Change several resource cap/gates back to Live, SOE, rates at the time of the NGE

Change several resource cap/gates back to Live, SOE, rates at the time of the NGE
  • Thread starter Thread starter savacc
  • Start date Start date
  • Implemented Senate Sponsored Artisan 
This idea/suggestion has been flagged as Implemented so it has (or will be) implemented into the game in some capacity. More information can be found in the post from the development team.
This prefix is applied by a Galactic Senator when they are officially sponsoring a post for consideration by the Development Team.
Proposal
A Gethub user changed several resource caps, in 2016, for SWG-Source that Resto is now using.
I propose Resto revert all those changes (commits) back to the Live, SOE, version. Specifically:
Steel
CR 1 - 1000, revert to 1 - 800
MA 1 - 1000, revert to 1 - 400
CD 1 - 1000, revert to 1 - 650
Aluminum
DR 1 - 1000, revert to 1 - 800
CR 1 - 1000, revert to 1 - 800
HR 1 - 1000, revert to 1 - 800
UT 1 - 1000, revert to 1 - 900
SR 1 - 1000, revert to 1 - 900
CD 1 - 1000, revert to 1 - 800
Copper
DR 1 - 1000, revert to 1 - 700
CR 1 - 1000, revert to 1 - 800
HR 1 - 1000, revert to 1 - 650
UT 1 - 1000, revert to 1 - 800
SR 1 - 1000, revert to 1 - 800
Siliclastic Ore
DR 1 - 1000, revert to 1 - 700
UT 1 - 1000, revert to 1 - 700
SR 1 - 1000, revert to 1 - 600
Ferrous Metal
CR 1 - 1000, revert to 1 - 800
MA 1 - 1000, revert to 1 - 600
CD 1 - 1000, revert to 1 - 650
Non Ferrous Metal
DR 1 - 1000, revert to 1 - 800
CR 1 - 1000, revert to 1 - 800
UT 1 - 1000, revert to 1 - 900
Justification
The Live game and every other current SWG server using SWG-Source code use the original resource caps. Resto is the only server using these changes (commits)
Near as I can tell, the Resto devs were unaware of this and went Live with it.
Undoing these changes (commits) would put Resto back to operating like players remember things being on Live and what they are used to on other current servers.
Motivation
Several schematics will improve, anything using steel and CD will be easier to cap.
Mass on crafted SW chassis will see a noticeable improvement. Currently we come nowhere near to capping mass. With these, we will be able to cap mass on chassis (with the right resources).
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The Development Team has provided a final answer on this suggestion. Votes are no longer accepted.
This not getting fixed feels like classic survivorship bias, people struggled through it and made out okay and now they don't want to fix it because it would be unfair for the next gen to not suffer like they did. This was not an intended feature and has had a tremendous negative impact, particularly on shiprights. Let's just rip the bandaid off and get it fixed
 
Yeah. Even if it's just new resources i'd rather have them available so the crafted ship stuff at least matches what is intended for live.

(PS I AM NOT A SENATOR RN)
 
During my term I worked with the space senator to provide some analysis on this to the development team. Hopefully the current crafting senator can continue to push for some solution for this. The development team was hesitant/split on just reverting the caps but seemed open to some kind of solution.
 
I fully support this change. Most schematics were designed with this system in mind and the current system suppresses the potential quality of crafted goods.
 
To be current a Dev posted this about this:

Fuego
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12/8/2025 1:11 PM​

we will aim to have a resolution to that PV at the time of the next big release (no eta's). realistically what i can guarantee at this point is that people will be mad no matter what
in full transparency, my current opinion is that caps are too punishing at the moment, but a complete reversion is too much of a swing in the other direction. this is obviously a hot topic so i'm sure there will be many brain cells lost debating the final implementation

 
Hopefully this gets implemented.
It would encourage more players to participate in the crafting economy which imho is the foundation of swg.
 
After extensive review over the past year and a half, this proposal has been addressed, but not implemented as proposed.

This was the most debated crafting and economy change -and likely the most debated change- in Restoration history.

As part of that process, we:
- reviewed the historical code change that altered these generic resource caps prior to SWGR
- analyzed every resource that has ever spawned on the server
- mapped affected schematics to determine where the impacted stats appeared, whether those lines were primary or secondary, and whether those schematics could already cap
- built a new internal application to test the effects of cap changes across every schematic in the game
-dusted off old statistics books to do more accurate probability calculations
- ran surveys and force-ranked feedback with staff, senators, and former crafting senators
- held an extended internal review with thousands of messages dedicated to this topic

We thoroughly evaluated multiple options, including:
- doing nothing
- changing schematic resources to be more specific
- reducing schematic experimentation values (4-stat to 3-stat)
- creating new resources altogether
- increasing JTL frequency
- raising JTL minimums
- fully reverting caps

Ultimately, we chose the solution that best matched the spirit of the PlayerVoice while minimizing disruption to the nearly five-year-old economy. Raising the JTL minimum property values to 500 and keeping OQ as 1-1000 increases the probability of spawning a high quality multi-stat resource much closer to that of the original probability without becoming overly frequent. This change also does not shock the economy or existing resource values - while giving players new high quality spawns to get excited about in the future.

Thank you to everyone who contributed to this discussion. The feedback here directly helped shape the final outcome. And happy hunting.

This thread will now be closed.
 
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