This page was made to assist newcomers and keep all information written in one place for easier accesibility.
Restoration server features a completely new unlock system for the Jedi profession.
Future Force-Sensitive Initiates will take part in a storyline that is tied to their unlock path.
Anyone can become a Jedi, even crafters and entertainers. The community is working together to solve this mystery and you can join us too in Restoration Discord.
You can check force sensitivity status at any time.
Use /checkForce command to see your current progress. Here is how the status window looks like:
Developer Diaries
First of all, dear visitor, you have to read these Developer Diaries. As the name suggests, they were written by developers. They can provide answers to your questions, as well as better breakdown of the Jedi System.
This phase consists of three requirements, these requirements can be completed in any order for this phase.
For example, it is possible to get C before A.
Developer Q&A
"A is structured like this: It requires doing A, B and C things for everyone. Then there’s a pool of X things that have point values assigned and you have to hit the threshold of points + do the required things
B: is the RNG
C: is the collection." -Aconite
"I will say there’s things in the world players haven’t found yet.
I can tell you for certain, things have been in front of people’s faces for awhile and they haven’t noticed."
-Aconite
Question: If we're only allowed one force sensitive character per account, does the limit become instated after any character on your account has their inciting event, or does the limit become instated after one character on the account has fully completed becoming a Jedi? (Worried that a character not intending to become a Jedi ends up being the one that has the inciting event.)
Answer: You can have multiple characters on your account that are Force Sensitive. But you can only have one Jedi. The inciting incident does not make your character a Jedi. It starts your journey towards Force Sensitivity and you can later elect to become a Jedi after multiple phases, at which point you would lock your other characters from advancing further.
Question: Since I haven’t seen this answered anywhere else I might as well ask… How will Jedi interact with space? Will a death in space cost a Jedi life? Will jedi be perma-overt in space? Will you be able to fly a ship or board a pob as a ghost?
Answer:Death in Space will cost Jedi a life. Jedi will be overt in Space consistent with our existing explanation of the TEF and PEF systems, respectively. Jedi cannot enter Space while a ghost at this time but this may change in the future as the features are expanded.
Question: will the "death counter" be like pre-cu where you could bypass it with something like the hero of tattooine ring?
Answer: No. There is no way to bypass the death counter. Question: but why the lack of permadeath?Answer: We don't believe perma-death makes sense mechanically or in context. At the end of the day, players will spend hundreds of hours to unlock and train in the skills of a Force Sensitive/Jedi, and permanently taking that away serves no purpose but to punish players and discourage them from fully playing the game due to the constant overarching fear of losing their character they've worked so hard to attain. We balance this with the lives system we've talked a bit about already to ensure there is still a death penalty and we can control the overall population of Jedi on the server at once.
Question: If a player unlocks on a crafter for FS crafting, but has no intention of any combat, is this person part of the active pool of ‘Jedi’ that can be up at any one time? Are they going to clog up the turnover on the queue system? Will they get murdered while sitting making their widgets of choice? Can you craft while blue glowy?
Answer: Force Sensitive is different from Jedi. When we say Jedi in describing mechanics, we mean Jedi, that is, a Jedi Padawan or higher. If we mean Force Sensitive we will say that, as we’re very intentionally distinguishing the two. And no, you cannot craft while a Force Ghost (“blue glowly”).
Question: Can I ask what "playing the game" means when people like Dom are equally clueless about the next step? I'm so Lost and confused.
Answer: We mean that unlock has been intentionally very obfuscated to keep the mystery alive and slow the pace of Jedi entering the server, and it is to such an extent that we don’t anticipate players ever being fully able to figure out how unlock works. Consequently, we recommend just “playing the game” because intentionally trying to do every little thing that will unlock will drive you insane.
"If I were you and I was thinking critically about jedi unlock collectively that most collections related to jedi things may not trigger something directly but they probably don't hurt. *Hint*
I hope there's enough context clues there for when this quote is posted in the wiki." - Aconite
"Nothing in unlock requires you to be a specific faction or any faction at all. If content related to faction was awarded in some way, it would be equal for both factions." - Aconite
"the entirety of unlock is designed to orient the player to the idea that they have a hard journey to partake in and must be secretive and very careful about everything they do" - Aconite
Ambient Events are no longer required for this step.
