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Welcome to A New Dawn. Rediscover the wilds of Kashyyyk, build thriving player communities, and explore new ways to tame, train, and travel with creatures. This publish brings repeatable Kashyyyk instances, the Galactic Trade Network, housing and city improvements, Outdoors Prestige, expanded profession systems, and an experimental DirectX 12 renderer.
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The /grouploot command now opens a menu with enhanced loot options, including:
- Separate settings for Normal, Elite, and Boss creatures.
- Detailed or simplified messages regarding loot rolls.
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Group leaders can now use /readycheck to prepare their group members. Members can select Ready or Not Ready, and the initiator can extend the timer. A group member assigned as master looter can also initiate a ready check.
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The Bazaar and Player Vendor Sales tabs have been merged into a unified Galactic Trade Network, displaying items listed on player vendors and NPC city bazaars.
- Listings clearly identify bazaar auctions, instant-purchase listings, and player vendor sales.
- Player vendor listings display the vendor’s name.
- Vendor items must still be purchased from the actual vendor; the listing provides a waypoint. Instant-purchase bazaar listings can be bought directly.
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Several items have been reassigned to more appropriate bazaar categories.
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Pet Eggs now have their own category under Misc → Pet Eggs, and their attributes are properly searchable.
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Pet DNA now has its own category under Misc → Pet DNA.
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The Clothing Attachments category has been renamed Skill-Enhancing Attachment to reflect the full range of attachments it contains.
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Collection items now correctly display whether you have completed the individual collection slot and the full collection.
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Pearls and crystals now display their quality on the Sanctum Bazaar when searched by a Jedi. Quality is also searchable.
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Stacked items now display a Credits per Unit attribute.
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Bazaar columns can now be hidden by right-clicking a column.
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Bazaar search attributes for droids have been cleaned up.
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The ship management terminal now includes buttons to change the order in which ships appear.
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When viewing a specific ship, the ship management terminal now includes an Unload All button to unload all components from that ship.
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Several interface elements now work better with larger UI font sizes.
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Entertainer-related commands, such as flourishes, now correctly appear under the Perform tab in the Command Browser.
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Containers nested inside other containers in a house now display the correct item count. This also resolves an issue with crafting tools failing to recognize contents inside a container nested within a hopper.
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Camera orientation when entering hyperspace from a POB has been corrected.
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Resolved an issue that prevented vehicles from traveling in the opposite direction while using chase camera.
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Mini XP bars in the skill window are now positioned correctly.
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The experience monitor now retains its entries between game sessions.
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You can now track and untrack up to five skills from the skill window, displaying them in the experience monitor.
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Prestige skills can now be tracked in the experience monitor.
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Completing a tracked skill automatically selects the next skill when the tree follows a linear path. For example, completing Ranged Healing I selects Ranged Healing II. This also applies to Pilot, Chronicler, and Prestige skills.
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Inventory search now finds items inside bags nested within other bags and displays the number of matches.
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Examining a wearable item now shows whether it will be hidden when worn by your species.
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An experimental DirectX 12 renderer is now available for Live. Enable it in the launcher under Settings → Experimental. A CPU with AVX2 support is required.
- DLSS, FSR, and XeSS upscaling.
- Volumetric fog, clouds, and atmosphere.
- A new water shader.
- Longer terrain and shadow distances.
- Optional widescreen field-of-view scaling.
- Shared profiles and options with the regular client.
- This renderer is experimental. Please report issues using /bug.
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The regular 64-bit client, without the DirectX 12 renderer, now starts on CPUs without AVX support.
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You can now switch between Live and Test Center directly from the launcher’s main page.
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An experimental DirectX 12 renderer option is now available under Settings → Experimental.
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The x64 release candidate option has been removed from Settings. Launching the 32-bit version of the game is no longer supported.
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Live players no longer download files used only by Test Center.
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Changing a setting that affects downloads, such as HD textures, now triggers another patch check before you can play.
