Profession Abilities

Profession Abilities
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  • Here is a list of the Combat Profession Abilities. The developers intend to create an official source of information like damage, debuffs, buffs, and accuracy modifiers, but for now this page is based on testing.

    This a really good overview of what class has access to which buffs/debuffs/instants for people who are unaware of them, or want to mix and match templates for utility.

    How to Read the Ability Tables​

    • Normal ability and characteristics are displayed in White, these are the basic damage only attacks, or components of an attack
    • Buffing abilities are displayed in Blue i.e A Buff is applied on yourself
    • Debuffing/dot abilites are displayed in Red i.e You apply a Debuff to a Target
    • Instant effect abilities are displayed in Yellow i.e A Target is Knocked Down, someone is healed, or Threat has been adjusted (no Buff/Debuff icons appear)

    For abilities with a Basic/Improved/Advanced version, the different values(if they are different) will be separated like 1|2|3.

    Accuracy modifiers are hard to find the exact value and are represented on a scale of --/-/0/+/++ representing their relative severity.

    All abilities of the ranged/hybrid type can be used with any ranged weapons, and all melee with any melee weapons, unless otherwise noted. The abilitiy ranges are additionally determined by the equipped weapon's range, unless otherwise noted. All medic abilities are 10m range unless otherwise noted.

    This information was last updated on:
    Updated base on 1.1.1, Nov 7, 2023
    Jedi is outdated, awaiting 1.2 numbers
    Cooldowns are under investigation, and currently based on tooltips.


    Some of the data may be incorrect. If you notice anything wrong please amend as per your own testing.

    This sheet is still a WIP, not all classes or abilities may be on here - double check and reference the Skill Calulator if you need more information on abilities with States/Buffs etc.


    ---

    Melee​


    Brawler​

    AbilityModifierDurationCDComment
    Guard Strike+40 Defense5s2s
    Aimed Strike+40 Accuracy5s2s
    Improved Aimed Strike+40 Accuracy5s2s
    Melee Strike1.1x Damage-1s
    Improved Melee Strike-1s
    Lunge+20 Combat Speed5s2s8m Range
    Parry Riposte StanceReduces damage from melee attacks by 25% + greater chance to deflect or reflect attacks10s30s
    Spin Attack4s
    Sprint+ Movement speed7s30s
    Melee Assault1.35x Damage | Increases targets damage taken by 2.5% (stacks up to 5x)-2s
    Taunt--5sIncreased Hate

    Berserker​

    AbilityModifierDurationCDComment
    Head Hit1.45|1.65x Damage-2s
    Improved Head Hit2s
    Critical Strike1.4|1.6x Damage
    + Accuracy
    + Critical Chance
    -12s
    Improved Critical Strike-12s
    Power Attack1.8|2.1x Damage
    + Accuracy
    Modify their healing performed by -25%, wears off after they have used a healing ability
    10s8s
    Improved Power Attack1.8|2.1x Damage
    + Accuracy
    Modify their healing performed by -50%, wears off after they have used a healing ability
    10s8s
    Armor Break0.5x Damage
    Reduced enemy armor effectiveness by 50%
    30s3s
    Sword Flurry+20 Combat Speed, +1000 Kinetic & Energy Protection
    0.65|0.85x Damage
    10s45s
    Improved Sword Flurry+30 Combat Speed, +1500 Kinetic & Energy Protection30s45s
    Critical Strike1.4|1.6x Damage
    + Accuracy
    + Critical Chance
    -5s
    BerserkReduced enemy armor effectiveness (approx. 18%), modify healing recieved by -15%, improved critical hit chance by 15%, immune to snare effects15s45s
    Improved BerserkReduced enemy armor effectiveness (approx. 25%), modify healing recieved by -15%, improved critical hit chance by 20%, immune to snare effects25s45s

