Change several resource cap/gates back to Live, SOE, rates at the time of the NGE

Change several resource cap/gates back to Live, SOE, rates at the time of the NGE
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
A Gethub user changed several resource caps, in 2016, for SWG-Source that Resto is now using.
I propose Resto revert all those changes (commits) back to the Live, SOE, version. Specifically:
Steel
CR 1 - 1000, revert to 1 - 800
MA 1 - 1000, revert to 1 - 400
CD 1 - 1000, revert to 1 - 650
Aluminum
DR 1 - 1000, revert to 1 - 800
CR 1 - 1000, revert to 1 - 800
HR 1 - 1000, revert to 1 - 800
UT 1 - 1000, revert to 1 - 900
SR 1 - 1000, revert to 1 - 900
CD 1 - 1000, revert to 1 - 800
Copper
DR 1 - 1000, revert to 1 - 700
CR 1 - 1000, revert to 1 - 800
HR 1 - 1000, revert to 1 - 650
UT 1 - 1000, revert to 1 - 800
SR 1 - 1000, revert to 1 - 800
Siliclastic Ore
DR 1 - 1000, revert to 1 - 700
UT 1 - 1000, revert to 1 - 700
SR 1 - 1000, revert to 1 - 600
Ferrous Metal
CR 1 - 1000, revert to 1 - 800
MA 1 - 1000, revert to 1 - 600
CD 1 - 1000, revert to 1 - 650
Non Ferrous Metal
DR 1 - 1000, revert to 1 - 800
CR 1 - 1000, revert to 1 - 800
UT 1 - 1000, revert to 1 - 900
Justification
The Live game and every other current SWG server using SWG-Source code use the original resource caps. Resto is the only server using these changes (commits)
Near as I can tell, the Resto devs were unaware of this and went Live with it.
Undoing these changes (commits) would put Resto back to operating like players remember things being on Live and what they are used to on other current servers.
Motivation
Several schematics will improve, anything using steel and CD will be easier to cap.
Mass on crafted SW chassis will see a noticeable improvement. Currently we come nowhere near to capping mass. With these, we will be able to cap mass on chassis (with the right resources).
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This not getting fixed feels like classic survivorship bias, people struggled through it and made out okay and now they don't want to fix it because it would be unfair for the next gen to not suffer like they did. This was not an intended feature and has had a tremendous negative impact, particularly on shiprights. Let's just rip the bandaid off and get it fixed
 
Yeah. Even if it's just new resources i'd rather have them available so the crafted ship stuff at least matches what is intended for live.

(PS I AM NOT A SENATOR RN)
 
During my term I worked with the space senator to provide some analysis on this to the development team. Hopefully the current crafting senator can continue to push for some solution for this. The development team was hesitant/split on just reverting the caps but seemed open to some kind of solution.