Jedi Theories | SWG Restoration

Jedi Theories

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  • Basic information

    This page was made to assist newcomers and keep all information written in one place for easier accesibility.

    Restoration server features a completely new unlock system for the Jedi profession.
    Future Force Sensitive Initiates will take part in a storyline that is tied with their unlock path.

    Anyone can become a Jedi, even crafters and entertainers. The community is working together to solve this mystery and you can join us too in Restoration Discord.

    You can check force sensitivity status at any time.
    Use /checkForce command to see your current progress. Here is how the status window looks like:

    1fk8lfO.jpeg


    Additional Character Slot


    After your force sensitive character achieves Padawan status, there is a possibility of becoming a Jedi Knight.
    By becoming a Knight you can unlock additional character slot, but at the same time you are committing to permanent enemy flagging(opposing faction can attack you at any time).
    Developer confirmation:
    "You get the 4th slot when your Jedi becomes a Jedi knight and thus subject to permanent enemy flagging. Ghosts are still a thing. Queue is still a thing." - Aconite
    You can read more about Jedi Lives in the Developer Diary Jedi Part 1 and Developer Diary Jedi Part 2.


    Phase I: Procuring Proclivity...


    This phase consists of three requirements, these requirements can be completed in any order for this phase.
    For example, it is possible to get C before A.

    qcJUn5d.jpeg


    Developer commentary


    FAQ provided by the developers:

    "A is structured like this: It requires doing A, B and C things for everyone. Then there’s a pool of X things that have point values assigned and you have to hit the threshold of points + do the required things
    B: is the RNG
    C: is the collection."
    - Aconite
    "I will confirm we did not require the shards or gems collection for any part of unlock." - Aconite
    "I will say there’s things in the world players haven’t found yet.
    I can tell you for certain, things have been in front of people’s faces for awhile and they haven’t noticed."
    - Aconite
    "We did say officially - no Legacy required." - Aconite
    "But there’s lots of paths to becoming force sensitive and lots of journeys along the way." - Aconite
    "No, Server Progression has no ties to any part of Jedi and never will." - Aconite
    Question: If we're only allowed one force sensitive character per account, does the limit become instated after any character on your account has their inciting event, or does the limit become instated after one character on the account has fully completed becoming a Jedi? (Worried that a character not intending to become a Jedi ends up being the one that has the inciting event.)

    Answer: You can have multiple characters on your account that are Force Sensitive. But you can only have one Jedi. The inciting incident does not make your character a Jedi. It starts your journey towards Force Sensitivity and you can later elect to become a Jedi after multiple phases, at which point you would lock your other characters from advancing further.

    Question: Since I haven’t seen this answered anywhere else I might as well ask… How will Jedi interact with space? Will a death in space cost a Jedi life? Will jedi be perma-overt in space? Will you be able to fly a ship or board a pob as a ghost?

    Answer: Death in Space will cost Jedi a life. Jedi will be overt in Space consistent with our existing explanation of the TEF and PEF systems, respectively. Jedi cannot enter Space while a ghost at this time but this may change in the future as the features are expanded.

    Question: will the "death counter" be like pre-cu where you could bypass it with something like the hero of tattooine ring?

    Answer: No. There is no way to bypass the death counter. Question: but why the lack of permadeath? Answer: We don't believe perma-death makes sense mechanically or in context. At the end of the day, players will spend hundreds of hours to unlock and train in the skills of a Force Sensitive/Jedi, and permanently taking that away serves no purpose but to punish players and discourage them from fully playing the game due to the constant overarching fear of losing their character they've worked so hard to attain. We balance this with the lives system we've talked a bit about already to ensure there is still a death penalty and we can control the overall population of Jedi on the server at once.

    Question: If a player unlocks on a crafter for FS crafting, but has no intention of any combat, is this person part of the active pool of ‘Jedi’ that can be up at any one time? Are they going to clog up the turnover on the queue system? Will they get murdered while sitting making their widgets of choice? Can you craft while blue glowy?

    Answer: Force Sensitive is different from Jedi. When we say Jedi in describing mechanics, we mean Jedi, that is, a Jedi Padawan or higher. If we mean Force Sensitive we will say that, as we’re very intentionally distinguishing the two. And no, you cannot craft while a Force Ghost (“blue glowly”).

