Squad Leader | SWG Restoration

Squad Leader

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  • Squad Leader

    Profession Overview

    Want to become an officer and lead troops into battle? Got a group of friends with whom you roam the galaxy seeking adventures? Then Squad Leader is a perfect choice for you.
    Squad Leader is one of the Elite Professions in Restoration. Their abilities allow to turn the tides of battles, Escape critical situations, they allow groups to take on more powerful enemies and defeat them easier than a group without a Squad Leader.

    I highly recommend to watch this video made by one of our players named Telrain.

    Prerequisites

    To unlock Novice Squad Leader, you will need these skills first:

    Skills

    Novice Squad Leader

    Novice Squad Leaders can now call out specific targets and send a system message to their group that will appear in the middle of their screen.
    • Skills, Abilities and Commands gained at Squad Leader:
      • Melee Defense +10
      • Ranged Defense +10
      • General Ranged Accuracy +10
      • General Ranged Speed +5
      • Leadership +10
      • Called Shot
      • Group System Message
      • Assault Armor Accuracy Mitigation 20%
      • Assault Armor Rate of Fire Mitigation 10%
      • Assault Armor Movement Mitigation 30%

    Mobility

    Skills from this line will alow Squad Leader to set rally points and modify movement speed of the group.
    • Mobility I
      • General Ranged Accuracy +5
      • Called Shot Bonus +5
      • Leadership +5
      • Rally Point
    • Mobility II
      • Group Burst Run Efficiency +25
      • Called Shot Bonus +5
      • Leadership +5
      • Form Up
    • Mobility III
      • General Ranged Speed +5
      • Called Shot Bonus +10
      • Leadership +5
      • Mobility Duration +25
      • Retreat!
      • Assault Armor Movement Mitigation 40%
    • Mobility IV
      • Group Burst Run Efficiency +25
      • Called Shot Bonus +15
      • Leadership +5
      • Mobility Duration +25
      • Charge!

    Strategy

    Strategy offers abilites which can improve your group members accuracy, increase their defense and boost their damage.
    • Strategy I
      • Melee Defense +10
      • Ranged Defense +10
      • Called Shot Bonus +5
      • Leadership +5
      • Steady Aim
    • Strategy II
      • Melee Defense +10
      • Ranged Defense +10
      • Called Shot Bonus +5
      • Leadership +5
      • High Yield
      • Assault Armor Accuracy Mitigation 30%
    • Strategy III
      • Melee Defense +10
      • Ranged Defense +10
      • Called Shot Bonus +10
      • Leadership +5
      • Call to Arms
    • Strategy IV
      • Melee Defense +15
      • Ranged Defense +15
      • Called Shot Bonus +15
      • Leadership +5
      • Volley Fire
      • Assault Armor Accuracy Mitigation 40%

    Leadership

    Leadership teaches you how to boost morale of the group, find weak spots in opponents defense to make them receive more damage, force enemies into focusinga certain group member and ignoring another.
    • Leadership I
      • Ranged Defense +5
      • Called Shot Bonus +5
      • Leadership +5
      • Paint Target
    • Leadership II
      • Melee Defense +5
      • Called Shot Bonus +5
      • Leadership +5
      • Verbal Assault
    • Leadership III
      • Ranged Defense +5
      • Called Shot Bonus +10
      • Leadership +5
      • Combat Feint
    • Leadership IV
      • Melee Defense +5
      • Called Shot Bonus +15
      • Leadership +5
      • Boost Morale

    Tactics

    Tactics allow you to enhance group defense, improve chances of scoring a critical hit, reduce cooldown timers of actions for the whole group.
    • Tactics I
      • General Ranged Accuracy +5
      • Called Shot Bonus +5
      • Leadership +5
      • Tactics
    • Tactics II
      • General Ranged Accuracy +5
      • Called Shot Bonus +5
      • Leadership +5
      • Toughen
    • Tactics III
      • General Ranged Accuracy +5
      • General Ranged Speed +5
      • Called Shot Bonus +10
      • Leadership +5
      • Blaze of Glory
    • Tactics IV
      • General Ranged Accuracy +5
      • General Ranged Speed +5
      • Called Shot Bonus +15
      • Leadership +5
      • Double Time
      • Assault Armor Rate of Fire Mitigation 20%

    Master Squad Leader

    This skill has one of the strongest Squad Leader abilities, it you to mitigate the incoming damage across the entire group.. You can now wear Assault Armor without it slowing you down and messing with your weapon accuracy/rate of fire.
    • Master Squad Leader
      • Melee Defense +25
      • Ranged Defense +20
      • General Ranged Accuracy +15
      • General Ranged Speed +10
      • Called Shot Bonus +35
      • Leadership +35
      • Mobility Duration +50
      • Second Chance
      • Assault Armor Movement Mitigation 60%

