Create a drowning mechanic to stop the swim teams avoiding death.

Create a drowning mechanic to stop the swim teams avoiding death.
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
Intoduce a slow drowning mechanic which will slowly tick down the swimmers action (swming / paddling) and once they have under a certain amount of action they start to drown and they start to tick health damage.

Once there health is gone they are incapped.

Allow DB from a vehicle to let the kill be confirmed.
Justification
Hiding in water to avoid a death has been a problem for a very long time, adding a drowning mechanic like other games (like valhiem) seems like the right way to prevent it with out some weird mechanic that makes no sense.
Motivation
Removal of a silly death avoidance.

It feels bad to spend days getting the opportunity to hunt some one, taking an hour to hunt them and then after a 30 minute fight watch them FR into the ocean to survive.
Running into water and hiding where you cant be attacked is horrible and really depressing. People shouldnt be able to avoid fights like this.
 
Yes, it occurred, but it's become central subject matter due to removals of so many other options increasing its use. As I said, some will still want to run, and they should be able to. Right? You said yourself depending on the hunter you choose to run every time. Do you want to be forced to fight Dots? What's the next target for escape nerfing, because as long as players can ever get away the BHs will still complain. Is the final endgame here that once you get hit by a BH attack that a 50m Thunderdome appears around you where two men enter, one man leaves? Or I guess up to four if the BH has buddies.

At some point they need to add a reason not to run, and there is nothing for that in place right now.

"Would you, could you run in space? Hope that you don't find an ace!"
"Would you, could you run on land? No other players may lend a hand!"
"Would you, could you run on water? You can't clap back against manslaughter!"
"Would you, could you flight of vet? No parties joining this tête-à-tête!"
"Would you, could you ITV? Escape avenues, we cannot see!"
"Would you, could you shuttle away? You will not keep this hunter at bay!"
"Would you, could you get a vehicle repair? No you can't, mechanic won't dare!"
"Would you, could you use force powers? Only to see how Vader devours!"
"Would you, could you PvP? There is no choice, soon you'll see..."
Again you seem to be really going for anti BH rather than the issue at hand. Just because people complain means nothing. You are complaing because they took away the get of out jail free cards even though they very much should have because they were being abused. There is zero indication that the team is headed to the forced to stay and fight scenario you toss out there. No they don't need to add a reason as they already exist and mostly the reason for the swimming has to do with what you continue to ignore and incentives will not change it.
 
So just to be more clear:

We’re not going to approach this from an incentives structure stance. Everyone always wants honey and no stick and we’re going to run out of honey.

We also don’t consider this a Jedi/BH only issue.

Here are the tenets:
  1. Swimming is not intended to be a means of avoiding or escaping combat.
  2. We can’t currently do combat on water or while swimming.
From there, we have not committed to a concept to address this and welcome further suggestions, but it will be addressed to solve for the above.
 
For a temporary, but kinda crappy, fix you could always make it so if you logout while swimming you die. Not the best solution for sure but maybe for a temp one.
 
Maybe have it where if you engage in combat you cant swim for a brief period of time. That solution won't fix npcs appearing in water, but it would help with the exploiting.

Its not like there is any reason to swim in this game anyways, so what is really lost with a brief delay? They can still speeder bike across water if they need to cross.
 
Maybe have it where if you engage in combat you cant swim for a brief period of time. That solution won't fix npcs appearing in water, but it would help with the exploiting.

Its not like there is any reason to swim in this game anyways, so what is really lost with a brief delay? They can still speeder bike across water if they need to cross.
Rori. You can never tell if you are going to be swimming or walking from one minute to another on some parts of the planet.
 
Swimming is a mechanic that is already detected ingame. There is a detection mechanic that knows when you're swimming, that already makes you show a swimming animation.

A system that connects with this detection, to enable action point reduction is simple.

When Action points are depleted, and swimming is still detected, cause health damage.

Devs can figure out numbers and variables. This makes sense, and is reasonably implemented in other games, and sandbox games.

Minecraft, Valheim, Subnautica, Raft, Don't Starve, Zelda: Breath of the Wild, Red Dead Redemption 2, Stranded Deep, Sons of the Forest.
 
How does this stop someone from just driving their swoop out there and waiting? I guess if they LD it would kill them but they could just sit and wait and if they died well the BH did not get the bounty still. But yes they are working on a fix so that is a good thing.
 
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I didn't say it "ruins" the sandbox experience, nor did I defend the escape method, so I would suggest taking more time in reading comprehension before throwing out strawmans. Calm down, senator.

I said I don't support any kind of nerf to players en masse in order to satiate the BH whining. Escaping into water is a symptom, and I'd rather treat the source which is: ALL bounties, not just Jedi, don't have any reason to fight back in a situation where they did not initialize or likely prepare for that specific combat and may be at a disadvantage. There's no reason for them NOT to run. It's a PvP scenario where only one side is rewarded, so why wouldn't the other side try to disengage? Find a way to incentivize not running instead of axing the escape routes one by one. Gunship ITVs, shuttling, FotV all got axed for Jedi recently, and mount up timers after combat or instance exit increased. None of them fixed the core issue. Now swimming is on the menu, and it still won't fix the real problem.