This step requires you to partake in different kind of ingame activities, whether it is an instanced dungeons, group activities or solo adventures, Badges and collections.
Complete explanation by the developer:
"To achieve A, you have to do all of the following:
- Have a character that is at least 30 days old and has played for 24 hours of play time
- Master any one of the advanced Professions
- Master any of the secondary Professions (Pilot or Chronciler, not including Politician)
- Complete the Jedi POIs collection, including the hidden POIs
- Complete a threshold of points you earn by completing Badges/collections which are weighted by category (there is a specific list, and it does not include any of the random highly difficult ones like gems, and I would imagine any related to Jedi would be valuable)
- Complete a threshold of game content (e.g., themeparks, group activities like DWB/Corvette/Instances/Heroics), but we've already said Legacy is not included
And weighting/point value of collections/Badges/content changes over time*" - Aconite
Point values will change overtime, this prevents you from doing same content to farm points. The reset time isn't known.
"Also the point values change proportionate to what people do
So if everyone does corvette during the next reset it might weight that less versus dwb for example" - Aconite
These are hidden POIs which contribute to A requirement.
While exploring the galaxy, a few players have stumbled upon so called Altars. Being near these objects for a certain period of time(can be up to 30-45 minutes) grants you a hidden badge.
This is how these Altars look like.
Altars can be found on each planet, except Dantooine. On Dantooine you will find ancient ruins with no altar.
Below is the list of these ruins and their locations.
Underneath a lava waterfall on the West side of the planet
These altars are a hidden part of the Jedi POI Exploration collection/badge. To make tracking it easier download and drop this file into your SWG Resto folder, then in-game type "/load JediPOI.txt", once you get the confirmation type "/AddWPs". Make sure you have room in your datapad for 15 waypoints. As you visit each location, delete the waypoints once the badge pops.
Requirement B: Inciting Incident
"...There are inciting incidents involving Crafting, but a majority involve combat, so it is more difficult to unlock on a crafter-only character. But it possible to unlock on any character, or become force sensitive on multiple, but you can only have one Jedi. The best strategy is likely not to get too attached to any one specific character becoming the force sensitive one if your goal is just to become a Jedi, and instead to play the game as normal on all of your characters until you have an inciting incident, in which case you can move forward with that character on the path to become a Jedi." - Aconite
The page above should give you a pretty good understanding of this requirement.
But here's a good summary made by the player:
"Completely randomly activated. You basically have to perform a certain action to incite but there are a lot of variables* as to when this gets triggered such as planet and night/day. Completely down to luck and being in the right place at the right time doing the right thing." -Banth
*Variables - Variables are specific properties of Inciting Incident. There are 7 variables involved in the inciting incident, you have to meet all 7 variables to have the incident happen.
Examples of Variables:
Specific Planet(confirmed)
Planet Time(notice that each planet has different time cycle)
Certain Action(death, purchase of an item, Crafting etc.)
There are around 43 possible inciting incidents.
The set of variables and your trigger event rotates every 28-31 days.
Confirmations regarding Inciting Incidents
General Info
Note that your Inciting Incident resets every 28-31 days. Rotation is not server-wide and depends on character creation date/time:
"What if i told you it wasn't actually 30 days but a random interval between 28 and 31 days." - Aconite
"What if I wasn't actually kidding and I only said 30 days to simplify it because I didn't realize everyone was going to go full seizure mode over when their reset clock ticked." - Aconite
Your character has to be 10 days old to have their inciting incident:
"Well you see
Badges simply don't matter
As long as your character is 10 days old
You can roll and get an inciting incident
Some can be easy, some hard, some not applicable (like a Crafting incident for a combat player)
And then it shuffled again the next month
so just chill" - Aconite
While this isn't a direct confirmation, i thought that it would be worth mentioning.
This is about whether B has a timer that makes it difficult to determine what triggered incident in the first place:
"inciting incident may have timers involved" - Aconite
"As in a timer to notify you that you have received one? Or a timer before your can achieve it?"
