Add a buff to smugglers that allows them to hide a jedi's trail to make them harder to track.

Add a buff to smugglers that allows them to hide a jedi's trail to make them harder to track.
  • Thread starter Thread starter Thugari
  • Start date Start date
  • Open Force Sensitive 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
smugglers should be able to apply a buff to jedi that makes them harder to track by bounty hunters and droids. this would benefit smugglers making them more useful in game while providing a benefit to other players.
Justification
a proposed buff by smugglers to help hide teh trail of a jedi by bounty hunters and droids. providing a needed service by smugglers to help them with interacting with other players and making them a little more sufficient in game
Motivation
providing a service smugglers could provide to other players, making them more useful
a new smuggler buff proposal
 
to me it just sounds like a bunch of Salty Players that Hate the Jedi class so their viewpoint is so skewed that's all they can think about. The buff doesn't have to just apply to Jedi. I understand the post mentioned to help Jedi. Yall need to think outside the box instead of Narrow minded I mean this from a perspective view point. And to insult someone claiming that they only made this because they keep dying to Jedi is just juvenile behavior. The buff he is referring to would benefit all players. I think this Player voice needs to be viewed without personal feelings involved. It's just an Idea and everyone is throwing pitty parties over it. everyone's mind is different and thinks in different ways. So just because someone comes up with an idea that they think is really cool. wether it makes it into the game or not they have a right to their ideas that they post. It's fine if you disagree with it. Smugglers are a fun class to play I played one before and yes they do have wonderful content they can play. The idea the Original post was trying to make is to add another benefit to the class. IF you truly think about it, it would make sense to give the Smuggler this ability to benefit All players even their own. With Smugglers carrying illegal contraband and being known as criminals themselvers for dealing with shady business. It would make sense to give them this buff to hide their own tracks. especially with underworld content to hide from the npc bounties temporarily or even PVP bounty hunters temporarily make the buff last like 10 seconds so they can try to escape persay with a 2 minute cooldown on the buff. This is called thinking and thinking outside the box instead of being close minded just because the post mentioned Jedi. Also this buff could also be used to hid contraband from the npc's that gank you in cities if you hide your trail they dont detect you so your vehicle doesn't get stopped and checked for illegal goods. These are reasons why i feel it's really good idea. That's all it is an IDEA that a player thought would be cool to be in the game. Wether you disagree or agree This player is allowed to have their Idea heard. If you disagree Downvote if you agree upvote it's literally that simple.
This would make sense if every bounty didn’t start off with “uh oh, your bounty went underground, good luck”. So in essence every single bounty starts off with the smuggler having already hid the mark.

Now the proposed change would make sense if the bounty’s location was told to the BH to start unless they used a smuggler to hide their tracks. Something like if the mark was in a major Starport in the last ten minutes it’s told to the BH right away, but a smuggler can make the mark go underground which triggers the system we have now (probe droid launch etc).

As the PV is written now I’d say no. Advice for the OP is to not suggest things just for Jedi benefit if it can benefit everyone cause Jedi always brings controversy.
 
The buff doesn't have to just apply to Jedi. I understand the post mentioned to help Jedi. Yall need to think outside the box instead of Narrow minded I mean this from a perspective view point.

Who else is hiding from bounty hunters in this game?
And to insult someone claiming that they only made this because they keep dying to Jedi is just juvenile behavior.
That poster was not insulting. He was making a factual statement. The only person who benefits from this change are Jedi. This is very similar to the MBH thread, which helps jedi by nerfing build variety for BH. The poster was calling a spade a spade. Its not his fault that the truth hurts.

The buff he is referring to would benefit all players.

Who? What other players would this benefit besides Jedi?

If you want to talk about hiding contraband or illegal goods, cool. But that isnt what the PV was talking about so that's what the comments will be focused on. If you want to start a new PV for Smugglers hiding contraband, post a thread for it. Im sure it will be more popular than what was proposed here.
 
Who else is hiding from bounty hunters in this game?

That poster was not insulting. He was making a factual statement. The only person who benefits from this change are Jedi. This is very similar to the MBH thread, which helps jedi by nerfing build variety for BH. The poster was calling a spade a spade. Its not his fault that the truth hurts.



Who? What other players would this benefit besides Jedi?

If you want to talk about hiding contraband or illegal goods, cool. But that isnt what the PV was talking about so that's what the comments will be focused on. If you want to start a new PV for Smugglers hiding contraband, post a thread for it. Im sure it will be more popular than what was proposed here.
i am not calling a spade a spade, i actually though it would be a nice feature to give smugglers since the completely nerfed the payout for slicing terminals.
 