    Question: Can I ask what "playing the game" means when people like Dom are equally clueless about the next step? I'm so Lost and confused.

    Answer:
    We mean that unlock has been intentionally very obfuscated to keep the mystery alive and slow the pace of Jedi entering the server, and it is to such an extent that we don’t anticipate players ever being fully able to figure out how unlock works. Consequently, we recommend just “playing the game” because intentionally trying to do every little thing that will unlock will drive you insane.
    "Well different parts are clues to different things, or multiple things, or no things at all." - Aconite
    "If I were you and I was thinking critically about jedi unlock collectively that most collections related to jedi things may not trigger something directly but they probably don't hurt. *Hint*
    I hope there's enough context clues there for when this quote is posted in the wiki." - Aconite
    "Nothing in unlock requires you to be a specific faction or any faction at all. If content related to faction was awarded in some way, it would be equal for both factions." - Aconite
    "the entirety of unlock is designed to orient the player to the idea that they have a hard journey to partake in and must be secretive and very careful about everything they do" - Aconite

    Requirement A: Universal Requisites


    Ambient Events are no longer required for this step.

    This step requires you to partake in different kind of ingame activities, whether it is an instanced dungeons, group activities or solo adventures, Badges and collections.

    Complete explanation by the developer:

    "To achieve A, you have to do all of the following:
    - Have a character that is at least 30 days old and has played for 24 hours of play time
    - Master any one of the advanced Professions
    - Master any of the secondary Professions (Pilot or Chronciler, not including Politician)
    - Complete the Jedi POIs collection, including the hidden POIs
    - Complete a threshold of points you earn by completing Badges/collections which are weighted by category (there is a specific list, and it does not include any of the random highly difficult ones like gems, and I would imagine any related to Jedi would be valuable)
    - Complete a threshold of game content (e.g., themeparks, group activities like DWB/Corvette/Instances/Heroics), but we've already said Legacy is not included
    And weighting/point value of collections/Badges/content changes over time*" - Aconite
    "A has no RNG.

    It’s like this hypothetically

    Standard (universal) Requirement for everyone: master an advanced profession, earn 1 million credits

    Universal requirements Pool:
    Fishing collection - 10 points
    Slayer collection - 1 point
    Crafted 25 Melons - 5 points
    Danced on Every Planet - 5 points

    A is unlocked if you have done X activities to earn Y points (your points are >= Y) AND completed the standard requirements

    hypothetical example, there are substantially more things to earn points and several standard requirements " - Aconite

    Point values will change overtime, this prevents you from doing same content to farm points. The reset time isn't known.
    "Also the point values change proportionate to what people do
    So if everyone does corvette during the next reset it might weight that less versus dwb for example" - Aconite

    Altars


    These are hidden POIs which contribute to A requirement.

    While exploring the galaxy, a few players have stumbled upon so called Altars. Being near these objects for a certain period of time(can be up to 30-45 minutes) grants you a hidden badge.

    This is how these Altars look like.

    9LuJ0LK.jpg


    Altars can be found on each planet, except Dantooine. On Dantooine you will find ancient ruins with no altar.
    Below is the list of these ruins and their locations.

    PlanetWaypointDescription
    Dantooine/way Dantooine 1930 -4745Ancient Ruins of what appears to be a Jedi Temple.
    Corellia/way Corellia -2482 7644On top of the hill in northwest area of the map
    Tatooine/way Tatooine -7588 -4453In the hills not too far from Jabbas Palace
    Naboo/way Naboo 2730 -803In the mountain reigon near Dee'ja Peak
    Lok/way Lok -2030 7568In the northwest area near the starport
    Rori/way Rori 6123 48On small hill near a big tree in the east region of the map
    Talus/way Talus 4288 864In the crater behind Lost Village of Durbin POI
    Dathomir/way Dathomir 88 6559On the skew side of the shore
    Endor/way Endor -3295 7484On top of the hill in the northwest region of the map
    Yavin 4/way Yavin 4 -7500 6867In the shallow water in the northwest region of the map
    Kashyyyk/way Kachirho 876 507Underneath a waterfall at the dead end
    Mustafar/way Mustafar -3383 -119Underneath a lava waterfall on the West side of the planet