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Squad Leader abilities no longer trigger Revitalize.
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All six Kashyyyk instances now support difficulty modes and repeatable runs.
- Instances reset daily. Use /showinstance to view details.
- Although this content has been tested by the Senate and internal QA, players should expect balance adjustments in the coming weeks.
- Read the Revenge of the Wookiees developer diary for more details.
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Myyydril Caverns and NK Necrosis
Entering this instance now requires completion of the Myyydril Trust and Mother Queen quest lines. Speak to Chief Kallaarac in Myyydril Village to begin.- The instance now features two parts: droids use Power Cells to maintain their shields, while NK Necrosis uses the Machine to protect himself.
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Kerritamba Village and Arena
Players can now repeat the Kerritamba Village quest line to earn both quest arc badges. Speak to Chief Kerritamba to reset your quest lines.- Completing Challenge Wirartu Arena unlocks the new Kerritamba Ritual instance.
- The Great Tree challenges players with the elements of Water, Storm, Shadows, and Life. Use the radial menu on the Totems to begin each challenge.
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Bocctyyy Hunting Wagers
After completing Sordaan’s four Hunting Wager quests, players can use the Bocctyyy shuttle to enter the Bocctyyy Trophy Hunt instance.
- Search for subtle environmental clues to locate three Trophy creatures.
- Use Detect Camo at close range to reveal a Trophy creature from stealth. If you are nearby but not close enough, a small dust cloud appears near the creature’s location.
- A radio at the end of the instance provides transport back to the Etyyy Hunting Grounds.
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Hracca Glade
The Hracca Glade instance and Kkrowrot boss are now repeatable.
- The instance remains largely the same, with the addition of Chiss Poacher Reavers and new noxious spawn mechanics for Kkrowrot.
- A radio at the center of the instance, where Kkrowrot spawns, allows players to call for pickup.
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Trandoshan Slaver Camp
The Trandoshan Slaver Camp instance is now repeatable.- New boss stage gates and mechanics have been added. Selindrolich and Keeper Grigova protect the compound’s front gate, while Ysskir protects the inner gates.
- Use the compound Terminal’s radial menu to complete the instance and arrange your exit.
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Avatar Platform
The primary Assault on Avatar quest is now repeatable. Speak to Hssissk Bloodscale to receive the daily quest.
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Both story arcs of the Kerritamba quest chain can now be repeated by speaking to Chief Kerritamba.
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Players can now complete the Civilian Protection Guild quest line for all three factions.
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Several Kashyyyk prerequisite quests have been adjusted:
- Attack the Chiss Poacher Camp: Required kills reduced from 21 to 11, and spawn duration reduced.
- Hunting Webweavers: Required fangs reduced from 38 to 24, with an increased drop chance.
- Hunting Wallugas: Walluga claw drop rates increased.
- Trophy for Excellence in Hunting: Trophy items are now guaranteed drops, and the quest is more group friendly.
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New loot items called Weapons Caches let players track down camps containing caches of loot.
- Activate a Weapons Cache and use its radial menu to select Ping Signal or Scan Range. Ping Signal helps determine the cache’s direction. Scan Range searches in the direction you are facing to help determine the cache’s distance, if it lies in that direction.
- Using the device near the camp reveals guard scouts. Defeat them to receive a waypoint to the camp.
- Weapons Caches come in three increasingly difficult sizes: Lookout, Encampment, and Compound.
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Each camp has an objective type:
- Defend Position: Hold the camp and survive waves of enemies.
- Disable Bombs: Destroy bombs around the camp.
- Destroy Supplies: Destroy supply pallets around the camp.
- Destroy Tower: Destroy a large communications tower.
- Power Generator: Destroy the camp’s power generators.
- Scan Terminal: Interact with terminals in the correct sequence.
- Puzzle Terminal: Solve multi-step control terminal puzzles.
