Profession Abilities

Profession Abilities
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  • Here is a list of the Combat Profession Abilities. The developers intend to create an official source of information like damage, debuffs, buffs, and accuracy modifiers, but for now this page is based on testing.

    This a really good overview of what class has access to which buffs/debuffs/instants for people who are unaware of them, or want to mix and match templates for utility.

    How to Read the Ability Tables​

    • White: Basic or neutral abilities
    • Blue: Healing abilities (self or friendly targets)
    • Green: Utility abilities applied to self or friendly targets (cleanses etc).
    • Yellow: Buffs applied to self or friendly targets
    • Red: Abilities applied to enemies (damage, debuffs, crowd control)
    Accuracy modifier values have been supplied by staff.

    All abilities of the ranged/hybrid type can be used with any ranged weapons, and all melee with any melee weapons, unless otherwise noted. The abilitiy ranges are additionally determined by the equipped weapon's range, unless otherwise noted.

    This information was last updated on:
    January 28th, 2026, Patch 1.3.3.2
    Cooldowns are under investigation, and currently based on tooltips.


    If you notice anything wrong please amend as per your own testing.

    This sheet is a continuous WIP, not all classes or abilities may be on here - double check and reference the Skill Calulator if you need more information on abilities with States/Buffs etc.


    ---

    Melee​


    Brawler​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Guard Strike1.10-5s2s+40 Defense
    Aimed Strike1.05-5s2s+40 Accuracy
    Improved Aimed Strike1.15-5s2s+40 Accuracy
    Melee Strike1.10-1s
    Improved Melee Strike1.20-1s
    Lunge0.80+505s2s+20 Combat Speed
    8m Range
    Parry Riposte Stance--10s30sReduces damage from melee attacks by 25% + greater chance to deflect or reflect attacks
    Spin Attack1.2+754s
    Sprint--7s30s+Movement speed
    Melee Assault1.35+35-2sIncreases targets damage taken by 2.5% (stacks up to 5x)
    Taunt---5sIncreased Hate

    Berserker​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Head Hit1.40--2s
    Improved Head Hit1.60--2s
    Critical Strike1.40+15-12s
    Improved Critical Strike1.60+15-12s
    Power Attack2.20+2510s8sModify their healing performed by -25%, wears off after they have used a healing ability
    Improved Power Attack2.80*+2510s8sModify their healing performed by -50%, wears off after they have used a healing ability
    *Actual multiplier could be closer to 2.6
    Armor Break0.50-30s3sReduces enemy armor effectiveness by 50%
    Sword Flurry1.4-10s45s+20 Combat Speed, +1000 Kinetic & Energy Protection
    Improved Sword Flurry1.5-30s45s+30 Combat Speed, +1500 Kinetic & Energy Protection
    Berserk--15s45sReduces enemy armor effectiveness (approx. 18%), modify healing recieved by -15%, improved critical hit chance by 15%, immune to snare effects
    Improved Berserk--25s45sReduces enemy armor effectiveness (approx. 25%), modify healing recieved by -15%, improved critical hit chance by 20%, immune to snare effects

    Teras Kasi Artist​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Blind Recovery3Allows you to immediately recover from being blinded.
    Leg Sweep0.50-2sKnockdown
    Improved Leg Sweep0.70-2sKnockdown
    Dizzy Attack0.4030s2sApplies dizzy
    Improved Dizzy Attack0.5040s2sApplies dizzy
    Advanced Dizzy Attack0.6055s2sApplies dizzy
    Dizzy Recovery-3sAllows you to recover immediately from being dizzy
    Improved Guard Strike1.1012s2s+40 Defense, +800 Kinetic & Energy Protection
    Combo Attack1.25+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Improved Combo Attack1.40+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Advanced Combo Attack1.63+7530s1sIncreases chance to block an attack by 2% & amount of damage reduced on a successful block modified by 3.00 (stacks up to 5x)
    Improved Taunt---4sGreatly increases the amount of hate you have on a single non-player target, potentially causing the target to attack you instead of others.
    Meditate----Must be sitting to use
    Heals wounds
    Power Boost--10 minutes5m+1000 Health
    Must be Meditating to use, 5s Warm-up
    Force of Will----Faster incap recovery
    May not currently work
    Center of Being--25s45sDefense +125 & Increase chance to block an attack by 15%
    Honed Center of Being--30s45sDefense +250, Increase chance to block an attack by 30%, Modify Poison Absorption by 15 points, Modify Disease Absorption by 15 points
    Focus Movement--7s30s+Movement speed, immune to snare effects, resistance to root effects increased by 50%