    Requirement B: Inciting Incident


    "...There are inciting incidents involving Crafting, but a majority involve combat, so it is more difficult to unlock on a crafter-only character. But it possible to unlock on any character, or become force sensitive on multiple, but you can only have one Jedi. The best strategy is likely not to get too attached to any one specific character becoming the force sensitive one if your goal is just to become a Jedi, and instead to play the game as normal on all of your characters until you have an inciting incident, in which case you can move forward with that character on the path to become a Jedi." - Aconite
    READ THIS FIRST ---> Developer Diary - Jedi - Part 1 <--- READ THIS FIRST

    The page above should give you a pretty good understanding of this requirement.
    But here's a good summary made by the player:
    "Completely randomly activated. You basically have to perform a certain action to incite but there are a lot of variables* as to when this gets triggered such as planet and night/day. Completely down to luck and being in the right place at the right time doing the right thing." - Banth

    *Variables - Variables are specific properties of Inciting Incident.
    There are 7 variables involved in the inciting incident, you have to meet all 7 variables to have the incident happen.

    Examples of Variables:
    • Specific Planet(confirmed)
    • Planet Time(notice that each planet has different time cycle)
    • Certain Action(death, purchase of an item, Crafting etc.)
    There are around 43 possible inciting incidents.
    The set of variables and your trigger event rotates every 28-31 days.


    Confirmations regarding Inciting Incidents


    General Info

    Note that your Inciting Incident resets every 28-31 days. Rotation is not server-wide and depends on character creation date/time:
    "What if i told you it wasn't actually 30 days but a random interval between 28 and 31 days." - Aconite
    "What if I wasn't actually kidding and I only said 30 days to simplify it because I didn't realize everyone was going to go full seizure mode over when their reset clock ticked." - Aconite

    Your character has to be 10 days old to have their inciting incident:
    "Well you see
    Badges simply don't matter
    As long as your character is 10 days old
    You can roll and get an inciting incident
    Some can be easy, some hard, some not applicable (like a Crafting incident for a combat player)
    And then it shuffled again the next month
    so just chill" - Aconite

    While this isn't a direct confirmation, i thought that it would be worth mentioning.
    This is about whether B has a timer that makes it difficult to determine what triggered incident in the first place:
    "inciting incident may have timers involved" - Aconite

    "As in a timer to notify you that you have received one? Or a timer before your can achieve it?"

    "a timer from when you achieve the incident to when you're notified would be an awfully good way to obfuscate what the inciting incident actually was" - Aconite

    List of Inciting Incidents that can happen

    There is a possibility of Inciting in space:
    "Curious if you can incite in space or not"

    "yes
    there are space specific inciting incidents" - Aconite

    Inciting Incident might require you to master a certain profession:
    "It's not tied to Professions, but there are some inciting incidents that require certain professions" - Aconite

    Some can incite while buffing a player:
    "Correct me if I'm wrong @Aconite℠but you may have to master every class"

    "No you don't have to master every class, but it's possible for your character to roll an inciting incident like giving an inspiration buff when you aren't an Entertainer, but that's why inciting incidents reset every 90 days and re-randomize again" - Aconite
    "I have a question @Aconite℠ , Can non combat professions have inciting incidents? Like my Entertainer dancing in a cantina?"

    "Yes, there are crafting and Entertainer inciting incidents, and there are PvE and PvP inciting incidents. But no guarantee as to which you end up with, which is why they rotate every 30 days." - Aconite

    There is a possibility of inciting if you suck at the game:
    "dying is an inciting incident" - Aconite

    Players inciting incident can be connected to PvP:
    "Aconite confirmed at some point that there is at least 1 pvp inciting for B. We dont know the details tho. Might be a pvp death specifically not a pve deathblow or incap."

