| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Guard Strike | 1.10 | - | 5s | 2s | +40 Defense |
| Aimed Strike | 1.05 | - | 5s | 2s | +40 Accuracy |
| Improved Aimed Strike | 1.15 | - | 5s | 2s | +40 Accuracy |
| Melee Strike | 1.10 | - | 1s | ||
| Improved Melee Strike | 1.20 | - | 1s | ||
| Lunge | 0.80 | +50 | 5s | 2s | +20 Combat Speed 8m Range |
| Parry Riposte Stance | - | - | 10s | 30s | Reduces damage from melee attacks by 25% + greater chance to deflect or reflect attacks |
| Spin Attack | 1.2 | +75 | 4s | ||
| Sprint | - | - | 7s | 30s | +Movement speed |
| Melee Assault | 1.35 | +35 | - | 2s | Increases targets damage taken by 2.5% (stacks up to 5x) |
| Taunt | - | - | - | 5s | Increased Hate |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Head Hit | 1.40 | - | - | 2s | |
| Improved Head Hit | 1.60 | - | - | 2s | |
| Critical Strike | 1.40 | +15 | - | 12s | |
| Improved Critical Strike | 1.60 | +15 | - | 12s | |
| Power Attack | 2.20 | +25 | 10s | 8s | Modify their healing performed by -25%, wears off after they have used a healing ability |
| Improved Power Attack | 2.80* | +25 | 10s | 8s | Modify their healing performed by -50%, wears off after they have used a healing ability *Actual multiplier could be closer to 2.6 |
| Armor Break | 0.50 | - | 30s | 3s | Reduces enemy armor effectiveness by 50% |
| Sword Flurry | 1.4 | - | 10s | 45s | +20 Combat Speed, +1000 Kinetic & Energy Protection |
| Improved Sword Flurry | 1.5 | - | 30s | 45s | +30 Combat Speed, +1500 Kinetic & Energy Protection |
| Berserk | - | - | 15s | 45s | Reduces enemy armor effectiveness (approx. 18%), modify healing recieved by -15%, improved critical hit chance by 15%, immune to snare effects |
| Improved Berserk | - | - | 25s | 45s | Reduces enemy armor effectiveness (approx. 25%), modify healing recieved by -15%, improved critical hit chance by 20%, immune to snare effects |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Blind Recovery | 3 | Allows you to immediately recover from being blinded. | |||
| Leg Sweep | 0.50 | - | 2s | Knockdown | |
| Improved Leg Sweep | 0.70 | - | 2s | Knockdown | |
| Dizzy Attack | 0.40 | 30s | 2s | Applies dizzy | |
| Improved Dizzy Attack | 0.50 | 40s | 2s | Applies dizzy | |
| Advanced Dizzy Attack | 0.60 | 55s | 2s | Applies dizzy | |
| Dizzy Recovery | - | 3s | Allows you to recover immediately from being dizzy | ||
| Improved Guard Strike | 1.10 | 12s | 2s | +40 Defense, +800 Kinetic & Energy Protection | |
| Combo Attack | 1.25 | +75 | 30s | 1s | Increases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x) |
| Improved Combo Attack | 1.40 | +75 | 30s | 1s | Increases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x) |
| Advanced Combo Attack | 1.63 | +75 | 30s | 1s | Increases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x) |
| Improved Taunt | - | - | - | 4s | Greatly increases the amount of hate you have on a single non-player target, potentially causing the target to attack you instead of others. |
| Meditate | - | - | - | - | Must be sitting to use Heals wounds |
| Power Boost | - | - | 10 minutes | 5m | +1000 Health Must be Meditating to use, 5s Warm-up |
| Force of Will | - | - | - | - | Faster incap recovery May not currently work |
| Center of Being | - | - | 25s | 45s | Defense +125 & Increase chance to block an attack by 15% |
| Honed Center of Being | - | - | 30s | 45s | Defense +250, Increase chance to block an attack by 30%, Modify Poison Absorption by 15 points, Modify Disease Absorption by 15 points |
| Focus Movement | - | - | 7s | 30s | +Movement speed, immune to snare effects, resistance to root effects increased by 50% |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Sweep Attack | 0.40 | - | - | 60s | Knockdown Cone AoE |
| Improved Sweep Attack | 0.50 | - | - | 60s | Knockdown Cone AoE |
| Improved Leg Hit | 1.60 | - | - | 1s | |
| Improved Spin Attack | 1.30 | - | 20s | 4s | 360 AoE Applies snare *Bugged string on tooltip (no movement speed specified) |
| Impale | 1.50 | - | - | 9s | Modify combat speed by -10 points, modify defense by -75.00 points, Critical Hit Vulnerability modified by 25% |
| Intimidate | - | - | 20s | 30s | Applies intimidate Cone AoE(Adv Only) *Basic incorrectly apply a -20 def instead of an accuracy debuff as of 1.1.1 *Still applicable as of 1.3.3.2 at least on the tooltip |
