Lancer (formerly Pikeman)
Profession Overview
Lancer are primarily known for their AoE attacks. To a lesser degree, their state attacks and defense. This profession has both a normal damage spin attack as well as a spin knockdown attack. These are particularly useful for farming xp, pulling aggro, and crowd control. These attacks do an average amount of damage but if there are several enemies the DPS can add up quickly. For single targets, Lancer does have a few medium-high damage attacks, but are generally not recognized as a high DPS single target profession. State attacks include intimidate, warcry, and stun.
Prerequisites
To learn Novice Lancer in SWG Restoration, the following are required as prerequisites:
- Brawler: Polearms IV (xxx4)
- At least ONE of these skills:
- Brawler: Unarmed IV (4xxx)
- Brawler: One-Handed IV (x4xx)
- Brawler: Two-Handed IV (xx4x)
Abilities
| Ability | Attack Type | Damage Multiplier | Accuracy Bonus (flat) | Radius | Cone Width | Duration | CD | Comment |
|---|
| Sweep Attack | Area | 0.40 | - | 6m | - | 60s | Knockdown
Cone AoE |
| Improved Sweep Attack | Area | 0.50 | - | 6m | - | 60s | Knockdown
Cone AoE |
| Improved Leg Hit | Single target | 1.60 | - | - | - | 1s | - |
| Improved Spin Attack | Area | 1.30 | - | 6m | 20s | 4s | Applies snare
*Bugged string on tooltip (no movement speed specified) |
| Impale | Single target | 1.50 | - | - | - | 9s | Modify combat speed by -10 points, modify defense by -75.00 points, Critical Hit Vulnerability modified by 25% |
| Intimidate | Single target | - | - | - | 20s | 30s | Applies intimidate
*Basic incorrectly apply a -20 def instead of an accuracy debuff as of 1.1.1
*Still applicable as of 1.3.3.2 at least on the tooltip |
| Advanced Intimidate | Area*(?) | - | - | 8m | 60s | 60s | Applies intimidate
Cone AoE(Adv Only) |
| Warcry | Single target | - | - | - | 10s | 2s | -20 Combat Speed |
| Improved Warcry | Single target | - | - | - | 20s | 2s | -40 Combat Speed |
| Stunning Blow | Single target | 0.30 | - | - | 40s | 2s | Applies stun |
| Improved Stunning Blow | Area | 1.10 | - | 6m | 55s | 2s | Applies stun |
| Perception | - | - | - | - | 15s | 60s | Increases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00 |
| Improved Perception | - |
- |
- | - | 15s | 25s | Increases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00 |
| Blind Recovery | - | - | - | - | - | - | Allows you to recover immediately from being blinded |
| Area Taunt | Area | - | - | 15m* | - | 5s | Increased Hate |
- White: Basic or neutral abilities
- Blue: Healing abilities (self or friendly targets)
- Green: Utility abilities applied to self or friendly targets (cleanses etc).
- Yellow: Buffs applied to self or friendly targets
- Red: Abilities applied to enemies (damage, debuffs, crowd control)
Equipment
Armor
Lancers can wear Battle Armor. Battle armor provides equal protection against kinetic damage and energy damage.
Heroic Jewelry
Acrobat set
Will destabilize your enemies in new ways. A destabilized enemy will lose one of their buffs, one at a time, until one of you is on the floor.
Each piece has the following mods.
Stat Mods
Melee General: 30
Skill Mods
Defense Vs Knockdown: 5
Impale Cooldown Reduction: 1
Required Profession: Master Lancer
Set Bonuses.
3 Piece Bonus:
You gain the Destabilize ability. Destabilize will cause your target to temporarily lose one of their beneficial effects.
4 Piece Bonus:
You gain the Destabilize ability. Destabilize will cause your target to temporarily lose one of their beneficial effects. 5 second reduction to Destabilize cooldown.
5 Piece Bonus:
You gain the Destabilize ability. Destabilize will cause your target to temporarily lose one of their beneficial effects, 10 second reduction to Destabilize cooldown.