    Lancer​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Sweep Attack0.40--60sKnockdown
    Cone AoE
    Improved Sweep Attack0.50--60sKnockdown
    Cone AoE
    Improved Leg Hit1.60--1s
    Improved Spin Attack1.30-20s4s360 AoE
    Applies snare
    *Bugged string on tooltip (no movement speed specified)
    Impale1.50--9sModify combat speed by -10 points, modify defense by -75.00 points, Critical Hit Vulnerability modified by 25%
    Intimidate--20s30sApplies intimidate
    Cone AoE(Adv Only)
    *Basic incorrectly apply a -20 def instead of an accuracy debuff as of 1.1.1
    *Still applicable as of 1.3.3.2 at least on the tooltip
    Advanced Intimidate--60s60sApplies intimidate
    Cone AoE(Adv Only)
    Warcry--10s2s-20 Combat Speed
    Improved Warcry--20s2s-40 Combat Speed
    Stunning Blow0.30-40s2sApplies Stun
    Improved Stunning Blow1.10-55s2sApplies Stun
    Perception--15s60sIncreases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00
    Improved Perception15s25sIncreases chance to block an attack by 60%, Amount of damage reduced on a successful block is modified by 25.00
    Blind Recovery----Allows you to recover immediately from being blinded.
    Area Taunt---5s15m 360 AoE
    Increased Hate

    Fencer​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Body Hit1.40--1s
    Improved Body Hit1.60--1s
    Scatter Hit1.60+50-4sDeals damage to target health, action and mind pools
    Improved Scatter Hit1.90+50-4sDeals damage to targets health, action and mind pools.
    Cone AOE.
    Cripple Attack0.25-20s16sApplies snare
    Improved Cripple Attack1.72-25s16sApplies snare
    Improved Lunge1.30+5030s2sCombat speed +25.00, 30% chance to reset the cooldown of Body Hit, Critical chance +20%, +45 Defense
    Blind Attack0.50-40s2sApplies blind
    Improved Blind Attack0.80-45s2sApplies blind
    Advanced Blind Attack1.10-55s2sApplies blind
    Advanced Bleed Attack1.25-60s1sApplies bleed
    Cone AoE
    Binding Strike0.10-20s60sReduced the regeneration and healing of action/mind by 10%
    Improved Binding Strike0.20-30s60sReduced the regeneration and healing of action/mind by 25%
    Improved Sprint--30s30s+Movement speed, Modify Defense by 150
    Wears off after you attack
    Advanced Sprint--30s30s+Movement speed, Modify Defense by 150, Healing modified by 35%, Modify States Resistance by +50
    Wears off after you attack

    Ranged​


    Sharpshooter​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Placed Shot1.10-1s
    Improved Placed Shot1.30-1s
    Aimed Shot1.20+1005s3s+40 Accuracy buff
    Improved Aimed Shot1.25+1005s1s+40 Accuracy buff
    Overcharge Shot1.33--3s1s Warm-up
    "particularly effective against Bounty Hunter Shields"*
    *untested
    Improved Overcharge Shot1.42--3s1s Warm-up
    "particularly effective against Bounty Hunter Shields"*
    *untested
    Lethal Shot1.30+45-2sIncreases the amount of damage the target receives (stacks up to 5x)
    Kip Up Shot0.90-5s1s+40 Defense buff
    Change to Standing
    Roll Shot0.80-5s1s+40 Defense buff
    Change to Kneeling
    Dive Shot0.90-5s1s+40 Defense buff
    Change to Prone

    Sniper​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Ambush Shot1.4 (+0.2 with rifle)-25s3sIncreases damage taken by 1.5% and increases damage taken from critical hits by 5% (stacks up to 3x)
    Sniper Shot2.0 (+0.3 with rifle)+50-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 10% of targets armor
    Improved Sniper Shot2.4 (+0.5 with rifle)+100-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 10% of targets armor
    Advanced Sniper Shot3.0 (+0.7 with rifle)+150-15s1.5s Warm-up
    Must be prone to use
    Applies debuff: ignores 30% of targets armor
    Head Shot1.30--2s
    Improved Head Shot1.50--2s
    Knee-cap Shot0.50-20s5sApplies snare
    Improved Knee-cap Shot0.60-20s5sApplies snare
    Startle Shot1.10+50 35s3sApplies Stun
    Improved Startle Shot1.20+5040s3sApplies Stun
    Aim+80 Accuracy-30s2s1s Warm-up
    Improved Aim+160 Accuracy-30s2s
    Advanced Aim+240 Accuracy-30s2s
    Stun Recovery---3sAllows you to recover immediately from being stunned.
    Take Cover--40s120sMust be proned
    Allows the sniper to disappear from enemy player's radars, also increasing their damage output (by 10%) and increasing their defense against ranged attacks (+40 ranged defense).

