Smuggler | SWG Restoration

Smuggler

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  • Smugglers in Restoration III​

    Profession Overview​

    Smuggler is one of the Elite Professions in Restoration III and is considered a Hybrid class for gameplay purposes. A player who seeks to master the Smuggler trade will find themselves equipped with a variety of skills: Slicing, Spice Crafting, and powerful debuff abilities for Combat are only some of what you have to look forward to in this profession.

    This profession requires 121 skill points to master.

    XP Requirements to Master:
    • 91,650 Unarmed XP (granted by defeating enemies in unarmed Combat)*
      • Must take the Unarmed I-IV tree from Brawler
    • 5,306,000 Pistol XP (granted by defeating enemies with pistol Weapons)*
      • Must take the Pistols I-IV tree from Marksman
    *Note - Completing quests while holding the weapon of your choice will grant XP for that weapon type*

    Base Skills Overview​

    Smugglers possess a wide range of skills but are largely oriented around supporting their fellow spacers, whether its upgrading Weapons and Armor through slicing, cooking up powerful spices, or dealing crippling debuffs that can stop enemies in their tracks, disarm them, and much more. For the player who wants a little taste of everything, mastering Smuggler will offer many opportunities to do just that.

    Smugglers possess the following skills, unlocking new abilities, recipes, and bonuses as you steadily learn the trade.

    Novice Smuggler​

    Novice Smugglers will find themselves with a plethora of new recipes, abilities, and skill bonuses designed to set them on the path to mastery.
    • Training Novice Smuggler will unlock the following:
      • Concussion Shot ability
      • +10 Melee Defense
      • +10 Ranged Defense
      • +10 General Ranged Accuracy
      • +5 General Ranged Speed
      • +20 Spice Assembly
      • +20 Spice Experimentation
      • +5 Weapon Slicing
      • +5 Armor Slicing
      • 10% Reconnaissance Armor Accuracy Mitigation
      • 30% Reconnaissance Armor Rate of Fire Mitigation
      • 10% Reconnaissance Armor Movement Mitigation
      • Gain the ability to slice Containers
      • You will also receive the following spice recipes:
        • Grey Gabaki
        • Scramjet
        • Shadowpaw

    Underworld​

    A general-purpose tree, Underworld's benefits lie in the bonuses it provides and is particularly useful for those interested in the Galactic Civil War between the Empire and the Alliance. Mastering this tree will unlock the following:
    • Underworld I
      • Panic Shot ability
      • +100 Language Comprehension (able to understand almost every in-game language)
      • 10% Faction Perk Cost Reduction
    • Underworld II
      • Blind Recovery ability
      • +5 General Ranged Speed
      • 50% Faction Penalty Reduction for dying in PvP
      • 50% Reduction in the Faction Award gained for killing you in PvP
    • Underworld III
      • Improved Panic Shot ability
      • 40% Reconnaissance Armor Rate of Fire Mitigation
      • Gain the ability to sell Faction Points for credits
    • Underworld IV
      • Last Ditch ability
      • +5 General Ranged Speed
      • 20% Reconnaissance Armor Movement Mitigation
      • Gain the ability to improve faction reputation with credits

    Slicing​

    Slicing is a skill unique to the Smuggler profession, allowing you to make more credits from terminal missions and increase key stats on Weapons and armor using a variety of special components. You can access a full guide on Slicing in Star Wars Galaxies here. Mastering this tree will unlock the following:
    • Slicing I
      • +10 Weapon Slicing
      • +10 Armor Slicing
      • Gain the ability to slice mission terminals for increased mission payouts
    • Slicing II
      • +15 Weapon Slicing
      • +15 Armor Slicing
      • Gain the ability to slice ranged and melee weapons for improved stats
      • Improved Overwhelming Shot ability
    • Slicing III
      • +20 Weapon Slicing
      • +20 Armor Slicing
      • Gain the ability to slice armor pieces for improved stats
    • Slicing IV
      • +25 Weapon Slicing
      • +25 Armor Slicing
      • Improvements from weapon slicing are doubled

