Squad Leader
Profession Overview
Squad Leader is a profession that focuses on leadership and tactical abilities. A Squad Leader is responsible for coordinating and leading a group of fellow players in combat situations.
Prerequisites
To learn Novice Squad Leader in SWG Restoration, the following are required as prerequisites:
- Scout: Survival IV (xxx4)
- At least ONE of these skills:
- Sharpshooter: Ranged Support IV (xxx4)
- Scout: Camouflage IV (4xxx)
Restrictions
- Most Squad Leader abilities cannot be used without a group.
You have to be grouped with a character that isn't from the same account.
- Group members have to be within 64m range of a Squad Leader to be affected by the abilities.
- At least 1 member of the group must be within 64m to be able to use SL abilities.
Abilities and Skill Mods
Abilities
One of the key features of the Squad Leader profession is the ability to provide buffs that benefit the whole group.
These abilities can enhance various aspects of game play, such as increasing damage output, improving defensive capabilities, or providing support skills.
See
Squad Leader Abilities for up to date details on abilities.
Utility:
- Group System Message (/sysGroup) - this command sends a system message to your group members, so that they see it immediately and in the center of their screen.
Offensive Abilities:
- Sure Shot - a weapon attack with increased accuracy.
- Paint Target - a weapon attack that reduces enemy defense, state resistance and makes them more susceptible to Critical Hits, stacking up to 3 times.
- Core Bomb - places a Thermal Detonator that explodes after a brief delay, damaging all nearby enemies and setting them on fire.
- Dioxis Grenade - throws a grenade that deals area damage and poisons affected enemies.
- Shock Grenade - throws a grenade that deals area damage and inflicts affected enemies with Snare and Stun conditions.
Defensive Abilities:
- Rally Point - creates a temporary waypoint, visible by all group members. If you are within 10m of the Rally Point, you will gain 5% damage reduction and 5% chance to dodge incoming attacks.
Single Target Buffs:
These can only be applied to
other group members, are independent from other Squad Leader buffs and last 20 seconds each. Ability range is modified by your equipped weapon.
- High Yield - increases the damage output for a single group member by 20%.
- Toughen - reduces damage taken by a single group member by 40%.
Aura Buffs:
These are the group-wide abilities subject to the restrictions mentioned earlier. Unless otherwise stated, all of these are mutually exclusive - you may only apply one at a time and using a new buff will replace the previous one. But buffs from multiple Squad Leaders do not cancel each other out. Most aura buffs last for 1 minute.
- Form Up - increases movement speed, on par with Burst Run.
- Retreat - same as Form Up, but also increases Defense by 50 points, removes roots and snares and grants immunity to those for the duration. Has longer cooldown than most other auras.
- Charge - same as Form Up, but also increases damage output by 10%, increases Action regeneration by 30%, removes snares and grants immunity to them for the duration. Has longer cooldown than most other auras.
- Steady Aim - increases accuracy.
- Boost Morale - increases Action and Mind regeneration by 30%.
- Double Time - increases Combat Speed, reducing the cool down of actions performed by your group.
- Call to Arms - modifies Innate Armor of the group by 1500 points and increases Defense by 125 points.
- Tactics - increases Toughness and Defense General stats. Lasts for 4.5 minutes and does not conflict with other Aura Buffs.
- Entrench - increases Opportune Chance and Endurance stats and increases the chance of inflicting Critical Hits. Lasts for 4.5 minutes and does not conflict with other Aura Buffs.
Skill Mods
- Leadership - increases strength of Squad Leader abilities. Not working as of 1.0.
- Called Shot Bonus - improves accuracy and damage bonus given by Called Shot ability.
- Group Burst Run Efficiency - direct percentage decrease to the cost of using /burstrun command for all members of your group.
- Mobility Duration - increases the duration of some of the Squad Leader mobility enhancements(pretty sure it increases Form Up duration, since other 2 are lasting for 90 seconds).
- Additionally provides a variety of Melee Defense, Ranged Defense, General Ranged Accuracy, General Ranged Speed, and Assault Armor mitigation.
Squad Leader Builds
The Squad Leader profession is intended to be used with ranged weapons.
Below is the list of common Squad Leader builds:
- Master Squad Leader/Master Combat Medic/4xxx Carbineer
- Master Squad Leader/Master Carbineer/Combat Medic 4xxx
- Master Squad Leader/44x4 Pistoleer /Combat Medic 44xx
- Master Squad Leader/Master Bounty Hunter/Combat Medic 4xxx
- Master Squad Leader/44xx Combat Medic/44xx Doctor
- 4314 Squad Leader/Master Doctor/4xxx Combat Medic
- 4314 Squad Leader/Master Combat Medic/4xxx Doctor
- 4314 Squad Leader/Master Commando/4xxx Combat Medic
- Master Squad Leader/4xxx Rifleman/x3x4 Pistoleer/4xxx Combat Medic
There are more combinations that are possible with Squad Leader profession, be sure to utilize
Skill Calculator to come up with your own builds.
Equipment
Armor
There are 2 options for Heroic Jewelry sets:
Hellfire Set (offensive) or Veteran's Set (defensive).
Squad Leaders can wear Assault Armor. Assault armor provides with greater kinetic protection, but has less energy resistance. It can be enhanced with Peko-Peko feathers and Interwoven Segments for additional health bonus.
Check out
Armorsmith page to learn more about Armor.