    Carbineer​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Leg Shot1.30--2s
    Improved Leg Shot1.40--2s
    Scatter Shot1.45--3sCone AoE
    32m max range
    Improved Scatter Shot1.55--1sCone AoE
    32m max range
    Full Auto Area0.95 (+0.3 with carbine)+35-1sCone AoE
    Improved Full Auto Area1.05 (+0.3 with carbine)+35-1sCone AoE
    Crippling Shot1.20-20s3sApplies snare
    Improved Crippling Shot1.40-30s3sCone AoE
    Applies snare
    Rapid Fire1.0-15s45s+65 Combat Speed
    Charge Shot1.27--2sKnockdown
    Charges Foward Animation is performed
    Charge Shot Area1.82--180sArea Knockdown
    Charges Foward Animation is performed
    Suppression Fire0.40-15s60sCone AoE
    Chance to apply dizzy
    Blind Recovery---3sAllows you to recover immediately from being blinded

    Pistoleer​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Firearm Strike0.50+1003s5m Range
    Advanced Firearm Strike1.00+1003s5m Range
    Attempts to knockdown
    Improved Firearm Strike1.50+1001s5m Range
    Body Shot1.30--2s
    Improved Body Shot1.50--2s
    Disarming Shot0.50-5s3sPrevents the target from being able to perform abilities
    Still able to move, and any damage dealt while dazed will bring them back to their senses.
    Improved Disarming Shot0.60-12s3sPrevents the target from being able to perform abilities
    Still able to move, and any damage dealt while dazed will bring them back to their senses.
    Intimidate Shot0.25-45s5sApplies intimidate
    Mobility Shot1.41-10s4s+Movement speed, +75 accuracy with a pistol while moving
    Improved Mobility Shot1.41-10s/
    25s
    4s+Movement speed, +75 accuracy with a pistol while moving
    AND
    Applies "Flanked" - 60 defense to target
    Quick Draw1.2 (+0.45 with Pistol)--1sDeals damage to targets health, action and mind pools. Has a small chance of performing a fast-attack when using this ability, resetting its cooldown
    Stopping Shot0.50-10s10sApplies root
    Improved Stopping Shot0.60-10s10sApplies root
    Fan Shot1.25-5010s4sCone AoE
    Reduces the regeneration and healing of mind & action by 2% (stacks up to 5x)
    Improved Fan Shot1.30-5010s4sCone AoE
    Reduces the regeneration and healing of mind & action by 5% (stacks up to 5x)

    Hybrid​


    Bounty Hunter​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Critical Shot1.50-25-2sTooltip appears wrong "grants an increased chance to score a critical hit"
    Improved Critical Shot1.60-25-2sTooltip appears wrong "grants an increased chance to score a critical hit"
    Eye Shot1.23--2sChance to apply blind
    Improved Eye Shot1.43--2sChance to apply blind
    Underhand Shot0.50+75-1sChance to knockdown
    Improved Underhand Shot0.75+75-1sChance to knockdown
    Confusion Shot0.25-35s2sChance to apply stun
    Improved Confusion Shot0.50-45s2sChance to apply stun and dizzy
    Torso Shot1.76-45s12sAttacks against the target have a chance to cause additional damage
    Duelist Stance--30s5s1s Warm-up
    +70 Defense, -8 % Melee Damage Received
    Shields--30s180sReduces damage taken by 99% (attacks will weaken the shield, but that power is directed into outgoing attacks)
    Bounty Check----Determines whether the target is a dangerous fugitive in disguise.
    Dizzy Recovery----Allows you to recover immediately from being dizzy.
    Improved Detect Camouflage---15sAllows you to discover hidden people and objects in the immediate area.

    Smuggler​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Lucky Attack!1.4-15s12sGives the Smuggler a chance to heal when they recieve damage
    Improved Lucky Attack!1.5-15s12sGives the Smuggler a chance to heal when they recieve damage
    Overwhelming Shot0.80-15s8s-15 State Resistance
    -15% Healing Received
    Improved Overwhelming Shot
    1.10
    -20s8s-25 State Resistance
    -20% Healing Received
    Panic Shot--5s30s-15 combat speed
    Improved Panic Shot--5s30s-30 combat speed
    Reckless Shot1.20 (+0.8 with Pistol)-5010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Improved Reckless Shot1.35 (+0.9 with Pistol)-10010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Advanced Reckless Shot1.50 (+1.0 with Pistol)-15010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Reckless Hit2.20-5010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Improved Reckless Hit2.35-10010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Advanced Reckless Hit2.50-15010s2s-40 Defense*
    *Yes this is a 'self debuff' or 'negative buff'
    Restraining Shot0.50-20s5sApplies moderate snare
    Improved Restraining Shot0.50-20s5sApplies moderate snare
    *Improved version provides no benefits as of 1.1.1
    Last Ditch2.00+20012s60sIncreases damage taken from critical hits by 20%, modify defense by -100 points
    Low Blow1.40-10s30s-40 Combat Speed
    Can be used with any weapon
    5m range(bugged as of 1.1.1)*
    Feign Death--16s6sAllows the smuggler to pretend they have been incapacitated.
    Improved Concussion Shot0.50-40s30sTarget is unable to take action, modifies movement speed
    Blind Recovery---3sAllows you to recover immediately from being blinded

