Droid Commands

Droid Commands
  • Views Views: 16,541
  • Last updated Last updated:
  • Getting started with Droid Commands​

    Droid Commands are abilities loaded into your starship that modify the engine performance of your ship, deal more damage with your weapons as well as regenerate and shift your ship's shields in various ways. These commands require several things to be useable:

    Droid Interfaces​

    • Droid interfaces, crafted by Shipwrights, are equipped to your starship and determine how quickly you can activate Droid commands in succession.
      • Every ship is required to have a Droid Interface equipped to use Droid Commands programmed into the ship's Astromech or Flight Computer.
    • Most ships will only use a crafted Mark I or Mark II Droid Interface, anything more requires too much mass for the small amount of extra use it provides.
      • Exceptions to this include POBs and Gunboats which have enough excess mass to use very fast Droid Interfaces.

    Astromechs or Flight Computers​

    • Astromechs and Flight Computers, crafted by Droid Engineers, are droids built for storing and running Droid Commands.
    • They range from Level 1 to Level 6, with your current Pilot Skills determining how high of a level you can use.
      • Each Certification level of Astro/FC has a different command capacity which is determines how many and what level of droid commands you can install in that Astro/FC.
    • Along with a Droid Interface, each ship requires either an Astromech or Flight Computer equipped in order to use its programmed Droid Commands.
      • Which type you require is determined by the ship you are planning to fly (noted on the Ships page.)
      • Although generally most Rebel ships use Astromechs, some use Flight Computers, so it is good to check what your ship needs before setting out without the required Astro/FC

    Droid Commands​

    • Droid commands are abilities you can use to make your starship faster, deal more damage, regenerate your shields or other various effects.
    • There are two types of items that make up Droid Commands: Unprogrammed Droid Command Modules and Ready Chips.
      • Unprogrammed Droid Command Modules: empty or blank items that a Pilot can program a single Droid Command into. Once programmed they become a useable Ready Chip: <Command Name>.
        • Each Faction (Freelance, Imperial and Rebel) has their own set of Droid Commands that they use to fill a blank module with; with all 3 Factions creating the majority range of useable Droid commands.
      • Ready Chips: these can then be programmed into an Astromech or Flight Computer that is in your Datapad by Right-clicking them and hitting "Program Droid".
    You can purchase all four types of items from other players through the Bazaar or directly from them.

    Droid Interface Speed​

    The lower the droid interface's speed is, the faster you can use your commands, but mass is much more important. Most commands have a 'delay' value of 0.1-0.25. The droid command cooldown is:
    Droid Command Cooldown = Droid Interface Speed * delay
    The only exception to this is Capacitor to Shield Shunt, which has a delay of 1.0. This is counterbalanced by the fact that most players capacitors will not have recharged suitably fast to usefully shunt again, even with a 20 speed droid interface.

    Droid Command Types​

    Blank droid command chips are crafted by droid engineers, but then programmed by pilots with each faction getting access to a subset of commands that they can program freely without the use of chips (all factions have access to mute/unmute flight droid):
    • Imperial: Engine Tuning, Engine Overload, Weapon Tuning, Weapon Overload
    • Freelance: Reactor Overload, Weapon Capacitor Overcharge, Capacitor to Shield Shunt
    • Rebel: Shield Adjust, Shield Reinforcement, Shield Emergency
    Additionally there are a few commands that are obtained through

    (WIP to add descriptions of each)

    Special Commands​

    Shield Emergency Front/Rear - These special chips take 35 capacity and shunt 75% of capacitor and front/rear shield to the specified front/rear shield
    Mute/Unmute Flight Droid - Toggles On/Off the comms chatter from your Astro/FC (resets to unmuted after every hyperspace to another system)
    Rebel/Imperial/Freelancer Hyperspace Algorithms - Allows hyperspacing to Kessel or Deep Space directly

