Patch Notes Archive (Part 2) | SWG Restoration

Patch Notes Archive (Part 2)

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  • Publish 1.0 (Sept 17, 2022)

    Welcome to Publish 1.0! Our first Roadmap Milestone. Update Notes:

    Mysteries of the Force
    Start your journey to becoming a powerful Jedi, constrained by the era of the Galactic Empire, which poses unique challenges as a thriving Force Sensitive community to take in a youngling for training is nonexistent. Consequently, becoming a Jedi will be a demanding, stimulating, and individualized experience for every inhabitant of the Star Wars Galaxy. Discovery of The Force will require exploration on group and solo adventures throughout the ground and Space. Everything encountered along the way, from artifacts and horticulture to creatures and conclaves, will play a role in your saga.

    • Use the /checkForce command to monitor your progress towards force sensitivity.
    Mustafar returns to Star Wars Galaxies, offering more than 30 quest lines and experiences. This adventure planet contains iconic points of interest, relics worth collecting, powerful Weapons, dangerous dungeons, and more—all balanced for the Combat Upgrade. Purchase a shuttle ticket to Mensix Mining Facility from Corellia or Talus. The planet is jam-packed with quests, collections, and more! Visit Foreman Chivos in the Mustafar Mining Facility (334, -1125) to get started on an epic adventure.

    Visit the Mustafar Content Vendor after completing various stages of your journey in the lava-filled world to acquire:

    • Lava Resistance Kit
    • A Darth Vader Painting
    • A Jedi Painting
    • Darth Vader vs Obi Wan Kenobi Diorama
    • Dooku’s bust
    • Blue and Red glowing eyes
    • Lava Beetle Mount
    • Mustafarian Bunker
    Progression System
    The Progression System has arrived with gating for Mustafarian instances! Players can unlock new content areas after meeting server-wide prerequisites for the galaxy by working together under a unifying set of complex goals. The challenges of the Droid Army, Droid Factory Two, HK-47, and Sher Kar await the collective unlock of the community! Visit
    the Progression terminal at Mensix Mining Facility to check out the progress of the server as it updates.

    Patch Notes:


    • General
      • Damage over time effects will proc at the following rates
        • Bleed - every 8 seconds
        • Poison - every 10 seconds
        • Disease - every 20 seconds
        • Fire - every 5 seconds
      • Fixed an issue preventing a player from using certain commands and skills while stunned.
      • Enabled weapon-specific damage exotics.
      • Increased the effectiveness of healing potency exotics.
      • Increased the impact of accuracy when your accuracy rating is superior to your opponent’s defense.
      • Reintroduced state recovery skills into the game! You can now clear your blind, dizzy, and stun states if you have the appropriate recovery skill.
    • Accuracy
      • Locomotion (movement) and Posture (physical positioning) now have an effect on Accuracy and Defense rolls. The following is a list of different posture and movement bonuses or penalties. Players will want to consider their accuracy from skill tapes + their bonus accuracy based on posture and movement multiplied by what type of weapon they are holding. Then the opposite can be rolled for your defense. Weapon multipliers are:
        • Pistols / One-Hand / Unarmed x 1.25
        • Carbines / polearms x 1.5
        • Rifles / Two-Hand x 1.75
        • Heavy Weapons / Flamethrowers x 2
    • Attack Speed
      • Adjusted the speed cap of every weapon type, so 0.5 is no longer the hard speed cap. Instead, they are as follows:
        • 0.8 modified for Teras Kasi / Unarmed
        • 0.9 modified for flamethrowers
        • 1.0 modified for Pistols and 1-handed Weapons
        • 1.15 modified for carbines and polearms
        • 1.3 modified for rifles and 2-handed weapons
        • 1.45 modified for heavy weapons
      • The Adrenal Boost skill from a Doctor, and the Double Time ability from Squad Leader, will reduce your combat speed by 0.25 and 0.5, respectively. This will not change your weapon-modified speed, instead, it will reduce your cooldown timers. Your cooldown timer is calculated as your modified attackspeed + your ability cooldown. Your execute timer is your modified attack speed + the execution time of the ability.
    • Battle Fatigue
      • The Battle Fatigue mechanic has been implemented. Battle Fatigue is generated over time while engaged in combat and produces negative effects on your character based on the amount of fatigue.
      • Your HAM (Health, Action, and Mind) Regeneration will be depleted when you reach 200 Battle Fatigue by a rate of 0.25% per point, up to a maximum reduction of 25%.
      • The efficacy of cast heals is reduced by up to 75% when you have full battle fatigue (1000 points).
      • Combat Medic, Master Medic, and Doctor now have a new skill modifier, "healing shock," in their trees that mitigates the effects of Battle Fatigue on their healing.
      • You can heal Battle Fatigue in the following ways:
        • /sit anywhere to rest: 4 points per 10 seconds
        • /sit in a camp: 10 points per 10 seconds
        • Watching an Entertainer: 16 points per 10 seconds
        • Watching an Entertainer in a camp: 26 points per 10 seconds
    • Death Cybernetics
      • A bug preventing Cybernetics from properly attaching to your character when you rolled for one after cloning has been resolved.
      • A helper popup message explaining that a cybernetic has been attached after you cloned and providing instructions on removing it will now display the first time a death cybernetic is applied to your character.
    • Thyferran Buffs now charge your bank account
    • Droids can now be charged with batteries from your backpack.
    • An issue with droids not allowing you to purchase a Thyferran Buff when they have available battery power has been resolved.
    • A bug that allowed droids to be used in combat when out of battery has been resolved.
    • Droids now lose 1% battery when told to attack an invalid target.
    • 3rd character slot content bugs have been resolved.
    • Furniture colors have been re-added
    • The Restoration Lava Skiff Collection has been moved to a safe place somewhere else in the galaxy. The limited-time “Mustafarian Skiff” is no longer available in-game. The collection will now offer the desert skiff as the reward.
    • Etinoca Real Estate has been established in the galaxy. Read more here.