    Commando​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Focus Fire1.30+25-3s
    Improved Focus Fire1.40+253s
    Advanced Focus Fire1.60+253s
    Mine 1: E-Mag Mine---7sArea around the mine placed
    Damages every 3 seconds (4x total)
    Mine 2: Plasma Mine*--7sArea around the mine placed
    Damages every 2 seconds (5x total)
    *+500 added damage
    Remote Detonator 1---20sPlaces a detonate on the ground which the commando then uses again to remotely trigger the device, dealing damage to all targets in close proximity.
    Deadbang Shot1.25-25-3sWide Cone AoE
    Improved Dead bang Shot1.40-25-3sWide Cone AoE
    Advanced Dead bang Shot1.55-25-3sWide Cone AoE
    Overkill Shot2.00+100-15s2s Warm-up
    Hits enemies standing near the target*
    Improved Overkill Shot2.50+100-15s
    Advanced Overkill Shot2.82+100-15s
    It Burns!0.90-20s1sStacking DoT
    DoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Burn Down!0.90-20s1sStacking DoT (cone in front of the commando)
    DoT element determined by weapon element
    Max Stacks: 10
    Shares CD with Burn Down!
    Demolition Shot1.27--1sIncreased damage against mechanical targets
    Improved Demolition Shot1.37--1sIncreased damage against mechanical targets
    Riddle Armor1.0-18s10s-14% Armor Per Stack
    Max Stacks: 5
    Stand Fast--18s90sReduces incoming damage by 15%, increases chance to block by 25%
    *All Commando abilities, except Stand Fast, require a heavy weapon equipped to use.

    Squad Leader​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Sure Shot1.35+15-3s
    Improved Sure Shot1.55+30-3s
    Core Bomb*--15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    Improved Core Bomb*--15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    *+350 damage
    Advanced Core Bomb*--15sPlaces an explosive charge at your current position, exploding seconds later, damaging enemies in an area.
    Causes a burning DoT to enemies in the blast
    *+400 damage
    Dioxis Grenade*--15sThrows a grenade towards the target, damaging them and all other targets in an area.
    Causes a poison DoT to enemies in the blast (5 ticks)
    *+300 damage
    Shock Grenade*--15sApplies snare and stun
    Improved Entrench--4m 30s7s[GROUP ENHANCEMENT]*
    Opportune Chance +70, Endurance +70, Critical Chance +6%
    Improved Tactics--4m 30s7s[GROUP ENHANCEMENT]*
    Toughness +70, Defense General +70
    Call To Arms--30m10s[GROUP ENHANCEMENT]*
    +1500 Innate Armour, +125 defense
    Form Up
    -
    -30m5s[GROUP ENHANCEMENT]*
    Increase Movement Speed, +50 Terrain negotiation
    Double Time--60s10s[GROUP ENHANCEMENT]*
    Increases the combat speed of all members of their group
    Steady Aim--60s10s[GROUP ENHANCEMENT]*
    +125 Accuracy
    Boost Morale--60s10s[GROUP ENHANCEMENT]*
    +30% Action Regen, +30% Mind Regen
    Charge!--60s180s[GROUP ENHANCEMENT]*
    Greatly Increases Movement Speed, 10% Damage output, +30% Action regeneration, Immune to snare effects
    Retreat!
    -
    -60s180s[GROUP ENHANCEMENT]*
    Movement Speed Increase, +50 defense, Immune to snare and root effects
    Toughen--20s90sReduces damage taken by 40% of a single group member (targeted)
    High Yield--20s90sIncreases damage dealt by 20% of a single group member (targeted)
    Rally Point--10-15s5s+5% Damage Reduction, +5% Chance to Avoid Attacks
    Only applies to group members near the rally point.
    Paint Target1.30-30s12sModify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x)
    Improved Paint Target1.4230s12sModify defense by -35 points, state resistance by -10, Critical Hit Vulnerability modified by 5% (stacks up to 3x)
    *Bugged and does not apply improved paint debuff (-65 defense, -15 state resist, critical hit vulnerability 10%)
    *For abilities with an * next to them, Squad Leaders can only have ONE of these group buffs up at a time.