"a timer from when you achieve the incident to when you're notified would be an awfully good way to obfuscate what the inciting incident actually was" - Aconite
Your inciting incident cannot occur on Kashyyk or Mustafar:
"just a shame I can't incite while doing so on that planet"
"The reason Mustafar/Kashyyyk aren't included is because part of the structure of how incites work rely on things that aren't available on those Planets. We can turn on Mustafar and Kashyyyk but I think it would actually decrease the overall probability of unlocks because then you'd add 2 more Planets to the rolls but less things are possible that are otherwise required to incite on a number of factors on those Planets" - Aconite
Some can incite while buffing a player(NOTE THAT ITS 28-31 DAYS NOW):
"Correct me if I'm wrong @Aconite℠but you may have to master every class"
"No you don't have to master every class, but it's possible for your character to roll an inciting incident like giving an inspiration buff when you aren't an Entertainer, but that's why inciting incidents reset every 90 days and re-randomize again" - Aconite
"I have a question @Aconite℠ , Can non combat professions have inciting incidents? Like my Entertainer dancing in a cantina?"
"Yes, there are crafting and Entertainer inciting incidents, and there are PvE and PvP inciting incidents. But no guarantee as to which you end up with, which is why they rotate every 30 days." - Aconite
Players inciting incident can be connected to PvP:
"Aconite confirmed at some point that there is at least 1 pvp inciting for B. We dont know the details tho. Might be a pvp death specifically not a pve deathblow or incap."
While discussing crafting related incidents(you can incite as crafter), this statement was made:
"What about crafting can cause incite exactly? Crafting any item? Crafting item from a specific profession? Getting an amazing success?"
"I sincerely doubt its crafting a specific item"
"yes we’ve already said it isn’t that granular" -Aconite
Interacting with players can be one of the Events:
"marriage was on the original list but we removed it because we felt like it would be too rare of an occurrence
there are some that are "social interaction with other players" type Events though" -Aconite
Planet is one of the variables. Specific place on the planet isn't a variable unless it comes to factional control:
"all planets are on their own cycle time it isn't tied to real world time
some planets have a fully day-night cycle in 1 hour some in 3 hours
it's different for each" -Aconite
"inciting incident is not based on being in a specific place at a specific time, it is based on the properties of that place and time
well actually I'll say
a specific planet is one of the variables
but where on that planet is not part of it
i guess technically where could apply
but only based on factional control
it's not like
"must be in X region of Tatooine to unlock"
but it is like
"must be ON tatooine and in A region with X factional control and X other conditions"
and X factional control could be your faction, not your faction, another calculation if you are neutral, or it could be whether or not the region is controlled by X faction regardless of your faction affiliation
and if you're not in a region that has factional control, it examines the control of the entire planet or space" -Aconite
Player by the name MachoPlant has recorded their Inciting Incident and shared with us. A huge thanks to them for doing so! This recording will help us with understanding of this requirement.
Requirement C: Learn to Meditate
This requirement is completed after you finish Jedi Artifact Collection. Nothing more to say, except that these holocrons look awesome and will require a lot of time investment/money to acquire. For information on looting these from enemies and where to find them, make sure to check out the Jedi Artifact Collection link.
Additional Theories and Hints
Retired Developer Sky has given us a few cryptic messages to ponder about:
"Thimble can see something something something, and progression % blah blah blah blah blah." - Sky
"Maybe you aren't special enough to see what you're supposed to see." - Sky
(refers to hint about Massasi Temple on Yavin IV; forgive me, but i couldn't find message hinting about it)
"What's great is we were able to add our lore in and those who know me know I love easter eggs. So just saying when you're on your path... some cryptic qui gon gin saying about keeping your mind here and now." -Sky
Rilk Jeredil is either a character or a reference to something. Sky mentioned this mysterious entity while talking with another player. A few players noticed that this name is an anagram to "Jedi Killer r". It is not known whether this is connected with A requirement, or with the others.
Phase II: Mending Mindfulness...
This phase is just a bunch of riddles that need solving to be able to progress to the next phase.
Pre-requisite
For this part you need to go to a cantina in a Rebel controlled GCW region.
Speak to "a bartender" and the following conversation will happen:
a bartender:Welcome! Hey, you look a bit parched. Is there anything I can do for you? PC:I'm looking for some information. a bartender:What kind of information? PC: Do you believe in the supernatural? a bartender:I've been serving here for years and you can believe I've seen it all... Why? PC:I have this connection to the world around me I can't explain and I'm looking for someone who can. a bartender:I will reach out to a few friends and see if someone can help. But keep this to yourself.