| Advanced Intimidate | - | - | 60s | 60s | Applies intimidate Cone AoE(Adv Only) |
| Warcry | - | - | 10s | 2s | -20 Combat Speed |
| Improved Warcry | - | - | 20s | 2s | -40 Combat Speed |
| Stunning Blow | 0.30 | - | 40s | 2s | Applies Stun |
| Improved Stunning Blow | 1.10 | - | 55s | 2s | Applies Stun |
| Perception | - | - | 15s | 60s | Increases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00 |
| Improved Perception | 15s | 25s | Increases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00 | ||
| Blind Recovery | - | - | - | - | Allows you to recover immediately from being blinded. |
| Area Taunt | - | - | - | 5s | 15m 360 AoE Increased Hate |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Body Hit | 1.40 | - | - | 1s | |
| Improved Body Hit | 1.60 | - | - | 1s | |
| Scatter Hit | 1.60 | +50 | - | 4s | Deals damage to target health, action and mind pools |
| Improved Scatter Hit | 1.90 | +50 | - | 4s | Deals damage to targets health, action and mind pools. Cone AOE. |
| Cripple Attack | 0.25 | - | 20s | 16s | Applies snare |
| Improved Cripple Attack | 1.72 | - | 25s | 16s | Applies snare |
| Improved Lunge | 1.30 | +50 | 30s | 2s | Combat speed +25.00, 30% chance to reset the cooldown of Body Hit, Critical chance +20%, +45 Defense |
| Blind Attack | 0.50 | - | 40s | 2s | Applies blind |
| Improved Blind Attack | 0.80 | - | 45s | 2s | Applies blind |
| Advanced Blind Attack | 1.10 | - | 55s | 2s | Applies blind |
| Advanced Bleed Attack | 1.25 | - | 60s | 1s | Applies bleed Cone AoE |
| Binding Strike | 0.10 | - | 20s | 60s | Reduced the regeneration and healing of action/mind by 10% |
| Improved Binding Strike | 0.20 | - | 30s | 60s | Reduced the regeneration and healing of action/mind by 25% |
| Improved Sprint | - | - | 30s | 30s | +Movement speed, Modify Defense by 150 Wears off after you attack |
| Advanced Sprint | - | - | 30s | 30s | +Movement speed, Modify Defense by 150, Healing modified by 35%, Modify States Resistance by +50 Wears off after you attack |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Placed Shot | 1.10 | - | 1s | ||
| Improved Placed Shot | 1.30 | - | 1s | ||
| Aimed Shot | 1.20 | +100 | 5s | 3s | +40 Accuracy buff |
| Improved Aimed Shot | 1.25 | +100 | 5s | 1s | +40 Accuracy buff |
| Overcharge Shot | 1.33 | - | - | 3s | 1s Warm-up "particularly effective against Bounty Hunter Shields"* *untested |
| Improved Overcharge Shot | 1.42 | - | - | 3s | 1s Warm-up "particularly effective against Bounty Hunter Shields"* *untested |
| Lethal Shot | 1.30 | +45 | - | 2s | Increases the amount of damage the target receives (stacks up to 5x) |
| Kip Up Shot | 0.90 | - | 5s | 1s | +40 Defense buff Change to Standing |
| Roll Shot | 0.80 | - | 5s | 1s | +40 Defense buff Change to Kneeling |
| Dive Shot | 0.90 | - | 5s | 1s | +40 Defense buff Change to Prone |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Ambush Shot | 1.4 (+0.2 with rifle) | - | 25s | 3s | Increases damage taken by 1.5% and increases damage taken from critical hits by 5% (stacks up to 3x) |
| Sniper Shot | 2.0 (+0.3 with rifle) | +50 | - | 15s | 1.5s Warm-up Must be prone to use Applies debuff: ignores 10% of targets armor |
| Improved Sniper Shot | 2.4 (+0.5 with rifle) | +100 | - | 15s | 1.5s Warm-up Must be prone to use Applies debuff: ignores 10% of targets armor |
| Advanced Sniper Shot | 3.0 (+0.7 with rifle) | +150 | - | 15s | 1.5s Warm-up Must be prone to use Applies debuff: ignores 30% of targets armor |
| Head Shot | 1.30 | - | - | 2s | |
| Improved Head Shot | 1.50 | - | - | 2s | |
| Knee-cap Shot | 0.50 | - | 20s | 5s | Applies snare |
| Improved Knee-cap Shot | 0.60 | - | 20s | 5s | Applies snare |
| Startle Shot | 1.10 | +50 | 35s | 3s | Applies Stun |
| Improved Startle Shot | 1.20 | +50 | 40s | 3s | Applies Stun |
| Aim | +80 Accuracy | - | 30s | 2s | 1s Warm-up |
| Improved Aim | +160 Accuracy | - | 30s | 2s | |
| Advanced Aim | +240 Accuracy | - | 30s | 2s | |
| Stun Recovery | - | - | - | 3s | Allows you to recover immediately from being stunned. |
| Take Cover | - | - | 40s | 120s | Must be proned Allows the sniper to disappear from enemy player's radars, also increasing their damage output (by 10%) and increasing their defense against ranged attacks (+40 ranged defense). |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Leg Shot | 1.30 | - | - | 2s | |
