I want to point out that many people here actually mix up with what is was live and what their personal vision is.
Let me quickly give state some facts:
- Live servers never had permadeath for jedi exclusively - At the start of the game it had permadeath for every character which was quickly removed because it was not sutainable.
- Saber TEF existed in the game in very early patches back when jedi still were able to wear armor and had no damage restrictions on stuff like force run. They were incredibly powerful - up to where it was hard to kill a decently leveled jedi with a raid of 30-50 people if the jedi played well - Punishment for dying was severe including the loss of already learned skill boxes etc.
- After the jedi rework, once you joined the force ranking system (basically when moving from jedi padawan to jedi knight - which is not implemented here) jedis would be permanently flagged for pvp with the enemy faction. - The only way to further progress your jedi was through pvp with bounty hunters or jedi of the enemy faction.
- The original visibility system on live was a lot harder to deal with - you could not see your visibility and not lower it unless you died.
I think people feel very strongly and emotional about "how jedi ruined swg" - It surely had negative effects on it but the game had several other issues hurting it even more.
What created a lot of jedi in the first place was introduction of the village system which streamlined to process to become a jedi from the random holocron way.
Overall this was done because maintainers of the license/game back then (LucasArts/SOE) wanted more people to unlock jedi for advertisement and marketing reasons.
Removing jedi entirely from the game is a bad idea - It simply is a part of Star Wars core DNA. In reality most people like the idea of jedi existing in the game - They just want to keep them mysterious, rare and preferably so hard to obtain that nobody manages.
However in reality, the moment its unlockable people will unlock it - And the longer the server runs the more will unlock it.
Considering the unlock process can be quite long, the leveling can be quite annoying and time consuming, permadeath is not a solution that most people will accept - except those very strongly emotionally opposed to jedi. You can do it but it will overall hurt the player base and peoples interest in the game.
A system that controls it without devaluing peoples time investment is what is required in this place.
This is exactly what is needed , add saber tef to keep Jedi shenanigans to a minimum , taking a look at the Petranaki teams you can see there is ALOT of Jedi now in the server
Saber TEF wont solve the issue. 18h ghost time is simply not very punishing. People just yolo once per day and then go play another char for the rest of the time. You still gonna see them around a lot. The fact you see so many of them at the tournament actually just proves that doesnt it?
To drag this back to the main topic again since all the last posts including mine were mostly related to jedi.
In risk of repeating myself. If you want to improve the smuggler gameplay experience, im all up for it. I just dont see why this has in any way have to be related to jedi - which is what the PV currently suggests and thats why it is a down vote.
That being said:
Some of the arguments of jedi having any tools or help to hide from the hunters seem to be very harsh, even with a hint of toxic flavor, when reading about them in the suggestion here.
As someone who dont play a jedi (yet) I personally like the idea of giving smuggler an ability to reduce visibility for the jedi, as it makes sense that the force sensitive fugitives would seek underworld help to keep them hidden, like the Hidden Path from the Kenobi series. I see it having potential in RP perspective.
The current system of being turned into a ghost for a limited time and loss of exp is enough for the jedi.
So I give upvote for the smugglers to hide jedi, as it makes sense within the Star Wars universe lore.
While you could make that argument and lore wise you could even make sense of it. The risk for the smuggler here would be insignificant because the smuggler does not actually lose anything when he gets a bounty and dies to it. Therefore there is no real risk involved here for the smuggler except for being sent to the cloning once which in comparison to what the jedi would usually take in downsides simply doesnt balance it out.
Also the visibility system on this server is ALREADY extremely forgiving.
- You can see when you gain or lose visibility (thats normally not the case)
- You only get visibility from players when they actively report you
- You passively lose visibility while offline
- You lose visibility by meditating at a shrine
- You lose visibility from visiting a jedi shelter
- You lose visibility from being in a safe haven
- You lose visibility from completing terminal missions without using jedi ability
- FS Entertainers can reduce your visibility
- You lose visibility when you defeat a bounty hunter that initiate combat against you.
Over all there is already a stupid amount of ways to reduce your visibility and if you compare it on how to get visibility you actually have to play in a way thats not careful at all in order to stack up really high visibility counts.
I do not see any reason why we would need to make it even easier and more forgiving when the current system already is this ridiculously forgiving
If you decide to play a jedi, you know what you signed up for - Play according to it and stop inventing new ways to trying to trojan horse even more simplifications for jedi into the game.
Smuggler does not need this specific PV at all. This does not even benefit the smuggler or any other non-jedi player.