    • Artisan
      • A bug that caused factories and harvesters to double charge their re-deed cost has been fixed.
      • The Interplanetary Survey Droid now functions properly for all resource types.
    • Brawler
      • Parry Riposte duration was increased from 5 seconds to 10 seconds.
    • Carbineer
      • Added a new suppression fire effect that creates a "slow down" effect between the attacker and defender. The effect acts as if there was a hill between the combatants, with the attacker at the top and the defender at the bottom. The area of the effect is a cone between the attacker and defender. The "hill" will be maintained between the combatants even if they move.
      • The range of Scatter Shot has been limited to 32m, its damage modifier has been increased to 2.0 from 1.5, and its Mind cost has been increased from 2 to 3.
    • Commando
      • Fixed the special effects of grenades.
      • The Burn Down and It Burns abilities are now restricted to only be usable while a Heavy Weapon is equipped.
      • Commando DOT abilities no longer have a warmup timer.
      • The Deadbang Shot ability now has a range of 42 meters with a 70-degree cone effect and a 2.0 damage modifier.
      • The Focus Fire ability now relies on your weapon range, with a 35-degree cone effect and a 1.7 damage modifier.
      • Flamethrowers now properly treat all attacks as cone Area of Effect (AoE).
      • The cooldown for Stand Fast is now 60 seconds.
      • Heavy Weapon Proc Effects now ignore defenses and apply as follows:
        • Heavy Acid Beams blind chance changes based on distance
        • Lightning Beam Cannon has a chance to apply a Fire Dot, and also it can snare a Vehicle.
        • Rocket Launchers apply a Knockdown.
        • Flamethrowers apply a DoT Effect.
          [*[Heavy Particle applies a Stun Effect.
    • Combat Medic
      • Combat Medic Shock Debuff now works for Knockdown defense.
      • Increased the damage of deuterium toss and neurotoxin.
      • Infect now generates Battle Fatigue on the enemy, and its wound effectiveness has been increased.
    • Creature Handler
      • Fixed a bug related to charge/spit/kick skills that would prevent the handler from using any abilities while these skills were on CD.
      • Fixed a bug with the spit skill that prevented using any other abilities due to the high Mind cost.
      • Added a Global Cool Down between a Creature Handler's pet skills, so it’s no longer possible to macro queue all skills simultaneously.
      • Added a 12-second cool down to the soothing comfort ability.
    • Doctor
      • Disinfect, Extinguish Fire, Counter Toxin, and Bandage now properly reduce the severity of DoTs.
    • Marksman
      • The Lethal Shot skill's damage modifier has been increased from 1.5 to 1.7, and its Action Cost has been lowered from 13 to 12.
    • Pikeman
      • Added a new standard version of Intimidate to Defensive Techniques I (Improved Intimidate remains in Defensive Techniques III).
      • Added an Advanced Intimidate ability to Master Pikeman, which acts as an AoE Intimidate that will reduce enemy damage by 35%.
      • Moved Area Taunt from the Swordsman profession to the Pukeman's Stances Tree to match Pikeman's intended role as an AoE Tank.
    • Pistoleer
      • The Body Shot ability's damage modifier has been increased from 1.5 to 1.6, and its action cost has been reduced from 15 to 14.
      • The Quick Draw ability's damage modifier has been increased from 1.2 to 1.4, and now has a special effect that makes it the fastest ability in-game between cooldown and execution.
      • The duration of the Warning Shot ability has increased from 15 seconds to 45 seconds, and its defensive penalty has been increased from 80 to 140.
      • The duration of Disarming Shot has been changed to 12 seconds.
    • Rifleman
      • The Sniper Shot ability now includes an accuracy bonus of 150 points.
    • Swordsman
      • The damage modifier of the Power Attack ability has been increased from 2.0 to 2.5.
      • Fixed an issue that would make Armor Break Slice completely negate the effects of Armor Break.
      • Greatly increased the damage bonus of berserk.
      • You can heal now while under a berserk effect, but you will also take increased damage.
    • Smuggler
      • The damage modifier of the Reckless Shot ability has been increased from 1.4 to 1.7.
      • The Panic Shot ability now uses a 40-degree cone that lasts 12 seconds.
      • The Overwhelming Shot ability now works against Knockdown Resistance.
    • Teras Kasi Artist
      • Moved "Honed Center of Being" from Balance I to Balance III.
      • Added an Improved Center of Being, which provides a 600 defense rating, 15% damage reduction, and 10% damage output reduction.
    • A bug allowing AI ships to spawn on top of themselves and/or without random axial rotation and distancing has been resolved.
    • Credit chip payouts from kills in Space have been adjusted to have no minimum payout.
    • Chasis Dealers now offer 30% fewer credits for Space Parts.
    • The /beacon command should now work properly.
    User Interface
    • The Command Browser now displays a command's disallowed locomotions and states.
    • The Overhead Map now adds additional spacing between overlapping text labels for readability.
    • The maximum zoom multiplier on the free chase camera has been limited to 3x.
    • When a player is watching an Entertainer or listening to a Musician and has reached the maximum inspiration buff duration, a (Ready for Buff) label will persist above their heads until they have been buffed or stop watching/listening to the entertainer.