    "At least one 😉." -
    Aconite

    While discussing crafting related incidents(you can incite as crafter), this statement was made:
    "What about crafting can cause incite exactly? Crafting any item? Crafting item from a specific profession? Getting an amazing success?"
    "I sincerely doubt its crafting a specific item"

    "yes we’ve already said it isn’t that granular" - Aconite

    After a player incited by interacting with Bazaar Terminal, we got this confirmation:
    "Just unlocked B on my alt by searching through the Bazaar"

    "indeed there are commodities related incidents
    sellin buyin pickin up who knows" - Aconite

    Interacting with players can be one of the Events:
    "marriage was on the original list but we removed it because we felt like it would be too rare of an occurrence
    there are some that are "social interaction with other players" type Events though" - Aconite

    Planet is one of the variables. Specific place on the planet isn't a variable unless it comes to factional control:
    "all Planets are on their own cycle time it isn't tied to real world time
    some Planets have a fully day-night cycle in 1 hour some in 3 hours
    it's different for each" - Aconite
    "inciting incident is not based on being in a specific place at a specific time, it is based on the properties of that place and time
    well actually I'll say
    a specific planet is one of the variables
    but where on that planet is not part of it
    i guess technically where could apply
    but only based on factional control
    it's not like
    "must be in X region of Tatooine to unlock"
    but it is like
    "must be ON tatooine and in A region with X factional control and X other conditions"
    and X factional control could be your faction, not your faction, another calculation if you are neutral, or it could be whether or not the region is controlled by X faction regardless of your faction affiliation
    and if you're not in a region that has factional control, it examines the control of the entire planet or space" - Aconite

    At least 2 players got their Inciting Incident... after buying a shuttleport ticket?
    "could be ticket purchase:unsure:" - Aconite


    Recordings


    Player by the name MachoPlant has recorded their Inciting Incident and shared with us. A huge thanks to them for doing so! This recording will help us with understanding of this requirement.


    Requirement C: Learn to Meditate


    This requirement is completed after you finish Jedi Artifact Collection. Nothing more to say, except that these holocrons look awesome and will require a lot of time investment/money to acquire. For information on looting these from enemies and where to find them, make sure to check out the Jedi Artifact Collection link.

    Additional Theories and Hints


    Retired Developer Sky has given us a few interesting hints:

    "Thimble can see something something something, and progression % blah blah blah blah blah." - Sky
    "It's like as if the something is manipulating the something else in the thing... Strange huh?" - Sky
    "Maybe you aren't special enough to see what you're supposed to see." - Sky
    (refers to hint about Massasi Temple on Yavin IV; forgive me, but i couldn't find message hinting about it)
    "What if the Force hasn't detected any disturbances?" - Sky
    "What's great is we were able to add our lore in and those who know me know I love easter eggs. So just saying when you're on your path... some cryptic qui gon gin saying about keeping your mind here and now." - Sky

    Rilk Jeredil


    "If Rilk Jeredil doesn’t get to you first."
    - Sky
    Rilk Jeredil is either a character or a reference to something. Sky mentioned this mysterious entity while talking with another player. A few players noticed that this name is an anagram to "Jedi Killer r". It is not known whether this is connected with A requirement, or with the others.

    Conclusion

    Once you have completed all the requirements, the journey beginning can finally begin!
    "once you're past Part I there's no more game of chance really there's just doing things or figuring things out or waiting for them to happen" - Aconite



    Phase II: Mending Mindfulness...


    Developer Quotes/Hints

    "in Phase 2 you get assigned either a flower, a rock, a tree, or a body of water and you have to meditate with it" - Aconite
    "phase 2 is ready
    you just get prompted to talk to person then go meditate to learn the force at the right place and right time
    end of phase" - Aconite

    "this right place right time, do you get clues or directions to the location or is it like ambient events of finding a dark object in a dark room?"

    "no you don't get hints
    well if you do it in the wrong place you might get murdered
    that is a hint" - Aconite

    Phase III: Voyage To the Village...


    Note that this content is not currently in the game.

    Developer Quotes

    "phase 3 is just the village we've only upgraded the systems it uses to actually use the quest system, changed the rewards, and added the ranch which has optional content and teleport path for fs" - Aconite
    "parts of the new village experience btw
    Will take an 8 person group" - Aconite

    The Ranch and Safe Havens


    This content is in the game.
    From the Developer Diary Jedi Part 2:
    "You may have seen some pictures shared of The Ranch, a mysterious compound on Dathomir. There are several of these compounds throughout the galaxy which serve as outposts for smuggling force sensitives around the galaxy in secret. The heavily guarded compounds are surrounded by a PvP area and provide Jedi-related content, also serving as a place of rest and healing for the hunted with cloning centers, cantinas, vendors, and special missions. Only Jedi can enter a Safe Haven. PvP and other attack behaviors will not be possible. We’ll share more about Safe Havens as we approach their release."

