 18k is well worth the payout of 100k when most missions you don’t see a BH.

I would take a higher risk smuggler mission just for the fun but I understand that’s not for everyone. Now for your real concern which seems to be “what’s in it for smugglers”. Fair question. I think there should be some type of notoriety system for smugglers. This could simply be “if a BH has the smugglers mission and the smuggler completes it they get an extra 10k”. This way if you’re suddenly being hounded by BHs you have some added benefit. They could also simply say if two or more BHs had your mission when you failed you don’t lose your 18k. There are pretty simple solutions to the problems here.

I honestly feel like you enjoy the benefits of PvP missions but don’t like the idea of PvP BHs. As it currently stands there’s very little chance of being killed by a BH.
 
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