    Hotfix (Sept 24, 2022)

    • Volumetric Shadows should now work properly, and their attenuation has been increased for better visual appearance.
    • Volumetric Shadows now cast relative to their origin celestial light source more precisely and adhere to a planet's time of day cycle.
    • The client should no longer crash when opening the skills window after dropping all skills.
    • The Battle Fatigue and Wound effect from Disease Abilities has been reduced.
    • Creatures should no longer fire electricity when using special attacks.
    • Cyrobang grenades should now craft with an appropriate speed. This change is not retroactive.
    Galactic Civil War
    • Mercenary players should now be flagged as Special Forces/Overt when entering the range of a GCW Invasion Defensive General.
    Game Objects
    • A bug causing the barrel of turret objects to appear invisible has been resolved.
    • A bug causing structure placement pylons to appear with invalid textures has been resolved.
    • The following collection objects that previously gave cannot see/cannot interact errors should now be collectible:
      • Burning Rocks 3, 5, 6, and 10
      • A Datapad (Dantooine)
      • Disruptor Rifle (Mustafar)
    Game World
    • A bug with the floors in the Geonosian Caves and Corellian Droid Factory causing players to become stuck has been fixed.
    • The Cloning Center at Mensix Mining Facility on Mustafar now contains an Insurance Terminal.
    • There is no longer snow in Dearic (Mini-Hotfix from Sept. 19).
    • The missing Cargo Shuttle in the "Remodeling" Legacy quest has been re-added (Mini-Hotfix from Sept. 19).

    We are aware there are still some issues with the SWG Restoration Launcher for some players. The Development Team is working to resolve those as soon as possible.

    Update - Galactic Moon Festival (Oct 8, 2022)

    • The Galactic Moon Festival is now live. Be sure to participate in the new questline, The Dead Speak, by purchasing a haunted scroll from the Festival Organizer.
    Bounty Hunter
    • PvP Bounties are now limited to Master Bounty Hunters.
    • A bug that prevented Bounty Hunters from seeing player bounties has been resolved.
    • Fixed a bug that sometimes prevented a Bounty Hunter from completing a Bounty Mission when killing their player target.
    • Changed the displayed effect for Starshine Surprise from Incap Recovery to Milking Bonus
    • Mandalorian Leggings now use Armor Experimentation instead of Clothing Experimentation.
    • All Ewok Festival of Love and Witches of Dathomir Furniture Schematics should now work properly.
    • All Jewelry should no longer have a required combat level. This change is retroactive.