    Teras Kasi Artist​

    AbilityModifierDurationCDComment
    Blind Recovery3
    Allows you to immediately recover from being blinded.
    Leg Sweep0.5|0.7|0.9x Damage
    Knockdown
    -2s
    Improved Leg SweepKnockdown-2s
    Dizzy Attack0.4|0.5|0.6x Damage
    Dizzy
    30s2s
    Improved Dizzy AttackDizzy40s2s
    Advanced Dizzy AttackDizzy55s2s
    Dizzy Recovery-3sAllows you to recover immediately from being dizzy
    Improved Guard Strike+40 Defense, +800 Kinetic & Energy Protection12s2s
    Combo Attack1.35|1.5|1.75x Damage
    ++ Accuracy
    Increases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    30s1s
    Improved Combo AttackIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)30s1s
    Advanced Combo AttackIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)30s1s
    Improved TauntGreatly increases the amount of hate you have on a single non-player target, potentially causing the target to attack you instead of others.-4sIncreased Hate
    Meditate---Must be sitting to use
    Heals wounds
    Power Boost5s Warm-up
    +1000 Health
    10 minutes5mMust be Meditating to use
    Force of Will---Faster incap recovery
    Honed Center of BeingDefense +250, Increase chance to block an attack by 30%, Modify Poison Absorption by 15 points, Modify Disease Absorption by 15 points30s45s
    Center of BeingDefense +125 & Increase chance to block an attack by 15%25s45s
    Focus Movement+Movement speed, immune to snare effects, resistance to root effects increased by 50%7s30s

    Lancer​

    AbilityModifierDurationCDComment
    Sweep Attack0.4|0.5|0.5x Damage
    Knockdown
    -60sCone AoE
    Improved Sweep AttackKnockdown-60s
    Improved Leg Hit1.2|1.35x Damage
    - Accuracy
    -1s
    Improved Spin Attack1.2|1.3x Damage
    Snare
    20s4s360 AoE
    Bugged string on tooltip (no movement speed specified)
    Impale1.5|1.75x Damage
    Modify combat speed by -10 points, modify defense by -75.00 points, Critical Hit Vulnerability modified by 25%
    -9s
    Intimidate0x Damage
    Always hits
    Intimidate
    -20 defense
    20s30sCone AoE(Adv Only)
    Basic/Imp incorrectly apply a -20 def instead of acc debuff as of 1.1.1*
    Still applicable as of 1.3.3.2 at least on the tooltip
    Advanced IntimidateIntimidate
    -50 accuracy
    60s60s
    WarcryAlways hits
    -20 Combat Speed
    10s2s
    Improved Warcry-40 Combat Speed20s2s
    Stunning Blow0.3|0.5x Damage
    Stun
    40s2s
    Improved Stunning BlowStun55s2s
    PerceptionIncreases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.0015s25s
    Blind RecoveryAllows you to recover immediately from being blinded.
    Area Taunt--5s15m 360 AoE
    Increased Hate

    Fencer​

    AbilityModifierDurationCDComment
    Body Hit1.3|1.5x Damage
    + Accuracy
    -1s
    Improved Body Hit1s
    Scatter Hit1.44|1.66x Damage
    ++ Accuracy
    -4sDeals damage to targets health, action and mind pools
    Improved Scatter Hit4sDeals damage to targets health, action and mind pools
    Cripple Attack0.25x Damage
    Minor Slow
    20s16sSnare
    Cripple AttackSlow25s16sSnare
    Improved LungeCombat speed +25.00, 30% chance to reset the cooldown of Body Hit, 30s2s
    Blind Attack0.5|0.8|1.1x Damage
    Blind
    40|50|60s2sCone AoE
    Improved Blind AttackBlind45s2s
    Advanced Blind AttackBlind55s2sCone AoE
    Advanced Bleed Attack1|1.1|1.25x Damage60s1sCone AoE (Imp/Adv Only)
    Binding Strike0.1|0.2x Damage
    Reduced the regeneration and healing of action/mind by 10%
    20s60s
    Improved Binding Strike Reduced the regeneration and healing of action/mind by 25%30s60s
    Improved Sprint+Movement speed, Modify Defense by 15030s30sWears off after you attack
    Advanced Sprint+Movement speed, Modify Defense by 150, Healing modified by 35%, Modify States Resistance by +5030s30sWears off after you attack

    Ranged​


    Sharpshooter​

    AbilityModifieresDurationCDComment
    Placed Shot1.2x Damage-1s
    Improved Placed Shot1s
    Aimed Shot1.2x Damage
    +40 Accuracy
    5s3s
    Improved Aimed Shot+40 Accuracy5s1s
    Overcharge Shot1s Warm-up
    1.33x Damage
    -3s"particularly effective against Bounty Hunter Shields"
    Improved Overcharge Shot3s"particularly effective against Bounty Hunter Shields"
    Lethal Shot1.3x Damage
    Increases the amount of damage the target recieves (stacks up to 5x)
    -2s
    Kip Up Shot0.9x Damage
    Change to Standing
    +40 Defense
    5s1s
    Roll Shot0.8x Damage
    Change to Kneeling
    +40 Defense
    5s1s
    Dive Shot0.9x Damage
    Change to Prone
    +40 Defense
    5s1s

