Add a buff to smugglers that allows them to hide a jedi's trail to make them harder to track.

Add a buff to smugglers that allows them to hide a jedi's trail to make them harder to track.
  • Thread starter Thread starter Thugari
  • Start date Start date
  • Open Force Sensitive 
This idea/suggestion is Open. You can respond to ask questions or discuss the idea and either vote it up or down if you believe it should or should not be implemented, respectively. Popular suggestions and ideas will be considered by the development team to become reality in-game.
Proposal
smugglers should be able to apply a buff to jedi that makes them harder to track by bounty hunters and droids. this would benefit smugglers making them more useful in game while providing a benefit to other players.
Justification
a proposed buff by smugglers to help hide teh trail of a jedi by bounty hunters and droids. providing a needed service by smugglers to help them with interacting with other players and making them a little more sufficient in game
Motivation
providing a service smugglers could provide to other players, making them more useful
a new smuggler buff proposal
 
I can get behind this, but I do feel it's less meaningful. It's a delay, vs a reduction in visibility could save you headache from just before hitting the bounty board and essentially a "second chance" to escape into hiding. Both could be seen as a delay but if an oopsy daisy happens that increases vis, get a smuggler real quick so that bounty isn't hit immediately, giving you breathing room. Later of course you can hit it, but you can manage visibility. Once you're on that bounty board, you're on it. And that 1-2h buff is really no different from just being offline.


Though I see your reasoning. I would still vote for either.

For me its more about the fact that i don't like the idea of jedi having a quick afterwards fix for not paying attention in the first place to avoid consequences.
I don't think reducing vis afterwards is a good idea to begin with with a mechanic like this.
Especially when the CD is on the smuggler - that just means i will go and go through my friendlist of 20 smugglers.

Despite not being a fan of the whole jedi interaction in general, if you do something like this, make it something that works in line with the idea of having to pay attention in the first place.
E.G. buff that reduces visibility gained by 5-10% when you gain visibility. - Minor buff - Still sticks to the rules that jedi need to be careful about generating visibility from the beginning instead of looking for ways to avoid consequences afterwards.
 
For me its more about the fact that i don't like the idea of jedi having a quick afterwards fix for not paying attention in the first place to avoid consequences.
I don't think reducing vis afterwards is a good idea to begin with with a mechanic like this.
Especially when the CD is on the smuggler - that just means i will go and go through my friendlist of 20 smugglers.

Despite not being a fan of the whole jedi interaction in general, if you do something like this, make it something that works in line with the idea of having to pay attention in the first place.
E.G. buff that reduces visibility gained by 5-10% when you gain visibility. - Minor buff - Still sticks to the rules that jedi need to be careful about generating visibility from the beginning instead of looking for ways to avoid consequences afterwards.
These are far more powerful than a once per day use for a Smuggler. My 500 first thought didn't take into account multiple smugglers supporting a jedi, although some reason I don't see many smugglers. Still, no excuse on my end. 50-100 per 12-24 hours is weaker than 50 per minute.


Edit: not just the smuggler gets a cool down, the jedi should also get a cooldown before another smuggler can reduce vis
 

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People seem to be missing the fact that every single bounty is already hidden by a smuggler (or some other means). Each bounty starts with “your mark went underground, good luck”. Even if they are in the middle of Mos Eisley.

In order for this to make any sense the bounty system would need to start from a point where the bounty guild actually knows the current location, but if the mark got the buff from a smuggler then the BH gets the “uh oh they are hiding underground” game play loop.
 
The best way to introduce a mechanic like the original PV suggests would probably be to allow smugglers to add a 1-2h buff to players that makes bounty hunter tracking droids take longer to track you.
As in droid tracking speed modifier.
This works universal for everyone who has a bounty and is not a jedi specific thing.
It does not mess with visibility system even more.
And it would thematically make sense.
this is what i an suggesting. its simple
 
I get the worry behind wanting to buff already powerful classes.

However, i totally support the idea of creating more meaningful interaction between classes. It would be cool if there was some reason for a Jedi to need to be smuggled from one place to another. How, why and what that looks like are particulars I would rather leave up to the devs.
 
However if a smuggler knows how to make it harder to find you they also would know how to make it easier to find you.
 
