SWGR Castle Doctrine

SWGR Castle Doctrine
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Allow us to place a player controlled turret to defend our homes. Just like a POB turret but ground based in a player owned house.
Justification
Why should an unbuffed player be pulled out of their house and killed by 3 bounty hunters because they have a mission to eliminate a man who is terrorist adjacent? Let them deal with me and my Tier 10 Corellian Gauss cannon emplacement first. Then I'll fight. If I'm caught in the open world, fair game.
Motivation
I don't believe that we should be hunted for taking an active role in the STAR WARS but we are. Let us defend our homes, if we are there, and put up a better fight. Also - a suggestion for future plans on player city based GCW PVP with regards to secondary targets or player guided garrison type content.
I want to defend my home.
 
When I have two inquisitors pop at same time regularly wouldn't that be around 8k plus.
But that doesn't impact your bounty beyond what Ornj explained. Once you hit 3k vis it doesn't matter if you hit higher but rather how long you stay above 3k. Maybe Ornj can answer the 2 Inquisitors popping at the same time followed by Vader. Could be a glitch.
 
But that doesn't impact your bounty beyond what Ornj explained. Once you hit 3k vis it doesn't matter if you hit higher but rather how long you stay above 3k. Maybe Ornj can answer the 2 Inquisitors popping at the same time followed by Vader. Could be a glitch.
Even if online de-vising at Sanctum with a FS ent it would be Sanctum of -10 and FS ent -30 per min. If a second FS ent out that takes total number to 70 per min reduction in visibility.

It takes around 15 mins to drop 1,000 visibility.
 
Even if online de-vising at Sanctum with a FS ent it would be Sanctum of -10 and FS ent -30 per min. If a second FS ent out that takes total number to 70 per min reduction in visibility.

It takes around 15 mins to drop 1,000 visibility.
Ok. Not sure what you are saying but ok. I guess your question if there is a cap on Vis applies here. I am curious also if it stops at a certain number or not as well.