    Force Sensitive is a completely different status, so they will not be able to enter such places(The Ranch is an exception):
    "Safe havens are for Jedi not force sensitives. The Ranch in particular is part of the unlock storyline. There are currently only plans for there to be 3 safe havens in galaxy." - Aconite

    Essentially, Safe Haven is a place where Jedi can rest/sleep/eat without anyone disturbing or disintegrating them.

    The Ranch


    image.png

    "Don’t worry if you approach The Ranch and aren’t a Jedi you die instantly by spontaneous combustion." - Aconite

    The Ranch is a small compound that lies near the Aurillia Village on planet Dathomir.
    You cannot call vehicles near the Ranch, you have to be 200 meters away from it in order to do that.
    Here's the waypoint:
    /way 4591 -5410 The Ranch;

    This place is a part of the unlock storyline.
    "The Ranch in particular is part of the unlock storyline." - Aconite

    It is surrounded by walls and heavily protected.
    Means of protection include:
    • Landmines
    • Anti-Aircraft Artillery
    • Trapdoor near the entrance
    You cannot get inside the Ranch, unless you are invited.
    image.png

    Upon approaching, there will be a Protocol Droid named RA-229 standing near the bridge, it will warn you about dangers of being an uninvited guest.

    For first time visitors it may be not a good thing to ignore the advice and proceed further by the bridge. It will result in getting yourself killed.


    If you are welcome there, then it is fine to approach the gate.
    "what's fun is
    if you walk up to the gate and are authorized to be there
    it just magically lifts you inside." - Aconite
    How can you know if you are welcome? We do not know that yet, however, since the Ranch has its part in Phase III, then it is safe to assume that Village quests may lead players there.

    Landscape and Interior


    image.png


    On the outside the Ranch looks like a small flimsy fortress.
    It is surrounded by walls and has a creek above which is small bridge that leads to a laser-gate entrance.
    More objects of interest are inside.

    Objects worth of notice are:
    • Tatooine Small Bunker with 2 floors that are underground
    • A Shuttle - may be used for smuggling Jedi in, sort of like a starport/shuttleport(not confirmed, just a speculation).
    • Big Tree and gravestones near it
    • Merchant Tent
    • Cave which leads down to Mines
    screenShot1542.jpg



    I recommend watching this video to see the interior of the Ranch and its NPCs.



    NPCs of The Ranch


    The Ranch is a home to a few NPCs. There may be more NPCs, but they are not accessible yet or added.
    You cannot start conversation with any of them, im certain that you will have to be invited/have related quests for that to happen.
    • Phydon Mundro - a Chevin male. He is Ranch Caretaker, not much else is known about this character.
    • Zipp - a MSE "Mouse" droid. This NPC(see Related Quests article for more) has a confirmed quest tied to it. It will be about Lost holocron that force sensitive initiates will have to find.
    • Shandra Dii'vas - an old Human female. She wears a cloak with hood(looks good) and thats about it. What is interesting about her is that she may have quests that only Force Sensitives can complete.
      From #staff-teases channel in discord:
    image.png


    "With players nearing unlocking their force sensitivity, be sure to be on the lookout for an icon only force sensitives can see indicating Jedi-specific content." - Aconite
    • Sqweaki - an Arconan male. He pilots the shuttle you've seen earlier and will be the one to take players down into the Mines.

    Related Quests


    The Ranch will have optional quests for force sensitives.
    "...the ranch has static side quests for force sensitives.." - Aconite
    Developers have given us a tease regarding one such quest.
    It will be about holocron which was lost in Dathomir wilderness.
    "Can you spot the lost holocron down below? We haven't talked much about the Village experience, but one exciting addition will include a recurring hunt for a lost holocron dropped by a village youngling in the outskirts of the misty falls limited to one player recovery per cycle. It could be dangerous, and there's an opportunity to keep the holocron for yourself, or to receive a player structure for its safe return." - Aconite
    If you thoroughly inspect the picture, you may find a small red holocron lying in the dirt.

    unknown.png


    The questgiver for this may be that little mouse droid named Zipp, earlier he had a broken string instead of its name:
    image.png