| Improved Leg Shot | 1.40 | - | - | 2s | |
| Scatter Shot | 1.45 | - | - | 3s | Cone AoE 32m max range |
| Improved Scatter Shot | 1.55 | - | - | 1s | Cone AoE 32m max range |
| Full Auto Area | 0.95 (+0.3 with carbine) | +35 | - | 1s | Cone AoE |
| Improved Full Auto Area | 1.05 (+0.3 with carbine) | +35 | - | 1s | Cone AoE |
| Crippling Shot | 1.20 | - | 20s | 3s | Applies snare |
| Improved Crippling Shot | 1.40 | - | 30s | 3s | Cone AoE Applies snare |
| Rapid Fire | 1.0 | - | 15s | 45s | +65 Combat Speed |
| Charge Shot | 1.27 | - | - | 2s | Knockdown Charges Foward Animation is performed |
| Charge Shot Area | 1.82 | - | - | 180s | Area Knockdown Charges Foward Animation is performed |
| Suppression Fire | 0.40 | - | 15s | 60s | Cone AoE Chance to apply dizzy |
| Blind Recovery | - | - | - | 3s | Allows you to recover immediately from being blinded |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Firearm Strike | 0.50 | +100 | 3s | 5m Range | |
| Advanced Firearm Strike | 1.00 | +100 | 3s | 5m Range Attempts to knockdown | |
| Improved Firearm Strike | 1.50 | +100 | 1s | 5m Range | |
| Body Shot | 1.30 | - | - | 2s | |
| Improved Body Shot | 1.50 | - | - | 2s | |
| Disarming Shot | 0.50 | - | 5s | 3s | Prevents the target from being able to perform abilities Still able to move, and any damage dealt while dazed will bring them back to their senses. |
| Improved Disarming Shot | 0.60 | - | 12s | 3s | Prevents the target from being able to perform abilities Still able to move, and any damage dealt while dazed will bring them back to their senses. |
| Intimidate Shot | 0.25 | - | 45s | 5s | Applies intimidate |
| Mobility Shot | 1.41 | - | 10s | 4s | +Movement speed, +75 accuracy with a pistol while moving |
| Improved Mobility Shot | 1.41 | - | 10s/ 25s | 4s | +Movement speed, +75 accuracy with a pistol while moving AND Applies "Flanked" - 60 defense to target |
| Quick Draw | 1.2 (+0.45 with Pistol) | - | - | 1s | Deals damage to targets health, action and mind pools. Has a small chance of performing a fast-attack when using this ability, resetting its cooldown |
| Stopping Shot | 0.50 | - | 10s | 10s | Applies root |
| Improved Stopping Shot | 0.60 | - | 10s | 10s | Applies root |
| Fan Shot | 1.25 | -50 | 10s | 4s | Cone AoE Reduces the regeneration and healing of mind & action by 2% (stacks up to 5x) |
| Improved Fan Shot | 1.30 | -50 | 10s | 4s | Cone AoE Reduces the regeneration and healing of mind & action by 5% (stacks up to 5x) |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Critical Shot | 1.50 | -25 | - | 2s | Tooltip appears wrong "grants an increased chance to score a critical hit" |
| Improved Critical Shot | 1.60 | -25 | - | 2s | Tooltip appears wrong "grants an increased chance to score a critical hit" |
| Eye Shot | 1.23 | - | - | 2s | Chance to apply blind |
| Improved Eye Shot | 1.43 | - | - | 2s | Chance to apply blind |
| Underhand Shot | 0.50 | +75 | - | 1s | Chance to knockdown |
| Improved Underhand Shot | 0.75 | +75 | - | 1s | Chance to knockdown |
| Confusion Shot | 0.25 | - | 35s | 2s | Chance to apply stun |
| Improved Confusion Shot | 0.50 | - | 45s | 2s | Chance to apply stun and dizzy |
| Torso Shot | 1.76 | - | 45s | 12s | Attacks against the target have a chance to cause additional damage |
| Duelist Stance | - | - | 30s | 5s | 1s Warm-up +70 Defense, -8 % Melee Damage Received |
| Shields | - | - | 30s | 180s | Reduces damage taken by 99% (attacks will weaken the shield, but that power is directed into outgoing attacks) |
| Bounty Check | - | - | - | - | Determines whether the target is a dangerous fugitive in disguise. |
| Dizzy Recovery | - | - | - | - | Allows you to recover immediately from being dizzy. |
| Improved Detect Camouflage | - | - | - | 15s | Allows you to discover hidden people and objects in the immediate area. |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Lucky Attack! | 1.4 | - | 15s | 12s | Gives the Smuggler a chance to heal when they recieve damage |
| Improved Lucky Attack! | 1.5 | - | 15s | 12s | Gives the Smuggler a chance to heal when they recieve damage |
| Overwhelming Shot | 0.80 | - | 15s | 8s | -15 State Resistance -15% Healing Received |