    Droid Command Effects​

    Droid CommandI/LightII/ModerateIII/HeavyIV/ExtremeStabilization/Normalization/
    Equalization/Reset
    Reactor OverloadGeneration x1.1Generation x1.3Generation x1.6Generation x1.9Generation x1.0
    Weapon OverloadDamage x1.25
    Drain x1.43
    EPS x1.43
    Damage x1.50
    Drain x2.00
    EPS x2.00
    Damage x2.00
    Drain x2.86
    EPS x2.86
    Damage x3.00
    Drain x5.00
    EPS x5.00
    Damage x1.00
    Drain x1.00
    EPS x1.00
    Weapon TuningDamage x0.9
    Drain x0.7
    EPS x0.7
    Damage x0.8
    Drain x0.5
    EPS x0.5
    Damage x0.7
    Drain x0.3
    EPS x0.3
    Damage x0.6
    Drain x0.1
    EPS x0.1
    Damage x1.00
    Drain x1.00
    EPS x1.00
    Engine OverloadSpeed x1.1
    PYR x1.1
    Drain x1.25
    Speed x1.2
    PYR x1.2
    Drain x1.67
    Speed x1.3
    PYR x1.3
    Drain x3.33
    Speed x1.4
    PYR x1.4
    Drain x10.00
    Speed x1.0
    PYR x1.0
    Drain x1.0
    Engine TuningSpeed x0.9
    PYR x0.9
    Drain x0.7
    Speed x0.8
    PYR x0.8
    Drain x0.5
    Speed x0.7
    PYR x0.7
    Drain x0.3
    Speed x0.6
    PYR x0.6
    Drain x0.1
    Speed x1.0
    PYR x1.0
    Drain x1.0
    Capacitor OverchargeEnergy x1.25
    Recharge x1.25
    Drain x0.8
    Energy x1.50
    Recharge x1.50
    Drain x0.66
    Energy x1.75
    Recharge x1.75
    Drain x0.57
    Energy x2.00
    Recharge x2.00
    Drain x0.5
    Energy x1.00
    Recharge x1.00
    Drain x1.00
    Capacitor to Shield ShuntShunts 25% of capacitor power to shieldShunts 50% of capacitor power to shieldShunts 75% of capacitor power to shieldShunts 100% of capacitor power to shieldN/A
    Shield Front AdjustFront hp/regen 120%
    Rear hp/regen 80%
    Front hp/regen 150%
    Rear hp/regen 50%
    Front hp/regen 175%
    Rear hp/regen 25%
    Front hp/regen 190%
    Rear hp/regen 10%
    Front hp/regen 100%
    Rear hp/regen 100%
    Shield Rear AdjustFront hp/regen 80%
    Rear hp/regen 120%
    Front hp/regen 50%
    Rear hp/regen 150%
    Front hp/regen 25%
    Rear hp/regen 175%
    Front hp/regen 10%
    Rear hp/regen 190%
    Front hp/regen 100%
    Rear hp/regen 100%
    Shield Front ReinforcementShunts 25% of rear shield to front shieldShunts 50% of rear shield to front shieldShunts 75% of rear shield to front shieldShunts 100% of rear shield to front shieldN/A
    Shield Rear ReinforcementShunts 25% of front shield to rear shieldShunts 50% of front shield to rear shieldShunts 75% of front shield to rear shieldShunts 100% of front shield to rear shieldN/A

    Astromech Droid/Flight Computer Capacity​

    Astromech/Flight Computer LevelPilot BoxCapacity
    1120
    2540
    3970
    413110
    517125
    618150

    Programmed chip capacity usage​

    CommandsStorage Used
    Normalization, Mute Droid, and Hyperspace1
    Command Level I/Light5
    Command Level II/Moderate10
    Command Level III/Heavy19 or 20
    Command Level IV/Extreme24 or 25

    Leveling Droid Commands Chart​

    Reference Image
    Optimal Droid Command Loadouts per FC Level​
    FC Level:​
    1​
    2​
    3​
    3​
    4​
    5​
    6​
    Data Storage:​
    20​
    40​
    70​
    70​
    110​
    125​
    150​
    Mode:​
    Standard​
    Standard​
    Defensive​
    Offensive​
    Standard​
    Standard​
    Standard​
    Reactor Overload:​
    1​
    2​
    3​
    3​
    4​
    4​
    4​
    Engine Overload:​
    1​
    2​
    2​
    2​
    4​
    4​
    4​
    Capacitor Overcharge:​
    1​
    2​
    3​
    3​
    4​
    4​
    4​
    Weapons Overload:​
    1​
    2​
    2​
    3​
    4​
    4​
    4​
    Cap-to-Shield Shunt:​
    0​
    0​
    2​
    0​
    2​
    2​
    3​
    Front Reinforcement:​
    0​
    0​
    0​
    0​
    0​
    1​
    2​
    Rear Reinforcement:​
    0​
    0​
    0​
    0​
    0​
    1​
    2​
    Total Data:​
    20 of 20​
    40 of 40​
    68 of 70​
    67 of 70​
    108 of 110​
    116 of 125​
    136 of 50​
    Note: This is primarily guidance for leveling pilots; ace loadouts are more situational and may vary depending on your DI, whether you're flying a fighter or POB, and whether you're doing PvE or PvP (Always use overload 4s at ace though)

    Other Common Loadouts (WIP)​

    Leveling:
    1. Capacitor Overcharge II, Capacitor to Shield Shunt II
    2. Weapon Overload II, Capacitor Overcharge II, Capacitor to Shield Shunt II
    3. *Reactor Overload III, Weapon Overload III, Capacitor Overcharge III, Capacitor to Shield Shunt III
      • *One of these must be a level II or less or it will not fit on the droid.
    4. Reactor Overload IV, Engine Overload II, Weapon Overload IV, Capacitor Overcharge IV, Capacitor to Shield Shunt IV
    5. Reactor Overload IV, Engine Overload IV, Weapon Overload IV, Capacitor Overcharge IV, Capacitor to Shield Shunt IV
    PvE:
    • Superiority Fighter Duty Runner (Cert 6) - Reactor Overload III/IV, Engine Overload IV, Weapon Overload IV, Capacitor Overcharge IV, Capacitor to Shield Shunt III/IV, Shield Adjust Front Moderate, Shield Reinforcement Front Moderate, Shield Reinforcement Back Moderate, Kessel/Deepspace Chip
    • Piracy POB/Gunship (Cert 6) - Reactor Overload III/IV, Engine Overload III/IV, Weapon Overload III/IV, Capacitor Overcharge IV, Capacitor to Shield Shunt IV, Shield Rear Adjust Heavy, Shield Rear Reinforcement Light/Moderate

    PvP:
    • (Cert 6) - Reactor Overload III/IV, Engine Overload IV, Weapon Overload IV, Capacitor Overcharge IV, Capacitor to Shield Shunt III/IV, Shield Front Adjust Heavy/Extreme, Shield Front Reinforcement Light/Moderate