- Complete the objectives to break the cache’s locks and recover the loot.
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Structure types now have individual lot costs.
- Small structures: 1 lot.
- Special medium structures: 2 lots.
- Medium generic structures and houses: 3 lots.
- Special large structures: 4 lots.
- Large houses: 5 lots.
- Limited Civic structures have no lot cost.
- See the Player Housing Refresh developer diary for details.
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Structures now hold 250 items per lot, increased from 100. Structure maintenance is now 10 credits per hour per lot.
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The /locateStructure command has been reworked into the Remote Structure Access Device (R.S.A.D.).
- The command/device can now be used every 10 seconds, reduced from 24 hours.
- The structure list now includes all structures on your account.
- Architect-crafted modules can extend the information shown.
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Housing storage crates and the harvester self-power item are now account-shared No-Trade items. Storage crates from the housing improvement collection are limited to four per account; the collection can still be completed after reaching this limit.
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The new /decorate tool lets you move and rotate furniture using in-world handles, with snapping, undo, and multi-select support. It may require knowledge of advanced object manipulation.
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Moving furniture inside a cloning facility no longer teleports it onto a cloning tube.
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Account-shared No-Trade items can now be picked up from containers inside houses.
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Player cities have been refreshed.
- Cities can now grow to ranks 6, 7, and 8.
- As they grow, cities can select up to six City Specializations: two major and four minor.
- Every city receives the Civilized Science specialization for free at rank 2.
- City maintenance is processed every Sunday at 12:00 a.m. GMT. Every city that qualifies for an available rank slot is promoted.
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Two new buffs show what a city offers:
- Citizenship: Citizens carry this buff wherever they go. It displays their city, its rank and specializations, and citizen benefits.
- City: Citizens and visitors receive this buff while inside the city. It displays benefits available on location and disappears when they leave.
- See the Player City Refresh and Player City Refresh Part 2 developer diaries for details.
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Portable bazaar terminals can now be renamed. Owners can also register them to appear in /find and on the planetary map.
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City trainers are now properly removed when a city is lost. Please report any existing trainers without a city using /bug.
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Mail containing accented or other special characters is now delivered correctly. Accented text relayed from Discord is no longer garbled.
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You no longer receive GCW channel messages after leaving the channel.
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Emptying a large mailbox no longer freezes chat for several minutes.
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The /ignore command now also applies to chat messages relayed from Discord.
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Resolved a scenario where a Jedi could be ghosted by a space-only bounty.
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Invasion Construction Tools can now only be crafted by Master Architects, Armorsmiths, Chefs, Droid Engineers, Shipwrights, Tailors, and Weaponsmiths, matching the requirements for obtaining their materials.
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GCW token bonuses now also apply to intel and counter-intel missions, defensive generals, static bases, and collection rewards.
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Mercenary tokens can now be used for cybernetic upgrades.
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Space GCW token messages now identify which bonuses were applied.
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Tier 5 bases now respawn their defenders when their disable timer ends.
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Mounts now have four primary stats that can be trained to improve Run Speed, Gallop Speed, Gallop Duration, and Gallop Recovery Time.
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Mounts can be trained in four areas:
- Conditioning: Improves standard run speed. Train it by following commands.
- Sprint: Improves gallop top speed. Train it by galloping.
- Endurance: Improves gallop duration. Train it through general riding time.
- Recovery: Improves gallop recovery time. Train it by petting your mount or feeding it its favorite Bio-Engineer-crafted food.
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Mounts can now respond to commands such as Stay, Follow, Tricks, and Patrol.
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Players can now use basic Melee Hit, Ranged Shot, and Saber Hit attacks while mounted. What sort of degeneracy transpires will determine future expansion of this mechanic.
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Saddle Bags can now be fitted to mounts to provide inventory space.
- As a reminder, mounts can be traded between players through the datapad. Pets cannot.
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ARC Trooper Armor now correctly displays its Assault armor type on the vendor.