| Improved Overwhelming Shot | 1.10 | - | 20s | 8s | -25 State Resistance -20% Healing Received |
| Panic Shot | - | - | 5s | 30s | -15 combat speed |
| Improved Panic Shot | - | - | 5s | 30s | -30 combat speed |
| Reckless Shot | 1.20 (+0.8 with Pistol) | -50 | 10s | 2s | -40 Defense* *Yes this is a 'self debuff' or 'negative buff' |
| Improved Reckless Shot | 1.35 (+0.9 with Pistol) | -100 | 10s | 2s | -40 Defense* *Yes this is a 'self debuff' or 'negative buff' |
| Advanced Reckless Shot | 1.50 (+1.0 with Pistol) | -150 | 10s | 2s | -40 Defense* *Yes this is a 'self debuff' or 'negative buff' |
| Reckless Hit | 2.20 | -50 | 10s | 2s | -40 Defense* *Yes this is a 'self debuff' or 'negative buff' |
| Improved Reckless Hit | 2.35 | -100 | 10s | 2s | -40 Defense* *Yes this is a 'self debuff' or 'negative buff' |
| Advanced Reckless Hit | 2.50 | -150 | 10s | 2s | -40 Defense* *Yes this is a 'self debuff' or 'negative buff' |
| Restraining Shot | 0.50 | - | 20s | 5s | Applies moderate snare |
| Improved Restraining Shot | 0.50 | - | 20s | 5s | Applies moderate snare *Improved version provides no benefits as of 1.1.1 |
| Last Ditch | 2.00 | +200 | 12s | 60s | Increases damage taken from critical hits by 20%, modify defense by -100 points |
| Low Blow | 1.40 | - | 10s | 30s | -40 Combat Speed Can be used with any weapon 5m range(bugged as of 1.1.1)* |
| Feign Death | - | - | 16s | 6s | Allows the smuggler to pretend they have been incapacitated. |
| Improved Concussion Shot | 0.50 | - | 40s | 30s | Target is unable to take action, modifies movement speed |
| Blind Recovery | - | - | - | 3s | Allows you to recover immediately from being blinded |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Focus Fire | 1.30 | +25 | - | 3s | |
| Improved Focus Fire | 1.40 | +25 | 3s | ||
| Advanced Focus Fire | 1.60 | +25 | 3s | ||
| Mine 1: E-Mag Mine | - | - | - | 7s | Area around the mine placed Damages every 3 seconds (4x total) |
| Mine 2: Plasma Mine | * | - | - | 7s | Area around the mine placed Damages every 2 seconds (5x total) *+500 added damage |
| Remote Detonator 1 | - | - | - | 20s | Places a detonate on the ground which the commando then uses again to remotely trigger the device, dealing damage to all targets in close proximity. |
| Deadbang Shot | 1.25 | -25 | - | 3s | Wide Cone AoE |
| Improved Dead bang Shot | 1.40 | -25 | - | 3s | Wide Cone AoE |
| Advanced Dead bang Shot | 1.55 | -25 | - | 3s | Wide Cone AoE |
| Overkill Shot | 2.00 | +100 | - | 15s | 2s Warm-up Hits enemies standing near the target* |
| Improved Overkill Shot | 2.50 | +100 | - | 15s | |
| Advanced Overkill Shot | 2.82 | +100 | - | 15s | |
| It Burns! | 0.90 | - | 20s | 1s | Stacking DoT DoT element determined by weapon element Max Stacks: 10 Shares CD with Burn Down! |
| Burn Down! | 0.90 | - | 20s | 1s | Stacking DoT (cone in front of the commando) DoT element determined by weapon element Max Stacks: 10 Shares CD with Burn Down! |
| Demolition Shot | 1.27 | - | - | 1s | Increased damage against mechanical targets |
| Improved Demolition Shot | 1.37 | - | - | 1s | Increased damage against mechanical targets |
| Riddle Armor | 1.0 | - | 18s | 10s | -14% Armor Per Stack Max Stacks: 5 |
| Stand Fast | - | - | 18s | 90s | Reduces incoming damage by 15%, increases chance to block by 25% |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
|---|---|---|---|---|---|
| Sure Shot | 1.35 | +15 | - | 3s | |
| Improved Sure Shot | 1.55 | +30 | - | 3s | |
| Core Bomb | * | - | - | 15s | Places an explosive charge at your current position, exploding seconds later, damaging enemies in an area. Causes a burning DoT to enemies in the blast |
| Improved Core Bomb | * | - | - | 15s | Places an explosive charge at your current position, exploding seconds later, damaging enemies in an area. Causes a burning DoT to enemies in the blast *+350 damage |
| Advanced Core Bomb | * | - | - | 15s | Places an explosive charge at your current position, exploding seconds later, damaging enemies in an area. Causes a burning DoT to enemies in the blast *+400 damage |
| Dioxis Grenade | * | - | - | 15s | Throws a grenade towards the target, damaging them and all other targets in an area. Causes a poison DoT to enemies in the blast (5 ticks) *+300 damage |
