Jedi

Jedi
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  • Jedi​

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    Jedi is a profession that has a unlock process that is unique to Star Wars Galaxies Restoration. Jedi has various restrictions and mechanics that are specific to characters that are Jedi, enabling them to be a very strong in comparison to non-Jedi characters. This strength is at the expense of possibly being hunted by NPC specialists, NPC inquisitors, and players.

    Unlocking Jedi​

    The Jedi profession is introduced after the player becomes a Force Sensitive after a certain point, and progressing far enough into the unlock process. You are given a choice to convert you character into a Jedi profession. You cannot revert this decision or transfer the Jedi unlock to another character.

    If you opt to convert that character into a Jedi, your account will be granted an additional character slot.
    • You can claim this additional character slot by logging in and entering the command /occupyUnlockedSlot
      • You may also transfer the additional character slot to another character if you wish, by entering the command /vacateUnlockedSlot on that character


    Jedi Progression​

    Jedi Initiate​

    After learning six Force-Sensitive skill trees, the player will be given the Village Exit Quest. At the end of the quest, the player can choose to become a Jedi, and if they proceed, they are given the Jedi Initiate rank.
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    Jedi Padawan​

    The Mysterious Figure, now the teacher to the player, will give a series of trials in order for the player to become a Jedi Padawan.
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    Jedi Knight​

    The following content is not present in the game at this moment.

    The Order is a new look on Force Ranking System. Read more about it in here:

    Experience, Quests, and Levelling​

    Levelling Jedi on Star Wars Galaxies Restoration is at a 1x experience rate. Due to the higher experience rate of quests, it is heavily recommended that all who want to make a Jedi save their quests for an extremely fast path to full template. The Jedi can make a basic training saber and farm up enough experience to Lightsaber 2xxx (or Lightsaber xx2x for the spin attack in order to spin attack terminals), then they should turn in quests with their lightsaber equipped.

    The reason is due to experience being capped at double your next skill box. For instance, from Novice Lightsaber, any one of the next boxes (first box of any of the trees) costs 200,000 experience. Thus, your total Jedi experience cap is at 400,000. If you were to learn Lightsaber 1xxx, Lightsaber 2xxx requires 400,000 experience and you will now have a Jedi experience cap of 800,000. Higher level quests with proper buffs can easily exceed 200,000 experience - plan accordingly. Beware, when saving for Master level, cap is 4 million. Double cap does not apply.

    Visibility can be evaded when turning in quests by equipping the lightsaber out of line of sight from a humanoid, then interacting with the quest giver nearby to turn it in.

    When levelling, Jedi should receive the Flush with Success and Melee Speed buffs from entertainers, alongside doctor buffs. The Jedi should also receive 1000 rested bonus from entertainers before heading out to level.

    Force Disciplines And Jedi Templates​

    The Jedi profession consists of five trees, referred to as Force Disciplines. The player will be able to spend their Skill Points (excluding the 24 Skill Points needed in Force Sensitive) in these five trees to shape their own playstyle and flavor of Jedi.
    1. Force Defense (MDefender)
    2. Force Enhancement (MEnhancer)
    3. Force Healing (MHealer)
    4. Force Powers (MPowers)
    5. Lightsaber (MLS)
    These five trees can have unique combinations, such as MLS / Mdef... #TODO FURTHER EXPANDING ON TEMPLATES

    Gear​

    As a Jedi, you will be using different equipment and weapons compared to non-Jedi characters.

    For armor, Jedi characters cannot wear any kind of armor if they want to use any force ability. As such, robes and cloaks will be your main pieces of gear. This gear will provide you with some strong bonuses like Force Power Regeneration, Force Power Regeneration Bonus, or Force Power Max.

    Force Power Regeneration Bonus is better than normal Force Power Regeneration. 1 point of normal regen gives 1 force point every 10 seconds. 1 point of regen bonus gives 1 force point every 1 second. Effectively, regen bonus is 10x better than normal regen.

    Lightsabers are the main weapon of any Jedi besides their strong Force powers and different abilities. As regular characters need to find and improve their weapons, you as a Jedi will need to either get higher tier lightsabers for more crystal/pearl slots to achieve more damage or choose lower tier lightsabers, for a Master Lightsaber Jedi or Master Force Wielder Jedi respectively. For example, Force Powers do not scale off of damage and it is recommended for Master Force Wielders to use a low tier lightsaber.

    In what is unique to Star Wars Galaxies Restoration in comparison to normal Pre-CU, all 3 lightsaber styles share the same attributes in terms of damage, speed or action/force cost. That means that you are free to use your favorite style without worrying about what is the best type for min-maxing.

    There are 3 different types of lightsaber styles: one-handed, two-handed, and double-bladed. When you reach the Jedi Initiate rank, you will get 40 Innate Jedi Armor, 10 Lightsaber Experimentation/Assembly skill, and the certification to craft your Lightsaber Crafting Tool and training lightsaber.

    At the end of your journey with the Mysterious Figure, you will be given a 0.0 effectiveness Lightsaber Crafting Tool, a color crystal, and the Jedi Padawan rank. Achieving Jedi Padawan gives 100 max Force, 1 Force Power Regeneration, 30 Innate Jedi Armor, 8 Jedi Toughness, and 90 Lightsaber Experimentation/Assembly.


    Visibility and Jedi Lives​

    As a Jedi, you do not want to attract attention to yourself. You want to remain hidden and limit your visibility.

    Jedi are given a certain number of lives, depending on their rank. Once a Jedi has exhausted all of their lives, they will become a Force Ghost.
    • A Jedi will lose 1 life if they die in the context of Player versus Environment (PvE)
    • A Jedi will lose all lives if they die in the context of Player versus Player (PvP)

    RankLivesGhost Time
    Jedi Padawan4 Lives18
    Jedi Knight6 Lives48 Hours + (12 Hours * FRS Rank, where Knight = 1) from Death (to be determined)


    Force Ghost​

    As a Force Ghost, the player will not be able to interact with the environment or other players.

    They are restricted from:
    • Combat
    • Trading with other players
    • WIP
    Alongside these restrictions, Jedi will also incur an XP loss of 500,000 Jedi General XP upon becoming a Force Ghost:
    • If the death that caused the Jedi to become a Force Ghost was caused by a Bounty Hunter or another Visibility-related consequence, such as an Inquisitor, the XP lost is 1,000,000 Jedi General XP
    • If the player has negative Jedi General XP after this loss, they will lose one of their highest-trained Jedi Discipline skills.
    • The XP from that skill will be refunded to the player so that they once again have positive XP
    • If a player has no Jedi Discipline skills to lose, they will remain in negative XP