I do not support any game changes that help Jedi...they are an Alpha class with special butterfly syndrome already... If anything they need to implement a system within the Mission terminal to help BH's group up to hunt Jedi, not implement systems to help hide jedi...

Don't get it twisted the longer this server is around the more negatively Jedi will affect gameplay... More people will unlock and start asking for things to be easier for Jedi...the game starts to become primarily about Jedi.... Soon there are only Jedi in combat because they are literally designed as a the Meta combat class.

I love Resto but implementing Jedi without changing the system to have massively severe consequences for getting visibility will be a major problem as time goes on....
 
I do not support any game changes that help Jedi...they are an Alpha class with special butterfly syndrome already... If anything they need to implement a system within the Mission terminal to help BH's group up to hunt Jedi, not implement systems to help hide jedi...

Don't get it twisted the longer this server is around the more negatively Jedi will affect gameplay... More people will unlock and start asking for things to be easier for Jedi...the game starts to become primarily about Jedi.... Soon there are only Jedi in combat because they are literally designed as a the Meta combat class.

I love Resto but implementing Jedi without changing the system to have massively severe consequences for getting visibility will be a major problem as time goes on....
I agree as that is exactly what happened when the game was live . The only way you can control jedi population is to either bring back perma death on the third kill, or allow other professions a path to be stronger as well .

I was NEVER a fan of making Jedi as powerful as they were. Having an alpha class never works in an MMO. They dominate PVP and kill it for everyone else. Eventually the other professions stop participating because why bother when four jedi can dominate the entire open field?
 
Last edited:
I agree as that is exactly what happened when the game was live . The only way you can control jedi population is to either bring back perma death on the third kill, or allow other professions a path to be stronger as well .

I was NEVER a fan of making Jedi as powerful as they were. Having an alpha class never works in an MMO. They dominate PVP and kill it for everyone else. Eventually the other professions stop participating because why bother when four jedi can dominate the entire open field?
This is a different topic, but you can have less drastical solutions than permadeath.
10 active jedi per faction - If one dies they get locked and the next gets their turn until you reach end of the list then it starts from the top again - keep cycling without losing character. If an account is inactive and did not login within 3 days it gets taken out of the cycle.(just a example theres variations)
This results in you potentially having a lot of jedi characters on the server, but never many around at the same time,
Its kinda a bit stricter than the current ghost system, which is relatively soft still

To get back to the main topic however. I dont feel like smuggler needs a buff to begin with. Terminal slicing cant be significant because it causes inflation by generating credits out of thin air.
In terms of group play smuggler offers a lot of control abilities in group fights. I don't see it as a support class where it applies buffs to people.
I don't see how the class needs a buff in combat or utility it is already stacked with it.
IF we want to expand smuggler, the way that would make most sense is improving the underworld mission system.
 
I agree as that is exactly what happened when the game was live . The only way you can control jedi population is to either bring back perma death on the third kill, or allow other professions a path to be stronger as well .

I was NEVER a fan of making Jedi as powerful as they were. Having an alpha class never works in an MMO. They dominate PVP and kill it for everyone else. Eventually the other professions stop participating because why bother when four jedi can dominate the entire open field?
Outside the spec of this PV but worth noting that Resto has a limit to the number of Jedi that can be logged in at once which will prevent the “only Jedi take part in combat” concerns.
 
I do not support any game changes that help Jedi...they are an Alpha class with special butterfly syndrome already... If anything they need to implement a system within the Mission terminal to help BH's group up to hunt Jedi, not implement systems to help hide jedi...

Don't get it twisted the longer this server is around the more negatively Jedi will affect gameplay... More people will unlock and start asking for things to be easier for Jedi...the game starts to become primarily about Jedi.... Soon there are only Jedi in combat because they are literally designed as a the Meta combat class.

I love Resto but implementing Jedi without changing the system to have massively severe consequences for getting visibility will be a major problem as time goes on....

Outside the spec of this PV but worth noting that Resto has a limit to the number of Jedi that can be logged in at once which will prevent the “only Jedi take part in combat” concerns.
What makes you think that? Curious where you got that notion.
 
What makes you think that? Curious where you got that notion.

I don’t know for sure this is a thing but certainly seems like it from what I read. I’m not in favor of making their life easier either, but also not worried about being overrun by the Jedi population.
 