    Sniper​

    AbilityModifierDurationCDComment
    Ambush ShotIncreases damage taken by 1.5% and increases damage taken from critical hits by 5% (stacks up to 3x)25s3s
    Sniper Shot1.5s Warm-up
    2.2|2.5|2.8[2.5|3|3.5]x Damage
    -15sMust be prone to use
    Improved Sniper Shot15s
    Head Shot1.4|1.66x Damage
    - Accuracy
    -2s
    Improved Head Shot2s
    Knee-cap Shot0.5|0.6x Damage
    Minor Snare
    20s5sModify movement speed
    Improved Knee-cap Shot Minor Snare20s5sModify movement speed
    Startle Shot1.1|1.2|1.3x Damage
    Stun
    35s3s
    Improved Startle ShotStun40s3s
    Conceal Shot2.5s Warm-up
    1.3|1.5x Damage
    ++ Accuracy
    -1sMust be under 'Cover Up' to use
    Sometimes will not break Cover
    Aim1s Warm-up
    +80 Accuracy
    30s2sBugged second channel as of 1.1.1, can be freely interupted with other abilities
    Improved Aim+160 Accuracy30s2s
    Advanced Aim+240 Accuracy30s2s
    Stun RecoveryAllows you to recover immediately from being stunned.3s
    Take CoverAllows the sniper to disappear from enemy player's radars, also increasing their damage output (by 10%) and increasing their defense against ranged attacks (+40 ranged defense).120sMust be proned

    Carbineer​

    AbilityModifierDurationCDComment
    Leg Shot1.2|1.3x Damage
    - Accuracy
    -2s
    Improved Leg Shot2s
    Scatter Shot1.55|1.74x Damage-3sCone AoE
    32m max range
    Improved Scatter Shot1s
    Full Auto Area1|1.15[1.3|1.45]x Damage
    + Accuracy
    -1s
    Improved Full Auto Area1s
    Crippling Shot.58|.75x Damage
    Minor Snare
    20s3s
    Improved Crippling ShotAoe Snare30s3s
    Rapid Fire+65 Combat Speed
    09.5|1|1.05[1.15|1.25|1.35]x Damage
    ++ Accuracy
    15s45s
    Charge Shot1.27|1.37x Damage
    Knockdown
    -2sCharges Foward Animation is performed
    Charge Shot AreaArea Knockdown180sCharges Foward Animation is performed
    Suppression Fire0.28|0.3|0.4x Damage
    Suppress
    Dizzy (chance)
    15s60sCone AoE
    Blind RecoveryAllows you to recover immediately from being blinded3s

    Pistoleer​

    AbilityModifierDurationCDComment
    Advanced Firearm StrikeKnockdown3s5m Range
    Improved Firearm StrikeKnockdown1s5m Range
    Firearm Strike0.5|1|1.5x Damage
    ++ Accuracy
    Knockdown(Imp/Adv Only)*
    -3s5m Range
    *needs testing
    Improved Body Shot2s
    Body Shot1.35|1.45x Damage
    + Accuracy
    -2s
    Warning Shot-140 Defense45s2s
    Burst Shot0.6|0.7x Damage
    - Accuracy

    Stun
    35|45s3sCone AoE
    Disarming ShotPrevents them from being able to perform abilities5s3sStill able to move, and any damage dealt while dazed will bring them back to their senses.
    Improved Disarming ShotPrevents them from being able to perform abilities12s3sStill able to move, and any damage dealt while dazed will bring them back to their senses.
    Intimidate ShotIntimidate45s5sBugged, Intimidate currently grants -20 defense instead of acc(1.1.1)
    Mobility Shot+Movement speed, +75 accuracy with a pistol while moving10s4s
    Improved Mobility Shot+Movement speed, +75 accuracy with a pistol while moving
    Applies "Flanked" - 60 defense to target
    10s
    25s
    4s
    Quick Draw0.65|0.7|0.75[1|1.1|1.2]x Damage-1sSets GCD to 1s
    Stopping Shot0.4|0.5|0.6x Damage
    Root
    10s10s
    Improved Stopping ShotRoot10s10s
    Fan ShotReduces the regeneration and healing of mind & action by 2% (stacks up to 5x)
    1.25|1.35x Damage
    10s4sCone AoE
    Improved Fan ShotReduces the regeneration and healing of mind & action by 5% (stacks up to 5x)10s4sCone AoE
    IntimidateModify Accuracy by -50 points60s5s