    Ranger​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDComment
    Burst of Shadows--25s360sIncreases the ranger's movement speed for a short period while stealthed.
    Camouflage Ally--
    Cover up---10sAllows the range to enter stealth from /prone after some preparation time.
    5s warm up
    Sneak---10sAllows the ranger to enter stealth. Player is slowed.
    +15 camouflage
    Costs action per second
    Skulk---10sAllows the ranger to enter stealth. Player is slowed.
    +10 camouflage
    Costs action per second
    Shroud---10sAllows the ranger to enter stealth. Player is slowed.
    +5 camouflage
    Costs action per second
    Vanish---10sAllows the ranger to enter stealth. Player is slowed.
    +5 camouflage
    Costs action per second

    Medic​


    Medic​

    AbilityModifierRangeDurationCDComment
    Bacta Jab-10s
    Bacta Toss3s? range
    Stabilizers-10sClears one Debuff from the target
    Nutrient Injection20m10s+10% Health
    Bacta Corruption10s4sModify healing performed by -25%
    Wears off after the target uses a healing ability
    Bacta Boost15s15sIncreases the effectiveness of healing by 25%
    Wears off after you use a healing ability
    Bacta Preparation-20s90sMind regeneration +50%, healing +15%, state resistance +50
    Diagnose--10sUnimplemented
    Drag Incapacitated Player-0sDrags party member corpse(s) to you
    40m Range*

    Doctor​

    AbilityModifierRange | RadiusDurationCDComment
    Heal Wound---10sHeals wounds
    Improved Heal Wound---10sHeals wounds
    Bacta Jab0.21|0.31|0.75x Bacta Shot
    1|1.45|3.6x Bacta Jab
    10m-3s
    Improved Bacta Jab-20m-7s
    Advanced Bacta Jab-30m-4s
    Bacta Shot1|1.21|1.6x Bacta Shot5m-3sHeals yourself or a friendly target
    Improved Bacta Shot-20m-7sHeals yourself or a friendly target
    Advanced Bacta Shot-30m-4sHeals yourself or a friendly target
    Bacta Infusion0.42|2.18x Bacta Shot (Total Heal)
    1|5.2x Bacta Infusion
    7 Ticks
    ?25s7s
    • Applies to themselves or a friendly target within close proximity
    • 7 ticks of healing
    Improved Bacta Infusion-?32s7s
    • Applies to themselves or a friendly target within close proximity
    • 9 ticks of healing
    Advanced Bacta Infusion-?42s7s
    • Applies to all friendly targets near the doctor
    • 9 ticks of healing
    Bacta Bomb-30m-30sA large amount of health to a friendly target, and allies surrounding the target.
    Cleanse Exposures-?-7sAllows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.
    • Cleanses 1 stacks
    • Chance to cure the effect completely.
    Improved Cleanse Exposures-?-7sAllows the doctor to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect that nearby allies have. Chance to cure the effect completely.
    • Cleanses up to 3 stacks.
    • Chance to cure the effect completely.
    Cure Afflictions-?-7sAllows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.
    • Cleanses 1 stacks.
    • Chance to cure the effect completely.
    Improved Cure Afflictions-?-7sAllows the doctor to reduce the potency of a disease, poison, or bleed affect that nearby allies have. Chance to cure the effect completely.
    • Cleanses up to 3 stacks.
    • Chance to cure the effect completely.
    Stabilizers---10sClears one debuff
    Improved Stabilizers---10sClear up to two more additional debuffs
    Improved Poison Innoculation--40m10s+20 Poison Resistance
    +25 Poison Absorption
    Improved Disease Inoculation--40m10s+20 Disease Resistance
    +25 Disease Absorption
    Improved Endorphin Injection--40m10s+10% Action Regen
    Improved Serotonin Injection--40m10s+10% Mind Regen
    Improved Adrenal Boost--40m10s+25 Combat Speed
    Improved Nutrient Injection--40m10s+10% Health
    +5% Health Regen
    Advanced Nutrient Injection--40m10s+10% Health
    +10% Health Regen
    Revive Player---300sRevives a dead player
    Usable in combat
    Resuscitate Player---90sMust be grouped or have given /consent*
    Does not work in combat
    Resuscitate Player Area--30mMust be grouped or have given /consent*
    Does not work in combat
    Register Location----Register's your location in the doctor registry

