Lost | Star Wars Galaxies Restoration

Lost

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  • This quest is part of the Witches of Dathomir questline.

    Singing Mountain Clan Previous Quest: << Travel to the Singing Mountain

    Level: 90
    Description:
    Nightsister
    While gathering Herbs, several Initiates have vanished. Leandra's duties in the stronghold prevent her from going to look for them and her spells of Seeking have proven fruitless at this range. Leandra needs you to travel to the last known location of the missing Initiates and see what you can see.
    Singing Mountain Clan
    While gathering Herbs, several of Arch Witch Azzenaj's Initiates have vanished. Her duties in the stronghold prevent her from going to look for them and her spells of Seeking have proven fruitless at this range. Azzenaj needs you to travel to the last known location of the missing Initiates and see what you can see.
    Recommended combat level: 80

    Find the site of the disappearances​


    Travel to the last known location of the missing Initiates.
    • Travel to the waypoint provided by Spell Weaver Leandra/Arch Witch Azzenaj
    • After you've arrived to the waypoint, you will get a comm message and the quest will update
    Spell Weaver Leandra/Arch Witch Azzenaj - Comm message: Very good! Yes... through you, I can feel a disturbance nearby. Follow the direction of my spell of Seeking and you shall be led to it.

    Find the disturbance and look for clues​


    Follow the pull of Leandra/Azzenaj.
    • Head to the new waypoint you've been provided
    • When you arrive to the waypoint, the quest updates

    Inspect Vegetation​


    Study the site of the Initiates' disappearance for anything that might help determine what happened to them.
    • Click on the Trampled Plant to inspect it
    • After you've finished inspecting it, you will get a comm message and the quest will update
    Spell Weaver Leandra/Arch Witch Azzenaj - Comm message: Yes, through your eyes, I see the disturbed vegetation. My spell of Seeking shows me a trail leading from there to the walls of the gorge...and straight up them! You should be able to find the other end of the trail with my guidance.

    What's at the end of the trail?​


    Follow the trail left by the Initiates' abductors.
    • Head to the new waypoint you've been provided
    • The waypoint brings you to the Spider Clan Cave and updates again

    Report back with your findings​


    You have found a strange Spider Clan cave but can no longer feel Leandra's/Azzenaj's presence. Return to her and report what you found.
    • Return to the Nightsister Stronghold/Singing Mountain
    • Once you've arrived, speak with Leandra/Azzenaj
    Spell Weaver Leandra/Arch Witch Azzenaj: You have returned. Amazing. When I could no longer contact you I naturally assumed you had a terminal failure. I see you return alone, however. Tell me what you found.
    You: I will.

    This completes the quest. Continue your conversation to move onto the next quest.

    Reward: 2 Spider Silk and 2 Random Valuables

    Nightsister Dialogue

    Spell Weaver Leandra: Just as I thought: A Nightcloak spell. This must be the doing of some sort of rogue Nightsister clan. That cannot be allowed. Outworlder, I have further use of you.
    You: Spells? How do I fight spells?
    Spell Weaver Leandra: There are only two ways a Nightcloak could cover so large an area. One is for several of these rogue Nightsisters to work together. If that is the case, slaying even a single one could be enough to disrupt the spell. Slaying more than one would just be sweet topping on the pastry.
    You: And the other?
    Spell Weaver Leandra: Is unthinkable. Go back to that cave and disrupt the Nightcloak. I should then be able to provide further guidance.

    Singing Mountain Clan Dialogue

    Arch Witch Azzenaj: Most disturbing. It must be a Nightcloak spell; this explains a lot but simply will not do. Outworlder, I have further use of you.
    You: Spells? How do I fight spells?
    Arch Witch Azzenaj: There are only two ways a Nightcloak could cover so large an area. One is for several Nightsisters to work together. If that is the case, slaying even a single one could be enough to disrupt the spell.
    You: And the other?
    Arch Witch Azzenaj: Is unthinkable. So. Go, then. Return to that cave and disrupt the Nightcloak. I should then be able to provide further guidance for what now appears to be a rescue.

    Following Quest: ...And Found >>