    Hybrid​


    Bounty Hunter​

    AbilityModifierDurationCDComment
    Critical Shot1.3|1.4|1.5x Damage
    - Accuracy
    + Critical Chance
    -2s
    Improved Critical Shot2s
    Eye ShotChance to blind2sChance to blind
    Improved Eye ShotChance to blind2sChance to blind
    Underhand Shot0.5|0.75x Damage
    ++ Accuracy
    Knockdown
    -1sChance to knock the opponent down.
    Improved Underhand ShotKnockdown-1sChance to knock the opponent down.
    Confusion Shot0.25|0.5x Damage
    Stun
    35s2s
    Improved Confusion ShotStun & Dizzy45s2sChance to stun and dizzy
    Eye Shot0.7|0.8x Damage
    Blind
    35s2s
    Torso ShotAttacks against the target have a chance to cause additional damage
    1.35x Damage
    45s12s
    Duelist Stance1s Warm-up
    +70 Defense
    -8 % Melee Damage Received
    30s5s
    ShieldsReduces damage taken by 99% (attacks will weaken the shield, but that power is directed into outgoing attacks)30s180s
    Bounty CheckDetermines whether the target is a dangerous fugitive in disguise.
    Dizzy RecoveryAllows you to recover immediately from being dizzy.
    Improved Detect CamouflageAllows you to discover hidden people and objects in the immediate area.15s

    Smuggler​

    AbilityModifierDurationCDComment
    Lucky Attack!Gives the Smuggler a chance to heal when they recieve damage15s12s
    Improved Lucky Attack!Gives the Smuggler a chance to heal when they recieve damage15s12s
    Overwhelming Shot0.25|0.5x Damage
    -15 State Resistance
    -15% Healing Received
    15s8s
    Improved Overwhelming Shot-25 State Resistance
    -20% Healing Received
    20s8s
    Panic Shot0x Damage
    -15 combat speed
    5s30s
    Improved Panic Shot-30 combat speed5s30s
    Reckless Shot1.2|1.35|1.5[2|2.25|2.5]x Damage
    -|--|--- Accuracy
    -40 Defense
    10s2sYes this is a 'self debuff' or 'negative buff'
    Improved Reckless Shot-40 Defense10s2sYes this is a 'self debuff' or 'negative buff'
    Advanced Reckless Shot-40 Defense10s2sYes this is a 'self debuff' or 'negative buff'
    Reckless Hit-40 Defense10s2sYes this is a 'self debuff' or 'negative buff'
    Improved Reckless Hit-40 Defense10s2sYes this is a 'self debuff' or 'negative buff'
    Advanced Reckless Hit-40 Defense10s2sYes this is a 'self debuff' or 'negative buff'
    Restraining Shot0.5x Damage
    Moderate Snare
    20s5sImproved version provides no benefits as of 1.1.1
    Improved Restraining ShotModerate Snare20s5s
    Last DitchIncreases damage taken from critical hits by 20%, modify defense by -100 points12s60s
    Low Blow0.25x Damage
    -40 Combat Speed
    10s30sCan be used with any weapon
    5m range(bugged as of 1.1.1)*
    Feign Death-16s6sAllows the smuggler to pretend they have been incapacitated.
    Improved Concussion ShotUnable to take action, modifies movement speed40s30s
    Last Ditch1[2]x Damage
    +++++ Accuracy
    -60s[ ]Damage when using a Pistol
    Damage increased by up to 3x based on low HP
    Blind RecoveryAllows you to recover immediately from being blinded3s

    Commando​

    AbilityModifierDurationCDComment
    Focus Fire1.25|1.35|1.45x Damage
    - Accuracy
    -3s
    Improved Focus Fire3s
    Advanced Focus Fire3s
    Mine 1: E-Mag MineArea around the mine placed7sDamages every 3 seconds (4x total)
    Mine 2: Plasma MineArea around the mine placed7sDamages every 2 seconds (5x total)
    Remote Detonator 1Places a detonate on the ground which the commando then uses again to remotely trigger the device, dealing damage to all targets in close proximity.20s
    Deadbang Shot1.3|1.5|1.7x Damage
    -- Accuracy
    -3sShort(42m) Wide Cone AoE
    Improved Dead bang Shot3sShort(42m) Wide Cone AoE
    Advanced Dead bang Shot3sShort(42m) Wide Cone AoE
    Overkill Shot2s Warm-up
    2.75|3.25|3.75x Damage
    -15sHits enemies standing near the target*
    Improved Overkill Shot15s
    Advanced Overkill Shot15s
    It Burns!0.8x Damage
    Stacking DoT
    20s1sDoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Burn Down!Stacking DoT (cone in front of the commando)20s
    1s
    DoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Demolition Shot1.17|1.27|1.37x Damage-1sIncreased damage against mechanical targets
    Improved Demolition Shot1sIncreased damage against mechanical targets
    Riddle Armor0.5x Damage
    -14% Armor Per Stack
    18s10sMax Stacks: 5
    Stand FastDecreases the effectiveness of the target's armor by 14% (stacks up to 5x)18s6s
    *All Commando abilities, except Stand Fast, require a heavy weapon equipped to use.