    Hotfix - Galactic Moon Festival (Oct 27, 2022)

    • Costumes rewarded from the new quest lines, (The Skeleton, The Spectre, The Ghoul) can be redeemed from their respective scrolls if you didn't gain the costume before when completing the quest.
    • If you deleted or Lost your scroll, you can use anyone else's scroll(s) to redeem your costume(s) if you already completed the quest otherwise submit a support ticket
    • An issue with the Dusty Skull "Can't see target" has been resolved
    • The error with streetlamps are now fixed
    • An issue regarding costumes not being obtained has been resolved
    • If you purchased a costume from the GMF vendor, please submit a support ticket regarding your missing costume(s)
    • Thimble has given Sedton the correct coordinates to sell their melons
    • The collection item Steaming Rock #5 has been fixed
    • Vani Korr has returned from vacation
    • The client will now warn you when you set a graphics setting to higher than the recommended value for playing
    Combat Medic
    • The Wound and Battle Fatigue multiplier applied from Combat Medic's Infect ability has been reduced
    • You can now apply powerups to all heavy weapons

    • 3rd Character Slot
    • The issue with the profession terminals not responding to input has been resolved
    • Players with the master profession badge (instead of the master skill) can now interact with the profession terminals. The effect of this change means that anyone with the master profession badge can now interact with those respective terminals

    Hotfix (Nov 19, 2022)

    • A bug that caused a replication issue leading to melee Professions needing to chase ahead of their targets in order to not receive a “too far” message has been fixed.
    • Weapon Hindrance now only applies while in combat. Once you enter combat, if you have (or later equip) a weapon that applies hindrance to you, the hindrance will remain until you exit combat
    • Cybernetic abilities now work even if they are covered over with an appearance item.
    • Cybernetics can now be uninstalled even when covered by an appearance item.
    • Decrepit Enhancements now have stats.
    • The Galactic Moon Festival has concluded for the year.
    • You can now redeem costume quest rewards by using the radial on the GMF Quest Scroll if you have not already done so.
    • Fixed a bug that caused excessive lag and frame rate drops during GCW Space Battles.
    • Fixed several missing strings and textures.
    • The Firestar Carbine no longer has a skill requirement.
    • The Patrol Point Quests for Entertainers and Artisans during GCW City Invasions now work properly when interacting with the Patrol Point base object.
    • The /bountyCheck command now properly has an icon and appears in the Command Browser. This command is only available to Bounty Hunters.
    • Artisan
      • The “Decorative Survival Knife” was moved from Droid Engineer to Weaponsmith.
      • You can now insert a weapon power bit in Basic and Standard Weapon Cores.
      • All Factory Crates now have a count capacity of 100. This change is not retroactive.
      • Several schematics from the Galactic Moon Festival and Ewok Festival of Love have been fixed.
      • Beast Dietary Supplements have moved to the Food and Chemical Tool and Food Factory.
      • The Two-Handed Athame now crafts with the correct speed and action cost.
      • Mandalorian Gloves now use Armor Experimentation instead of Clothing Experimentation.
      • The Survey and Hand Sampling skill mods now properly modify the amount of resources sampled.
    • Bio-Engineer
      • Incubation Timers on Incubators are now properly enforced and are now properly modified by the Incubation Time Skill Mod.
      • The Master Bio-Engineer box now requires experience points to purchase.
    User Interface
    • A search bar has been added to the Crafting tool window. Typing characters into the search bar will automatically filter the schematics shown on the current tab you are viewing.

    Hotfix - Life Day (Dec 11, 2022)

    Life Day
    • Life Day is upon us! One of the most important Wookiee customs is Life Day. On this day, extended Wookiee families gather and celebrate a day of joy and harmony as promised by the Tree of Life. Traditionally celebrated on the Wookiee home world Kashyyyk, Life Day is a time to reflect on the renewal of life and to remember those who have passed on.
    • Players can go to Wayfar, Dearic, or Doaba Guerfel to participate in the festivities.
    • Help Saul Dann with his quests to receive a STAP Vehicle.
    • Visit the factional vendors to participate in decorating or destruction for rewards (including a bonus for completing the runs while Special Forces).
    • Open the Radial Menu on the Life Day Tree for the 2022 Life Day Badge and Title: Life Day Aficionado.
    • Open the Radial Menu on the Life Day Tree for a pile of presents for you and a friend. Players will receive either a green or red Holiday Sweater and an ornament. Presents you can share with your friends will feature both a standard Holiday Ornament and an exclusive Death Star or Alderaan ornament available only this year.
    • Three new Kashyyykian furniture items are available for sale from the Life Day Vendors.