| Shock Grenade | * | - | - | 15s | Applies snare and stun |
| Improved Entrench | - | - | 4m 30s | 7s | [GROUP ENHANCEMENT]* Opportune Chance +70, Endurance +70, Critical Chance +6% |
| Improved Tactics | - | - | 4m 30s | 7s | [GROUP ENHANCEMENT]* Toughness +70, Defense General +70 |
| Call To Arms | - | - | 30m | 10s | [GROUP ENHANCEMENT]* +1500 Innate Armour, +125 defense |
| Form Up | - | - | 30m | 5s | [GROUP ENHANCEMENT]* Increase Movement Speed, +50 Terrain negotiation |
| Double Time | - | - | 60s | 10s | [GROUP ENHANCEMENT]* Increases the combat speed of all members of their group |
| Steady Aim | - | - | 60s | 10s | [GROUP ENHANCEMENT]* +125 Accuracy |
| Boost Morale | - | - | 60s | 10s | [GROUP ENHANCEMENT]* +30% Action Regen, +30% Mind Regen |
| Charge! | - | - | 60s | 180s | [GROUP ENHANCEMENT]* Greatly Increases Movement Speed, 10% Damage output, +30% Action regeneration, Immune to snare effects |
| Retreat! | - | - | 60s | 180s | [GROUP ENHANCEMENT]* Movement Speed Increase, +50 defense, Immune to snare and root effects |
| Toughen | - | - | 20s | 90s | Reduces damage taken by 40% of a single group member (targeted) |
| High Yield | - | - | 20s | 90s | Increases damage dealt by 20% of a single group member (targeted) |
| Rally Point | - | - | 10-15s | 5s | +5% Damage Reduction, +5% Chance to Avoid Attacks Only applies to group members near the rally point. |
| Paint Target | 1.30 | - | 30s | 12s | Modify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x) |
| Improved Paint Target | 1.42 | 30s | 12s | Modify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x) *Bugged and does not apply improved paint debuff (-65 defense, -15 state resist, critical hit vulnerability 10%) |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Comment |
| Burst of Shadows | - | - | 25s | 360s | Increases the ranger's movement speed for a short period while stealthed. |
| Camouflage Ally | - | - | |||
| Cover up | - | - | - | 10s | Allows the range to enter stealth from /prone after some preparation time. 5s warm up |
| Sneak | - | - | - | 10s | Allows the ranger to enter stealth. Player is slowed. +15 camouflage Costs action per second |
| Skulk | - | - | - | 10s | Allows the ranger to enter stealth. Player is slowed. +10 camouflage Costs action per second |
| Shroud | - | - | - | 10s | Allows the ranger to enter stealth. Player is slowed. +5 camouflage Costs action per second |
| Vanish | - | - | - | 10s | Allows the ranger to enter stealth. Player is slowed. +5 camouflage Costs action per second |
| Ability | Modifier | Range | Duration | CD | Comment |
|---|---|---|---|---|---|
| Bacta Jab | - | 10s | |||
| Bacta Toss | 3s | ? range | |||
| Stabilizers | - | 10s | Clears one Debuff from the target | ||
| Nutrient Injection | 20m | 10s | +10% Health | ||
| Bacta Corruption | 10s | 4s | Modify healing performed by -25% Wears off after the target uses a healing ability | ||
| Bacta Boost | 15s | 15s | Increases the effectiveness of healing by 25% Wears off after you use a healing ability | ||
| Bacta Preparation | - | 20s | 90s | Mind regeneration +50%, healing +15%, state resistance +50 | |
| Diagnose | - | - | 10s | Unimplemented | |
| Drag Incapacitated Player | - | 0s | Drags party member corpse(s) to you 40m Range* |
| Ability | Modifier | Range | Radius | Duration | CD | Comment |
|---|---|---|---|---|---|
| Heal Wound | - | - | - | 10s | Heals wounds |
| Improved Heal Wound | - | - | - | 10s | Heals wounds |
| Bacta Jab | 0.21|0.31|0.75x Bacta Shot 1|1.45|3.6x Bacta Jab | 10m | - | 3s | |
| Improved Bacta Jab | - | 20m | - | 7s | |
| Advanced Bacta Jab | - | 30m | - | 4s | |
| Bacta Shot | 1|1.21|1.6x Bacta Shot | 5m | - | 3s | Heals yourself or a friendly target |
| Improved Bacta Shot | - | 20m | - | 7s | Heals yourself or a friendly target |
| Advanced Bacta Shot | - | 30m | - | 4s | Heals yourself or a friendly target |
| Bacta Infusion | 0.42|2.18x Bacta Shot (Total Heal) 1|5.2x Bacta Infusion 7 Ticks | ? | 25s | 7s |
|
| Improved Bacta Infusion | - | ? | 32s | 7s |
|
| Advanced Bacta Infusion | - | ? | 42s | 7s |
|
| Bacta Bomb | - | 30m | - | 30s | A large amount of health to a friendly target, and allies surrounding the target. |
| Cleanse Exposures | - | ? | - | 7s | Allows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.