    Combat Medic​

    AbilityModifierRange | RadiusDurationCDComment
    Improved Bacta Toss0.61|0.85|1.19x Bacta Shot--2sHeals themselves or a friendly target
    Advanced Bacta Toss1|1.4|1.95x Bacta Toss--2sHeals themselves or a friendly target
    Bacta Spray1|1.53|2.34x Bacta Spray- | 360 AoE-4sHeals themselves and all others within a small distance
    Concentrated Bacta Spray-- | 360 AoE-4sHeals themselves and all others within a small distance
    Advanced Bacta Spray-- | 360 AoE-4sHeals themselves and all others within a small distance
    Viral Neurotoxin-55s7s
    • Delivers a poison at range which causes health damage over time to the target.
    • 7 ticks of damage
    Infect-35m | -30s90s
    • Reduces the targets maximum health pool and periodically damages their action pool
    • (4 ticks of action reduction 10s apart)
    • Considered a disease
      Also causes Minor Wounds
      *Improved Infect is bugged and provides no bonus(1.1.1)
    Improved Infect-35m | -30s90s
    • Reduces the targets maximum health pool and periodically damages their action pool
    • (4 ticks of action reduction 10s apart)
    • Considered a disease
      Also causes Minor Wounds
      *Improved Infect is bugged and provides no bonus(1.1.1)
    Advanced Infect-35m | -30s90s
    • Reduces the targets maximum health pool and periodically damages their action pool
    • (4 ticks of action reduction 10s apart)
    • Considered a disease
      Also causes Minor Wounds
      *Improved Infect is bugged and provides no bonus(1.1.1)
    Deuterium Toss1|1.29x Deuterium Toss35m | -60s7s
    • Delivers a chemical fire at range which inflicts health damage over time.
    • Enemy Posture to Standing
    • 11 ticks of damage
    Improved Deuterium Toss1|1.29x Deuterium Toss35m | -60s7s
    • Delivers a chemical fire at range which inflicts health damage over time.
    • Enemy Posture to Standing
    • 11 ticks of damage
    Hemorrhage-35m | -30s40s
    • -15% regeneration and healing of action
    • NOT considered a bleed*
    Improved Hemorrhage-35m | -60s40s
    • -15% regeneration and healing of action
    • NOT considered a bleed*
    Traumatize-35m | -30s40s-30% Mind Regen
    Improved Traumatize-35m | -60s40s-34% Mind Regen
    Shock-35m | -30s7s-15 State resistance
    Improved Shock-35m | -30s7s-15 State resistance
    Electrolyte Drain-35m | -30s40sApplies moderate snare
    Improved Electrolyte Drain-35m | -40s40sApplies moderate snare
    Thyroid Rupture-35m | -30s40s-29 Combat Speed
    Improved Thyroid Rupture-35m | -60s40s-29 Combat Speed
    Nerve Gas---20sProduces a gas cloud on the floor around the player, potentially causing enemies to bleed.
    Paralyze-8m | -7s60s
    • Damage will break the effect.
    • Prevents an opponent from being able to perform any action or move.
    Resuscitate Player---90sMust be grouped or have given /consent*
    Does not work in combat
    Revive Player300sMust be grouped or have given /consent*
    Usable in combat
    *Effect of debuffs from MCM, scale with bio-suppression efficiency

    Jedi​


    Lightsaber​

    AbilityDamage MultiplierAccuracy Bonus (flat)DurationCDStanceComment
    Saber Armor Break0.70-20s2sAnyReduce Armor Effectiveness by 35%
    Improved Saber Armor Break0.90-30s2sAnyReduce Armor Effectiveness by 45%
    Saber Dervish2.00+75-4sAnyDamages all enemies in the immediate area
    6m radius
    Saber Power Attack2.25+30-3sJuyoLonger GCD
    Improved Saber Power Attack2.75+30-3sJuyoLonger GCD
    Saber Strike1.20--2sShien
    Saber Leg Hit1.25+15-1sNiman
    Improved Saber Leg Hit1.45+15-1sNiman
    Saber Body Hit1.20+45-1sSoresu
    Improved Saber Body Hit1.45+45-1sSoresu
    Saber Head Hit1.55-30-2sJuyo
    Improved Saber Head Hit1.75-30-2sJuyo
    Saber Swipe1.15-40s2sAnyChance to apply dizzy to the target
    Improved Saber Swipe1.15-55s2sAnyChance to apply dizzy to the target
    Saber Blind0.70-55s2sAnyChance to apply blind to the target
    Improved Saber Blind0.90-55s2sAnyChance to apply blind to the target
    Saber Slash0.90+1530s2sSoresuChance to cause the target to bleed
    Improved Saber Slash1.10+1530s2sSoresuChance to cause the target to bleed
    Saber Stunning Strike0.70-40s2sAnyChance to stun the target
    Improved Saber Stunning Strike1.15-55s2sAnyChance to stun the target
    Saber Spin Attack1.15--2sNimanDeals damage around the jedi
    6m radius
    Improved Saber Spin Attack1.25--2sNimanDeals damage around the jedi
    6m radius
    Saber Sweep1.15--2sAnyChance to knockdown the target
    Saber Throw0.85-2515s3sShienAllows a jedi to attack from a distance by throwing their saber.
    • Applies a strong snare (not part of other snare diminishing returns)
    Improved Saber Throw1.00-2515s3sShienAllows a jedi to attack from a distance by throwing their saber.
    • Applies a strong snare (not part of other snare diminishing returns)
    Advanced Saber Throw1.15-2515s3sShienAllows a jedi to attack from a distance by throwing their saber.
    • Applies a strong snare (not part of other snare diminishing returns)