    Squad Leader​

    AbilityModifierDurationCDComment
    Sure Shot3s
    Improved Sure Shot3s
    Core BombPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.15sCauses a burning DoT to enemies in the blast
    Improved Core BombPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.15sCauses a burning DoT to enemies in the blast
    Advanced Core BombPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.15sCauses a burning DoT to enemies in the blast
    Dioxis GrenadeThrows a grenade towards the target, damaging them and all other targets in an area.15sCauses a poison DoT to enemies in the blast (5 ticks)
    Shock GrenadeThrows a grenade towards the target, damaging, stunning and snaring them and all other targets in an area.
    Stun
    15s
    Improved EntrenchOpportune Chance +70, Endurance +70, Critical Chance +6%4m 30s7s[GROUP ENHANCEMENT]
    Improved TacticsToughness +70, Defense General +704m 30s7s[GROUP ENHANCEMENT]
    Call To Arms+1500 Innate Armour, +125 defense (Group)30m10s[GROUP ENHANCEMENT]*
    Form UpIncrease Movement Speed
    +50 Terrain negotiation
    30m5s[GROUP ENHANCEMENT]*
    Double TimeIncreases the combat speed of all members of their group60s10s[GROUP ENHANCEMENT]*
    Steady Aim+125 Accuracy60s10s[GROUP ENHANCEMENT]*
    Boost Morale+30% Action Regen
    +30% Mind Regen
    60s10s[GROUP ENHANCEMENT]*
    Charge!Greatly Increases Movement Speed
    10% Damage output
    +30% Action regeneration
    Immune to snare effects
    60s180s[GROUP ENHANCEMENT]*
    Retreat!Movement Speed Increase
    +50 defense
    Immune to snare and root effects
    60s180s[GROUP ENHANCEMENT]*
    ToughenReduces damage taken by 40% of a single group member (targeted)20s90s
    High YieldIncreases damage dealt by 20% of a single group member (targeted)20s90s
    Rally Point+5% Damage Reduction
    +5% Chance to Avoid Attacks
    10-15s5sOnly applies to group members near the rally point.
    Paint TargetModify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x)30s12s
    Improved Paint TargetModify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x)30s12s?
    Called Shot+50% Damage from next Attack to Target from Group3sEnemy Target Debuff
    *For abilities with an * next to them, Squad Leaders can only have ONE of these group buffs up at a time.

    Medic​


    Medic​

    AbilityModifierDurationCDComment
    Bacta Jab10s
    StabilizersClears one Debuff from the -10s
    Nutrient Injection+10% Health20m10s
    Bacta Toss0.6x Bacta Shot-3s? range
    Bacta Spray0.45x Bacta Shot-4s?m 360 AoE
    Bacta CorruptionModify healing performed by -25%10s4sWears off after the target uses a healing ability
    Bacta BoostIncreases the effectiveness of healing by 25%15s15sWears off after you use a healing ability
    Bacta PreparationMind regeneration +50%, healing +15%, state resistance +5020s90s
    Diagnose--10sUnimplemented
    Drag Incapacitated PlayerDrags party member corpse(s) to you-0s40m Range*

