Attributes

Attributes
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  • An Attribute refers to the following six character statistics:
    Ways to Increase Attributes:
    1. Armor Pieces That Can Use Base Attribute SEAs (Skill Enhancing Attachment) (Each of the 10 pieces has one socket that can hold up to 3 attributes, with a maximum base attribute of +35):
      • Headwear: +35
      • Left Bicep: +35
      • Right Bicep: +35
      • Left Bracer: +35
      • Right Bracer: +35
      • Gloves: +35
      • Belt (Clothing) or Personal Shield Generator (Armor): +35
      • Bandolier (Clothing): +35
      • Pants: +35
      • Boots: +35
    2. Armor and Items That Can Use Exotic SEAs (Each of the 3 pieces has one socket that can hold up to 3 attributes, with attribute values varying based on the exotic type):
      • Shirt (Clothing): +35
      • Chestplate: +35 (Can be increased to +49 on a crafted chestplate with +14 armor bit crafted inside)
      • Socketed Weapon: +35 (Can be increased to +49 on a crafted weapon with +14 weapon bit crafted inside)
    3. Jewelry +125 (Cannot Use SEAs, Loot-Only):
      • Bracelets x2, Rings x2, Necklace
    4. Buff Items:
      • Buff items obtained from quest rewards or looted items can also increase attributes.

    Attribute Calculator​

    The community member Fez has designed a google sheet for ease of calculating total attributes, including SEAs and various buffs. Make a copy to lab out your own personal suit and buffs, check with community for attribute priorities and goals, as these can change with patches and builds.

    Fez's Attribute/SEA Calcultor

    Effective Points Formula and Diminishing Returns

    • <=250 effective points = attribute points
    • >250 effective points = (3 * attribute * 250)/(2 * 250 + attribute)
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