After this conversation you will get a pop-up transmission: <Comm> : I've heard you're looking for someone to help with your "connection to the world." We should speak soon, but I want to make sure you have what you claim. <TRANSMISSION // INTERRUPTED> <Comm> : Buckets! <<##>> It's too dangerous to talk now. I've sent you some challenges. If you complete them, I'll know you are who you claim to be and you will hear from me again.
This then gives you a quest for your journal under Jedi Unlock > Mending Mindfulness.
The reward for this you will get to choose between the following:
Structure Deed: Jedi Meditation Room
Structure Deed: Sith Meditation Room
The First Appraisal
Solve the first challenge sent by the Mysterious Figure: Of billowing clouds where lives are among the sky, this lighted world sits nearby. Find the base of a burgeon of trapezium basins and meditate near the dangerous edge. Among the glow what shall emerge is the answer to help you cross the verge.
The Second Appraisal
Solve the second challenge send by the Mysterious Figure:
Just beyond a nucleus of nebulae is a fellowship vying for wanderlust. Meditate while confined by a vale cleaved with tributary, as it certainly makes a marvelous sight, and will be what brings you your light.
Singleton association was of preference for this egalitarian would disregarded by its infamous celebutante of origin. Where the trees see the zenith, meditating upon this apogee will bring you a vista and the peace that comes with its observation.
The Third Appraisal
Solve the third challenge send by the Mysterious Figure:
Meditating close to the littoral of this star adjacent appendage may cause another proximity emergence to make history here. But when you encounter this occluded body, you shall have nothing to fear, as the song of cognition will be all that you hear.
Don't heel to your hesitations or engage in machinations, be positive you can find the fourteen pieces needed to put this puzzle together. Meditate close, it doesn't really bite, but be careful not to enter, as that'll certainly cause a fright.
The Final part
You will be told to find a force shrine(a mysterious shrine) to which you are attuned the most.
Simply find it and meditate at it.
Reward for completing this quest is a player structure called "Meditation Room". It has 2 variations:Sith andJedi.
Phase III: Voyage To the Village...
Note that this content is not currently in the game.
Developer Q&A
"phase 3 is just the village we've only upgraded the systems it uses to actually use the quest system, changed the rewards, and added the ranch which has optional content and teleport path for fs" -Aconite
"Will pvp be part of the village or just for holocrons?"
"Not part of the village officially
The Lost holocron quest previously previewed is a quest line granted from the ranch
and there is a large PvP enabled zone between the village and the ranch" -Aconite
"You may have seen some pictures shared of The Ranch, a mysterious compound on Dathomir. There are several of these compounds throughout the galaxy which serve as outposts for smuggling force sensitives around the galaxy in secret. The heavily guarded compounds are surrounded by a PvP area and provide Jedi-related content, also serving as a place of rest and healing for the hunted with cloning centers, cantinas, vendors, and special missions. Only Jedi can enter a Safe Haven. PvP and other attack behaviors will not be possible. We’ll share more about Safe Havens as we approach their release."
Safe Havens are restricted to Initiates who have completed Village questline(s):
"There will be a need for certain profs with access to Jedi restricted areas to safely inspire/buff/repair etc too"
"That’s what The Ranch is for
and there will be 2 others in the galaxy
known as “safe havens”
safe haven only for jedi initiate+ after village
although i typo'ed it and currently pre-village fs can get in." -Aconite
"Safe havens are for Jedi not force sensitives. The Ranch in particular is part of the unlock storyline. There are currently only plans for there to be 3 safe havens in galaxy
The Ranch is a small compound that lies near the Aurillia Village on planet Dathomir.
You cannot call vehicles near the Ranch, you have to be 200 meters away from it in order to do that.
Here's the waypoint:
How can you know if you are welcome? We do not know that yet, however, since the Ranch has its part in Phase III, then it is safe to assume that Village quests may lead players there.
Landscape and Interior
On the outside the Ranch looks like a small flimsy fortress.
It is surrounded by walls and has a creek above which is small bridge that leads to a laser-gate entrance.
More objects of interest are inside.