    Doctor​

    AbilityModifierDurationCDComment
    Register LocationRegister's your location in the doctor registry--
    Heal Wound-10sHeals wounds
    Improved Heal Wound10sHeals wounds
    Bacta Jab0.21|0.31|0.75x Bacta Shot
    1|1.45|3.6x Bacta Jab
    -3s
    Improved Bacta Jab7s
    Advanced Bacta Jab4s
    Bacta Shot1|1.21|1.6x Bacta Shot-4sHeals yourself or a friendly target
    Range:?
    Improved Bacta Shot4sHeals yourself or a friendly target
    Range:?
    Advanced Bacta ShotHeals yourself or a friendly target
    Range:?
    Bacta Infusion0.42|2.18x Bacta Shot (Total Heal)
    1|5.2x Bacta Infusion
    7 Ticks
    25s7sHealing ticks continue once after buff ends
    Improved Bacta Infusion9 ticks32s7sApplies to themselves or a friendly target within close proximity
    Healing ticks continue once after buff ends
    Advanced Bacta Infusion9 ticks42s7sApplies to all friendly targets near the doctor
    Healing ticks continue once after buff ends
    Bacta BombA large amount of health to a friendly target, and allies surrounding the target.30sRange:?
    Cleanse ExposuresAllows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.-7s
    Improved Cleanse ExposuresAllows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.7s
    Cure AfflictionsAllows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.-7s
    Improved Cure AfflictionsAllows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.-7s
    Improved Poison Innoculation+20 Poison Resistance
    +25 Poison Absorption
    40m10s
    Improved Disease Inoculation+20 Disease Resistance
    +25 Disease Absorption
    40m10s
    Improved Endorphin Injection+10% Action Regen40m10s
    Improved Serotonin Injection+10% Mind Regen40m10s
    Improved Adrenal Boost+25 Combat Speed40m10s
    Improved Nutrient Injection+10% Health
    +5% Health Regen
    40m10s
    Advanced Nutrient Injection+10% Health
    +10% Health Regen
    40m10s
    StabilizersClears one Debuff-10s
    Improved StabilizersClear up to two more additional debuffs10s
    Revive Player15s Warm-up
    Revives a dead player
    -10sOnly usable out of combat
    Resuscitate Player-90sMust be grouped or have given /consent*
    Does not work in combat
    Resuscitate Player Area30mMust be grouped or have given /consent*
    Does not work in combat

    Combat Medic​

    AbilityModifierDurationCDComment
    Improved Bacta TossHeals themselves or a friendly target
    0.61|0.85|1.19x Bacta Shot
    1|1.4|1.95x Bacta Toss
    -2s?m Range
    Advanced Bacta TossHeals themselves or a friendly target2s?m Range
    Bacta SprayHeals themselves and all others within a small distance
    0.46|0.7|1.06x Bacta Shot
    1|1.53|2.34x Bacta Spray
    -4s?m 360 AoE
    Concentrated Bacta SprayHeals themselves and all others within a small distance4s
    Advanced Bacta SprayHeals themselves and all others within a small distance4s
    Viral NeurotoxinDelivers a poison at range which causes health damage over time to the target.
    7 ticks
    55s7s
    InfectReduces the targets maximum health pool and periodically damages their action pool
    (4 ticks of action reduction 10s apart)
    30s90s35m Range
    Considered disease
    Also causes Minor Wounds
    Improved Infect is bugged and provides no bonus(1.1.1)
    Improved InfectReduces the targets maximum health pool and periodically damages their action pool
    (4 ticks of action reduction 10s apart)
    30s90s
    Advanced InfectReduces the targets maximum health pool and periodically damages their action pool
    (4 ticks of action reduction 10s apart)
    30s90s
    Deuterium TossDelivers a chemical fire at range which inflicts health damage over time.
    1|1.29x Deuterium Toss
    Enemy Posture to Standing
    11 ticks
    60s7s35m Range
    Considered fire
    Deuterium TossDelivers a chemical fire at range which inflicts health damage over time.
    11 ticks
    60s7s
    Hemorrhage-15% regeneration and healing of action30s40s35m Range
    NOT considered a bleed*
    Improved Hemorrhage-15% regeneration and healing of action60s40s
    Traumatize-30% Mind Regen30s40s35m Range
    Improved Traumatize-34% Mind Regen60s40s
    Shock-15 State resistance30s7s35m Range
    Improved Shock-15 State resistance30s7s35m Range
    Electrolyte DrainModerate Snare30s40s35m Range
    Improved Electrolyte DrainModerate Snare40s40s
    Thyroid Rupture-29 Combat Speed30s40s35m Range
    Improved Thyroid Rupture-29 Combat Speed60s40s
    Nerve GasProduces a gas cloud on the floor around the player, potentially causing enemies to bleed.20sRadius?
    ParalyzePrevents an opponent from being able to perform any action or move.
    Root
    7s60sDamage will break the effect.
    Resuscitate Player-90sMust be grouped or have given /consent*
    Does not work in combat
    Revive Player300sMust be grouped or have given /consent*
    *Effect of debuffs from MCM, scale with bio-suppression efficiency