    More information regarding this quest:
    • "It is a quest acquired through the village system and it won’t spawn unless someone has the quest." - Aconite
    • "we're making a texture that's more of a muddy/dirty looking one like it has been dropped in the dirt." - Aconite
    • In response whether holocron will have a name for easier search or not:
      "Of course it won’t have a name I’m not an amateur." - Aconite
    • The holocron will be heavily guarded:
      "also gonna have to get past the Rancor Crypt Walkers." - Aconite

    Historic Moments of The Ranch


    Despite being added into the game few minutes ago(at that time) the Ranch had its share of important events.
    • Explorers of The Ranch
      image.png

    • First victim of Ranch's defense systems
      image.png

    • First PVP kill in the Ranch
      image.png

    • Trespassers contemplating their choices
      image.png

    • Unfortunate Explorer meeting his demise
      image.png
    I want to express my gratitude to Tyrelaine, Yarr, and Grug for exploring the Ranch with me!

    Teases


    Note that this content is not currently in the game.

    Ilum

    Ilum was an ice planet in the Unknown Regions, one of the main sources of the valuable Adegan Crystals used in the construction of Jedi Lightsabers. The caverns containing the crystals were long ago turned into a Jedi temple. Unlike the crystals of other Planets, the crystals of Ilum were limited to blue, green and purple in color. The planet was over ninety percent-covered by ice. - Wookieepedia

    Only Jedi will have access to Ilum.

    One of the main pieces in Jedi Lightsaber is a color crystal.
    On Restoration server future Jedi have to venture into the icy caverns of Ilum to obtain their color crystal. But it won't be as easy - the entire instance is PvP Flagged and jedi will compete with other jedi for crystals:
    "we asked ChatGPT what challenges a Jedi might encounter when trying to get a lightsaber crystal during the era of the empire and it gave all the usual answers but then said something that surprised us… that the scarcity of crystals in general would be met with high demand from Jedi themselves too, and they may have to fight to get them, and thus the crystal cave instance was born" - Aconite
    "When you go to ilum to get your color crystal
    It’s a PvP zone
    and you have to fend off other Jedi who also want a crystal just to get your own" - Aconite
    "It's an instanced crystal cave you get teleported to consistent with our timeline
    you have to guard the growing crystal formations and extract them based on the color and stat mod you want" - Aconite

    There will be crystal formations in such caves. Jedi can protect their formations while also sabotaging others:
    "yea so the idea is
    The crystals grow
    They have a stat in them
    but only a ghost can tell you what the stat is
    the entire crystal cave is PvP locked so Jedi can attack each other
    and they can also sabotage crystals" - Aconite

    Guarding formations will allow crystals to achieve slightly better condition:
    "They grow at I think 2000 condition
    but other Jedi can sabotage them
    and they will lose condition" - Aconite

    Force Ghosts(Temporarily Dead Jedi) have the ability to assist in crystal selection:
    "only force ghosts can tell you what the stat mod will be on the crystal that is growing but color will be obvious
    entire area is full PvP flagged" - Aconite

    Fate of the Crystals


    Once this instance makes it into the game all of the color crystals will vanish making Ilum the only place where they can be obtained:
    "So are regular color crystals just.. vanishing then? As in.. should we go hoard them now..or is it pointless.. ha"

    "pointless

    they will all vanish" - Aconite

    Only Jedi can "smuggle" crystals and sell them:
    "Awwwww, I missed that color crystals are gonna get purged. I liked using them for decoration."

    "Well you still can you’re just gonna need to get them from a Jedi
    and I don’t imagine it will be cheap or easy
    And they can’t be sold on bazaar of course that’s Contraband
    so finding them might b tough
    But will be tradeable" - Aconite

    Note that Power Crystals and Krayt Pearls won't be affected by the "purge":
    krayt pearls are power crystals (as are power crystals) they don't qualify as color crystals, named or not, and therefore are not included in the aforementioned color crystal purge" - Aconite

    Crystals with names names(like Bane's Heart) will remain and won't be removed:
    "wow gonna suck when they all go poof bc only crystals can be gathered from ilum" - Aconite

    "The ones with names too?" - (that's me, hi)

    "oh
    no those stay" - Aconite




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