    Force Enhancer​

    AbilityModifierDurationCDComment
    Force Breach--15sAllows a Jedi to break the concentration of a target Jedi by eliminating many of the target's Force buffs.
    +Force Breach
    • Has a chance to remove Force buffs on the Target such as:
      • Force Armor, Force Infusion and Force Run
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Run 1--2s+Movement Modifier
    +33 Terrain Negotiation
    Force Run 2--2s
    • +Movement Modifier
    • +66 Terrain Negotiation
    • -60 % Damage Output Reduction*
    • Sets force regen to 0
    Force Run 3--2s
    • +Movement Modifier
    • +66 Terrain Negotiation
    • -60 % Damage Output Reduction*
    • Sets force regen to 0
    Improved Force Absorb-60s2s
    • Absorbs power from force attacks directed against you
    • +Force Absorb by 1.00 points
    Force Armor-15m2s+16 Force Armor
    • Tier 1 is 0.28 Force cost per 1 Damage Absorbed
    • Force Armor is applied after any Armor Reduction
    Improved Force Armor-15m2s+26 Force Armor
    • Tier 2 is 0.11 Force cost per 1 Damage Absorbed
    • Force Armor is applied after any Armor Reduction
    Force Speed-6m2s+15 Combat Speed
    Improved Force Speed-12m2s+25 Combat Speed
    Force Meditate--2s+ Force Regeneration Rate
    • Must be sitting to use
    Force Resist States-15m2s+25 State Resistance
    Force Resist Poison-15m2s+100 Poison Resistance
    +25 Poison Absorption
    Force Resist Disease-15m2s+100 Disease Resistance
    +25 Disease Absorption
    Force Resist Bleeding-15m2s+25 Bleed Resistance
    +25 Bleed Absorption
    Force Feedback-30s30s
    • Direct Force Damage back to Target
    • +15% Force Damage Reflect
    Improved Force Feedback-30s30s
    • Direct Force Damage back to Target
    • +25% Force Damage Reflect
    Force Shield-30m2s+?
    A shield that helps guard you against force attacks.
    Improved Force Shield-30m2s+26 Force Shield
    A shield that helps guard you against force attacks.
    Force WaveMovement Slow20s4s
    • Applies Snare
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force WaveMovement Slow20s4s
    • Applies Snare
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Suppression8s4s
    • Applies Root
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Suppression10s4s
    • Applies Root
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Stasis40s10sAllows the Jedi to daze an oppoent, stopping their ability to move or attack.
    • Unable to Take Action or Move, breaks on Damage
      Cannot reapply for 30s after it breaks
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Channel Force--4s
    • Convert some of your natural life into usable force power
      ~250-350 Max Health*
      ~250-350 Action*
      +250-350 Force Points*
    • Channels Health and Action in to Force Points at 1:1 ratio
    • Max Health will slowly regenerate (2 hp/sec)
    • Consecutive channels will further reduce health but multiply regeneration rate
    Transfer ForceAllows a jedi to transfer some of their stored Force power to another player jedi
    -300 Force Points Self*
    +100 Force Points Target*
    -8s
    • Allows a jedi to transfer some of their stored Force power to another player jedi
      -300 Force Points Self*
      +100 Force Points Target*
    Drain Force--15sAllows a jedi to drain stored Force power from another player jedi
    -x Force Points Target*
    +x Force Points Self*

    Force Healer​

    AbilityModifierAccuracy Bonus (flat)Range | RadiusDurationCDComment
    Force Heal500-42 | --2s
    • Uses the force to heal a moderate amount of damage to the Jedi's target
    • Amount healed is unaffected by any stats
    Improved Force Heal1250-42 | --2s
    • Uses the force to heal a moderate amount of damage to the Jedi's target
    • Amount healed is unaffected by any stats
    Advanced Force Heal1750-42 | --2s
    • Uses the force to heal a moderate amount of damage to the Jedi's target
    • Amount healed is unaffected by any stats
    Force Infusion400-42 | -58s8s
    • A heal over time to the jedi or another target nearby
    • 13 ticks (1 tick every 4-5 seconds)
    Improved Force Infusion600-42 | -58s8s
    • A heal over time to the jedi or another target nearby
    • 13 ticks (1 tick every 4-5 seconds)
    Total Heal--42 | --8sCompletely heals all of your health damage, repairs all wounds, and removes all of your battle fatigue
    Force Wound Heal--42 | --2sHeals wounds
    Improved Force Wound Heal-
    -
    42 | --2sHeals wounds
    Force Cleanse Exposure--Cone length 42M / cone width 30M-4sAllows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the jedi. Chance to cure the effect completely.
    Improved Force Cleanse Exposure--Cone length 42M / cone width 30M-4sAllows the Jedi to reduce the potency of a fire, cold, acid, electricity or energy damage over time effect of allies within a cone in front of the Jedi. Chance to cure the effect completely.
    Force Cure Afflictions--Cone length 42M / cone width 30M-4sAllows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely.
    Improved Force Cure Afflictions--Cone length 42M / cone width 30M-4sAllows the doctor to reduce the potency of a disease, poison, or bleed affect of allies within a cone in front of the Jedi. Chance to cure the effect completely.
    Heal States-
    -
    42 | --4sRemoves all of your negative state effects such as Stun, Blind, Intimidate and Dizzy
    Force Bubble--42 | -20s90sCreates a protective barrier around the friendly player that will stop all incoming damage, but also prevent any outgoing damage
    Battle Meditation---30s1s
    • Defense +125, Accuracy +125, Action & mind regeneration increase by 30%
    • Reduced action cooldown times
    • Affects all allies in the area
    • Sets force regen to 25% of normal.
    Force Sap-+100-30s4s
    • Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    • -25% Mind Regen & healing
    • -35% Action Regen & healing
    Affected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Improved Force Sap-+100-60s4s
    • Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    • -40% Mind Regen & healing
    • -50% Action Regen & healing
    Advanced Force Sap-+200-60s4s
    • Allows the Jedi to drain some health from a target, and reduce their mind and action regeneration/healing rate.
    • -40% Mind Regen & healing
    • -50% Action Regen & healing
    Force Shock-20 State Resistance+100-60s4s
    • -20 State Resistance
    Affected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Improved Force Shock-40 State Resistance+100-120s4s
    • -40 State Resistance
    Affected by:
    • Force Powers Cost Reduction Skill Modifier
    • Force Powers Critical Chance Skill Modifier
    • Force Power Damage Lightsaber Crystals
    Resuscitate Player---90sMust be grouped or have given /consent*
    Does not work in combat