    Jedi​


    Lightsaber​

    AbilityModifierDurationCDStanceComment
    Saber Armor BreakReduce Armor Effectiveness by 35%20s2sAny
    Improved Saber Armor BreakReduce Armor Effectiveness by 45%30s2sAny
    Saber DervishDamages all enemies in the immediate area-4sAnyRadius?
    Saber Power Attack3sJuyoLonger GCD
    Improved Saber Power Attack3sJuyoLonger GCD
    Saber Strike2sShien
    Saber Leg Hit1sNiman
    Improved Saber Leg Hit1sNiman
    Saber Body Hit1sSoresu
    Improved Saber Body Hit1sSoresu
    Saber Head Hit2sJuyo
    Improved Saber Head Hit2sJuyo
    Saber SwipeChance to dizzy the target
    Dizzy
    40s2sAny
    Improved Saber SwipeChance to dizzy the target
    Dizzy
    55s2sAny
    Saber BlindChance to blind the target
    Blind
    55s2sAny
    Improved Saber BlindChance to blind the target
    Blind
    55s2sAny
    Saber SlashChance to cause the target to bleed30s2sSoresu
    • DOT
    Improved Saber SlashChance to cause the target to bleed30s2sSoresu
    Saber Stunning StrikeChance to stun the target
    Stun
    40s2sAny
    Improved Saber Stunning StrikeChance to stun the target
    Stun
    55s2sAny
    Saber Spin AttackDeals damage around the jedi2sNiman
    Improved Saber Spin AttackDeals damage around the jedi2sNiman
    Saber SweepChance to knockdown the target2sAny
    • Knockdown
    Saber ThrowAllows a jedi to attack from a distance.3sShien
    Improved Saber ThrowSnare15s3sShien
    Advanced Saber ThrowStrong snare15s3sShien

    Force Enhancer​

    AbilityModifierDurationCDComment
    Force BreachAllows a Jedi to break the concentration of a target Jedi by eliminating many of the target's Force buffs.
    +Force Breach
    • Has a chance to remove Force buffs on the Target such as:
      • Force Armor, Force Infusion and Force Run
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    15s
    Force Run 1+Movement Modifier
    +33 Terrain Negotiation
    2s
    Force Run 2+Movement Modifier
    +66 Terrain Negotiation
    -60 % Damage Output Reduction*
    2s
    Force Run 3+Movement Modifier
    +99 Terrain Negotiation
    2s
    Force Absorb+Force Absorb by 1.00 points60s2s
    Force Armor+16 Force Armor15m2s
    • Tier 1 is 0.28 Force cost per 1 Damage Absorbed
    • Tier 2 is 0.11 Force cost per 1 Damage Absorbed
    • Force Armor is applied after any Armor Reduction
    Force Armor+26 Force Armor15m2s
    Force Speed+15 Combat Speed6m2s
    Force Meditate+ Force Regeneration Rate-2s
    • Must be sitting to use
    Force Resist States+25 State Resistance15m2s
    Force Resist Poison+100 Poison Resistance
    +25 Poison Absorption
    15m2s
    Force Resist Disease+100 Disease Resistance
    +25 Disease Absorption
    15m2s
    Force Resist Bleeding+25 Bleed Resistance
    +25 Bleed Absorption
    15m2s
    Force Feedback+15% Force Damage Reflect30s30s
    • Direct Force Damage back to Target
    Improved Force Feedback+25% Force Damage Reflect30s30s
    • Direct Force Damage back to Target
    Force Shield+26 Force Shield30m2s
    Force WaveMovement Slow20s4s
    • Snare
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force WaveMovement Slow20s4s
    Force SuppressionRoot8s4s
    • Root
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force SuppressionRoot10s4s
    StasisAllows the Jedi to daze an oppoent, stopping their ability to move or attack.
    Stasis
    40s10s
    • Unable to Take Action or Move, breaks on Damage
      Cannot reapply for 30s after it breaks
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Channel ForceConvert some of your natural life into usable force power
    ~250-350 Max Health*
    ~250-350 Action*
    +250-350 Force Points*
    -4s
    • Channels Health and Action in to Force Points at 1:1 ratio
    • Max Health will slowly regenerate (2 hp/sec)
    • Consecutive channels will further reduce health but multiply regeneration rate
    Transfer ForceAllows a jedi to transfer some of their stored Force power to another player jedi
    -300 Force Points Self*
    +100 Force Points Target*
    -8s
    • Transfers Force Points from your Force pool to Targets Force pool
    Drain ForceAllows a jedi to drain stored Force power from another player jedi
    -x Force Points Target*
    +x Force Points Self*
    -15s