|
| Improved Cleanse Exposures | - | ? | - | 7s | Allows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.
|
| Cure Afflictions | - | ? | - | 7s | Allows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.
|
| Improved Cure Afflictions | - | ? | - | 7s | Allows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.
|
| Stabilizers | - | - | - | 10s | Clears one debuff |
| Improved Stabilizers | - | - | - | 10s | Clear up to two more additional debuffs |
| Improved Poison Innoculation | - | - | 40m | 10s | +20 Poison Resistance +25 Poison Absorption |
| Improved Disease Inoculation | - | - | 40m | 10s | +20 Disease Resistance +25 Disease Absorption |
| Improved Endorphin Injection | - | - | 40m | 10s | +10% Action Regen |
| Improved Serotonin Injection | - | - | 40m | 10s | +10% Mind Regen |
| Improved Adrenal Boost | - | - | 40m | 10s | +25 Combat Speed |
| Improved Nutrient Injection | - | - | 40m | 10s | +10% Health +5% Health Regen |
| Advanced Nutrient Injection | - | - | 40m | 10s | +10% Health +10% Health Regen |
| Revive Player | - | - | - | 300s | Revives a dead player Usable in combat |
| Resuscitate Player | - | - | - | 90s | Must be grouped or have given /consent* Does not work in combat |
| Resuscitate Player Area | - | - | 30m | Must be grouped or have given /consent* Does not work in combat | |
| Register Location | - | - | - | - | Register's your location in the doctor registry |
| Ability | Modifier | Range | Radius | Duration | CD | Comment |
| Improved Bacta Toss | 0.61|0.85|1.19x Bacta Shot | - | - | 2s | Heals themselves or a friendly target |
| Advanced Bacta Toss | 1|1.4|1.95x Bacta Toss | - | - | 2s | Heals themselves or a friendly target |
| Bacta Spray | 1|1.53|2.34x Bacta Spray | - | 360 AoE | - | 4s | Heals themselves and all others within a small distance |
| Concentrated Bacta Spray | - | - | 360 AoE | - | 4s | Heals themselves and all others within a small distance |
| Advanced Bacta Spray | - | - | 360 AoE | - | 4s | Heals themselves and all others within a small distance |
| Viral Neurotoxin | - | 55s | 7s |
| |
| Infect | - | 35m | - | 30s | 90s |
|
| Improved Infect | - | 35m | - | 30s | 90s |
|
| Advanced Infect | - | 35m | - | 30s | 90s |
|
| Deuterium Toss | 1|1.29x Deuterium Toss | 35m | - | 60s | 7s |
|
| Improved Deuterium Toss | 1|1.29x Deuterium Toss | 35m | - | 60s | 7s |
|
| Hemorrhage | - | 35m | - | 30s | 40s |
|
| Improved Hemorrhage | - | 35m | - | 60s | 40s |
|
| Traumatize | - | 35m | - | 30s | 40s | -30% Mind Regen |
| Improved Traumatize | - | 35m | - | 60s | 40s | -34% Mind Regen |
| Shock | - | 35m | - | 30s | 7s | -15 State resistance |
| Improved Shock | - | 35m | - | 30s | 7s | -15 State resistance |
| Electrolyte Drain | - | 35m | - | 30s | 40s | Applies moderate snare |
| Improved Electrolyte Drain | - | 35m | - | 40s | 40s | Applies moderate snare |
| Thyroid Rupture | - | 35m | - | 30s | 40s | -29 Combat Speed |
| Improved Thyroid Rupture | - | 35m | - | 60s | 40s | -29 Combat Speed |
| Nerve Gas | - | - | - | 20s | Produces a gas cloud on the floor around the player, potentially causing enemies to bleed. |
| Paralyze | - | 8m | - | 7s | 60s |
|
| Resuscitate Player | - | - | - | 90s | Must be grouped or have given /consent* Does not work in combat |
| Revive Player | 300s | Must be grouped or have given /consent* Usable in combat |
| Ability | Damage Multiplier | Accuracy Bonus (flat) | Duration | CD | Stance | Comment |
|---|---|---|---|---|---|---|
| Saber Armor Break | 0.70 | - | 20s | 2s | Any | Reduce Armor Effectiveness by 35% |