I don’t know for sure this is a thing but certainly seems like it from what I read. I’m not in favor of making their life easier either, but also not worried about being overrun by the Jedi population.
There is no part of that which states they are limiting the number of jedi that can be logged on. And if they were really going back to the original vision, Jedi would be perma dead after the third kill.

If you dont think the Jedi will overun PVP then I guess you never experienced the game when it was live because that is exactly what happened. It happens now on every Pre CU server. No matter how much XP loss you throw in the players way, they will eventually reach their goal because being the god class is the ultimate carrot.
 
Last edited:
Some of the arguments of jedi having any tools or help to hide from the hunters seem to be very harsh, even with a hint of toxic flavor, when reading about them in the suggestion here.

As someone who dont play a jedi (yet) I personally like the idea of giving smuggler an ability to reduce visibility for the jedi, as it makes sense that the force sensitive fugitives would seek underworld help to keep them hidden, like the Hidden Path from the Kenobi series. I see it having potential in RP perspective.
The benefit of being hidden by the smuggler dont need to be big enough that it would take fun away from the hunters 100%, yet something to give them an hiding chance.
You could add a 24h timer when the jedi could receive such help again and lock the ability for the smugglers behind the master rank.

And I dont believe permadeath being ideal solution to solve the concern of jedi overtaking the community.
Such system would only encourage grief and systematic toxic elitism, where we would get inner circle groups, who begin to decide who's permitted to be a jedi or not within the server, as they would begin hunting those they deem unworthy to have access for the class. Not to mention too punishing considering all the effort.

Not to mention the Bounty Hunter community would quickly run out of jedi prey to hunt and then next complain as one of their main gameplay features is suddenly lacking, as there is none to chase.

The current system of being turned into a ghost for a limited time and loss of exp is enough for the jedi.

So I give upvote for the smugglers to hide jedi, as it makes sense within the Star Wars universe lore.
 
Some of the arguments of jedi having any tools or help to hide from the hunters seem to be very harsh, even with a hint of toxic flavor, when reading about them in the suggestion here.

As someone who dont play a jedi (yet) I personally like the idea of giving smuggler an ability to reduce visibility for the jedi, as it makes sense that the force sensitive fugitives would seek underworld help to keep them hidden, like the Hidden Path from the Kenobi series. I see it having potential in RP perspective.
The benefit of being hidden by the smuggler dont need to be big enough that it would take fun away from the hunters 100%, yet something to give them an hiding chance.
You could add a 24h timer when the jedi could receive such help again and lock the ability for the smugglers behind the master rank.

And I dont believe permadeath being ideal solution to solve the concern of jedi overtaking the community.
Such system would only encourage grief and systematic toxic elitism, where we would get inner circle groups, who begin to decide who's permitted to be a jedi or not within the server, as they would begin hunting those they deem unworthy to have access for the class. Not to mention too punishing considering all the effort.

Not to mention the Bounty Hunter community would quickly run out of jedi prey to hunt and then next complain as one of their main gameplay features is suddenly lacking, as there is none to chase.

The current system of being turned into a ghost for a limited time and loss of exp is enough for the jedi.

So I give upvote for the smugglers to hide jedi, as it makes sense within the Star Wars universe lore.
Jedi will always be a controversial subject in SWG.

For the people that were there when they destroyed the game we all love, they represent a true threat. For the people that were not, it may seem harsh to read comments about wanting them removed entirely.

It is undeniable that Jedi is what started the death of SWG, but it was not a slow death. Entertainers, for months, had to watch their previously lively cantinas become swarmed by afk entertainers just grinding boxes. Barely anybody spoke, interactions were at their lowest and when people did talk, it was about how fast they were trying to grind. Crafters who once had to healthily compete for resources and put out their own quality crafts on the market were now being subjected to price gouging and a flood of terrible resources due to everybody chasing more skill boxes and needing to sell off their grind crafts to recoup their investment towards hoping to become Jedi. People watched the economy slowly collapse and quality stopped mattering, it was all about pumping out as much crap out there to grind away. The same happened to combatants who had to experience grouping with people who could have cared less about their profession and simply wanted to hit that master box so they could move on to another profession grind. Grouping became a race to master box and the social aspect of combat was entirely lost. But the worse of it all was when the grinders finally did unlock their powers and the server became a sea of dudes wearing robes and waving their glowbats everywhere, sparking fights in cantinas, star ports and anywhere they could.

Jedi is controversial for a reason and anybody that suffered through the slow, agonizing death of their beloved game will understandably have a hard time watching the profession receiving special treatment on top of their already quite special treatment. Being a jedi is a privilege which comes with a cost, any attempt to lower said cost is a risk it may bring back that slow, agonizing death.