    Force Healer​

    AbilityModifierDurationCDComment
    Force HealUses the force to heal a moderate amount of damage to the Jedi's target2s
    Improved Force HealUses the force to heal a moderate amount of damage to the Jedi's target2s
    Advanced Force HealUses the force to heal a moderate amount of damage to the Jedi's target2s
    Force InfusionA heal over time to the jedi or another target nearby48s8s
    Improved Force InfusionA heal over time to the jedi or another target nearby48s8s
    Total HealCompletely heals all of your health damage, repairs all wounds, and removes all of your battle fatigue8s
    Force Wound Heal2sHeals wounds
    Improved Force Wound Heal2sHeals wounds
    Force Cleanse ExposureAllows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the jedi. Chance to cure the effect completely.4scone?
    Improved Force Cleanse ExposureAllows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the Jedi. Chance to cure the effect completely.4scone?
    Force Cure AfflictionsAllows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely.4scone?
    Improved Force Cure AfflictionsAllows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely.4scone?
    Heal StatesRemoves all of your negative state effects such as Stun, Blind, Intimidate and Dizzi.4s
    Force BubbleCreates a protective barrier around the friendly player that will stop all incoming damage, but also prevent any outgoing damage20s90s
    Battle MeditationDefense +125, Accuracy +125, Action & mind regeneration increase by 30%
    Reduced action cooldown times
    30s1sAffects all allies in the area
    Sets force regen to 25% of normal.
    Force SapAllows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    -25% Mind Regen & healing
    -35% Action Regen & healing
    30s4sAffected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Improved Force SapAllows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    -40% Mind Regen & healing
    -50% Action Regen & healing
    60s4s
    Advanced Force SapAllows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    -40% Mind Regen & healing
    -50% Action Regen & healing
    60s4s
    Force Shock-20 State Resistance60s4sAffected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Improved Force Shock-40 State Resistance120s4s
    Resuscitate Player90sMust be grouped or have given /consent*
    Does not work in combat

    Force Powers​

    AbilityModifierDurationCDComment
    Force Cloak+Cloak1s
    • Cloak yourself from vision
      • Emotes like /clap can still be heard but no text bubbles show
      • Drains force
    Force ChokeHealth DOT
    8s tick intervals
    55s13s
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force HitBasic force hit2s
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Strike2s
    Force Intimidate-20% Damage
    -20 Defense
    35s2s
    • Intimidate
      • T1 is Cone, T2 is AOE around the Player (16m)
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Intimidate-20% Damage
    -20 Defense
    55s2s
    Force LightningDirects an arc of electricity towards the target2s
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force LightningDirects an arc of electricity towards the target2s
    Force Storm1.5s warm up
    Directs a fork of lightning to hit multiple targets, snaring them in the process.
    12sCone?
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Storm1.5s warm up
    Directs a fork of lightning to hit multiple targets, snaring them in the process.
    12sCone?
    Force Weaken-100 defense
    Increases damage taken by 10%
    9s2s
    • Snare
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Weaken-150 defense
    Increases damage taken by 20%
    20s2s
    Mind BlastApplies dizzy & stun35s2s
    • Stun & Dizzy, separate rolls
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Mind BlastApplies dizzy & stun45s2s
    Force ThrowChance to apply stun42s2s
    • Stun
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force ThrowChance to apply stun55s2s
    Force KnockdownKnockdown
    • Knockdown (Cone)
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    2s
    Force Knockdown AreaKnockdown180stight cone?
    Improved Force Knockdown AreaKnockdown180swide cone

    Force Defender​

    AbilityModifierDurationCDComment
    Breach GuardResistance to having Force buffs removed is increased by 75%
    Reduces chance of receveing debuffs by 50%
    15s15s
    Force Aura+425 Defense
    Chance to resist AOE damage increased by 5%
    20s40s
    Improved Force Aura+675 Defense
    Chance to resist AOE damage increased by 15%
    40s
    Force Valor - DeflectIncreased chance to parry ranged attacks by 19%
    Increased chance to parry a melee attack by 15%
    20s30s
    Improved Force Valor - DeflectIncreased chance to parry ranged attacks by 30%
    Increased chance to parry a melee attack by 25%
    20s30s
    Guardian StrikeReduce damage taken from NPCs by 25%
    Applies snare to target
    15s4s
    Saber InterceptAllows your target's incoming damage to be directed towards you10s20s
    Dominate MindTicks every 3 seconds (5 total)14s5sHate generation