Objects worth of notice are:
Tatooine Small Bunker with 2 floors that are underground
A Shuttle - may be used for smuggling Jedi in, sort of like a starport/shuttleport(not confirmed, just a speculation).
I recommend watching this video to see the interior of the Ranch and its NPCs.
NPCs of The Ranch
The Ranch is a home to a few NPCs. There may be more NPCs, but they are not accessible yet or added.
You cannot start conversation with any of them, im certain that you will have to be invited/have related quests for that to happen.
Phydon Mundro - a Chevin male. He is Ranch Caretaker, not much else is known about this character.
Zipp - a MSE "Mouse" droid. This NPC(see Related Quests article for more) has a confirmed quest tied to it. It will be about lost holocron that force sensitive initiates will have to find.
Shandra Dii'vas - an old Human female. She wears a cloak with hood(looks good) and thats about it. What is interesting about her is that she may have quests that only Force Sensitives can complete.
From #staff-teases channel in discord:
"With players nearing unlocking their force sensitivity, be sure to be on the lookout for an icon only force sensitives can see indicating Jedi-specific content." -Aconite
Developers have given us a tease regarding one such quest.
It will be about holocron which was lost in Dathomir wilderness.
"Can you spot the lost holocron down below? We haven't talked much about the Village experience, but one exciting addition will include a recurring hunt for a lost holocron dropped by a village youngling in the outskirts of the misty falls limited to one player recovery per cycle. It could be dangerous, and there's an opportunity to keep the holocron for yourself, or to receive a player structure for its safe return." -Aconite
Despite being added into the game few minutes ago(at that time) the Ranch had its share of important events.
Discovery of The Ranch
First victim of Ranch's defense systems
First PVP kill in the Ranch
Trespassers contemplating their choices
Unfortunate Explorer meets his demise
I want to express my gratitude to Tyrelaine, Yarr, and Grug for exploring the Ranch with me!
Ilum
Note that this content is not currently in the game.
Ilum
It has not been confirmed, but this might be Ilum.
Ilum was an ice planet in the Unknown Regions, one of the main sources of the valuable Adegan Crystals used in the construction of Jedi Lightsabers. The caverns containing the crystals were long ago turned into a Jedi temple. Unlike the crystals of other planets, the crystals of Ilum were limited to blue, green and purple in color. The planet was over ninety percent-covered by ice. - Wookieepedia
Only Jedi will be able to visit Ilum
One of the main pieces in Jedi Lightsaber is a color crystal.
On Restoration server future Jedi have to venture into the icy caverns of Ilum to obtain their color crystal. But it won't be as easy - the entire instance is PvP Flagged and jedi will compete with other jedi for crystals:
"we asked ChatGPT what challenges a Jedi might encounter when trying to get a lightsaber crystal during the era of the empire and it gave all the usual answers but then said something that surprised us… that the scarcity of crystals in general would be met with high demand from Jedi themselves too, and they may have to fight to get them, and thus the crystal cave instance was born" -Aconite
"When you go to ilum to get your color crystal
It’s a PvP zone
and you have to fend off other Jedi who also want a crystal just to get your own" -Aconite
"It's an instanced crystal cave you get teleported to consistent with our timeline
you have to guard the growing crystal formations and extract them based on the color and stat mod you want" -Aconite
There will be crystal formations in such caves. Jedi can protect their formations while also sabotaging others:
"yea so the idea is
The crystals grow
They have a stat in them
but only a ghost can tell you what the stat is
the entire crystal cave is PvP locked so Jedi can attack each other
and they can also sabotage crystals" -Aconite
Force Ghosts(Temporarily Dead Jedi) have the ability to assist in crystal selection:
"only force ghosts can tell you what the stat mod will be on the crystal that is growing but color will be obvious
entire area is full PvP flagged" -Aconite
"Awwwww, I missed that color crystals are gonna get purged. I liked using them for decoration."
"Well you still can you’re just gonna need to get them from a Jedi
and I don’t imagine it will be cheap or easy
And they can’t be sold on bazaar of course that’s Contraband
so finding them might b tough
But will be tradeable" -Aconite
Note that Power Crystals and Krayt Pearls won't be affected by the "purge":
krayt pearls are power crystals (as are power crystals) they don't qualify as color crystals, named or not, and therefore are not included in the aforementioned color crystal purge" - Aconite
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