Merchant

Merchant
  • Views Views: 7,376
  • Last updated Last updated:
  • MERCHANT







    SUMMARY

    Merchant is an extremely useful profession which compliments other crafting professions. There are a number of skills that become available only to Merchants such as vendor vocalization, tailored uniforms for vendors, placing shop signs, and several others.



    Skill Tree

    • Advertising

      • Unlocks ability to advertise on the planetary map
      • Have the vendor vocalize with generic or custom text
      • Utilize Merchant Barker Droids to say custom text strings
    • Efficiency

      • Generally reduces costs of fees (maintenance, vendor, advertising, bazaar)
      • Unlocks ability to place a merchant tent (crafted by Architects)
    • Hiring

      • Expands variety of vendors to tens of different species
      • Unlocks ability to put specific tailored clothing on your vendor
    • Management

      • This chain allows an additional +6 vendors
      • Ability to place shop signs
      • Add significantly more items for sale on vendors
    • Master Merchant

      • By Master Merchant you can place a total of 12 vendors and almost 4000 items up for sale



    Requirements & Grinding

    Business IV from the Artisan skill tree is required for Novice Merchant.
    • The grind for Merchant is infamously slow. You receive Merchant XP for every vendor you have active with maintenance and an item listed. Each hour you receive passive XP.
    • Additionally, you receive bonus XP for players that interact with your vendors in buildings that have an active entrance fee.
    • To grind Master Merchant it is recommended to work up the xxx4 chain to keep placing as many vendors as possible.



    ABOUT VENDORS


    How to Place a Vendor


    1. Create Vendor

    • Open a Structure Management Terminal on a building you have admin rights to & select Create Vendor
    • Structure must be set as Public on the terminal


    2. Select Vendor Type

    • Select the type of Vendor you would like (note: humanoid vendors become available in Merchant Hiring I: Selective Hiring
    • More selection options regarding your vendor as you skill up such as more species options, gender, etc.



    3. Name your Vendor


    4. Drop & Adjust your Vendor

    • Radial on the vendor in your inventory to drop where you like
    • Can rotate & move vendor until it is initialized

    5. Initialize your Vendor

    • Radial to initialize or double click

    6. Maintain your Vendor

    • Vendor rates start at around 15 credits per hour (~11k per month) and are reduced as you skill up in the Efficiency skill line
    • A vendor that runs out of maintenance will no longer be searchable
    • NOTE: If you re-fill the maintenance after your vendor is damaged it will take several hours to start working again



    7. Enable Vendor Search

    • If you want to be found on the Bazaar galaxy search, don't forget to Enable Vendor Search on the radial menu!

    Vendor Rules

    • Items For Sale are good for 30 days
    • Items in stockroom are destroyed in 54 days
    • Un-accessed vendors are destroyed in 60 days
    • Empty vendors are destroyed in 90 days
    Full rules can be found here:
    Vendor Policy



    HOW MERCHANT WORKS


    Building up the Merchant skill tree unlocks an assortment of unique skills, greatly reduces maintenance, and substantially increases the amount of vendors and item listings you may have.

    Merchant Skills


    Vendor Vocalization

    • Have your vendor say either canned or custom text when a player enters the vicinity
    • Generic categories of vocalization are granted at Advertising I: Vocalization Training
    • Custom vocalization is granted at Advertising III (this is a bug as of August 2022 and should be Advertising II: Advanced Vocalization)

    Vendor Clothing

    • At skill level Hiring IV: Uniforms you may dress your vendor
    • Drag and drop various Tailored clothing on to your vendor to dress them in whatever you like!

    Merchant Tents

    • Place a small merchant tent that uses 1 lot as a vendor outpost
    • Ability to place the tent at Efficiency IV: Structures

    Shop Signs

    • Place a sign outside a building you own which is highly visible to those passing by

    Planetary Advertising

    • Add your vendor to the planetary map under various categories such as Vendor -> Weapons
    • Advertising III: Planetary Ad Campaign grants this ability


    Barker Droids

    • At Advertising IV you may utilize a Merchant Barker Droid made by a Droid Engineer that will say custom text strings periodically in town while you are online



    ADVANCED TECHNIQUES


    Storage / Component Vendors

    • Widely acknowledged as the most efficient way to store items since houses have limited space. The search feature is extremely useful for finding specific sub-components when crafting. Just make sure your items don't disappear according to the vendor rules!

    Shift-Click

    • Handy tip - you can shift+click to highlight as many items on your screen to re-list or retrieve items. Saves a significant amount of time doing one-at-a-time.

    Pack a Vendor

    Vendors are able to be packed in your datapad, which is extremely handy for loading up and then moving to where it needs to go.

    Ever need to move into a different houses? Throw everything on a vendor, pack the vendor, then unpack the vendor in your new house. Voila! Moving company.

    Building Name Colors

    • Use the format \# and then the color hex code to change the color of your house / building name
    • Example: "\#F7DE00 Aconite's House of Pain!"
    • Useful color link: https://htmlcolorcodes.com/



    SPECIAL ITEMS

    • Shop signs from Witches of Dathomir vendor
    • Toydarian and Droid vendors from galactic fortitude vendor




    -SoloWest, June 2022