    Hotfix - January Bug Bash 1 (Jan 6, 2023)

    Client Game
    • Players will no longer automatically mount creatures when called from their datapad.
    • When attempting to mount any Vehicle or creature, if the vehicle or creature is colliding with any collidable object or flora, players will be unable to mount and will instead receive a system message that they need to store and re-call their mount in another location. The effect of this change prevents using vehicles to glitch through collidable objects such as walls.
    • The camera rotation from key binding “Ctrl + Shift + S” has been disabled.
    • GCW Static Bases
      • Fixed a bug that caused a contested terminal to become “stuck” without resetting when the timer expired.
      • Fixed several bugs with the countdown timer so it now displays the remaining time correctly and the time now stays in sync with the server’s game time frames for better accuracy.
    • Life Day
      • Life Day has concluded for the season. Thank you to all participants!
    • Nym's Theme Park
      • Increased the timer to complete the Rescue the Lok Revenant quest from 3 minutes to 6 minutes and fixed a bug with the Prisoner’s running speed.
    • Fixed a bug that prevented 2-1B Droids from despawning after a GCW City Invasion ended.
    • Some buildings with missing furniture have been fixed. More will be addressed in a later update.
    • Factional Crackdown Inspections in Cantinas have been disabled.
    • Fixed a bug that caused very dark shadows during weather Events on Dathomir.
    • Bounty Hunter
      • A Bounty Hunter can no longer accept a bounty mission if the player target of that mission also belongs to the Bounty Hunter’s account (an alt), is in the same guild as the Bounty Hunter, or is a citizen of the same city as the Bounty Hunter.
      • When a new bounty is created resulting from a PvP death, it will now appear on terminals 30 minutes after it was created instead of immediately.
      • Probe Droids will now provide an exact location of a bounty target in Space.
    • Creature Handler
      • A bug causing “Heal Beast (Mark 2)” and “Heal Beast (Mark 3)” to disappear from your listed skills has been resolved. Mark 2 of this command is now granted at Creature Empathy IV. Mark 3 of this command is now granted at Master Creature Handler.
      • The “Pet Trick 1” command has moved to Creature Training II and the “Pet Trick 2” command is now learned at Creature Training IV.
      • The Skill Templates window now properly reflects that the “Follow,” “Stay,” and “Train Pet” commands are learned at Novice Creature Handler.
      • The action cost of the Exceptional Milking and Egg Finder abilities has been corrected such that they are now usable.
    • Entertainer
      • The command “Holographic Recall” to remove your Holographic Backup Images is now learned at the same time as the “Holographic Image” command.
    • The Structures owned by accounts where no players on that account have logged in for more than 180 days have been marked as (Abandoned). Any player can radial the house sign to call for the destruction of an abandoned structure. Players can earn Badges for packing up to 100 abandoned Structures (note that there are no other rewards besides the new space that was once occupied by the abandoned building). Abandoned structures destroyed through this process will return to the owning player’s datapad.
    • Please be advised that in a future update, the maintenance costs for medium and large structures, harvesters, and other installations will be increasing by 50-150%. More information will be shared in the future.

    Hotfix - Ewok Festival of Love (Feb 5, 2023)