It’s a no from me.
 
Jedi will always be a controversial subject in SWG.

For the people that were there when they destroyed the game we all love, they represent a true threat. For the people that were not, it may seem harsh to read comments about wanting them removed entirely.

It is undeniable that Jedi is what started the death of SWG, but it was not a slow death. Entertainers, for months, had to watch their previously lively cantinas become swarmed by afk entertainers just grinding boxes. Barely anybody spoke, interactions were at their lowest and when people did talk, it was about how fast they were trying to grind. Crafters who once had to healthily compete for resources and put out their own quality crafts on the market were now being subjected to price gouging and a flood of terrible resources due to everybody chasing more skill boxes and needing to sell off their grind crafts to recoup their investment towards hoping to become Jedi. People watched the economy slowly collapse and quality stopped mattering, it was all about pumping out as much crap out there to grind away. The same happened to combatants who had to experience grouping with people who could have cared less about their profession and simply wanted to hit that master box so they could move on to another profession grind. Grouping became a race to master box and the social aspect of combat was entirely lost. But the worse of it all was when the grinders finally did unlock their powers and the server became a sea of dudes wearing robes and waving their glowbats everywhere, sparking fights in cantinas, star ports and anywhere they could.

Jedi is controversial for a reason and anybody that suffered through the slow, agonizing death of their beloved game will understandably have a hard time watching the profession receiving special treatment on top of their already quite special treatment. Being a jedi is a privilege which comes with a cost, any attempt to lower said cost is a risk it may bring back that slow, agonizing death.

It’s a no from me.
This sums up my position perfectly. I played during "Vanilla" SWG and Jedi consumed everyone including me... Not doing it this time around and I will attempt to block any favors towards Jedi. Even the event yesterday was full of lightsabers... Way more than should be just running around in the open during this timeframe.

Honestly, I hope they keep the 100% TEF for Jedi when they drop the Jedi patch... Not sure how many people remember but as soon as you joined the force ranking system in Vanilla you went RED all the time...

At least with perma-TEF in place in the event every opposing faction member could have drawn down on opposing faction Jedi.

This is Star Wars post order 66... If Force users are not looking over their shoulders and afraid of getting cut down at any moment the design has failed.
 
Last edited by a moderator:
Jedi will always be a controversial subject in SWG.

For the people that were there when they destroyed the game we all love, they represent a true threat. For the people that were not, it may seem harsh to read comments about wanting them removed entirely.

It is undeniable that Jedi is what started the death of SWG, but it was not a slow death. Entertainers, for months, had to watch their previously lively cantinas become swarmed by afk entertainers just grinding boxes. Barely anybody spoke, interactions were at their lowest and when people did talk, it was about how fast they were trying to grind. Crafters who once had to healthily compete for resources and put out their own quality crafts on the market were now being subjected to price gouging and a flood of terrible resources due to everybody chasing more skill boxes and needing to sell off their grind crafts to recoup their investment towards hoping to become Jedi. People watched the economy slowly collapse and quality stopped mattering, it was all about pumping out as much crap out there to grind away. The same happened to combatants who had to experience grouping with people who could have cared less about their profession and simply wanted to hit that master box so they could move on to another profession grind. Grouping became a race to master box and the social aspect of combat was entirely lost. But the worse of it all was when the grinders finally did unlock their powers and the server became a sea of dudes wearing robes and waving their glowbats everywhere, sparking fights in cantinas, star ports and anywhere they could.

Jedi is controversial for a reason and anybody that suffered through the slow, agonizing death of their beloved game will understandably have a hard time watching the profession receiving special treatment on top of their already quite special treatment. Being a jedi is a privilege which comes with a cost, any attempt to lower said cost is a risk it may bring back that slow, agonizing death.

It’s a no from me.
I understand the concern and witnessed the original SWG's end times too, which was sad.

I also dont wish to see it happen again here, but I also dont want to see people being punished nor shamed for the sake of old wounds, simply because they wish to play aa a jedi, if able.
Some of the argument posts suggestions here within the forums just feel sour and hurtful, thus I believe we can be more civil and constructive than that. :)

I agree that the jedi should be kept rare for the sake of immersion and make sure that the other classes are inviting to play as well.
But I dont see receiving help from nonjedi characters as the death of Bounty Hunter gameplay, as some seem to be concerned for.