Edit: Hell, we all know drip is the real endgame. Give players a new token if they kill a BH who has an active bounty on them. Vendor has cool cosmetics skins or deco items. Now people have a reason to fight back on their bounties and are more incentivized to get them in the first place so everyone gets more action. Let's see more ideas like that and less "I don't want players to be able to do this anymore" ideas, whatever subject it may be.
I don’t think is just a BH problem though. This happens outside of BH combat. In addition to regular PvP seeing this it is also a problem for smugglers that get attacked (by PVE) over water and then attacked and can’t do anything but swim and hope they get to the shore in time.

Chasing bounties as they try to escape is part of the game and part of the fun, using a game quirk to do it is pretty lame. Similar to the people that used the “corner” exploit. Nothing wrong with trying to fix issues especially ones where the intent of the design is not the results in game.
 
How does this stop someone from just driving their swoop out there and waiting? I guess if they LD it would kill them but they could just sit and wait and if they died well the BH did not get the bounty still. But yes they are working on a fix so that is a good thing.
Can't call a speeder during combat
 
If I want a bounty that won't try to get away I can just take an NPC bounty, especially since a lot of the time the payout either isn't much lower or is considerably higher for exponentially less potential danger. Player bounties are for the hunt, for the challenge. If you're consistently having trouble with attacking your mark in a place where they can swim out far enough to prevent you from attacking, maybe you ought to reevaluate your tactics instead of insisting it's an exploit.

That's the two credits of an old bounty hunter, anyway.
 
If I want a bounty that won't try to get away I can just take an NPC bounty, especially since a lot of the time the payout either isn't much lower or is considerably higher for exponentially less potential danger. Player bounties are for the hunt, for the challenge. If you're consistently having trouble with attacking your mark in a place where they can swim out far enough to prevent you from attacking, maybe you ought to reevaluate your tactics instead of insisting it's an exploit.

That's the two credits of an old bounty hunter, anyway.
I have no idea if the individual is finding it consistent or just disappointing every time a meta exploit is used to escape a hunt. I don't bounty hunt at all, let alone PvP. Nonetheless, I hate PvP exploits just as much as anyone. Why get involved in PvP if you're just going to cheese it in the first place? You speak of honor, and these exploiters aren't here for honor. If it consistently works for them, you'll find all your player targets using it, because they don't think like you. They only want to win, by any means necessary.
 
I have no idea if the individual is finding it consistent or just disappointing every time a meta exploit is used to escape a hunt. I don't bounty hunt at all, let alone PvP. Nonetheless, I hate PvP exploits just as much as anyone. Why get involved in PvP if you're just going to cheese it in the first place? You speak of honor, and these exploiters aren't here for honor. If it consistently works for them, you'll find all your player targets using it, because they don't think like you. They only want to win, by any means necessary.
Well you are wrong when you say "you'll find all your player targets using it," But since you say you dont BH or pvp you would have no way to know it and are only going on hearsay.
 
I have no idea if the individual is finding it consistent or just disappointing every time a meta exploit is used to escape a hunt. I don't bounty hunt at all, let alone PvP. Nonetheless, I hate PvP exploits just as much as anyone. Why get involved in PvP if you're just going to cheese it in the first place? You speak of honor, and these exploiters aren't here for honor. If it consistently works for them, you'll find all your player targets using it, because they don't think like you. They only want to win, by any means necessary.
I'm sorry but your reply doesn't sound like you even read what I wrote. I never said a word about honor, as a matter of fact I'm firmly of the opinion that if you accept a player bounty and go in looking for a fair fight you're doing it wrong. Also there's a difference between actively chooosing to get involved in PvP combat and then trying to run away, and trying to evade a BH you weren't expecting and weren't ready for.
 
I'm sorry but your reply doesn't sound like you even read what I wrote. I never said a word about honor, as a matter of fact I'm firmly of the opinion that if you accept a player bounty and go in looking for a fair fight you're doing it wrong. Also there's a difference between actively chooosing to get involved in PvP combat and then trying to run away, and trying to evade a BH you weren't expecting and weren't ready for.
Ah, sorry, I must have conflated honor with caring about the sentimentality of the "hunt"
 
Well you are wrong when you say "you'll find all your player targets using it," But since you say you dont BH or pvp you would have no way to know it and are only going on hearsay.
I go off of at least 20 years of gaming experience, same thing happens in call of duty and battlefield. It's why you get people jumping out of jets.
 
Ah, sorry, I must have conflated honor with caring about the sentimentality of the "hunt"
Look, if I'm being honest you're really coming across as either looking for an argument or looking to be "right", and I'm not inclined to entertain either one. I stand by my reasoning for being against the suggestion; if you'd care to engage on that in an honest way I'm open to it, otherwise I'll wish you a good day and leave it at that.
 
Look, if I'm being honest you're really coming across as either looking for an argument or looking to be "right", and I'm not inclined to entertain either one. I stand by my reasoning for being against the suggestion; if you'd care to engage on that in an honest way I'm open to it, otherwise I'll wish you a good day and leave it at that.
I wanted to apologize because I didn't understand your sentimentality for "the hunt". I didn't debate or argue you, I admitted I was wrong.