    Ewok Festival of Love
    • The Ewok Festival of Love has returned to the galaxy! Visit Tyrena, Kaadara, and the Southern Ewok Lake Village to join the celebration. Be sure to check out all of the fan-favorite festivities: dancing Ewoks, chocolate fountains, and much more!
    • There are four Festival of Love activities this year, including a chance to play cupid! Use any earned Chak Hearts to purchase several rewards that are exclusive to The Ewok Festival of Love.
    • Note: Until the next client patch, Badges will reflect the year 2011 instead of 2023. Please disregard this as we are holding off on a client patch due to other pending work but wanted to get the festival activated.
    • Allayloo ta nuv!
    Misc. Bug Bash
    • The Ranch is now on Dathomir. But best to stay away unless you are invited.
    • The Melon Farmer now respawns on an 18-hour timer instead of a 24-hour timer so its spawning can rotate to other time zones.
    • Spawns in the area of Lok known as the "Kimogila Valley" have been adjusted to be less bug-prone, such that they should no longer spawn on top of one another, in large clumps, or in areas where they will get stuck or kited into other mob fights.
    • Fixed a bug where a specific Nightsister spawn would frequently spawn in a tree.
    • Increased the respawn time of Krayt Dragons.
    • Fixed a bug that caused 2 "Event Planners" to spawn on top of each other in Hotels.
    • Added Knockdown Resistance to very large creatures (e.g., Krayt Dragons, Rancors, and other large beasts that should not be easily knocked down).

    Hotfix - February Bug Bash (Feb 19, 2023)

    • The Droid Army Instance is now available to play.
    • Jedi Unlock through the end of Phase II is now available.
    • The respawn timer on the Acklay in the Geonossian Cave has been reduced to 90 minutes.
    Misc. Bug Bash
    • The Movement Speed Inspiration Buff has been fixed.
    • Added additional combat spam messages when the Second Chance Inspiration Buff procs.
    • Ewok Festival of Love House Signs now work correctly.
    • Death Blow no longer requires a warmup timer.
    • Fixed a bug causing size disproportionality in the rendering of the Planetary Map.
    • Fixed the appearance of the Planetary Map in the GCW Planetary Control Game (/gcw) window.
    • The "time until macro dump" display in the debug window will now only display ">5 minutes" if the time remaining is greater than 5 minutes instead of a countdown per second.

    Hotfix - March Madness Bugbash Spectacular (March 20, 2023)

    • Fixed a bug that occasionally caused a delay preventing /knockdownRecovery from executing immediately.​
    • The slow-down effect applied from using the Suppression Fire ability now only applies to targets that can be attacked by the caster (and therefore it will not apply to allies).​
    • Fixed a bug that allowed a Bounty Hunter to apply debuffs and other effects against a player bounty target without activating the PvP temporary enemy flag.​
    • The healing rate of Bacta Infusion is now properly reduced by 50% when used on pets (to put it in line with other heals)​
    • The cooldown for Nutrient Injection, Poison Inoculation, Disease Inoculation, Endorphin Injection, Serotonin Injection, Adrenal Boost, and Heal Wound has been reduced to 10 seconds.​

    • Battlefields​

      • Fixed a bug that caused damage stats to display incorrectly in Battlefields.
    • Mustafar​

      • The Droid Factory 2 instance is now accessible on Mustafar.
      • Fixed a bug that allowed multiple sets of Miners to spawn in the Droid Army instance.
      • Increased the damage dealt by Miners and Detonators in the Droid Army instance.
      • Commandos with expertise in the explosives line can now render more damage using the detonators in the Droid Army instance (damage increases for each box purchased in the tree).
      • The Mustafar Content Vendor is once again open for business and selling items.
    • Quarantine Zone​

      • Fixed a bug that caused several quests and NPCs in Camp Beta of the Quarantine Zone to not work properly.
    • Mandalorian Armor no longer has any profession restrictions.
    • The “Burst Run” Cybernetic Legs now drop as potential loot from the Forward Commander in the Droid Army instance.
    • The “Kickdown” Cybernetic Legs now drop as potential loot from the Devastator in the Droid Factory II instance.
    • Weapons purchased from vendors will no longer be generated in the same manner as loot with a potential for Epic/Legendary stats.
    • Increased the damage of droid detonations. This change is retroactive.
    • Increased the bonus damage of MSE droid detonations. This change is NOT retroactive.
    • Fixed a bug that required players who crash to stay logged out of both characters for 15 minutes before the Login Server would recognize they were no longer at their login limit. Characters should now be able to immediately login if they crash or disconnect.
    • A bug that occasionally caused sound to stop working and/or the distance of waypoints in space to appear very far away has been resolved.
    • Entertainers can now apply Inspiration Buffs to targets who are less than 25 meters away and both the buffer and target will receive a warning if their buff was canceled due to the distance from the Entertainer.
    User Interface
    • A bug that caused certain space commands to display a warning about your character’s state (e.g., “You cannot match speed while Standing”) has been resolved.
    • A warning message is now given to players attempting to accept more than two missions from the mission terminals advising them to review their datapad for existing ground and space missions and also explaining that the mission count is separate from quests in their Journal.