We could give master smugglers a risk of receiving a bounty too, if caught helping an wanted jedi, creating situations where smugglers and jedi could group to survive the odds against the bounty hunters and inquisitors.
 
This sums up my position perfectly. I did played "Vanilla" SWG and Jedi consumed everyone including me... Not doing it this time around and I will attempt to block any favors towards Jedi. Even the event yesterday was full of lightsabers... Way more than should be just running around in the open during this timeframe.

Honestly, I hope they keep the 100% TEF for Jedi when they drop the Jedi patch... Not sure how many people remember but as soon as you joined the force ranking system in Vanilla you went RED all the time...

At least with perma-TEF in place in the event every opposing faction member could have drawn down on opposing faction Jedi.

This is Star Wars post order 66... If Force users are not looking over their shoulders and afraid of getting cut down at any moment the design has failed.
I witnessed the SWG end times too and understand the concerns.

But constant push of permakilling jedi players is not an answer. It just send a wrong message of "you're playing this game wrong and dont belong here."
As I said above, permakilling characters only create grief and toxicity within the community, which is not healthy.
It would only give a tool for the inner circles who want to keep the jedi accessible for themselves or those who feel that anyone playing a jedi should be removed.
 
I witnessed the SWG end times too and understand the concerns.

But constant push of permakilling jedi players is not an answer. It just send a wrong message of "you're playing this game wrong and dont belong here."
As I said above, permakilling characters only create grief and toxicity within the community, which is not healthy.
It would only give a tool for the inner circles who want to keep the jedi accessible for themselves or those who feel that anyone playing a jedi should be removed.
Its an extra character slot... So it doesn't exclude anyone if your character has to reroll on a free slot every time you are careless on the Jedi slot and get nuked.

We will see where they go with it... I see two or three jedi a day as it is... just wait until every fight is glow bats galore. As it is the thing that is most likely to kill Resto is Jedi... and thats not speculation its history repeating itself.
 
Its an extra character slot... So it doesn't exclude anyone if your character has to reroll on a free slot every time you are careless on the Jedi slot and get nuked.

We will see where they go with it... I see two or three jedi a day as it is... just wait until every fight is glow bats galore. As it is the thing that is most likely to kill Resto is Jedi... and thats not speculation its history repeating itself.
Yep.

Permadeath was not harsh. It was the price you paid for playing an overpowered class, which the game made VERY clear up front. (not sure where that poster got " playing the game wrong" business as that was the original design. ) The game takes place during order 66 so Jedi are suppose to be rare. The only time they were rare on live was when perma death kept them in hiding. As soon as that mechanic was removed the floodgates opened and eventually OWPVP became a glowstick lightshow. It happened then and unless real changes are made, such as perma death or other classes getting a path to more power.....it will happen again here.
 
As we gathered community feedback about the Jedi ecosystem, two important points were universally salient among the community: Based on the timeline of the game and the overall world, Jedi shouldn’t be “out and about” and should be “rare to encounter.” Consequently, this required creating a system that balanced the desire to play Jedi and protect the verisimilitude of the game world, and lead to the design of our Ecosystem Mechanics:

If you are seeing Jedi out and about too much you should let the Devs know. They already long ago posted the above so yes Jedi need to be kept hidden and if it is getting out of hand steps need to be taken. Knight is going to have a longer Ghost timer. Perma death may not be the answer but turning red to everyone on the screen might be helpful.

Also keep in mind you may be seeing more of them because they are being hunted and attacked by BH which is supposed to be happening. I would strongly urge people to talk to the FD Senator and the Devs if they think they need to be hidden more because it is easier to do it before things get out of hand than after. (maybe we go red when we hit 5000 vis?)

Also remember what has been said by the Devs a few times --> Having a Jedi character is a privilege, not a right.
 
Last edited:

I don’t know for sure this is a thing but certainly seems like it from what I read. I’m not in favor of making their life easier either, but also not worried about being overrun by the Jedi population.
Yeah it is not
 
There is no part of that which states they are limiting the number of jedi that can be logged on. And if they were really going back to the original vision, Jedi would be perma dead after the third kill.

If you dont think the Jedi will overun PVP then I guess you never experienced the game when it was live because that is exactly what happened. It happens now on every Pre CU server. No matter how much XP loss you throw in the players way, they will eventually reach their goal because being the god class is the ultimate carrot.
Reintroduce the online queue. This was part of the original vision, as a sort of last resort for making sure that there were never too many Jedi in one place.”

This was under roads not taken. It was either implemented at one point or was at least talked about which is where I got it. No biggie.