| Improved Saber Armor Break | 0.90 | - | 30s | 2s | Any | Reduce Armor Effectiveness by 45% |
| Saber Dervish | 2.00 | +75 | - | 4s | Any | Damages all enemies in the immediate area 6m radius |
| Saber Power Attack | 2.25 | +30 | - | 3s | Juyo | Longer GCD |
| Improved Saber Power Attack | 2.75 | +30 | - | 3s | Juyo | Longer GCD |
| Saber Strike | 1.20 | - | - | 2s | Shien | |
| Saber Leg Hit | 1.25 | +15 | - | 1s | Niman | |
| Improved Saber Leg Hit | 1.45 | +15 | - | 1s | Niman | |
| Saber Body Hit | 1.20 | +45 | - | 1s | Soresu | |
| Improved Saber Body Hit | 1.45 | +45 | - | 1s | Soresu | |
| Saber Head Hit | 1.55 | -30 | - | 2s | Juyo | |
| Improved Saber Head Hit | 1.75 | -30 | - | 2s | Juyo | |
| Saber Swipe | 1.15 | - | 40s | 2s | Any | Chance to apply dizzy to the target |
| Improved Saber Swipe | 1.15 | - | 55s | 2s | Any | Chance to apply dizzy to the target |
| Saber Blind | 0.70 | - | 55s | 2s | Any | Chance to apply blind to the target |
| Improved Saber Blind | 0.90 | - | 55s | 2s | Any | Chance to apply blind to the target |
| Saber Slash | 0.90 | +15 | 30s | 2s | Soresu | Chance to cause the target to bleed |
| Improved Saber Slash | 1.10 | +15 | 30s | 2s | Soresu | Chance to cause the target to bleed |
| Saber Stunning Strike | 0.70 | - | 40s | 2s | Any | Chance to stun the target |
| Improved Saber Stunning Strike | 1.15 | - | 55s | 2s | Any | Chance to stun the target |
| Saber Spin Attack | 1.15 | - | - | 2s | Niman | Deals damage around the jedi 6m radius |
| Improved Saber Spin Attack | 1.25 | - | - | 2s | Niman | Deals damage around the jedi 6m radius |
| Saber Sweep | 1.15 | - | - | 2s | Any | Chance to knockdown the target |
| Saber Throw | 0.85 | -25 | 15s | 3s | Shien | Allows a jedi to attack from a distance by throwing their saber.
|
| Improved Saber Throw | 1.00 | -25 | 15s | 3s | Shien | Allows a jedi to attack from a distance by throwing their saber.
|
| Advanced Saber Throw | 1.15 | -25 | 15s | 3s | Shien | Allows a jedi to attack from a distance by throwing their saber.
|
| Ability | Modifier | Duration | CD | Comment |
|---|---|---|---|---|
| Force Breach | - | - | 15s | Allows a Jedi to break the concentration of a target Jedi by eliminating many of the target's Force buffs. +Force Breach
|
| Force Run 1 | - | - | 2s | +Movement Modifier +33 Terrain Negotiation |
| Force Run 2 | - | - | 2s |
|
| Force Run 3 | - | - | 2s |
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| Improved Force Absorb | - | 60s | 2s |
|
| Force Armor | - | 15m | 2s | +16 Force Armor
|
| Improved Force Armor | - | 15m | 2s | +26 Force Armor
|
| Force Speed | - | 6m | 2s | +15 Combat Speed |
| Improved Force Speed | - | 12m | 2s | +25 Combat Speed |
| Force Meditate | - | - | 2s | + Force Regeneration Rate
|
| Force Resist States | - | 15m | 2s | +25 State Resistance |
| Force Resist Poison | - | 15m | 2s | +100 Poison Resistance +25 Poison Absorption |
| Force Resist Disease | - | 15m | 2s | +100 Disease Resistance +25 Disease Absorption |
| Force Resist Bleeding | - | 15m | 2s | +25 Bleed Resistance +25 Bleed Absorption |
| Force Feedback | - | 30s | 30s |
|
| Improved Force Feedback | - | 30s | 30s |
|
| Force Shield | - | 30m | 2s | +? A shield that helps guard you against force attacks. |
| Improved Force Shield | - | 30m | 2s | +26 Force Shield A shield that helps guard you against force attacks. |
| Force Wave | Movement Slow | 20s | 4s |
|
| Improved Force Wave | Movement Slow | 20s | 4s |
|
| Force Suppression | 8s | 4s |
| |
| Improved Force Suppression | 10s | 4s |
| |
| Stasis | 40s | 10s | Allows the Jedi to daze an oppoent, stopping their ability to move or attack.