    Dirty Fighting​

    The Dirty Fighting tree contains many skills oriented around improving a Smuggler's survivability in Combat and melee skills. The abilities from this tree can be used to recover quickly from attacks, distract your foes, and even Feign Death if a situation gets too dangerous. You will also gain access to the Death-Hammer pistol through this tree. Mastering this tree will unlock the following:
    • Dirty Fighting I
      • +10 Unarmed Accuracy
      • +5 Unarmed Speed
      • +45 Feign Death
      • Feign Death ability
    • Dirty Fighting II
      • +5 Melee Defense
      • +10 Unarmed Accuracy
      • +5 Unarmed Speed
      • +5 Feign Death
      • Dizzy Recovery ability
      • 30% Reconnaissance Armor Accuracy Mitigation
    • Dirty Fighting III
      • +5 Melee Defense
      • +10 Unarmed Accuracy
      • +5 Unarmed Speed
      • +10 Feign Death
      • Low Blow ability
      • Death-Hammer Pistol Certification
    • Dirty Fighting IV
      • +5 Melee Defense
      • +15 Unarmed Accuracy
      • +10 Unarmed Speed
      • +10 Feign Death
      • Stun Recovery ability
      • 40% Reconnaissance Armor Accuracy Mitigation

    Delinquency (Spices)​

    Spice. The catch-all term for a variety of performance-enhancing and mind-altering substances, in-game Smugglers can craft many spices, each with a number of benefits countered by debuffs. Unlike Food and Drink Consumables, spices do not fill your "stomach" bars and can be freely used with other Consumables and buffs. The spice must flow, and Smugglers make sure of that. Mastering this tree will unlock the following:
    • Delinquency I
      • +5 Ranged Defense
      • +5 General Ranged Accuracy
      • +20 Spice Assembly
      • +20 Spice Experimentation
      • Reckless Shot ability
      • You will also receive the following spice recipes:
        • Yarrock
        • Giggledust
        • Sweet Blossom
    • Delinquency II
      • +5 Ranged Defense
      • +5 General Ranged Accuracy
      • +20 Spice Assembly
      • +20 Spice Experimentation
      • Restraining Shot ability
      • You will also receive the following spice recipes:
        • Zypolene Droid Lubricant
        • Pyrepenol
        • Sedative H4b
    • Delinquency III
      • +5 Ranged Defense
      • +5 General Ranged Accuracy
      • +20 Spice Assembly
      • +20 Spice Experimentation
      • Improved Reckless Shot ability
      • You will also receive the following spice recipes:
        • Crash n' Burn
        • Gunjack
        • Thruster Head
    • Delinquency IV
      • +5 Ranged Defense
      • +5 General Ranged Accuracy
      • +20 Spice Assembly
      • +20 Spice Experimentation
      • Improved Restraining Shot ability
      • You will also receive the following spice recipes:
        • Booster Blue
        • Muon Gold
        • Neutron Pixie

    Master Smuggler​

    Your journey has been long, with many close scrapes, (hopefully) lucrative deals, and lots of slicing and spicing. After learning the ways of the Underworld, trying your hand at the art of Slicing, getting into plenty of Dirty Fighting, and engaging in just a bit of (mostly) harmless Delinquency, you have mastered what it takes to ply the spacelanes as a Smuggler.
    • Your last skill box will unlock the following, and complete your training as a Master Smuggler:
      • +15 Melee Defense
      • +15 Ranged Defense
      • +15 General Ranged Accuracy
      • +10 General Ranged Speed
      • +25 Weapon Slicing
      • +25 Armor Slicing
      • 60% Reconnaissance Armor Rate of Fire Mitigation
      • Improved Reckless Shot ability
      • Improved Concussion Shot ability
      • 25% Faction Perk Cost Reduction
      • Renegade Pistol Certification

    What's Next?​

    Becoming a Master Smuggler does not mean that your journey is over, and in fact, opens up new gameplay opportunities to advance your character and carve out an even greater name for yourself amongst the denizens of the galaxy. Following your mastery of the Smuggler profession, the Underworld Smuggling Missions will become available, allowing you to gain a reputation with the Underworld, additional stat bonuses, and further rewards by running Contraband across Planets and through Space.

    You can also set up shop as a spice crafter, churning out the finest, purest substances for the galactic markets, or personal use if that suits you. If Crafting itself is not your favorite task, you can easily establish yourself as a slicer-for-hire, with individual players, as well as established armor- and weaponsmiths, paying to squeeze just a little more power out of their goods. You may be able to establish a long-term income base by working out an agreement with a crafter to pre-slice their goods in batches prior to sale.

    It is also recommended to begin working on the various Contraband Collections such as Counterfeit Credits and False Information. Finishing all 5 Collections will grant the schematic for the DD6 Pistol, a powerful Smuggler-only weapon.

    -Talion Darksky, Master Smuggler (Polarias)