    Abilities and Skill Mods

    Abilities

    Squad Leader has a huge variety of different abilities, but there are a few requirements and restrictions to them:
    1. You have to be a group leader and grouped with a character that isn't from your account.
    2. Group members have to be within 64m range of you to be affected by your abilities.
    3. If at least 1 member of your group isn't in 64m range, then you won't be able to use your abilities.
    Offense:
    • Called Shot - allows to call out a specific target. Next attack to that target from Squad Leaders group will have a significant increase to accuracy and damage. Called Shot Bonus skill mod increases the accuracy and damage of this ability.
    • Paint Target - increases the damage done to the targeted enemy for a short period of time.
    • Steady Aim - improves ranged and melee accuracy by 150 points, it lasts for 30 minutes. It is useful for fighting groups of weak enemies.
    • Blaze of Glory - increases the critical hit chance for the whole group by 50%, lasts for 30 minutes.
    • Volley Fire- reduces the effectiveness of opponents armor allowing your group to quickly cut through groups of difficult enemies. Lasts for 30 minutes.
    Defense:
    • Tactics - this defensive ability enhances ranged and melee defense by 150 points, it lasts for 30 minutes. Reduces group members chance of being hit.
    • Call to Arms - modifies innate armor of the group by 1000 points, lasts for 30 minutes. Let's say your Kinetic resistance is 3000, with this ability it will increase up to 4000. Call to Arms provides reduction of the incoming damage, check this for more information.
    • Second Chance - mitigates incoming damage across all group members, it lasts for 60 seconds. If you are being attacked by a powerful entity, you can use this ability to spread the damage across the group.
    Mobility:
    • Form Up - modifies movement speed and terrain negotiation by 50 points, lasts for 30 minutes. Terrain negotiation affects your ability to move in rough terrain. From 0 to 50, this skill increases the player's ability to move up slopes quickly.
    • Charge - increases group movement speed(lasts for 90 seconds), faster than Form Up. However, upon using this ability, group leader will receive debuff called "Leader's Downfall" which decreases their defense by -200 points and lasts for 3 minutes.
    • Retreat - allows to quickly get away from critical situation(same speed as Charge), however it won't allow your group to perform any combat actions. Lasts for 90 seconds, modifies Action and Mind Regeneration by -100%.
    Utility:
    • Rally Point - creates a new waypoint that is shared by all group members. Great for gathering group members together and organizing them. If you are near Rally Point, you will gain 5% damage reduction and 5% chance to dodge incoming attacks.
    • Group System Message(/sysGroup) - this command sends a system message to your group members, so that they see it immediately and in the center of their screen.
    • Double Time - reduces the cooldown of actions perfomed by your group, lasts for 30 minutes. Useful in spin groups, or in situations where you need to spam your abilities.
    • Boost Morale - increases Action and Mind Regeneration by 10% and lasts for 30 minutes.
    Individual:
    • Verbal Assault - increases the amount of agression generated by an enemy for a single group member. Lasts for 10 minutes, modifies aggro generation by 100%. Bugged at the moment and applies to Squad Leader only.
    • Combat Feint - decreases the amount of agression generated by an enemy for a single group member. Lasts for 10 minutes, modifies aggro generation by -50%. Bugged at the moment and applies to Squad Leader only.
    • High Yield - increases the damage output for a single group member by 25%, lasts for 10 minutes.
    • Toughen - increases armor of a single player by 1200. Might prove useful when you need to reduce the incoming damage for the tank in your group.

    Skill Mods

    • Leadership - increases strength of Squad Leader abilities. Not working as of 1.0.
    • Called Shot Bonus - improves accuracy and damage bonus given by Called Shot ability.
    • Group Burst Run Efficiency - direct percentage decrease to the cost of using /burstrun command for all members of your group.
    • Mobility Duration - increases the duration of some of the Squad Leader mobility enhancements(pretty sure it increases Form Up duration, since other 2 are lasting for 90 seconds).

    Possible Combinations

    Squad Leader profession was made to be used with ranged Weapons, but i suggest trying what YOU want and see if it works for you.
    • Squad Leader/4xxx CM/Ranged Profession - i'll be brief here, this is the most basic build you can go with. I recommend checking appropriate pages to see if you want to use certain profession with Squad Leader.
    • x4xx SL/Carbineer/Combat Medic - here is an example of using Squad Leader branches in different builds. This build offers great offensive SL abilities and combines them with Combat Medic and Carbineer.

    Armor

    Squad Leaders can wear assault armor. Assault armor provides with greater kinetic protection, but has lesser energy resitance. It can be enhanced with peko peko feathers for a health bonus. Check out Armorsmith page to learn more about armor.

    A few sets worth of mentioning:​

    • Composite/Chitin/Ithorian Sentinel/Kashyyykian Hunting Armor - these sets are the most basic types of assault armor. They should be easily accessible and affordable.
    • Bounty Hunter Armor - similar to RIS, this armor has increased durability. Schematics for it come from Extremely Dangerous Bounty Hunter missions. When looking for this armor on the bazaar/vendors, make sure it has stats. There is a second type of BH armor that is used for Crafting a different set of armor, you cannot wear it.
    • Mandalorian armor - as of 1.0, Squad Leaders cannot wear Mandalorian armor.

    Weapons

    WIP


    - Made by DJ Gonk and Maximilian