| |
| Channel Force | - | - | 4s |
|
| Transfer Force | Allows a jedi to transfer some of their stored Force power to another player jedi -300 Force Points Self* +100 Force Points Target* | - | 8s |
|
| Drain Force | - | - | 15s | Allows a jedi to drain stored Force power from another player jedi -x Force Points Target* +x Force Points Self* |
| Ability | Modifier | Accuracy Bonus (flat) | Range | Radius | Duration | CD | Comment |
|---|---|---|---|---|---|---|
| Force Heal | 500 | - | 42 | - | - | 2s |
|
| Improved Force Heal | 1250 | - | 42 | - | - | 2s |
|
| Advanced Force Heal | 1750 | - | 42 | - | - | 2s |
|
| Force Infusion | 400 | - | 42 | - | 58s | 8s |
|
| Improved Force Infusion | 600 | - | 42 | - | 58s | 8s |
|
| Total Heal | - | - | 42 | - | - | 8s | Completely heals all of your health damage, repairs all wounds, and removes all of your battle fatigue |
| Force Wound Heal | - | - | 42 | - | - | 2s | Heals wounds |
| Improved Force Wound Heal | - | - | 42 | - | - | 2s | Heals wounds |
| Force Cleanse Exposure | - | - | Cone length 42M / cone width 30M | - | 4s | Allows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the jedi. Chance to cure the effect completely. |
| Improved Force Cleanse Exposure | - | - | Cone length 42M / cone width 30M | - | 4s | Allows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the Jedi. Chance to cure the effect completely. |
| Force Cure Afflictions | - | - | Cone length 42M / cone width 30M | - | 4s | Allows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely. |
| Improved Force Cure Afflictions | - | - | Cone length 42M / cone width 30M | - | 4s | Allows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely. |
| Heal States | - | - | 42 | - | - | 4s | Removes all of your negative state effects such as Stun, Blind, Intimidate and Dizzy |
| Force Bubble | - | - | 42 | - | 20s | 90s | Creates a protective barrier around the friendly player that will stop all incoming damage, but also prevent any outgoing damage |
| Battle Meditation | - | - | - | 30s | 1s |
|
| Force Sap | - | +100 | - | 30s | 4s |
|
| Improved Force Sap | - | +100 | - | 60s | 4s |
|
| Advanced Force Sap | - | +200 | - | 60s | 4s |
|
| Force Shock | -20 State Resistance | +100 | - | 60s | 4s |
|
| Improved Force Shock | -40 State Resistance | +100 | - | 120s | 4s |
|
| Resuscitate Player | - | - | - | 90s | Must be grouped or have given /consent* Does not work in combat |
| Ability | Modifier | Accuracy Bonus (flat) | Range | Radius | Duration | CD | Comment |
|---|---|---|---|---|---|---|
| Force Cloak | - | - | - | 1s |
| |
| Force Choke | 64m | - | 55s | 13s | 8s tick intervals
| ||
| Force Hit | - | 42m | - | - | 2s | Basic force hit
| |
| Force Strike | - | 42m | - | - | 2s | - | |
| Force Intimidate | - | 42m | (32 cone length, 30 cone width) | 35s | 2s |
| |
| Improved Force Intimidate | - | 42m | 16M around the player | 55s | 2s |
| |
| Force Lightning | - | 42m | - | - | 2s | Directs an arc of electricity towards the target
| |
| Improved Force Lightning | - | 42m | - | - | 2s | Directs an arc of electricity towards the target
| |
| Force Storm | - | +50 | 42m | (32 cone length, 30 cone width) | 12s | 1.5s warm up Directs a fork of lightning to hit multiple targets, snaring them in the process.
| |
| Improved Force Storm | - | +75 | 42m | (32 cone length, 45 cone width) | 12s | 1.5s warm up Directs a fork of lightning to hit multiple targets, snaring them in the process.
| |
| Force Weaken | - | - | 42m | 9s | 2s | -100 defense, increases damage taken by 10%
|
| Improved Force Weaken | - | - | 42m | 20s | 2s | -150 defense, increases damage taken by 20%
|
| Mind Blast | - | +25 | 42m | 35s | 2s |
|
| Improved Mind Blast | - | +25 | 42m | 45s | 2s |
|
| Force Throw | - | +75 | 42m | 42s | 2s |
|
| Improved Force Throw | - | +100 | 42m | (25 cone length) | 55s | 2s |
|
| Force Knockdown | - | - | - | - | 2s | Single target
|
| Force Knockdown Area | - | - | 42m | (32 cone length, 20 cone width) | - | 180s |
|
| Improved Force Knockdown Area | - | - | 42m | (32 cone length, 70 cone width) | - | 180s |
|
| Ability | Modifier | Duration | CD | Comment |
|---|---|---|---|---|
| Breach Guard | - | 15s | 15s |
|
| Force Aura | - | 20s | 40s |
|
| Improved Force Aura | - | 40s | - |
|
| Force Valor - Deflect | - | 20s | 30s |
|
| Improved Force Valor - Deflect | - | 20s | 30s |
|
| Guardian Strike | - | 15s | 4s | Reduce damage taken from NPCs by 25% Applies snare to target |
| Saber Intercept | - | 10s | 20s | Allows your target's incoming damage to be directed towards you |
| Dominate Mind | - | 14s | 5s | Hate generation Ticks every 3 seconds (5 total) |
| Improved Dominate Mind | - | 14s | 5s | Hate generation Ticks every 3 seconds (6 total) 8M Cone from the target |