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Death Trooper helmets can now be equipped by all species except Ithorians and Wookiees.
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Occlusion issues with the female Twi’lek Rebel Resistance helmet have been resolved.
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The male Twi’lek Rebel Resistance helmet now loads correctly.
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Equipping the Rebel Resistance right bracer no longer causes the left forearm to disappear.
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Rebel Resistance armor can now be recolored.
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Former Bio-Engineers can now purge incubation tanks they own.
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Newly recrafted Tusken King Rifles are now tradeable.
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Faction bases can no longer be placed within 256 meters of a Flashpoint.
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Idiot’s Array now hosts a junk dealer in one of its side rooms.
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A nearby non-attackable Imperial no longer prevents players from using their bartender.
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The Lok Revenant Prisoner now properly recognizes when he has been abandoned and resets so another player can help him.
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The bonus for NPC destroy missions has been slightly reduced.
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Twenty-five rugs buried beneath the terrain on Corellia, Rori, Tatooine, and Yavin IV have been restored to their proper positions.
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Travel restrictions now check for active Bounty Hunter or Factional PvP TEFs instead of checking whether you have been in combat within the last 60 seconds. This also applies when changing zones on Kashyyyk and entering heroics.
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Outdoors Prestige introduces new progression for players who harvest, explore, camp, fish, and tame creatures.
- Rank progression: Nature Enthusiast → Wayfinder → Xenotracker → Trail Warden → The Untamed → Ghost of the Wild.
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New stats:
- Sustainable Harvesting: Increases resources gained from creatures, shellfish, and milking, and improves your chance to catch fish.
- Expeditionary Sheltercraft: Makes camps last much longer.
- Genetic Insight: Improves DNA quality.
- Lyase Prospecting: Grants a chance to reroll a low-point Lyase Enzyme.
- Earn experience by harvesting creature resources, gathering shellfish, reporting creature resources to the Resource Network, having players visit your camp, milking creatures, successfully completing advanced tames, and fishing.
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Some creature harvesting stats have moved from Scout into the Outdoors Prestige skill tree.
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Creature-based resource reporting is now available through the Resource Network.
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Architects can now craft four additional telemetry modules for the Remote Structure Access Device (R.S.A.D.). These modules have limited uses and add information to the account-wide structure list shown by /locateStructure:
- Maintenance Module: Displays each structure’s current maintenance balance.
- Condition Module: Displays each structure’s current condition.
- Power Module: Displays each structure’s current power reserves.
- Hopper Module: Displays each structure’s current hopper contents.
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Architects can now craft a new player city shuttleport style, available in Corellia, Naboo, and Tatooine variants.
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Urnsoris and Uwari Beetle mutations have been corrected.
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New creature DNA is available from Kashyyyk instance loot. Mutation colors use the same color for all three enzymes—Lyase, top Isomerase, and bottom Isomerase—throughout all incubation stages.
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Former Bio-Engineers can now cleanse incubators they own.
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Bounty Hunter mission payouts have been rescaled. The Master box now contributes to payout value, while Novice missions pay less. The maximum payout is unchanged.
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Study Creature
Study Creature is now available at Novice Creature Handler.- Observe wild baby creatures to reveal traits and behavioral clues.
- Posture, scent, natural camouflage, and Creature Knowledge skills affect how much you learn.
- Study Creature also identifies whether a specimen is Common, Uncommon, Rare, Epic, or Legendary.
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Advanced Taming
In addition to the existing Basic Tame process through a creature’s radial menu, Novice Creature Handlers now receive Advanced Taming.
- Baby creatures exhibit cues that players must respond to in order to earn trust: scent, distance, movement, stance, gaze, hands, food, mirroring, dance, music, voice, play, and emote.
- Both the baby’s quality and your success during the tame contribute to the resulting pet egg’s point range.
- Basic Tamed babies now generally produce lower pet egg point distributions than their Advanced Tame counterparts.