    Force Powers​

    AbilityModifierAccuracy Bonus (flat)Range | RadiusDurationCDComment
    Force Cloak---1s
    • Cloak yourself from vision
      • Emotes like /clap can still be heard but no text bubbles show
      • Drains force
    Force Choke64m | -55s13s8s tick intervals
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Hit-42m | --2sBasic force hit
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Strike-42m | --2s-
    Force Intimidate-42m | (32 cone length, 30 cone width)35s2s
    • Applies intimidate (-20% Damage, -20 Defense)
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Intimidate-42m | 16M around the player55s2s
    • Applies intimidate (-20% Damage, -20 Defense)
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Lightning-42m | --2sDirects an arc of electricity towards the target
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Lightning-42m | --2sDirects an arc of electricity towards the target
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Storm-+5042m | (32 cone length, 30 cone width)12s1.5s warm up
    Directs a fork of lightning to hit multiple targets, snaring them in the process.

    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Storm-+7542m | (32 cone length, 45 cone width)12s1.5s warm up
    Directs a fork of lightning to hit multiple targets, snaring them in the process.

    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Weaken--42m9s2s-100 defense, increases damage taken by 10%
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Weaken--42m20s2s-150 defense, increases damage taken by 20%
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Mind Blast-+2542m35s2s
    • Chance to apply Stun & Dizzy, separate rolls
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Mind Blast-+2542m45s2s
    • Chance to apply Stun & Dizzy, separate rolls
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    • Bypasses armor 25%
    Force Throw-+7542m42s2s
    • Chance to apply stun
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Throw-+10042m | (25 cone length)55s2s
    • Chance to apply stun
    • Affected by:
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Knockdown----2sSingle target
    • Affected by:

      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Force Knockdown Area--42m | (32 cone length, 20 cone width)-180s
    • Knockdown (Cone)
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals
    Improved Force Knockdown Area--42m | (32 cone length, 70 cone width)-180s
    • Knockdown (Cone)
      • Force Powers Cost Reduction Skill Modifier
      • Force Powers Critical Chance Skill Modifier
      • Force Power Damage Lightsaber Crystals

    Force Defender​

    AbilityModifierDurationCDComment
    Breach Guard-15s15s
    • Resistance to having Force buffs removed is increased by 75%
    • Reduces chance of receiving debuffs by 50%
    Force Aura-20s40s
    • +425 Defense
    • Chance to resist AOE damage increased by 5%
    • Can be used on allies
    Improved Force Aura-40s-
    • +550 Defense
    • Chance to resist AOE damage increased by 15%
    • Can be used on allies
    Force Valor - Deflect-20s30s
    • Increased chance to parry ranged attacks by 19%
    • Increased chance to parry a melee attack by 15%
    Improved Force Valor - Deflect-20s30s
    • Increased chance to parry ranged attacks by 30%
    • Increased chance to parry a melee attack by 25%
    Guardian Strike-15s4sReduce damage taken from NPCs by 25%
    Applies snare to target
    Saber Intercept-10s20sAllows your target's incoming damage to be directed towards you
    Dominate Mind-14s5sHate generation
    Ticks every 3 seconds (5 total)
    Improved Dominate Mind-14s5sHate generation
    Ticks every 3 seconds (6 total)
    8M Cone from the target