It would be cool if there was some reason for a Jedi to need to be smuggled from one place to another.
I like this idea. "Help me get to X". Poof, heres a 10 minute Viz reduction buff, so you can more freely run thru a busy city. Put a long cooldown before the jedi can get the same buff again.
 
How about this... Smugglers can attempt to delay tracking droids reporting time with a 50% chance that it fails causing Vader to spawn and kill the smuggler and Jedi.
 
I like this idea. "Help me get to X". Poof, heres a 10 minute Viz reduction buff, so you can more freely run thru a busy city. Put a long cooldown before the jedi can get the same buff again.

This is exactly what people want to avoid.
Having jedi run carefree through busy places is simply against the idea of them being close to extinct and strongly hunted in the galaxy.
 
This is exactly what people want to avoid.
Having jedi run carefree through busy places is simply against the idea of them being close to extinct and strongly hunted in the galaxy.
This is correct. As stated by the Devs:


As we gathered community feedback about the Jedi ecosystem, two important points were universally salient among the community: Based on the timeline of the game and the overall world, Jedi shouldn’t be “out and about” and should be “rare to encounter.” Consequently, this required creating a system that balanced the desire to play Jedi and protect the verisimilitude of the game world, and lead to the design of our Ecosystem Mechanics
 
This is correct. As stated by the Devs:


As we gathered community feedback about the Jedi ecosystem, two important points were universally salient among the community: Based on the timeline of the game and the overall world, Jedi shouldn’t be “out and about” and should be “rare to encounter.” Consequently, this required creating a system that balanced the desire to play Jedi and protect the verisimilitude of the game world, and lead to the design of our Ecosystem Mechanics
This isn't the case now, look at the tournament which is a good measure, Jedi everywhere... Adding ways to circumvent visibility is a ridiculous suggestion unless of course you want to play your Jedi like a standard class/ daily driver... Which would decimate the game for anyone that doesn't want to play Jedi.

Think of the Incredibles, "if everyone is special its just another way of saying no one is" and that's the reality of allowing jedi to roam freely without extreme consequences.... Everyone will play them, there will be nothing other than grinding for Jedi or playing Jedi. REF: Vanilla SWG

If I cant play a ranged character in PvP or Invasions or whatever without getting ROFLSTOMPED by Jedi the majority of the time there is no reason to play. Stop asking for Jedi improvements... Jedi are already an APLHA class and the FRS is still inbound. Until we see what the DEVs do with the FRS (which if like Vanilla) will buff Jedi considerably... Lets not hand out more easy mode to Jedi.
 
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It’s a good point that we probably won’t be making any significant changes to Jedi prior to the FRS and full Inquisitor system. We can leave this open because it’s a neat idea but worth noting it’s not going to be considered until the Jedi update at the end of the year.
 
I see and/or hear at least one person a day battling with a lightsaber between the bizarre & cantina in Mos Eisley.
 
I'm of the opinion, that we already have no perma-death unlike live. Jedi are alpha OP class - why make it easier for them than it already is? Anything that tips the scales more in jedi's favor on this server is a step in the wrong direction in my humble opinion. I'm all ears for enhancing classes, like smuggler, or other under utilized classes to have more utility - so I like that idea touched on in this proposal.
 
This isn't the case now, look at the tournament which is a good measure, Jedi everywhere... Adding ways to circumvent visibility is a ridiculous suggestion unless of course you want to play your Jedi like a standard class/ daily driver... Which would decimate the game for anyone that doesn't want to play Jedi.

Think of the Incredibles, "if everyone is special its just another way of saying no one is" and that's the reality of allowing jedi to roam freely without extreme consequences.... Everyone will play them, there will be nothing other than grinding for Jedi or playing Jedi. REF: Vanilla SWG

If I cant play a ranged character in PvP or Invasions or whatever without getting ROFLSTOMPED by Jedi the majority of the time there is no reason to play. Stop asking for Jedi improvements... Jedi are already an APLHA class and the FRS is still inbound. Until we see what the DEVs do with the FRS (which if like Vanilla) will buff Jedi considerably... Lets not hand out more easy mode to Jedi.
Agreed. This is why I dont play on Pre Cu servers. OWPVP always ends up being a glowstick fest which renders all other professions useless. One class that can be the best tank, dps and healer is too much. Even NGE servers have less Jedi in OWPVP than in Pre Cu servers because their power is in line with the rest.

Alpha classes do not work in an MMO. Not if you care about balance.
 
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