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Advanced Taming Collection
Successfully completing an Advanced Tame begins a new collection requiring:- 5 Legendary babies.
- 10 Epic babies.
- 15 Rare babies.
- 20 Uncommon babies.
- 25 Common babies.
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Doctor buffs are no longer exempt from the macro timer and AFK disconnect.
- Read the Doctors and a Living Galaxy developer diary for more details.
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Buffs administered by player Doctors now persist through cloning.
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Doctors can now craft Buff Packs, allowing any player to apply the second-highest level of a Doctor buff, typically Improved.
- Bio-Engineer-crafted Vial subcomponents determine buff duration.
- A second Bio-Engineer subcomponent, such as Liquid Suspension, determines the number of charges.
- Buff Packs do not receive the benefits of buffs administered by player Doctors.
- Their duration can be extended through Thyferron Droids.
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Secondary Doctor buffs now last 40 minutes, with the following adjustments:
- Adrenal Boost: Combat Speed increased from 15% to 20%.
- Poison Inoculation: Resistance increased from +10 to +15, and Absorption increased from +0 to +20.
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Crafted Planet Camo Kits now help conceal players from aggressive creatures and contribute to Study Creature during Advanced Taming. Mask Scent and Camo Kit effects have been rebalanced to stack and give lower-level players a better chance to avoid detection.
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Area Track is now available at Novice Ranger. Use it in a camp to display nearby creatures and NPCs.
- Tracking radius scales with the Tracking skill modifier, from 64 to 512 meters.
- Follow tracking waypoints to reach your target.
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Rangers can now select a Camp Focus through their camp’s Structure Terminal radial menu, granting a minor group buff. Available focuses are Aquatic Harvesting, Hide Harvesting, Meat Harvesting, Bone Harvesting, Bait Foraging, Component Foraging, Enzyme Foraging, and Map Foraging.
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Crafted Ranger Traps now have functionality:
- Caltrops: Snare.
- Flashbangs: Stat debuff.
- Improvised Explosives: Fire damage over time.
- Kaminoan Darts: Poison damage over time.
- Motion Sensors: Notifications.
- Trap quality can be influenced by the quality of an optional Droid Engineer subcomponent.
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Before placement, traps must be armed with a crafted trigger system:
- Timed: Strongest effect and largest area.
- Remote: Average damage and area.
- Proximity: Reduced damage and area.
- Only one trap can be set at a time. Rangers can use Conceal Device to hide a trap from other players or Disarm Device to attempt to disable one.
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Scouts can now craft Basic Camps, Improved Camps, and Advanced Camps.
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Crafted Scout Traps from the Pre-CU era have returned. These traps can only be used on creatures.
- Wire Mesh Trap: Melee Defense.
- Lecepanine Dart: Dizzy.
- Sharp Bone Spur: Blind.
- Glow-Juice Trap: Ranged Defense.
- Noise Maker: Stun.
- Stink Bomb: State Defense.
- Phecnacine Dart: Slow.
- Glow-Wire Trap: Melee and Ranged Defense.
- Adhesive Mesh: Root.
- Flash Bomb: Area Blind.
- Sonic Pulse: Area Stun.
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All Master Weaponsmiths can now craft Bowcasters.
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Players can now complete the Civilian Protection Guild quest line for all three factions.
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On their first launch each game session, player starships now default to equal front and rear shield HP.
- Fighters: 1,000 front / 1,000 rear.
- POBs: 5,000 front / 5,000 rear.
- Gunships: 20,000 front / 20,000 rear.
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The Jedi Starfighter’s cockpit camera has been corrected.
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Using /tt while targeting a player’s ship now sends the tell to its pilot.
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Long conversation responses from space stations now wrap correctly instead of being cut off.
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The Havoc, TIE Defender, T-Wing, and Heavy Vaksai can now be displayed as hangar decorations. Several hangar display models have also been corrected.